mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-30 04:30:43 +00:00
More typos, spelling corrections, and case fixes fed to the nearest handy fiend.
This commit is contained in:
parent
a0565418d9
commit
c6da49206e
27 changed files with 36 additions and 36 deletions
|
@ -399,7 +399,7 @@ Cmd_Alias_f (void)
|
|||
Con_Printf ("Alias name is too long\n");
|
||||
return;
|
||||
}
|
||||
// if the alias allready exists, reuse it
|
||||
// if the alias already exists, reuse it
|
||||
a = (cmdalias_t*)Hash_Find (cmd_alias_hash, s);
|
||||
if (a) {
|
||||
free (a->value);
|
||||
|
|
|
@ -636,7 +636,7 @@ Cache_Alloc (cache_user_t *c, int size, char *name)
|
|||
cache_system_t *cs;
|
||||
|
||||
if (c->data)
|
||||
Sys_Error ("Cache_Alloc: allready allocated");
|
||||
Sys_Error ("Cache_Alloc: already allocated");
|
||||
|
||||
if (size <= 0)
|
||||
Sys_Error ("Cache_Alloc: size %i", size);
|
||||
|
|
|
@ -116,12 +116,12 @@ int CL_GetMessage (void)
|
|||
if (cls.demoplayback)
|
||||
{
|
||||
// decide if it is time to grab the next message
|
||||
if (cls.signon == SIGNONS) // allways grab until fully connected
|
||||
if (cls.signon == SIGNONS) // always grab until fully connected
|
||||
{
|
||||
if (cls.timedemo)
|
||||
{
|
||||
if (host_framecount == cls.td_lastframe)
|
||||
return 0; // allready read this frame's message
|
||||
return 0; // already read this frame's message
|
||||
cls.td_lastframe = host_framecount;
|
||||
// if this is the second frame, grab the real td_starttime
|
||||
// so the bogus time on the first frame doesn't count
|
||||
|
|
|
@ -406,7 +406,7 @@ void CL_SendMove (usercmd_t *cmd)
|
|||
return;
|
||||
|
||||
//
|
||||
// allways dump the first two message, because it may contain leftover inputs
|
||||
// always dump the first two message, because it may contain leftover inputs
|
||||
// from the last level
|
||||
//
|
||||
if (++cl.movemessages <= 2)
|
||||
|
|
|
@ -447,7 +447,7 @@ void Cmd_Alias_f (void)
|
|||
return;
|
||||
}
|
||||
|
||||
// if the alias allready exists, reuse it
|
||||
// if the alias already exists, reuse it
|
||||
for (a = cmd_alias ; a ; a=a->next)
|
||||
{
|
||||
if (!strcmp(s, a->name))
|
||||
|
|
|
@ -428,7 +428,7 @@ Con_DrawInput (void)
|
|||
char temp[MAXCMDLINE];
|
||||
|
||||
if (key_dest != key_console && cls.state == ca_connected)
|
||||
return; // don't draw anything (allways draw
|
||||
return; // don't draw anything (always draw
|
||||
// if not active)
|
||||
|
||||
text = strcpy (temp, key_lines[edit_line]);
|
||||
|
|
|
@ -1349,7 +1349,7 @@ int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolea
|
|||
for (i = 0; i < s; i++)
|
||||
lcrc += (ltexcrctable[data[i] & 255]++);
|
||||
|
||||
// see if the texture is allready present
|
||||
// see if the texture is already present
|
||||
if (identifier[0])
|
||||
{
|
||||
for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
|
||||
|
|
|
@ -553,7 +553,7 @@ static void R_DrawAliasModel (entity_t *e)
|
|||
|
||||
shadelight = R_LightPoint (currententity->origin);
|
||||
|
||||
// allways give the gun some light
|
||||
// always give the gun some light
|
||||
if (e == &cl.viewent && shadelight < 24)
|
||||
shadelight = 24;
|
||||
|
||||
|
|
|
@ -99,7 +99,7 @@ Con_Printf ();
|
|||
net
|
||||
turn off messages option
|
||||
|
||||
the refresh is allways rendered, unless the console is full screen
|
||||
the refresh is always rendered, unless the console is full screen
|
||||
|
||||
|
||||
console is:
|
||||
|
|
|
@ -53,7 +53,7 @@
|
|||
|
||||
/*
|
||||
|
||||
A server can allways be started, even if the system started out as a client
|
||||
A server can always be started, even if the system started out as a client
|
||||
to a remote system.
