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remove R_CullBox as it is now in mathlib.[ch]
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1 changed files with 0 additions and 19 deletions
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@ -188,25 +188,6 @@ GL_CheckGamma (unsigned char *pal)
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}
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/*
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=================
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R_CullBox
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Returns true if the box is completely outside the frustom
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=================
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*/
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qboolean
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R_CullBox (vec3_t mins, vec3_t maxs)
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{
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int i;
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for (i = 0; i < 4; i++)
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if (BoxOnPlaneSide (mins, maxs, &frustum[i]) == 2)
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return true;
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return false;
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}
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void
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R_RotateForEntity (entity_t *e)
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{
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