Commit graph

3267 commits

Author SHA1 Message Date
Christoph Oelckers
714a2ef70e - scriptified canwithsomething, the last internal STAT_STANDABLE item. 2022-11-19 19:01:17 +01:00
Christoph Oelckers
c6b3cf3e0a - Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view. 2022-11-19 18:26:17 +01:00
Christoph Oelckers
dee33ba4dd - scriptified viewscreen and camera. 2022-11-19 17:35:04 +01:00
Christoph Oelckers
046ba1ae0c - scriptified touchplate 2022-11-19 15:40:35 +01:00
Christoph Oelckers
63a8c3148c - scriptified doorshock 2022-11-19 15:40:21 +01:00
Christoph Oelckers
15cd80cad3 - scriptified the waterdrip 2022-11-19 15:40:09 +01:00
Christoph Oelckers
11acb92553 - scriptified the bolts. 2022-11-19 12:54:50 +01:00
Christoph Oelckers
676ca73983 - scriptified the trash actor. 2022-11-19 12:54:15 +01:00
Christoph Oelckers
9cf6f5dabc - fixed handling of actor defaults.
Order of application with map sprites was not correct.
This also simplifies how the defaults are stored - the separate data is gone, they now use the regular defaults.
2022-11-19 11:24:47 +01:00
Christoph Oelckers
5ae7011e41 - converted the masterswitch. 2022-11-19 11:24:39 +01:00
Christoph Oelckers
b106fb693a - scriptified OozFilter + Seenine
Also fixing the default handling for onHit.
2022-11-17 21:46:24 +01:00
Christoph Oelckers
26ba1f601e - scriptified the fire extinguisher. 2022-11-17 20:19:22 +01:00
Christoph Oelckers
f9826241ef - scriptied the cracks. 2022-11-17 20:18:46 +01:00
Christoph Oelckers
8ce358fc24 - scriptified the trip bombs. 2022-11-17 18:38:25 +01:00
Christoph Oelckers
42e02d2956 - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
Christoph Oelckers
5798fa067f - cleaned up all -> accesses through firstWall(). 2022-11-15 15:33:35 +01:00
Christoph Oelckers
af60408e63 - sector wall access cleanup.
lastWall was only used twice and firstWall() + index can be done better now.
2022-11-15 15:31:52 +01:00
Christoph Oelckers
7d9a4ea70d - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
Christoph Oelckers
84b17a8a53 - eliminate wall_count. 2022-11-15 14:59:28 +01:00
Christoph Oelckers
bfae5ce1bc - use a TArrayView to store the wall references in a sector.
This is a lot more scripting friendly than hacking around the indices.
2022-11-15 14:53:39 +01:00
Christoph Oelckers
34333302f9 - wrapped all reading wallptr references. 2022-11-15 12:37:14 +01:00
Christoph Oelckers
c23db8ea35 - wrapped all reads of sectortype::wallnum and renamed all other wallnum variables. 2022-11-15 12:21:21 +01:00
Christoph Oelckers
b7a7584059 - renamed wallnum and sectnum functions.
These were creating a lot of search noise because local variables had the same name.
2022-11-15 12:03:44 +01:00
Christoph Oelckers
a2683559ce - refactored Duke's cactus. 2022-11-15 10:44:06 +01:00
Christoph Oelckers
ad7cf290d2 - restricted use of gs.firstdebris to the only place where it is really needed.
Also no script export for this, it is only needed for converting CON parameters to propr indices.
2022-11-15 08:28:05 +01:00
Christoph Oelckers
d253468b22 - scriptified the scraps.
A Duke-ish mess of epic proportions.
2022-11-15 00:06:21 +01:00
Christoph Oelckers
94a13118b3 - handle nofloorpal for CallAnimate overrides. 2022-11-15 00:06:21 +01:00
Christoph Oelckers
c94d2fb3d0 - made DDukeActor::movflag unsigned.
Due to the values it holds it cannot be a signed short as this would wrap around to something negative.
2022-11-14 19:25:28 +01:00
Christoph Oelckers
e867c4603f - Duke: fixed issues with CON-based movement.
Bad integer divisions and one incorrect check for X instead of Z.
2022-11-14 18:48:31 +01:00
Christoph Oelckers
5fea500f92 - flammable actors scriptified. 2022-11-14 16:31:45 +01:00
Christoph Oelckers
190fd1827e - scriptified Dukes water fountain.
That's this thingy in the first corridor of E2L1.
2022-11-14 12:10:13 +01:00
Christoph Oelckers
306db376d9 - added script exports for 'spawn' and 'lotsofglass' and made the spawn variant using class names operational. 2022-11-14 10:30:59 +01:00
Christoph Oelckers
317968c45a - exported DukeGameInfo.
Only the parts that can be considered stable.
2022-11-14 10:25:17 +01:00
Christoph Oelckers
ced22bb0a8 - added onUse virtual to DukeActor. 2022-11-14 10:22:22 +01:00
Christoph Oelckers
36f753df8f - RR: fixed weapon switching code. 2022-11-13 19:47:10 +01:00
Christoph Oelckers
f23ddc28f0 - Duke: scriptified the crane 2022-11-13 18:55:32 +01:00
Christoph Oelckers
660c546266 - actor interface fixes. 2022-11-13 18:51:23 +01:00
Christoph Oelckers
9bf3642cb8 - named the scrap sprites. 2022-11-13 11:51:44 +01:00
Christoph Oelckers
e3aa1da175 - CallOnanimate 2022-11-13 11:50:28 +01:00
Christoph Oelckers
ba016c7c3a - added CallOnHit and named spawn. 2022-11-13 10:30:52 +01:00
Christoph Oelckers
bab750c156 - MAXCRANES is obsolete 2022-11-13 10:21:09 +01:00
Christoph Oelckers
9d1ddb72d4 - added some texture names. 2022-11-13 10:13:49 +01:00
Christoph Oelckers
48d1367a7e - added some VM exports for DukePlayer 2022-11-13 08:59:08 +01:00
Christoph Oelckers
de51b65ead - reimplemented Duke's scripted actor iterators in a more lightweight fashion.
This now works without allocating garbage collected objects.
2022-11-13 08:59:07 +01:00
Christoph Oelckers
c32a695384 - DukeActor scriptification framework. 2022-11-13 08:55:20 +01:00
Christoph Oelckers
ac4be79e96 - implemented cl_weaponswitch for Duke. 2022-11-12 09:34:08 +01:00
Mitchell Richters
bd5d96df10 - Duke: Fix chaingunner spit velocity that was still in fixed point.
* Fixes #742.
2022-11-11 21:34:23 +11:00
Mitchell Richters
60366d298e - Duke: Use player's pitch sine rather than tangent when throwing a pipebomb while crouched.
* Maintains the feel of the weapon by having the pipebomb roll along the ground.
* Sign of sine is correct and allows for an expected throw behavior when looking up/down unlike original code.
* Prevents an infinite tangent value from messing things up.
2022-11-11 21:10:41 +11:00
Christoph Oelckers
53341ee525 - Duke: lower conveyor player carry speed.
Still no match to the animation, but these games seemingly never cared.
2022-11-10 08:40:14 +01:00
Christoph Oelckers
a8585d72c7 - fixed velocity for Duke's pipe bomb and RR's dynamite when crouching.
These cases may not use the generic free aim adjustment.
2022-11-09 22:50:13 +01:00
Christoph Oelckers
32a447ea54 - RR: fixed velocity of dynamite projectile. 2022-11-09 15:39:16 +01:00
Christoph Oelckers
3c7810a229 - RR: fixed movement direction when throwing a bowling ball. 2022-11-09 15:21:08 +01:00
Christoph Oelckers
5ebf2fef89 - fixed handle_st18's ceiling movement. 2022-11-07 18:16:41 +01:00
Mitchell Richters
88e92a15a6 - Clean up some interpolatedvalue() calls. 2022-11-07 17:52:53 +11:00
Mitchell Richters
274899c9db - Get rid of useless lerp() function I added last night for lack of C++20.
* We already have a generic linear interpolator that _I_ added, so let's use it.
2022-11-07 17:31:17 +11:00
Mitchell Richters
043ebadbee - Remove 2x Normalized180() method calls on pitch where it's not needed.
* Pitch should always be +/- 90 degrees and never need normalization. If it's not, then this shouldn't mask an error caused elsewhere.
2022-11-07 16:53:55 +11:00
Mitchell Richters
c8114e7ed0 - Revert change to TAngle<T>'s / operator that snuck in. 2022-11-07 15:43:00 +11:00
Mitchell Richters
0c4ad84c2e - RR: Pitch-adjusted velocity for operateweapon() when free-aiming. 2022-11-06 21:59:06 +11:00
Mitchell Richters
9a25b1d3f5 - RR: Pitch-adjusted velocity for shootweapon() when free-aiming. 2022-11-06 21:59:06 +11:00
Mitchell Richters
b14525b47b - RR: Pitch-adjusted velocity for shootmelee() when free-aiming. 2022-11-06 21:59:06 +11:00
Mitchell Richters
24dcd26e64 - RR: Pitch-adjusted velocity for shootwhip() when free-aiming. 2022-11-06 21:59:06 +11:00
Mitchell Richters
211b2cc349 - RR: Pitch-adjusted velocity for shootrpg() when free-aiming. 2022-11-06 21:59:06 +11:00
Mitchell Richters
b9bd02299a - RR: Pitch-adjusted velocity for shootstuff() when free-aiming. 2022-11-06 21:59:06 +11:00
Mitchell Richters
7941f3cde3 - Duke: Pitch-adjusted velocity for aim(). 2022-11-06 21:59:06 +11:00
Mitchell Richters
f2674e95d3 - Duke: Pitch-adjusted velocity for operateweapon_ww() when free-aiming. 2022-11-06 21:59:06 +11:00
Mitchell Richters
3a1f1c7580 - Duke: Pitch-adjusted velocity for operateTripbomb() when free-aiming. 2022-11-06 21:59:05 +11:00
Mitchell Richters
3908ec0c42 - Duke: Pitch-adjusted velocity for operateweapon() when free-aiming. 2022-11-06 21:59:05 +11:00
Mitchell Richters
fe7c49fcac - Duke: Pitch-adjusted velocity for shootlaser() when free-aiming. 2022-11-06 21:59:05 +11:00
Mitchell Richters
9e60284ff6 - Duke: Pitch-adjusted velocity for shootlaser() when free-aiming. 2022-11-06 21:59:05 +11:00
Mitchell Richters
1b499520a5 - Duke: Pitch-adjusted velocity for shootweapon() when free-aiming. 2022-11-06 21:59:05 +11:00
Mitchell Richters
63917fd158 - Duke: Pitch-adjusted velocity for shootknee() when free-aiming. 2022-11-06 21:59:05 +11:00
Mitchell Richters
a200db6f3a - Duke: Pitch-adjusted velocity for shootstuff() when free-aiming. 2022-11-06 21:59:05 +11:00
Mitchell Richters
73477a722c - Duke: Pitch-adjusted velocity for shootshrinker() when free-aiming. 2022-11-06 21:59:04 +11:00
Mitchell Richters
9f32eae1a7 - Duke: Pitch-adjusted velocity for shootflamethrowerflame() when free-aiming. 2022-11-06 21:59:04 +11:00
Mitchell Richters
64f55726c9 - Duke: Pitch-adjusted velocity for shootfireball() when free-aiming. 2022-11-06 21:59:04 +11:00
Mitchell Richters
33e2de70a2 - Duke: Pitch-adjusted velocity for shootrpg() when free-aiming. 2022-11-06 21:59:04 +11:00
Mitchell Richters
8ec475aec8 - Replace clamped off tangent values with a linear interpolation of the player's pitch.