|
||||
|
||||
A client can NOT be started if the system started as a dedicated server.
|
||||
|
|
|
@ -1184,7 +1184,7 @@ void Host_Kill_f (void)
|
|||
|
||||
if (sv_player->v.health <= 0)
|
||||
{
|
||||
SV_ClientPrintf ("Can't suicide -- allready dead!\n");
|
||||
SV_ClientPrintf ("Can't suicide -- already dead!\n");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1246,7 +1246,7 @@ void Host_PreSpawn_f (void)
|
|||
|
||||
if (host_client->spawned)
|
||||
{
|
||||
Con_Printf ("prespawn not valid -- allready spawned\n");
|
||||
Con_Printf ("prespawn not valid -- already spawned\n");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1275,13 +1275,13 @@ void Host_Spawn_f (void)
|
|||
|
||||
if (host_client->spawned)
|
||||
{
|
||||
Con_Printf ("Spawn not valid -- allready spawned\n");
|
||||
Con_Printf ("Spawn not valid -- already spawned\n");
|
||||
return;
|
||||
}
|
||||
|
||||
// run the entrance script
|
||||
if (sv.loadgame)
|
||||
{ // loaded games are fully inited allready
|
||||
{ // loaded games are fully inited already
|
||||
// if this is the last client to be connected, unpause
|
||||
sv.paused = false;
|
||||
}
|
||||
|
|
|
@ -47,7 +47,7 @@
|
|||
#include "view.h"
|
||||
|
||||
#ifdef WIN32
|
||||
// fixme: this is evil...
|
||||
// FIXME: this is evil...
|
||||
# include <windows.h>
|
||||
HWND mainwindow;
|
||||
#endif
|
||||
|
@ -55,7 +55,7 @@ HWND mainwindow;
|
|||
cvar_t *_windowed_mouse;
|
||||
int old_windowed_mouse;
|
||||
|
||||
int modestate; // fixme: just to avoid cross-comp.
|
||||
int modestate; // FIXME: just to avoid cross-comp.
|
||||
|
||||
// errors - remove later
|
||||
|
||||
|
|
|
@ -1126,7 +1126,7 @@ void M_AdjustSliders (int dir)
|
|||
Cvar_SetValue (volume, bound (0, volume->value + (dir * 0.1), 1));
|
||||
break;
|
||||
|
||||
case 9: // allways run
|
||||
case 9: // always run
|
||||
if (cl_forwardspeed->value > 200) {
|
||||
Cvar_SetValue (cl_forwardspeed, 200);
|
||||
Cvar_SetValue (cl_backspeed, 200);
|
||||
|
|
|
@ -215,7 +215,7 @@ void Mod_LoadTextures (lump_t *l)
|
|||
if (!tx || tx->name[0] != '+')
|
||||
continue;
|
||||
if (tx->anim_next)
|
||||
continue; // allready sequenced
|
||||
continue; // already sequenced
|
||||
|
||||
// find the number of frames in the animation
|
||||
memset (anims, 0, sizeof(anims));
|
||||
|
|
|
@ -570,7 +570,7 @@ Each entity can have eight independant sound sources, like voice,
|
|||
weapon, feet, etc.
|
||||
|
||||
Channel 0 is an auto-allocate channel, the others override anything
|
||||
allready running on that entity/channel pair.
