Slightly different gl_fires effect. taniwha may back this out if he hates

it, but I kinda like it.
This commit is contained in:
Joseph Carter 2001-02-20 23:36:50 +00:00
parent c2cea45217
commit 23ed09f249
2 changed files with 6 additions and 6 deletions

View file

@ -238,9 +238,9 @@ R_AddFire (vec3_t start, vec3_t end, entity_t *ent)
f = R_AllocFire (key);
VectorCopy (end, f->origin);
VectorCopy (start, f->owner);
f->size = 20;
f->size = 10;
f->die = cl.time + 0.5;
f->decay = -1;
f->decay = 1;
f->color=r_firecolor_flame;
dl = CL_AllocDlight (key);
@ -309,7 +309,7 @@ R_DrawFire (fire_t *f)
b_sin = bubble_sintable;
b_cos = bubble_costable;
radius = f->size + 0.35;
radius = f->size - 0.5;
// figure out if we're inside the area of effect
VectorSubtract (f->origin, r_origin, vec);

View file

@ -75,9 +75,9 @@ R_AddFire (vec3_t start, vec3_t end, entity_t *ent)
f = R_AllocFire (key);
VectorCopy (end, f->origin);
VectorCopy (start, f->owner);
f->size = 20;
f->size = 10;
f->die = cl.time + 0.5;
f->decay = -1;
f->decay = 1;
VectorCopy (r_firecolor->vec, f->color);
}
}
@ -136,7 +136,7 @@ R_DrawFire (fire_t *f)
b_sin = bubble_sintable;
b_cos = bubble_costable;
radius = f->size + 0.35;
radius = f->size - 0.5;
// figure out if we're inside the area of effect
VectorSubtract (f->origin, r_origin, vec);