* Gives a tangent-like ramping where it's noticeable without having to use the tangent at all.
* Had to do homegrown lerper since we're not C++20 yet.
2022-11-06 21:59:04 +11:00
Christoph Oelckers
b4a49ea228 - fixed movement speed for SE25 (Piston) 2022-11-05 16:00:39 +01:00
Christoph Oelckers
77ae3b3b71 - RR: fixed bad angle math in shootmortar 2022-11-03 11:08:40 +01:00
Christoph Oelckers
f5ce60fa6e - fixed issues with negative values being passed to sqrt für calculating RRRA's motorcyle and boat. 2022-11-02 13:32:07 +01:00
Christoph Oelckers
0e113dab79 - added true level compatibility map processing and deleted all related map hack code. 2022-10-31 10:45:47 +01:00
Christoph Oelckers
06c9296932 - added a quick hack to move a misplaced vertex in RR E1L1's barn. 2022-10-30 16:51:41 +01:00
Christoph Oelckers
0f57685f48 - updatesector interface cleanup. 2022-10-30 16:51:41 +01:00
Christoph Oelckers
c5523a99ee - fixed issues with Duke's poolballs. 2022-10-30 16:51:41 +01:00
Christoph Oelckers
09df4da241 - fixed scaling issue with Duke's green slimer. 2022-10-30 16:51:40 +01:00
Christoph Oelckers
0c87bcb91b - renamed getzsofslopeptr to calcSlope and removed one redundant inline. 2022-10-30 16:51:40 +01:00
Christoph Oelckers
32b2e84fdc - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
Christoph Oelckers
ffd284d233 - Duke: use player palette only on the foot weapon.
This is the only one showing Duke's clothes - the translation may cause discoloration on the others.
2022-10-30 16:51:39 +01:00
Mitchell Richters
79a1110d5f - Duke: Create new flag SFLAG2_INTERPOLATEANGLE and use for the bearing plate on gears.
* Fixes #719.
2022-10-30 16:51:39 +01:00
Mitchell Richters
65acafc2bd - Duke: Move new blood spat code into function for use in RR code as well. 2022-10-30 16:51:39 +01:00
Mitchell Richters
f149410750 - Duke: New setup for blood splatters against walls, taking full account of the float precision. 2022-10-30 16:51:38 +01:00
Christoph Oelckers
35f6ece473 - renamed RR’s weapon sprites to match their weapons 2022-10-30 16:51:38 +01:00
Christoph Oelckers
88d421300a - made DukeActor::timetosleep unsigned.
Although mostly theoretical it is possible for this to overflow and render the actor non-functional.
If the value is unsigned the overflow will wrap around to 0 which is not critical.
2022-10-30 16:51:37 +01:00
Christoph Oelckers
15fc9e47fd - use symbolic STAT_ constants in spawninit where available. 2022-10-30 16:51:37 +01:00
Christoph Oelckers
98e2fecd37 - another bunch of type conversion warnings fixed.
the ones in the findplayer functions are not critical in singleplayer.
2022-10-30 16:51:35 +01:00
Christoph Oelckers
902f8c9706 - silenced lots of warnings for deliberate type conversions.
The ones in d_net.cpp are not in active code.
2022-10-30 16:51:35 +01:00
Christoph Oelckers
5a045a6232 - deleted deprecated zrand variant 2022-10-30 16:51:35 +01:00
Mitchell Richters
2fc115a23d - Duke: Remove only place rotatepoint() is called where no pivot is used. 2022-10-30 16:51:34 +01:00
Christoph Oelckers
4df875e860 - use setfloorz/setceilingz in a few places where it wasn't done.
This isn't critical in any way so no need to merge, but let's be consistent, in case future changes rely on it.
2022-10-30 16:51:34 +01:00
Mitchell Richters
e07785e85b - Duke: Use pitch difference between player and shrunken actor to adjust horizon.
* Works a lot better, and is uncapped pitch compatible unlike the old setup.
2022-10-30 16:51:34 +01:00
Mitchell Richters
e099a19f03 - Duke: Fix bad x/yrepeat scaling.
* Merge with or above `- use Scale wrappers in global code and parts of Duke.`.
2022-10-30 16:51:33 +01:00
Christoph Oelckers
3c6b64d621 - renamed everything back 2022-10-30 16:51:33 +01:00
Christoph Oelckers
81341ce4a6 - unwrapped SetScale as well.
Again no edits here - it's one big replace action.
2022-10-30 16:51:33 +01:00
Christoph Oelckers
15db7a7143 - unwrapped SetScaleX/Y. 2022-10-30 16:51:32 +01:00
Christoph Oelckers
8265239d2d - removed AddScale wrappers. 2022-10-30 16:51:32 +01:00
Christoph Oelckers
85b52b1c77 - removed Scale(), CopyScale() and MultScale wrappers. 2022-10-30 16:51:32 +01:00
Christoph Oelckers
51768439a9 - started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
2022-10-30 16:51:31 +01:00
Christoph Oelckers
558eaf38e1 - the last repeats in Duke
Mostly constants in the spawn code
2022-10-30 16:51:27 +01:00
Christoph Oelckers
bda616eb01 - fixed warning 2022-10-30 16:51:27 +01:00
Christoph Oelckers
2a4483e860 - all remaining repeats in Duke except spawn_d and spawn_r 2022-10-30 16:51:27 +01:00
Christoph Oelckers
38f7935ee9 - repeats in actors_d.cpp and actors_r.cpp 2022-10-30 16:51:27 +01:00
Christoph Oelckers
bc26f16ed5 - refactoring CreateActor - part 2 2022-10-30 16:51:26 +01:00
Christoph Oelckers
1a22127123 - refactoring CreateActor - part 1 2022-10-30 16:51:26 +01:00
Christoph Oelckers
44f0a6ae67 - handle the bolts
These used temp_data which was remapped to temp_pos for being floats.
2022-10-30 16:51:26 +01:00
Christoph Oelckers
dd3346cbc5 - mostly comparisons and code surrounding them 2022-10-30 16:51:26 +01:00
Christoph Oelckers
fb164450a7 - use MultScale 2022-10-30 16:51:25 +01:00
Christoph Oelckers
e749a0e9a4 - a bunch of repeats in actor_d.cpp 2022-10-30 16:51:25 +01:00
Christoph Oelckers
4c151ef15a - the remaining repeats in Duke’s actor.cpp 2022-10-30 16:51:25 +01:00
Christoph Oelckers
5700d25120 - minor cleanup on scaling code 2022-10-30 16:51:25 +01:00
Mitchell Richters
befa5a933c - Duke: Fix questionable setup in previous commit to interpolate SE_20_STRETCH_BRIDGE. 2022-10-30 16:51:25 +01:00
Mitchell Richters
05a05c6406 - Duke: Fix interpolation for SE_20_STRETCH_BRIDGE, such as curtains in E1L1/2/3.
* I'm not sure if there's a better way to handle this, but I had to do the nested `twoSided()` checks to ensure all walls of E1L3's curtains in the execution chair viewing room interpolated as expected.
2022-10-30 16:51:24 +01:00
Mitchell Richters
b3943a0c04 - Duke: Maintain x/y/z velocity when falling through a portal, such as E1L1's air duct. 2022-10-30 16:51:24 +01:00
Mitchell Richters
7e7c1b1179 - Duke: Fix hitching going up/down on SE17 elevators, and Z interpolation while jumping, etc. 2022-10-30 16:51:24 +01:00
Mitchell Richters
80f4124b17 - Duke: Fix integer division in shootrpg().
* Stems from initial floatification in `- floatified Duke's shootrpg`.
2022-10-30 16:51:23 +01:00
Christoph Oelckers
520d838a8c - use Scale wrappers in global code and parts of Duke. 2022-10-30 16:51:23 +01:00
Christoph Oelckers
1d48b0776e - cleanup in Blood plus repeats in aiunicult.cpp
* removed the picWidth/Height functions because their one use can be easily inlined
* deleted the unused initvals in GENDUDEEXTRA
2022-10-30 16:51:23 +01:00
Christoph Oelckers
8a8ef22e53 - mostly '>' comparisons with scale values. 2022-10-30 16:51:22 +01:00
Christoph Oelckers
a11a366697 - some automatic replacements. 2022-10-30 16:51:21 +01:00
Christoph Oelckers
730c0ef66d - lots of repeats in RR's spawn code. 2022-10-30 16:51:21 +01:00
Christoph Oelckers
91c318b708 - renamed most non-sprite xrepeat and yrepeat as refactpring aid.
These will be renamed back later but now they create too much search noise.
A few local variables have been permanently renamed to scale*.
2022-10-30 16:51:20 +01:00
Christoph Oelckers
cf5d787f40 - manual repeats in Duke. 2022-10-30 16:51:20 +01:00
Christoph Oelckers
2589e7030c - more repeats replaced by SetScale. 2022-10-30 16:51:19 +01:00
Mitchell Richters
b004de9fb0 - Remove leftover x/y repeats from - several manual replacements with SetScale.. 2022-10-30 16:51:19 +01:00
Christoph Oelckers
71d61b26df - 34 more uses of SetScale. 2022-10-30 16:51:19 +01:00
Christoph Oelckers
e60fafec52 - got rid of most REPEAT_SCALE factors. 2022-10-30 16:51:19 +01:00
Christoph Oelckers
8d1626de02 - yet more SetScale uses. 2022-10-30 16:51:18 +01:00
Christoph Oelckers
e6a97157d7 - several manual replacements with SetScale. 2022-10-30 16:51:18 +01:00
Christoph Oelckers
d8fac32459 - more simple SetScale replacements. 2022-10-30 16:51:17 +01:00
Christoph Oelckers
86d6ba43d4 - more automatic SetScale replacement, plus all of SetScale(0.5, 0.5); 2022-10-30 16:51:17 +01:00
Christoph Oelckers
c7c3b2a20c - added a SetScale method to spritetype and used it for all places setting x/yrepeat to 0. 2022-10-30 16:51:17 +01:00
Christoph Oelckers
9f19a1315b - replaced most native_clipdist() calls
Only those in nnext using internal int storage remain.
2022-10-30 16:51:16 +01:00
Christoph Oelckers
a6e35edc6c - replaced all set_native_clipdist
Note that truncation has to be preserved here to ensure the size stays the same as before so the MulScales were not resolved into their factors.