|
||||
already running on that entity/channel pair.
|
||||
|
||||
An attenuation of 0 will play full volume everywhere in the level.
|
||||
Larger attenuations will drop off.
|
||||
|
|
|
@ -681,7 +681,7 @@ void R_DrawViewModel (void)
|
|||
j = R_LightPoint (currententity->origin);
|
||||
|
||||
if (j < 24)
|
||||
j = 24; // allways give some light on gun
|
||||
j = 24; // always give some light on gun
|
||||
r_viewlighting.ambientlight = j;
|
||||
r_viewlighting.shadelight = j;
|
||||
|
||||
|
|
|
@ -601,7 +601,7 @@ void V_CalcIntermissionRefdef (void)
|
|||
VectorCopy (ent->angles, r_refdef.viewangles);
|
||||
view->model = NULL;
|
||||
|
||||
// allways idle in intermission
|
||||
// always idle in intermission
|
||||
old = v_idlescale->value;
|
||||
Cvar_SetValue (v_idlescale, 1);
|
||||
V_AddIdle ();
|
||||
|
|
|
@ -394,7 +394,7 @@ channel_t *SND_PickChannel(int entnum, int entchannel)
|
|||
if (entchannel != 0 // channel 0 never overrides
|
||||
&& channels[ch_idx].entnum == entnum
|
||||
&& (channels[ch_idx].entchannel == entchannel || entchannel == -1) )
|
||||
{ // allways override sound from same entity
|
||||
{ // always override sound from same entity
|
||||
first_to_die = ch_idx;
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -115,7 +115,7 @@ Each entity can have eight independant sound sources, like voice,
|
|||
weapon, feet, etc.
|
||||
|
||||
Channel 0 is an auto-allocate channel, the others override anything
|
||||
allready running on that entity/channel pair.
|
||||
already running on that entity/channel pair.
|
||||
|
||||
An attenuation of 0 will play full volume everywhere in the level.
|
||||
Larger attenuations will drop off. (max 4 attenuation)
|
||||
|
|
|
@ -51,12 +51,12 @@ extern viddef_t vid; // global video state
|
|||
unsigned short d_8to16table[256];
|
||||
|
||||
#ifdef WIN32
|
||||
// fixme: this is evil...
|
||||
// FIXME: this is evil...
|
||||
#include <windows.h>
|
||||
HWND mainwindow;
|
||||
#endif
|
||||
|
||||
int modestate; // fixme: just to avoid cross-comp. errors - remove later
|
||||
int modestate; // FIXME: just to avoid cross-comp. errors - remove later
|
||||
|
||||
// The original defaults
|
||||
#define BASEWIDTH 320
|
||||
|
@ -175,7 +175,7 @@ VID_Init (unsigned char *palette)
|
|||
SDL_ShowCursor(0);
|
||||
|
||||
#ifdef WIN32
|
||||
// fixme: EVIL thing - but needed for win32 until we get
|
||||
// FIXME: EVIL thing - but needed for win32 until we get
|
||||
// SDL_sound ready - without this DirectSound fails.
|
||||
// could replace this with SDL_SysWMInfo
|
||||
mainwindow=GetActiveWindow();
|
||||
|
|
|
@ -636,7 +636,7 @@ Cache_Alloc (cache_user_t *c, int size, char *name)
|
|||
cache_system_t *cs;
|
||||
|
||||
if (c->data)
|
||||
Sys_Error ("Cache_Alloc: allready allocated");
|
||||
Sys_Error ("Cache_Alloc: already allocated");
|
||||
|
||||
if (size <= 0)
|
||||
Sys_Error ("Cache_Alloc: size %i", size);
|
||||
|
|
|
@ -89,7 +89,7 @@ XYClick
|
|||
new[1] = [xyview_i snapToGrid: pt.y];
|
||||
new[2] = [map_i currentMinZ];
|
||||
|
||||
// see if a point is allready there
|
||||
// see if a point is already there
|
||||
for (i=0 ; i<num ; i++) {
|
||||
if (new[0] == pos[i][0] && new[1] == pos[i][1]) {
|
||||
if (pos[i][2] == [map_i currentMinZ])
|
||||
|
|
|
@ -7,7 +7,7 @@ Brush
|
|||
A convex polyhedron with a textruedef for each face.