2022-10-30 16:51:16 +01:00
Christoph Oelckers
d22c473c31 - manual set_const_clipdist replacements 2022-10-30 16:51:15 +01:00
Christoph Oelckers
03d6826fce - first batch of set_const_clipdist replacements 2022-10-30 16:51:14 +01:00
Christoph Oelckers
4af4983d3e - floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
2022-10-30 16:51:14 +01:00
Mitchell Richters
94941adce8 - Duke: Fix sign on 4x tangent offsets. 2022-10-30 16:51:12 +01:00
Mitchell Richters
cea2b6b428 - Rename PlayerHorizon::__horiz back to horiz. 2022-10-30 16:51:12 +01:00
Mitchell Richters
ff1d51b4fe - Fix 4x horiz negation issues. 2022-10-30 16:51:11 +01:00
Mitchell Richters
0600bf5860 - Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members. 2022-10-30 16:51:11 +01:00
Mitchell Richters
619b8005ac - Rename PlayerHorizon::horiz in prep for negating this angle throughout code. 2022-10-30 16:51:11 +01:00
Christoph Oelckers
94b91f6ec3 - build.h cleanup
* moved krand and krandf into the games/duke folder because no other game uses them
* moved CVARS to gamefuncs.h.
2022-10-30 16:51:09 +01:00
Mitchell Richters
29eb729cd3 - Fix multiple bad calls to pushmove(). 2022-10-30 16:51:09 +01:00
Christoph Oelckers
7d3babd678 - ported all pushmove calls to the float version. 2022-10-30 16:51:08 +01:00
Christoph Oelckers
600c2a0243 - map all clipmove calls to the version with a full float interface. 2022-10-30 16:50:48 +01:00
Christoph Oelckers
a4dd5bb4ce - rewrote the model storage code.
Using proper C++ containers now.
2022-10-27 16:55:54 +02:00
Mitchell Richters
8bc34f3dac - Handle all remaining VecToAngle() calls. 2022-10-27 16:55:53 +02:00
Mitchell Richters
e7dff22095 - Duke: Fix some badly negated angle setups. 2022-10-27 16:55:53 +02:00
Mitchell Richters
1e7cce28af - VecToAngle() with delta() inside to .Angle() replacements. 2022-10-27 16:55:53 +02:00
Mitchell Richters
9b98388215 - VecToAngle() with XY() inside to .Angle() replacements. 2022-10-27 16:55:53 +02:00
Mitchell Richters
c00c8d196e - Simple VecToAngle() > .Angle() replacements. 2022-10-27 16:55:52 +02:00
Mitchell Richters
13d643deb5 - Duke: Move Duke-exclusive code from PlayerHorizon struct into displayweapon_d() and clamp tangent to handle high pitches.
* Clamped range is slightly higher than original (200 vs. 256), however when tested with idle knuckle cracking, etc, hands were drawn not above the screen unlike unclamped tangent.
2022-10-25 07:07:15 +02:00
Mitchell Richters
fc8c0b80aa - Clean up chase cam backwards scaling since we're now using floats of the same scale. 2022-10-25 07:07:14 +02:00
Christoph Oelckers
22ccf33569 - floatified walldist parameter of getzrange 2022-10-25 07:07:14 +02:00
Mitchell Richters
bb6e12a2b1 - Eliminate remaining calls to TAngle<T>::fromBuildf(). 2022-10-25 07:07:03 +02:00
Mitchell Richters
1fb85b0a8d - Use deltaangle() in a few places with our DAngle horizon. 2022-10-25 07:06:55 +02:00
Mitchell Richters
8d3f3c6025 - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
Mitchell Richters
41bbbd9df5 - Remove all remaining uses of fixedhoriz::asbuild(). 2022-10-25 07:06:55 +02:00
Mitchell Richters
92798b5a07 - Remove most buildhoriz() calls. 2022-10-25 07:06:55 +02:00
Mitchell Richters
293a71ed55 - Remove horizon from gi->WarpToCoords() since we don't even print the horizon in our stats. 2022-10-25 07:06:54 +02:00
Mitchell Richters
ca8f8d6d36 - Remove all remaining q16horiz() calls, also correcting a long-standing Duke bug. 2022-10-25 07:06:54 +02:00
Mitchell Richters
8697e5f054 - Replace all q16horiz(0) calls. 2022-10-25 07:06:54 +02:00
Mitchell Richters
22a9f89b64 - Remove all uses of fixedhoriz::asq16(). 2022-10-25 07:06:54 +02:00
Mitchell Richters
5851c0f2c6 - Clean up some q16horiz usage and how the view pitch is clamped. 2022-10-25 07:06:53 +02:00
Mitchell Richters
4ef9ec93ea - Remove fixedhoriz::asbuildf() and associated buildf friend.
* The new friend `tanhoriz()` is just for the input code for now.
2022-10-25 07:06:53 +02:00
Mitchell Richters
d8a6471680 - Add fixedhoriz::Tan() and replace most asbuildf() calls with it. 2022-10-25 07:06:53 +02:00
Christoph Oelckers
40cb2116e0 - restore Duke's cheats. 2022-10-24 23:30:09 +02:00
Christoph Oelckers
9342b7b1a4 - Duke/RR: fixed move_player smart action. 2022-10-24 22:09:34 +02:00
Christoph Oelckers
33002b37a9 - RR: fixed randomization for hitscan weapons. 2022-10-24 21:26:41 +02:00
Christoph Oelckers
e2d0cbf772 - allow entering cheats in the chat editor without using '#'. 2022-10-23 18:46:18 +02:00
Christoph Oelckers
74cf9a2ff2 - hitscan fully rewritten.
No traces of Build code left here! :)
2022-10-22 20:41:27 +02:00
Christoph Oelckers
20043f6223 - use symbolic constants in neartag calls. 2022-10-22 12:17:03 +02:00
Mitchell Richters
95cd74bdc0 - renamed slope functions so that the int versions get a special name. 2022-10-22 12:17:02 +02:00
Christoph Oelckers
ac2a3c443f - got rid of all deprecated updatesector variants.
This required a few changes in the map loader and render interface.
2022-10-22 12:17:02 +02:00
Christoph Oelckers
c44fd07f37 - floatified the portal displacement 2022-10-22 12:16:57 +02:00
Christoph Oelckers
375d346ae8 - pass a vector to the processSprites interface. 2022-10-22 12:16:56 +02:00
Christoph Oelckers
0fdc91904d - replaced getposfromactor 2022-10-22 12:09:54 +02:00
Christoph Oelckers
896c480eb6 - deleted player_int_pos 2022-10-22 12:09:54 +02:00
Christoph Oelckers
b2fd1fdaa4 - second part of final bsin replacement. 2022-10-22 12:09:54 +02:00
Christoph Oelckers
05117f9f5d - first part of final bsin replacement. 2022-10-22 12:09:54 +02:00
Christoph Oelckers
5f44dcc262 - refactor animatesprites API 2022-10-22 12:09:54 +02:00
Christoph Oelckers
9a4c699f53 - floatify all 3 operateweapon functions. 2022-10-22 12:09:44 +02:00
Christoph Oelckers
eae2e638aa - floatified all getangle calls. 2022-10-22 11:33:16 +02:00
Christoph Oelckers
c511e5dca9 - eliminated int_xvel 2022-10-22 11:33:16 +02:00
Christoph Oelckers
ad2e984367 - floatified move_r 2022-10-22 11:33:16 +02:00
Christoph Oelckers
eb40f78bd1 - floatified move_d 2022-10-22 11:33:16 +02:00
Christoph Oelckers
9325886e35 - split use of tempang between real angles and other counters. 2022-10-22 11:33:16 +02:00
Christoph Oelckers
ee28c90429 - angle stuff in recon() 2022-10-22 11:33:16 +02:00
Christoph Oelckers
e5d9875ae5 - one inttoworld -> maptoworld 2022-10-22 11:33:15 +02:00
Christoph Oelckers
8d99277b87 - remaining add_int_ang calls. 2022-10-22 11:33:15 +02:00
Christoph Oelckers
62d9a80379 - floatified most simple set_int_ang and add_int_ang calls. 2022-10-22 11:33:15 +02:00
Christoph Oelckers
d994dbd537 - floatified player_orig::oa 2022-10-22 11:33:15 +02:00
Christoph Oelckers
54346d9398 - eliminate all int_ang calls, except the one setting player.oa. 2022-10-22 11:33:15 +02:00
Christoph Oelckers
61a45da964 - floatified all remaining add_int_pos calls. 2022-10-22 11:33:15 +02:00
Christoph Oelckers
6c0e2624e5 - remaining angle wrappers in actors.cpp 2022-10-22 11:33:15 +02:00
Christoph Oelckers
2ea426be38 - handle several int_angle calls. 2022-10-22 11:33:15 +02:00
Christoph Oelckers
e42036d43b - only use the floatified version of findplayer. 2022-10-22 11:33:14 +02:00
Mitchell Richters
132864ec8d - Duke: Fix issue stemming from - only use the floatified version of findplayer..
* This value must be floored.
* Fixes E2L1's space ship projectile timing.
2022-10-22 11:33:14 +02:00
Christoph Oelckers
1096344cae - only use the floatified version of findplayer. 2022-10-22 11:33:14 +02:00
Christoph Oelckers
201526b53c - only use the floatified version of findplayer. 2022-10-22 11:33:14 +02:00
Christoph Oelckers
1fdfe4635b - only use the floatified version of findplayer. 2022-10-22 11:33:14 +02:00
Christoph Oelckers
848d7fc16e - VM interface cleanup 2022-10-22 11:33:14 +02:00
Christoph Oelckers
b712315ec3 - floatified playerJump 2022-10-22 11:33:14 +02:00
Christoph Oelckers
14b5984664 - removed int_playerheight 2022-10-22 11:33:14 +02:00
Christoph Oelckers
4e9ab67c35 - RR's movement and underwater completed. 2022-10-22 11:33:13 +02:00
Christoph Oelckers
8060813ea8 - floatified large parts of processinput_r 2022-10-22 11:33:13 +02:00
Christoph Oelckers
167e0ecd0e - merge with processinput_d
- floatified processinput_d
2022-10-22 11:33:13 +02:00
Christoph Oelckers
47dc2e6b1f - hitscan call in operatetripbomb 2022-10-22 11:33:13 +02:00
Christoph Oelckers
89cb29292c - floatified operateJetpack 2022-10-22 11:33:13 +02:00
Christoph Oelckers
583a5bd0e3 - floatified playerisdead 2022-10-22 11:33:13 +02:00
Christoph Oelckers
4ded343aa5 - floatified SE16 2022-10-22 11:30:24 +02:00
Christoph Oelckers
e4898af11a - floatified remaining code of SE17. 2022-10-22 09:34:16 +02:00
Christoph Oelckers
671e75ba5f - eliminate the last int_zvel call 2022-10-22 09:34:16 +02:00
Christoph Oelckers
cd6c524b90 - converted most of the remaining CreateActor calls. 2022-10-22 09:34:16 +02:00
Christoph Oelckers
30a3bba644 - many CreateActor calls converted to true floats. 2022-10-22 09:34:15 +02:00
Christoph Oelckers
5ccefcb77b - first round of CreateActor calls. 2022-10-22 09:34:15 +02:00
Mitchell Richters
bbdb953eda - Duke: Fix issue stemming from - handle all remaining set_int_xvel and set_int_zvel..
* Fixes the Liztrooper sprite angle issues.
2022-10-22 09:34:15 +02:00
Christoph Oelckers
13dd7260f5 - handle all remaining set_int_xvel and set_int_zvel. 2022-10-22 09:34:15 +02:00
Christoph Oelckers
e73a6409bb - forcesphere stuff 2022-10-22 09:34:15 +02:00
Christoph Oelckers
42f179f675 - GreenSlime stuff 2022-10-22 09:34:15 +02:00
Christoph Oelckers
fdfd8c2a35 - change for pyoff 2022-10-22 09:34:15 +02:00
Christoph Oelckers
2e947fded3 - trivial changes 2022-10-22 09:34:14 +02:00
Christoph Oelckers
9557137b58 - floatified queball 2022-10-22 09:34:14 +02:00
Christoph Oelckers
9f219ce809 - floatified bounce() 2022-10-22 09:34:14 +02:00
Christoph Oelckers
b9d803bc24 - floatified Duke's sound frontend 2022-10-22 09:34:14 +02:00
Christoph Oelckers
6ed157ccdb - handle all remaining int_pos outside the sound code.
SPOTLITE has no handler, so its temp_data is of no use.
2022-10-22 09:34:14 +02:00
Christoph Oelckers
f52b361dfc - floatified aim() 2022-10-22 09:34:14 +02:00
Christoph Oelckers
b8efc5c563 - floatified RR noise code. 2022-10-22 09:34:14 +02:00
Christoph Oelckers
7ee620628d - floatified handle_se24 2022-10-22 09:34:13 +02:00
Christoph Oelckers
9cfd56a912 - mathutil is not needed anymore. 2022-10-22 09:34:13 +02:00
Christoph Oelckers
ebb7442370 - floatified hitawall 2022-10-22 09:34:13 +02:00
Christoph Oelckers
b176d94ede - floatified hitasprite 2022-10-22 09:34:13 +02:00
Christoph Oelckers
062e533b81 - floatified hitasprite's callers. 2022-10-22 09:34:13 +02:00
Christoph Oelckers
d4aaee6274 - floatified hits() 2022-10-22 09:34:13 +02:00
Christoph Oelckers
9591325876 - floatified return value of hits() 2022-10-22 09:34:13 +02:00
Christoph Oelckers
479616a80f - got new CVar system from GZDoom. 2022-10-22 00:12:17 +02:00
Christoph Oelckers
52dc48d671 - fixed spawn position calculation in shootflamethrowerflame. 2022-10-21 22:20:41 +02:00
Christoph Oelckers
45e2347006 - fixed velocity issues with shoot* functions. 2022-10-21 21:42:00 +02:00
Christoph Oelckers
99ca695333 - floatified the main shoot functions. 2022-10-21 00:00:09 +02:00
Christoph Oelckers
be0eb81c95 - deleted unused utilities 2022-10-21 00:00:09 +02:00
Christoph Oelckers
66b00cfb52 - floatified RR's shootmortar 2022-10-21 00:00:09 +02:00
Christoph Oelckers
d0a890dd15 - floatified RR's shootwhip. 2022-10-21 00:00:08 +02:00
Christoph Oelckers
836d7fea34 - fixed some warnings. 2022-10-21 00:00:08 +02:00
Christoph Oelckers
83fc7a3116 - floatified RR's shootrpg. 2022-10-21 00:00:08 +02:00
Christoph Oelckers
81865969be - floatified RR's shootstuff 2022-10-21 00:00:08 +02:00
Christoph Oelckers
b105897d9f - 'effector->GetOwner()' was used a lot in this block... 2022-10-21 00:00:08 +02:00
Christoph Oelckers
4dfba60d99 - eliminated all ldist calls outside the weapon code. 2022-10-21 00:00:08 +02:00
Christoph Oelckers
ef7a6f8c8d - floatified remaining parts of shootflamethrowerflame. 2022-10-21 00:00:08 +02:00
Christoph Oelckers
9d8685096d - floatified shootshrinker 2022-10-21 00:00:07 +02:00
Christoph Oelckers
0b58f2ea3c - floatified shootmortar 2022-10-21 00:00:07 +02:00
Christoph Oelckers
840d1f4793 - floatified shootgrowspark 2022-10-21 00:00:07 +02:00
Christoph Oelckers
cb7c5dc3ac - floatified tracers 2022-10-21 00:00:07 +02:00
Mitchell Richters
623e0ff30e - floatified RR's shootweapon.
Mostly copy/paste from Duke.

* Edited to fix missed `zvel` change within `if (atwith == SHOTSPARK1)`.
2022-10-21 00:00:07 +02:00
Christoph Oelckers
b706e6276a - floatified RR's shootmelee.
Mostly copy/paste from Duke.
2022-10-21 00:00:07 +02:00
Christoph Oelckers
e224abb949 - silenced warnings. 2022-10-21 00:00:07 +02:00
Christoph Oelckers
977131eb8c - eliminated all set_int_z calls in Duke. 2022-10-21 00:00:07 +02:00
Christoph Oelckers
933e42eca6 - moved the remaining shoot handlers out of shoot_d. 2022-10-21 00:00:06 +02:00
Christoph Oelckers
7becce8cb6 - floatified shootlaser 2022-10-21 00:00:06 +02:00
Christoph Oelckers
9598468c9a - floatified Duke's shootrpg 2022-10-21 00:00:06 +02:00
Christoph Oelckers
b5a869b053 - floatified Duke's shootstuff. 2022-10-21 00:00:06 +02:00
Christoph Oelckers
1702491619 - floatified Duke's shootweapon. 2022-10-21 00:00:06 +02:00
Christoph Oelckers
aad2c30af7 - floatified shootknee 2022-10-21 00:00:06 +02:00
Christoph Oelckers
436b8bc50a - floatified shootfireball 2022-10-21 00:00:06 +02:00
Christoph Oelckers
a226a847bd - fixed warnings 2022-10-21 00:00:06 +02:00
Christoph Oelckers
9deb1dfa69 - floatified shootbloodsplat. 2022-10-21 00:00:05 +02:00
Christoph Oelckers
4f5dce81f6 - floatifx position in checkhitswitch_d. 2022-10-21 00:00:05 +02:00
Mitchell Richters
2081e270cd - Duke: Fix bad setup in move_d() that stopped enforcer working properly in E3L1.
* Merge with or above `- eliminated all of add_int_zvel.`.
2022-10-21 00:00:05 +02:00
Christoph Oelckers
1814274124 - eliminated all of add_int_zvel. 2022-10-21 00:00:05 +02:00
Christoph Oelckers
65b6b5ba71 - migrated all simple EGS calls to CreateActor
The remaining ones require more work on the weapon code first
2022-10-21 00:00:05 +02:00
Christoph Oelckers
a48ebc51a6 - This makes no sense either way… 2022-10-21 00:00:05 +02:00
Christoph Oelckers
068099cb3e - floatify glass spawners 2022-10-21 00:00:05 +02:00
Christoph Oelckers
5140baf7c5 - floatified a bunch in move_r 2022-10-21 00:00:05 +02:00
Christoph Oelckers
3e511f33b8 - movetripbomb and movecrack 2022-10-21 00:00:04 +02:00
Christoph Oelckers
facedb6325 - floatified movesprite_ex 2022-10-21 00:00:04 +02:00
Christoph Oelckers
829d06790f - handle the remaining movesprite_ex calls 2022-10-21 00:00:04 +02:00
Christoph Oelckers
4b184c6d43 - movesprite_ex refactoring, part 2 2022-10-21 00:00:04 +02:00
Christoph Oelckers
5dedce047a - movesprite_ex refactoring, part 1 2022-10-21 00:00:04 +02:00
Christoph Oelckers
0432930e5b - converted all dist() calls to vector math and deleted the utilities 2022-10-21 00:00:04 +02:00
Christoph Oelckers
2bcc552ce0 - replace FireProj struct with a second temp_pos vector
We’re going to need this anyway for some SE’s.
2022-10-21 00:00:04 +02:00
Christoph Oelckers
dfd098d719 - simple replacements in sector and spawn code 2022-10-21 00:00:04 +02:00
Christoph Oelckers
1c05d80e53 - simple replacements in player code 2022-10-21 00:00:03 +02:00
Christoph Oelckers
f6d06b1326 - simple replacements in actor code 2022-10-21 00:00:03 +02:00
Christoph Oelckers
ada4af8fb7 -consolidated sprite rotation formula in 2 inline functions. 2022-10-21 00:00:03 +02:00
Christoph Oelckers
c066f1754c - use randomAngle 2022-10-21 00:00:03 +02:00
Christoph Oelckers
b164426dd2 - partial work on processinput_d 2022-10-21 00:00:03 +02:00
Christoph Oelckers
bda3a38ed9 - ported the remaining S_PlaySound3D calls 2022-10-21 00:00:03 +02:00
Christoph Oelckers
4956062b22 - added S_PlaySound3D variant receiving a float vector 2022-10-21 00:00:03 +02:00
Christoph Oelckers
e31f10be8a - floatify position in all remaining updatesector calls for the player 2022-10-21 00:00:03 +02:00
Christoph Oelckers
3c9a94dba8 - consolidated Duke’s ‚away from wall‘ check in the backend
This was also very useful in SW to avoid spawning ‚floating‘ footprints due to lack of an equivalent check in the original.
2022-10-21 00:00:02 +02:00
Christoph Oelckers
1a597c4e0b - fixed and floatified chickenarrow. 2022-10-21 00:00:02 +02:00
Christoph Oelckers
021f7062d1 - ported all simple EGS calls to CreateActor 2022-10-21 00:00:02 +02:00
Christoph Oelckers
dafc1ff2d2 - spawn coordinate in guts 2022-10-21 00:00:02 +02:00
Christoph Oelckers
6bd97e312d - cleanup of the wall hit checks in hitradius
Yes, the z-check was indeed bad.
2022-10-21 00:00:02 +02:00
Christoph Oelckers
3352783be2 - added a Sum function to TVector familiy
Duke uses this kind of distance check quite a lot so it makes sense to add it to the vectors.