|
||||
|
||||
Entity
|
||||
A set of brushes and key/value attributes. The world is allways entity 0. Lights, doors, monsters, etc are all entities. Entities can either have a fixed, non-modifiable size (monsters, lights, etc), or can be represented by an arbitrary collection of brushes (doors, plats, bridges, etc).
|
||||
A set of brushes and key/value attributes. The world is always entity 0. Lights, doors, monsters, etc are all entities. Entities can either have a fixed, non-modifiable size (monsters, lights, etc), or can be represented by an arbitrary collection of brushes (doors, plats, bridges, etc).
|
||||
|
||||
An entity is created by selecting one or more brushes in the world, then selecting a class in the Entity Browser, then clicking Create Entity (or double click the class name). If the entity class has a fixed size, the selected brushes are removed and a fixed sized brush is put in their place. Otherwise, the selected brushes are removed from the world entity and made the contents of the newly created entity.
|
||||
|
||||
|
@ -81,7 +81,7 @@ Holds the plane that faces the click point, and shears the adjacent planes. To
|
|||
shift-click
|
||||
Toggles the selection status of the clicked on brush as in the camera view.
|
||||
|
||||
Entities are allways checked before the world, so you can shift-click on entities even if there is a ceiling above them.
|
||||
Entities are always checked before the world, so you can shift-click on entities even if there is a ceiling above them.
|
||||
|
||||
cmd-shift click
|
||||
Connects two entities. The current entity has a target key generated, and the clicked on entity has a targetname key created.
|
||||
|
@ -113,7 +113,7 @@ ZView
|
|||
click drag
|
||||
The camera icon can be dragged if it is clicked on, otherwise no action if there is not a selection.
|
||||
|
||||
If multiple brushes are selected, they will allways be dragged as a unit, no matter where the click is.
|
||||
If multiple brushes are selected, they will always be dragged as a unit, no matter where the click is.
|
||||
|
||||
If a single brush is selected, the location of the click determines if the drag will move the entire brush or just the top or bottom plane.
|
||||
|
||||
|
|
|
@ -633,7 +633,7 @@ saveBSP
|
|||
StripExtension (mappath);
|
||||
strcat (mappath, ".reg");
|
||||
[map_i writeMapFile: mappath useRegion: YES];
|
||||
wt = YES; // allways pop the dialog on region ops
|
||||
wt = YES; // always pop the dialog on region ops
|
||||
}
|
||||
else
|
||||
strcpy (mappath, filename);
|
||||
|
|
|
@ -448,7 +448,7 @@ drawSelf
|
|||
minheight = 999999;
|
||||
maxheight = -999999;
|
||||
|
||||
// allways draw the entire bar
|
||||
// always draw the entire bar
|
||||
[self getVisibleRect:&visRect];
|
||||
rects = &visRect;
|
||||
|
||||
|
|
|
@ -18,7 +18,7 @@ boolean GetToken (boolean crossline)
|
|||
{
|
||||
char *token_p;
|
||||
|
||||
if (unget) // is a token allready waiting?
|
||||
if (unget) // is a token already waiting?
|
||||
return true;
|
||||
|
||||
//
|
||||
|
|
|
@ -137,7 +137,7 @@ void() multi_trigger =
|
|||
{
|
||||
if (self.nextthink > time)
|
||||
{
|
||||
return; // allready been triggered
|
||||
return; // already been triggered
|
||||
}
|
||||
|
||||
if (self.classname == "trigger_secret")
|
||||
|
|
Loading…
Reference in a new issue