2022-10-21 00:00:02 +02:00
Christoph Oelckers
1d7f2c81b6 - fixed position backup for trip bombs. 2022-10-21 00:00:02 +02:00
Christoph Oelckers
38a8e15ff9 - floatified most of movetripbomb and ovel 2022-10-21 00:00:02 +02:00
Christoph Oelckers
1c50801c64 - floatified furthestangle 2022-10-21 00:00:01 +02:00
Christoph Oelckers
3c1970e9e0 - floatified alterang and changed return type of furthestangle 2022-10-21 00:00:01 +02:00
Christoph Oelckers
45f28f666c - floatified dodge. 2022-10-20 23:59:28 +02:00
Christoph Oelckers
c7eabe5b55 - gameexec.cpp code cleanup 2022-10-20 23:59:27 +02:00
Christoph Oelckers
3711473194 - gameexec cleanup 2022-10-20 23:59:27 +02:00
Christoph Oelckers
3cefda2983 - simplify some angle stuff 2022-10-20 23:59:15 +02:00
Christoph Oelckers
43e1e3f50f - floatified SE 32. 2022-10-20 23:08:55 +02:00
Christoph Oelckers
c0e7e6a543 - floatified leftover pieces of some debris-type actors. 2022-10-20 23:08:55 +02:00
Christoph Oelckers
2de1aea4a6 - floatified exit position. 2022-10-20 23:08:55 +02:00
Christoph Oelckers
1a64d18349 - floatified RR hitscan teleporter stuff and other minor things. 2022-10-20 23:08:55 +02:00
Christoph Oelckers
4322a30efb - unlimited the number of active animations, also fixed a few bugs. 2022-10-20 23:08:54 +02:00
Christoph Oelckers
e3ea4cd55c - floatified animation code. 2022-10-20 23:08:22 +02:00
Christoph Oelckers
0c7274752c - falladjustz 2022-10-20 22:25:10 +02:00
Christoph Oelckers
6482fefeb3 - 3x add_int_z. 2022-10-20 22:25:10 +02:00
Christoph Oelckers
fe0a10ed29 - handle neartag calls in checksectors. 2022-10-20 22:25:10 +02:00
Christoph Oelckers
13fc658c1f -floatified findplayer and findotherplayer. 2022-10-20 22:25:09 +02:00
Christoph Oelckers
68bc812681 - floatify hande_se35
This looks broken because the destination height is never set anywhere.
2022-10-20 22:25:09 +02:00
Christoph Oelckers
4196195b89 - floatified handle_se25 2022-10-20 22:25:09 +02:00
Mitchell Richters
8bfcb8c939 - Floatify InputPacket::fvel and InputPacket::svel.
* Since all velocities are floated, we can now take each game's keymove scaling into its ticker and use a consistent keymove size, making non-mouselook and controller input truly identical across the games without having to try and fudge any values.
2022-10-20 00:48:09 +02:00
Mitchell Richters
a178ef1ff6 - Duke: Floatify player_struct::fric. 2022-10-20 00:48:09 +02:00
Mitchell Richters
def2b9d483 - Flip svel around in the input code so we can use proper anti-clockwise vector math. 2022-10-20 00:48:09 +02:00
Christoph Oelckers
9426f42f41 - replaced old refactoring wrapper. 2022-10-20 00:48:08 +02:00
Christoph Oelckers
088699f5c8 - floatified handle_se20. 2022-10-20 00:48:08 +02:00
Christoph Oelckers
471f64cf72 - fixes for player velocity. 2022-10-20 00:48:08 +02:00
Christoph Oelckers
a847b23e7c - made player.vel a real float vector with proper value range. 2022-10-20 00:48:07 +02:00
Christoph Oelckers
417dc7c330 - floatified gs.gravity and all relations to player.vel. 2022-10-20 00:47:32 +02:00
Christoph Oelckers
6f8d0e7870 - handle all remaining vel uses not related to gravity and clipmove 2022-10-20 00:47:32 +02:00
Christoph Oelckers
3e05acfcc9 - handle ca. half of the remaining use of vel. 2022-10-20 00:47:31 +02:00
Christoph Oelckers
bca4819841 - handle some simple vector additions with velocity. 2022-10-20 00:47:31 +02:00
Christoph Oelckers
c821683bc5 - copy Duke handling of movement code to RR. 2022-10-20 00:47:31 +02:00
Christoph Oelckers
cebecabe66 - search& replace of zero assignments and comparisons. 2022-10-20 00:47:31 +02:00
Christoph Oelckers
2266ae1cd6 - converted vel use in player_d.cpp's main movement functions
Still using conversion factors until all code has been processed.
2022-10-20 00:47:31 +02:00
Christoph Oelckers
b46b087e0c - first round of vel refactoring.
VEL_FACTOR is used as a marker that later can be quickly removed once the data type gets changed over.
2022-10-20 00:47:19 +02:00
Christoph Oelckers
50a9ca49f3 - floatified player_struct::hitang 2022-10-20 00:33:31 +02:00
Christoph Oelckers
a5652655db - floatified gs.playerfriction 2022-10-20 00:20:41 +02:00
Christoph Oelckers
477120923f - made player.vel and gs.playerfriction floating point.
No change in value range yet, but having them as floats now allows easier refactoring.
2022-10-20 00:20:40 +02:00
Christoph Oelckers
8171927c2a - renamed player_struct::vel 2022-10-20 00:19:56 +02:00
Christoph Oelckers
03a0eb7284 - floatified and consolidated handle_se29. 2022-10-20 00:19:56 +02:00
Christoph Oelckers
9a07dc5b7b - floatified handle_se21 and most of movetongue 2022-10-20 00:19:33 +02:00
Christoph Oelckers
a9c7a5e62f - floatified handle_se21 2022-10-19 18:26:16 +02:00
Christoph Oelckers
b0b5dbc55b - eliminated add_int_ceilingz 2022-10-19 18:26:16 +02:00
Christoph Oelckers
81d4ca71d7 - floatified movetouchplate 2022-10-19 18:26:16 +02:00
Christoph Oelckers
8e4a3f1946 - floatified position in RANDOMSCRAP 2022-10-19 18:26:16 +02:00
Christoph Oelckers
23c529589e - eliminated add_int_xvel 2022-10-19 18:26:16 +02:00
Christoph Oelckers
a6bf98399c - fixed inconsistency between angle and intangle use.
Angles abused as flag words should always use intangle.
2022-10-19 18:02:05 +02:00
Christoph Oelckers
11735c2963 - floatified handle_se13. 2022-10-18 20:02:30 +02:00
Christoph Oelckers
998d71875f - floatified handle_se11. 2022-10-18 20:02:30 +02:00
Christoph Oelckers
b62c081d37 - renamed variables in handle_se08 2022-10-18 20:02:30 +02:00
Christoph Oelckers
845287a7ba - floatified handle_se05 2022-10-18 20:02:30 +02:00
Christoph Oelckers
49125ffed5 - floatified handle_se02 2022-10-18 20:02:29 +02:00
Christoph Oelckers
3898e2fa4c - floatified handle_se06 (both variants) 2022-10-18 20:02:29 +02:00
Christoph Oelckers
228db5839a - floatified handle_se30. 2022-10-18 20:02:28 +02:00
Christoph Oelckers
e7ba113402 - use high precision storage for all of SE00's work data. 2022-10-18 20:02:28 +02:00
Christoph Oelckers
2be133aaee - poolball stuff in Duke 2022-10-18 20:02:01 +02:00
Christoph Oelckers
fe7dfa1c53 - floatify angle stuff for bowling, henstand etc. in RR. 2022-10-18 20:02:01 +02:00
Christoph Oelckers
c30493c344 - floatified handle_se14 2022-10-18 20:02:01 +02:00
Christoph Oelckers
bd3f96e779 - floatified handle_se00 2022-10-18 20:02:01 +02:00
Christoph Oelckers
b5b159f45b - unlimited and floatified the movesector position array. 2022-10-18 20:02:00 +02:00
Christoph Oelckers
4f9718e8a8 - added velocity checks when attempting to dive or surface.
This could misbehave at low velocities that could be misinterpreted as a boundary crossing due to the missing check for the movement direction.
2022-10-18 19:59:07 +02:00
Mitchell Richters
33def4bd6e - Duke: Clean up some long VecToAngle() calls. 2022-10-18 19:52:02 +02:00
Christoph Oelckers
c84bf46611 - eliminated add_int_ceilingz in handle_se32. 2022-10-18 19:51:53 +02:00
Christoph Oelckers
b467e6c6cf - handled a few easy to change distance calculations and nearby assignments. 2022-10-18 19:36:25 +02:00
Christoph Oelckers
4cb214f3ab - int_vel stuff with constants. 2022-10-18 19:36:17 +02:00
Christoph Oelckers
901728d88f - int_vel stuff with constants. 2022-10-18 19:31:11 +02:00
Christoph Oelckers
d34a423272 - int_vel stuff with constants. 2022-10-18 19:31:11 +02:00
Christoph Oelckers
eaf8a8ccca - some minor random changes. 2022-10-18 19:31:11 +02:00
Christoph Oelckers
72dc3d5da9 - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
Christoph Oelckers
f4df9a25da - pass index and angle to movesector as arguments.
This allows refactoring the multiple SEs using this function individually.
2022-10-18 18:30:38 +02:00
Mitchell Richters
9eec69d810 - Blood: Floatify position drawing code and clean up now-unused wrappers.
* Still work to be done on bob/sway/zView variables.
2022-10-18 18:29:09 +02:00
Christoph Oelckers
32d49cf199 - Duke: fixed bad crusher speed in SE 25. 2022-10-18 07:10:43 +02:00
Christoph Oelckers
db810250c3 - full floatification of handle_se31. 2022-10-17 17:26:00 +02:00
Christoph Oelckers
8e48911723 - very simple replacements 2022-10-17 17:25:58 +02:00
Christoph Oelckers
1ba20c7dce - wrapped most clipdist assignments 2022-10-17 17:03:53 +02:00
Christoph Oelckers
ef47040630 - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
Christoph Oelckers
9721d80f44 - more assignment wraps 2022-10-17 17:03:53 +02:00
Christoph Oelckers
3fc592c505 - wrap clipdist copy 2022-10-17 17:03:53 +02:00
Christoph Oelckers
3c498e715d - wrapped all literal assignments to clipdist - part 3 2022-10-17 17:03:53 +02:00
Christoph Oelckers
a14c37f596 - wrapped all literal assignments to clipdist - part 2 2022-10-17 17:03:53 +02:00
Christoph Oelckers
28a3a8e314 - wrapped all literal assignments to clipdist - part 1 2022-10-17 17:03:52 +02:00
Christoph Oelckers
6b5cbac96a - consolidate common formula 2022-10-17 17:03:52 +02:00
Christoph Oelckers
3e36b5627b - wrap clipdist << 2 2022-10-17 17:03:52 +02:00
Mitchell Richters
acd3304b7e - Duke: Give displayrooms() a slight tidy-up. 2022-10-16 10:59:05 +02:00
Mitchell Richters
2c6435377a - Duke: Change clamping of ceilz/floorz in draw code.
* Also repair potential bug between actor's cz/fz vs. player's truecz/truecz introduced in "- Duke: Floatify `displayrooms()` and flatten smoothratio back out to float.".
2022-10-16 10:59:04 +02:00
Mitchell Richters
ecd880ad6c - Duke: Floatify displayrooms() and flatten smoothratio back out to float. 2022-10-16 10:59:04 +02:00
Mitchell Richters
ea3ca4a4ea - Duke: Tidy up old multiplayer variables to modern standards. 2022-10-16 10:59:04 +02:00
Christoph Oelckers
b53e4b824e - handle the portals in Duke and Blood. 2022-10-16 09:40:29 +02:00
Christoph Oelckers
5cda92b629 - partial floatification of FAFgetzrange/point 2022-10-16 09:40:28 +02:00
Christoph Oelckers
64e915868e - use setfloorz 2022-10-15 17:16:57 +02:00
Mitchell Richters
3019f9effc - Floatify smoothratio for GameInterface::processSprites().
* Exhumed is now completely free of any Q16.16 interpolation scaling.
2022-10-15 13:32:03 +02:00
Mitchell Richters
01d185dc6b - Floatify smoothratio for DrawOverheadMap(). 2022-10-15 13:32:03 +02:00
Mitchell Richters
45d4d3e41a - Eliminate __interpvalue() and clean up Q16.16 smoothratio values where it made sense to do so.
* Also eliminates a now empty header.
2022-10-15 13:32:02 +02:00
Mitchell Richters
f02035b15a - Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so. 2022-10-15 13:32:01 +02:00
Mitchell Richters
2c8cb8f052 - Rename DCoreActor method interpolatedvec3() to interpolatedpos(). 2022-10-15 13:32:01 +02:00
Mitchell Richters
39ac3b44b0 - Add scaler operators to fixedhorizon class and eliminate class-specific interpolatedhorizon() inlines. 2022-10-15 13:32:01 +02:00
Mitchell Richters
74167e1a7c - Remove interpolators for TVector and TAngle objects, replacing with single generic version. 2022-10-15 13:32:01 +02:00
Mitchell Richters
06e772b44b - Rename interpolatedvalue() in preparation for replacement. 2022-10-15 13:32:01 +02:00
Mitchell Richters
8fd6452baf - Rename interpolatedvaluef() in preparation for replacement. 2022-10-15 13:32:01 +02:00
Christoph Oelckers
92379863f1 - don't use DAngle for calculating bobbing amplitudes.
It makes more sense here to have a dedicated function since this is not really angular math.
2022-10-15 13:31:59 +02:00
Christoph Oelckers
7dab26f04d - handle several movesprite_ex calls. 2022-10-15 12:42:30 +02:00
Christoph Oelckers
4f9ffc9437 - mainly handling angle literals. 2022-10-15 12:42:30 +02:00
Christoph Oelckers
a6eec404db - parts of Blood's MoveThing 2022-10-15 12:42:30 +02:00
Christoph Oelckers
e5219382f2 - added some Sector Effector symbolic names. 2022-10-15 12:42:30 +02:00
Christoph Oelckers
4df1578064 - a few random wrapper removals in Duke 2022-10-15 12:42:30 +02:00
Christoph Oelckers
6b0b8f944c - floatified the height parameter of nextsectorneighborptr 2022-10-15 12:42:30 +02:00
Mitchell Richters
7d5040f560 - Fix all calls to interpolatedangle() that didn't revert smoothratio back to a float. 2022-10-15 12:16:53 +02:00
Mitchell Richters
f72d42bb8e - Uplift renderer entry point to DVector3 and provide wrappers for old setups. 2022-10-15 12:16:53 +02:00
Mitchell Richters
977d8f8109 - Convert gi->chaseCamPos() to return a floating point DVector3 object. 2022-10-15 12:16:53 +02:00
Mitchell Richters
ab77d77a53 - Optimise automap sector loops in Duke/SW automap code. 2022-10-15 12:16:53 +02:00
Mitchell Richters
18f97c3d7e - SW: Move player sprite loop out of sector loop, and eliminate goto crap. 2022-10-15 12:16:52 +02:00
Mitchell Richters
f236cc8728 - Consolidate some duplicated automap code between Duke and SW. 2022-10-15 12:16:52 +02:00
Mitchell Richters
ef56d00d78 - Pass automap angle vector as an actual vector.
* Also reconfigure setup so that angle requires zero pre-processing or setup in the automap code, have it all handled in `OutAutomapVector()`.
2022-10-15 12:16:52 +02:00
Christoph Oelckers
712d28ff40 - clean out some stuff 2022-10-15 11:35:38 +02:00
Christoph Oelckers
eed7f0806c - more quick replacements 2022-10-15 10:15:21 +02:00
Christoph Oelckers
3e76d49b6e - removed the mul vel wrappers 2022-10-15 10:15:21 +02:00
Christoph Oelckers
6fd8dae380 - removed the non-Blood float_* access wrappers 2022-10-15 10:15:21 +02:00
Christoph Oelckers
62ba753585 - remove vel clear wrappers 2022-10-15 10:15:21 +02:00
Christoph Oelckers
fca2f8c683 - replace all ‚labs‘ with ‚abs‘ 2022-10-14 23:55:31 +02:00
Mitchell Richters
4acce612cd - Take advantage of TVector2<>::Rotated90CW() in some automap code. 2022-10-14 23:55:31 +02:00
Christoph Oelckers
58642c4d2f - cleaned up the distance checks in operatetripbomb 2022-10-14 23:55:31 +02:00
Christoph Oelckers
9ba03ac53f - renamed yvel to yint in Duke.
It's never used as velocity, but as an auxiliary parameter so name it appropriately.
2022-10-14 23:17:45 +02:00
Christoph Oelckers
5f4a0cf208 - removed bogus velocity code for RRRA's empty bike and boat. 2022-10-14 23:17:45 +02:00
Christoph Oelckers
9621cd08d2 - use PlayerIndex plus a bit of cleanup. 2022-10-14 23:17:45 +02:00
Christoph Oelckers
9600face4a - the rest. 2022-10-14 23:13:33 +02:00
Christoph Oelckers
567b20f9ef - almost the rest. 2022-10-14 23:13:33 +02:00
Christoph Oelckers
ce20bd9c56 - more wraps 2022-10-14 23:13:33 +02:00
Christoph Oelckers
643dda6085 -add_int_xvel(- 2022-10-14 23:13:33 +02:00
Christoph Oelckers
d19e99481d - add_int_xvel 2022-10-14 23:13:33 +02:00
Christoph Oelckers
33eeb8d9c2 - right shifts 2022-10-14 23:13:33 +02:00
Christoph Oelckers
ec88d1ea6c - set_int_xvel 2022-10-14 23:13:32 +02:00
Christoph Oelckers
fb1a9881e3 - half done with xvel 2022-10-14 23:13:32 +02:00
Christoph Oelckers
434548a5aa - more xvel wraps. 2022-10-14 23:13:32 +02:00
Christoph Oelckers
cf90970121 - float_vel wraps 2022-10-14 23:13:32 +02:00
Christoph Oelckers
0aad018796 - second batch of xvel wraps. 2022-10-14 23:13:32 +02:00
Christoph Oelckers
ba044ac2f4 - first bunch of wrapping xvel. 2022-10-14 23:02:11 +02:00
Christoph Oelckers
0740ccbef1 - use PlayerIndex where appropriate. 2022-10-14 23:02:11 +02:00
Christoph Oelckers
36f109502d - use clear_xvel wrapper. 2022-10-14 23:02:11 +02:00
Christoph Oelckers
a006482c07 - this concludes all trivial int_zvel replacements. 2022-10-14 22:57:37 +02:00
Christoph Oelckers
a98e37b345 - handle int_zvel() == 0 2022-10-14 22:57:36 +02:00
Christoph Oelckers
9f9858d8f4 - handle remaining zvel comparisons. 2022-10-14 22:57:36 +02:00
Christoph Oelckers
56e5388150 - handle 'zvel >' comparisons with constants. 2022-10-14 22:55:27 +02:00
Christoph Oelckers
7e8afd58da - handle 'zvel <' comparisons with constants. 2022-10-14 22:53:22 +02:00
Christoph Oelckers
07bac24234 - quickly got rid of a significant bunch of int_zvel calls.
Mapping to float_zvel what could be done with search and replace.
2022-10-14 20:31:57 +02:00
Christoph Oelckers
bd520e63dd - use float_zvel in a few places. 2022-10-14 20:31:57 +02:00
Christoph Oelckers
999cd16b24 - use clear_zvel 2022-10-14 20:31:57 +02:00
Christoph Oelckers
8946a66350 - handle zvel multiplications with a wrapper.
This completes wrapping of zvel.
2022-10-14 20:31:56 +02:00
Christoph Oelckers
231107921e - handle a few more operators 2022-10-14 20:31:56 +02:00
Christoph Oelckers
588af5aa71 - add_int_zvel with - 2022-10-14 20:31:56 +02:00
Christoph Oelckers
8bfedc327f - add_int_zvel 2022-10-14 20:31:56 +02:00
Christoph Oelckers
6ddfd8e97a - set_int_zvel 2022-10-14 20:31:55 +02:00
Christoph Oelckers
70d0d0622b - wrapped 0 assignments to zvel 2022-10-14 20:31:55 +02:00
Christoph Oelckers
a9d96864d3 - more zvel wrapping 2022-10-14 20:31:55 +02:00
Christoph Oelckers
3f7b423a4a - zvel wrapping, part 1. 2022-10-14 20:31:55 +02:00
Mitchell Richters
d63fb33dd0 - Pass DVector2 objects directly through to F2DDrawer::AddLine() and F2DDrawer::AddThickLine().
* Since all the external code calling through to these methods are built on vectors, makes sense to pass them around by reference.
2022-10-14 18:19:04 +02:00
Mitchell Richters
e57ef59900 - Minor consistency fix with Duke and SW's automap code. 2022-10-14 18:19:03 +02:00
Mitchell Richters
5407de6924 - Use MaxSmoothRatio everywhere so refactoring is easier later on. 2022-10-14 18:19:03 +02:00
Mitchell Richters
04d20a52c3 - Duke: Set both orotscrnang and rotscrnang when being called from a script, since the former is an addition. 2022-10-14 18:19:03 +02:00
Mitchell Richters
d427fc3e02 - Duke: Slightly tidy up CSTAT_SPRITE_ALIGNMENT_FACING automap code. 2022-10-14 18:19:02 +02:00
Mitchell Richters
7d85acac13 - Clean up remaining automap interfaces to finish the floatification.
* Even though we pre-calculate the sine/cosine needed in `DrawOverheadMap()`, Duke and SW require the full angle for their more mature automaps.
2022-10-14 18:19:02 +02:00
Christoph Oelckers
5e2d3f5c46 - deleted unused variables from Duke's DrawAutomapPlayer 2022-10-14 18:13:51 +02:00
Mitchell Richters
c2e9e06d2a - Duke: Floatify last part of automap draw code. 2022-10-14 18:13:50 +02:00
Mitchell Richters
ccfaa76da4 - Duke: Floatify CSTAT_SPRITE_ALIGNMENT_FLOOR|CSTAT_SPRITE_ALIGNMENT_SLOPE automap draw code. 2022-10-14 18:13:50 +02:00
Mitchell Richters
6a4812ce48 - Duke: Floatify CSTAT_SPRITE_ALIGNMENT_WALL automap draw code. 2022-10-14 18:13:49 +02:00
Mitchell Richters
986466de67 - Commence updating gi->DrawAutomapPlayer() for floatification, beginning with Duke's CSTAT_SPRITE_ALIGNMENT_FACING code. 2022-10-14 18:13:49 +02:00
Christoph Oelckers
01bb7aa9f5 removed player_set_int_z 2022-10-14 00:06:29 +02:00
Christoph Oelckers
f33ecbc14f - Duke/RR: floatified position stuff in unterwater() 2022-10-14 00:06:29 +02:00
Christoph Oelckers
bbdb3379d6 - RR: partially floatified movement() 2022-10-14 00:06:29 +02:00
Christoph Oelckers
0dbe224ad1 - Duke: floatified movement 2022-10-14 00:06:29 +02:00
Christoph Oelckers
785575604b - no need to use int_delta when all we want is the angle. 2022-10-13 22:54:43 +02:00
Christoph Oelckers
05a7fe8f36 - renamed walltype::fdelta and fcenter 2022-10-13 22:54:43 +02:00
Christoph Oelckers
6ce01e24d2 - renamed walltype::delta and walltype::center 2022-10-13 22:54:42 +02:00
Christoph Oelckers
ee41cda31e - Duke: floatified pyoff 2022-10-13 22:54:42 +02:00
Christoph Oelckers
32dab95c8d - DukeWT’ s Firefly shot 2022-10-13 22:54:42 +02:00
Christoph Oelckers
24f46771a1 - floatified shootflamethrowerflame 2022-10-13 22:52:51 +02:00
Christoph Oelckers
06e86735fc - use temp_pos instead of maintaining yet another variable for FIREBALL 2022-10-13 20:58:13 +02:00
Christoph Oelckers
559c24fa92 - 3 simple set_int_pos replacements 2022-10-13 20:58:12 +02:00
Christoph Oelckers
161153c783 - variable replacements 2022-10-13 20:58:12 +02:00
Christoph Oelckers
f4d8ccf7b9 - floatified WarpToCoords 2022-10-13 20:58:12 +02:00
Christoph Oelckers
38a2d31907 - use floating point rotation in SE14. 2022-10-13 20:58:12 +02:00
Christoph Oelckers
5f93ba9053 - use temp_pos for TRIPBOMB and SE26 2022-10-13 20:42:29 +02:00
Christoph Oelckers
bdeb056727 - added temp_pos to DDukeActor
Same reasons as for temp_angle apply.
2022-10-13 20:41:54 +02:00
Christoph Oelckers
cceecb4ab6 - use ToVector where appropriate 2022-10-13 20:41:54 +02:00
Christoph Oelckers
0c757ff96a - use temp_angle for TRIPBOMB’s saved angle 2022-10-13 20:41:14 +02:00
Christoph Oelckers
a1b2f7d555 - floatified initshell 2022-10-13 20:23:52 +02:00
Christoph Oelckers
33a3a36da1 - floatify pos in movesprite_ex_r 2022-10-13 20:23:52 +02:00
Christoph Oelckers
ae0640b1ca - floatify pos in movesprite_ex_d 2022-10-13 20:23:52 +02:00
Christoph Oelckers
2895e8ac05 - partial floatification of handle_se26 2022-10-13 20:23:51 +02:00
Christoph Oelckers
aec74d5d0d - added temp_angle variable to DDukeActor
To avoid using temp_data as storage for angles in TRIPBOMB.
2022-10-13 19:59:15 +02:00
Christoph Oelckers
2044a7c562 - converted some simple assignments 2022-10-13 19:59:15 +02:00
Christoph Oelckers
23bd9918af - pass a DVector3 to updatesectorneighbor 2022-10-13 19:59:15 +02:00
Christoph Oelckers
07826c7791 - eliminated DCoreActor::copyXY 2022-10-13 00:59:05 +02:00
Mitchell Richters
4d04a4dd3a - Floatified automap's gZoom.
* Also use the global directly in automap functions instead of passing it around as function variables.
2022-10-13 00:59:04 +02:00
Mitchell Richters
f5116dd787 - Pass a DAngle through to all the automap code. 2022-10-13 00:59:04 +02:00
Mitchell Richters
e970ed0f27 - Migrate spritetypebase::interpolatedvec3() to backend solution.
* Also eliminate unused `interpolatedvec2() method from class.
2022-10-13 00:59:03 +02:00
Mitchell Richters
1e36aa0e7f - Move TAngle<> interpolation function to common and add ones for TVector<> classes. 2022-10-13 00:59:03 +02:00
Mitchell Richters
bdf35ac3a9 - Eliminate spritetypebase::__interpolatedvec2(). 2022-10-13 00:59:03 +02:00
Mitchell Richters
19d21555a6 - Duke: Change int_ang() usage in camera().
* This commit also restores the original method of incrementing the camera's angle that was replaced due to a hiccup/stutter where the angle suddenly skipped forward by 16 instead of 8, but with a fix from EDuke32. This avoids using 3x extra `temp_data[]` slots.
2022-10-13 00:59:03 +02:00
Mitchell Richters
d133839e2e - Fix a few uses of interpolatedvalue() with floating point numbers. 2022-10-13 00:59:03 +02:00
Christoph Oelckers
8f5340c3a7 - set_int_ang(...int_ang()) 2022-10-13 00:59:02 +02:00
Christoph Oelckers
d573ba4cad - pass map start as DVector3 2022-10-13 00:59:01 +02:00
Christoph Oelckers
40312d64c8 -coordinates 2022-10-13 00:59:01 +02:00
Christoph Oelckers
45be09e6ab - more angle assignments 2022-10-13 00:59:01 +02:00
Christoph Oelckers
0edd12bc11 - set_int_ang(getangle 2022-10-13 00:59:01 +02:00
Christoph Oelckers
25949ce6ab - gut stuff 2022-10-13 00:59:00 +02:00
Christoph Oelckers
d700b11887 - getangle in animatesprites 2022-10-13 00:59:00 +02:00
Christoph Oelckers
3d29c8f3ad - floatified position in checkhitwall 2022-10-13 00:59:00 +02:00
Christoph Oelckers
2aec324a25 - EGS with hitpos 2022-10-13 00:58:59 +02:00
Christoph Oelckers
2f896b859b - made the code mostly signed-char safe.
This eliminates all char function parameters that are not really ASCII characters and casts all char argument to the ctype is... functions.
2022-10-12 22:12:30 +02:00
Christoph Oelckers
e26d6aec14 - 3* EGS->CreateActor 2022-10-12 22:10:37 +02:00
Christoph Oelckers
f269ceff64 slope functions with position vectors 2022-10-12 22:10:37 +02:00
Christoph Oelckers
18a445aee5 - added ZeroVelocity function to DBloodActor. 2022-10-12 22:10:36 +02:00
Christoph Oelckers
a5a3669238 - eliminated the SetActor/Z function receiving a vec3_t pointer.
The only one left is the one with a DVector3 now.
2022-10-12 22:10:36 +02:00
Christoph Oelckers
00436bfdac - eliminated one UpdateActor pverload. 2022-10-12 22:10:36 +02:00
Christoph Oelckers
8a86cc26b6 - floatified Recon. 2022-10-12 22:10:35 +02:00
Christoph Oelckers
9275c14c9c - floatify SE18 handler.
To store floars in temp_data without relying on map format conventions, the FixedTo functions were extended to allow custom precision.
2022-10-12 22:10:35 +02:00
Christoph Oelckers
1131eeb443 - setfloorz and setceilingz must be called for changing sector planes 2022-10-12 22:10:35 +02:00
Mitchell Richters
b804d7fe15 - Duke: Fix bad setups when calling cansee(). Fixes issues with pigcop on kerb in E2L1. 2022-10-11 18:07:40 +02:00
Christoph Oelckers
113980ca8e - cansee in Duke 2022-10-11 18:05:15 +02:00
Christoph Oelckers
e76dfa5d3c - GetActor pos replacement 2022-10-10 17:37:19 +02:00
Christoph Oelckers
837b31c672 - got rid of int_ploz and int_phiz. 2022-10-09 23:59:01 +02:00
Christoph Oelckers
209867e036 - cleaned out some unnecessary inlines. 2022-10-09 22:00:43 +02:00
Christoph Oelckers
ade20cbfe2 - some angular stuff. 2022-10-09 08:21:54 +02:00
Christoph Oelckers
766ddeb445 - one more batch of trivial replacements 2022-10-09 08:21:53 +02:00
Christoph Oelckers
6111b11359 - trivial replacements in SW. 2022-10-09 08:21:53 +02:00
Christoph Oelckers
9314d4c774 - yet another batch of wrapper replacements 2022-10-09 08:21:53 +02:00
Christoph Oelckers
d9397b3b5d - another batch of wrapper replacements 2022-10-09 08:21:53 +02:00
Christoph Oelckers
f13d9892dc - trivial wrapper replacements in Duke 2022-10-09 08:21:53 +02:00
Christoph Oelckers
e5e00c98e7 - a few set_int_z in Duke/actors.cpp 2022-10-09 08:21:52 +02:00
Christoph Oelckers
93150d9e27 - partial floatification of movetransports_d 2022-10-09 08:21:52 +02:00
Christoph Oelckers
b00c8dbaee - partial floatification of movetransports_r 2022-10-09 08:21:52 +02:00
Christoph Oelckers
a00969fbeb - partial floatification of furthestcanseepoint. 2022-10-09 08:21:52 +02:00
Christoph Oelckers
aa0080039f - refactored coordinate display to have a single unified printing function.
The games will now only return the data, this has also been added for Exhumed.
Printing will now be in actual map units, not build's internal mixed format.
2022-10-08 19:28:57 +02:00
Christoph Oelckers
b32c4444c4 - replaced all add_int_z calls with constants. 2022-10-08 19:28:57 +02:00
Christoph Oelckers
4d02cdcce9 - use explicit types in hitscan calls 2022-10-06 20:50:47 +02:00
Christoph Oelckers
89816f4582 - dumped broken and useless xyrand function.
Didn't work, wasn't used anywhere else, so a properly done local inline is preferable.
2022-10-06 20:44:52 +02:00
Christoph Oelckers
3a9f9988f4 - redid clipinsidebox* functions.
* Completely rewritten to be less obtuse.
* Consolidated the two variants.
* Renamed to be clearer about what they do.
2022-10-05 18:31:45 +02:00
Christoph Oelckers
b9d0c9d6ba - simplified slope sprite code a bit and got rid of clipinsidebox overload. 2022-10-05 18:29:30 +02:00
Christoph Oelckers
84f690654e - hitpos replacements in spawn calls 2022-10-05 18:17:15 +02:00
Christoph Oelckers
55ade2eda4 - use int_hitpos() access function where applicable 2022-10-05 18:10:44 +02:00
Christoph Oelckers
296b5d7edd - renamed HitInfo::hitpos 2022-10-05 18:03:41 +02:00
Christoph Oelckers
64391c52f9 - large batch of set_int_pos, minus Exhumed 2022-10-05 17:33:01 +02:00
Mitchell Richters
478e7a6801 - Eliminate some TAngle floating point Build method usage. 2022-10-05 00:36:31 +02:00
Mitchell Richters
d28d6cd4cf - Utilise actor sprite's full precision in instances where angle was converted to Build and back again. 2022-10-05 00:36:30 +02:00
Mitchell Richters
5c84f93c08 - Use the static constexpr nullAngle everywhere possible. 2022-10-05 00:36:30 +02:00
Mitchell Richters
02dfe2cb62 - Repair interpolation issues following change of sprite angles from integer to DAngle types. 2022-10-05 00:36:30 +02:00
Christoph Oelckers
6aaee85875 - leftover binangle uses from the coordinate refactoring. 2022-10-05 00:36:29 +02:00
Mitchell Richters
ad908719ec - Remaining manual changes to replace player's ang with DAngle object. 2022-10-05 00:36:27 +02:00
Mitchell Richters
b23e77d9c7 - Replace player's ang with DAngle object.
* This commit does not build. Committed items are everything that's been done by find and replace.
* Next commit has hand-performed changes that are better separated out for clarity.
2022-10-05 00:36:27 +02:00
Mitchell Richters
7a6f5c0864 - Replace binangle usage in PlayerHorizon::calcviewpitch() with DAngle object. 2022-10-05 00:36:27 +02:00
Mitchell Richters
dbc46e2a75 - Change out PlayerAngle::settarget()'s input from binangle to DAngle. 2022-10-05 00:36:27 +02:00
Mitchell Richters
a090f31bc4 - Change out PlayerAngle::addadjustment()'s input from binangle to DAngle. 2022-10-05 00:36:26 +02:00
Mitchell Richters
13ea55b4cb - Replace player's rotscrnang and look_ang angles with DAngle objects.
* Went the el cheapo route and added some floating point Build angle methods. As these and the integer build methods are really just refactoring aids, we'll come back to this in due course.
2022-10-05 00:36:26 +02:00
Mitchell Richters
d3022947eb - Replace use of binangle in gi->processSprites() with DAngle object. 2022-10-05 00:36:24 +02:00
Mitchell Richters
6167448f27 - Blood: Replace all uses of binangle with DAngle objects. 2022-10-05 00:36:24 +02:00
Mitchell Richters
0b33f39fcd - Duke: Replace all uses of binangle with DAngle objects. 2022-10-05 00:36:24 +02:00
Mitchell Richters
ebac932efe - Update render_drawrooms() and render_camtex() to work off DAngle objects. 2022-10-05 00:36:23 +02:00
Mitchell Richters
c935fc2226 - Refactor chase cam positional code to use DAngle input rather than binangle.
* These changes still maintain Build's integer positional values in Q28.4/Q24.8, changing this will be done later on.
2022-10-05 00:36:22 +02:00
Christoph Oelckers
6bdfa09dd1 - the remaining angle stuff. 2022-10-05 00:36:21 +02:00
Christoph Oelckers
2d51058de8 - add_int_ang 2022-10-05 00:35:14 +02:00
Christoph Oelckers
c2f4fa8bb5 - more angles 2022-10-04 23:56:44 +02:00
Christoph Oelckers
150ab95a3a - set_int_ang in Duke.
Also changed SOUNDFX actor to use a different variable for its index.
2022-10-04 23:56:43 +02:00
Christoph Oelckers
f54e4b8a9a - more int_ang() 2022-10-04 23:56:43 +02:00
Christoph Oelckers
33d5b54ce0 - use int_ang(). 2022-10-04 23:56:43 +02:00
Christoph Oelckers
735b9a8fed - renamed ang to __int_angle 2022-10-04 23:56:42 +02:00
Christoph Oelckers
87ef58c07e - DVector3 version of EGS. 2022-10-04 18:44:17 +02:00
Christoph Oelckers
25a048c62f - fully floatified the crane data. 2022-10-04 18:44:17 +02:00
Christoph Oelckers
9392e31b33 - remove C-style struct parameters. 2022-10-04 18:44:16 +02:00
Christoph Oelckers
ef9534d9fa - deleted unused wrapper method. 2022-10-04 18:44:16 +02:00
Christoph Oelckers
022f22cd10 -replaced tspritetype::set_int_x/y. 2022-10-04 18:44:16 +02:00
Christoph Oelckers
d654f23613 - handle_se00 cleanup 2022-10-04 18:44:16 +02:00
Christoph Oelckers
838d28b934 - more simple replacements. 2022-10-04 18:44:16 +02:00
Christoph Oelckers
3edbec4f55 - use copyXY method where possible. 2022-10-04 18:44:16 +02:00
Christoph Oelckers
24c845f827 - remove float_pos wrapper. 2022-10-04 18:44:15 +02:00
Christoph Oelckers
b327f7f03a - some simple replacements. 2022-10-04 18:44:15 +02:00
Christoph Oelckers
1ab1852af8 - do not use ovel to store a sound index. 2022-10-04 18:44:15 +02:00
Christoph Oelckers
05d8cee911 - more cleanup. 2022-10-04 18:44:15 +02:00
Christoph Oelckers
9d4e467268 - did some more. 2022-10-04 18:44:15 +02:00
Christoph Oelckers
95bc8a173f - animatesprites clear of player_int_pos. 2022-10-04 18:44:15 +02:00
Christoph Oelckers
0bf60d53ee - another batch 2022-10-04 18:43:40 +02:00
Christoph Oelckers
3b66cd4047 - more floatification cleanup. 2022-10-02 20:47:01 +02:00
Christoph Oelckers
8bba3b24b5 - floatification access method cleanup in actors_d.cpp. 2022-10-02 20:47:01 +02:00
Christoph Oelckers
f5abeb97e4 - floatification access method cleanup in actors.cpp. 2022-10-02 20:47:01 +02:00
Christoph Oelckers
3c4e89185d - position cleanup in actor.cpp (mainly queball and recon) 2022-10-02 20:47:01 +02:00
Christoph Oelckers
29ae7f7a02 - floatified bobpos. 2022-10-02 20:47:00 +02:00
Christoph Oelckers
b8eb66cccf - Duke: floatified the sector rotation code.
This gives a *massive* improvement to the precision of rotating sectors, most notably the main part of E2L10 "Spin Circle".
2022-10-02 20:47:00 +02:00
Christoph Oelckers
494653a724 - floatified rotation in handle_se00 2022-10-02 20:47:00 +02:00
Christoph Oelckers
1f49f62d75 - cleanup, part 3. 2022-10-02 20:47:00 +02:00
Christoph Oelckers
dd7544c7a6 - cleanup, part 2. 2022-10-02 20:47:00 +02:00
Christoph Oelckers
66acab2ca0 - cleanup, part 1. 2022-10-02 20:47:00 +02:00
Christoph Oelckers
e878ecb511 - floatified player_struct::pos. 2022-10-02 20:47:00 +02:00
Christoph Oelckers
86076b2871 - use player_add_int_xy and player_set_int_xy. 2022-10-02 20:47:00 +02:00
Christoph Oelckers
44dc2a692f - wrapped player::pos z-assignments. 2022-10-02 20:46:59 +02:00
Christoph Oelckers
9cd57f4510 - pushmove wrapper and a few other replacements. 2022-10-02 20:46:59 +02:00
Christoph Oelckers
8482e66caa - __int_opos is gone. 2022-10-02 20:46:59 +02:00
Christoph Oelckers
d6523c30f2 - one more 2022-10-02 20:46:59 +02:00
Christoph Oelckers
c5fb88e203 - another batch of utility use 2022-10-02 20:46:59 +02:00
Christoph Oelckers
8ba7cb0ddb - use the player position utilities in actor*.cpp 2022-10-02 20:46:59 +02:00
Christoph Oelckers
3f33719c36 - added position utilities to player_struct. 2022-10-02 20:46:59 +02:00
Christoph Oelckers
fb4da6bbd4 - added some utilities.
This also had to use explicit types in a few places to clear ambiguities.
2022-10-02 20:46:58 +02:00
Christoph Oelckers
312ee075d2 - use wrapper functions for pos/opos where possible. 2022-10-02 20:46:58 +02:00
Christoph Oelckers
591dcc995a - added a float version of gs.playerheight. 2022-10-02 20:46:58 +02:00
Christoph Oelckers
1e1188ae73 - use gs.playerheight consistently.
There were still several cases using the game specific constants.
2022-10-02 20:46:58 +02:00
Christoph Oelckers
564ec9e518 - renamed player_struct::opos 2022-10-02 20:46:58 +02:00
Christoph Oelckers
5f4c35e9aa - renamed player_struct::pos 2022-10-02 20:46:58 +02:00
Christoph Oelckers
6bd854da88 - floatified player_struct::truecz/truefz. 2022-10-02 20:46:58 +02:00
Christoph Oelckers
7fce0ed7ae - renamed truefz and truecz 2022-10-02 20:46:57 +02:00
Christoph Oelckers
8f64518637 - Duke: cleanup on z-checks, part 4. 2022-10-02 20:46:57 +02:00
Christoph Oelckers
665ee69eba - Duke: cleanup on z-checks, part 3. 2022-10-02 20:46:57 +02:00
Christoph Oelckers
6eabe4e152 - Duke: cleanup on z-checks, part 2. 2022-10-02 20:46:57 +02:00
Christoph Oelckers
b853e9caa0 - Duke: cleanup on z-checks, part 1. 2022-10-02 20:46:57 +02:00
Christoph Oelckers
4506b5cb08 - cleaned up the remaining uses of the integer floorz/ceilingz variables.
This concerns two particularly ugly blocks of code in the move functions - these were fully redone with pure floating point math.
2022-10-02 20:46:57 +02:00
Christoph Oelckers
89c0e4234c - remapped all copy assignments to DDukeActor::ceilingz/floorz.
This commit does not work! It was split for clarity.
2022-10-02 20:46:57 +02:00
Christoph Oelckers
4787bddddd - Duke: replaced most read access to DDukeActor::floorz/ceilingz with a wrapper function. 2022-10-02 20:46:56 +02:00
Christoph Oelckers
793e9b7623 - renamed DDukeActor::floorz, ceilingz. 2022-10-02 20:46:56 +02:00
Christoph Oelckers
6816e32d23 - call float 'interpolated' functions for setting tsprite's pos. 2022-10-02 20:46:56 +02:00
Christoph Oelckers
7745701d4b - floatified opos. 2022-10-02 20:46:56 +02:00
Christoph Oelckers
5df4caa82f - renamed interpolate functions as preparation for floatifying opos. 2022-10-02 20:46:56 +02:00
Christoph Oelckers
1482052c8a - fixed: chickens in RRRA did not autoaim in hitscan-only mode.
since these are homing missiles they always need to acquire a target, regardless of autoaim mode.
2022-10-01 14:34:55 +02:00
Christoph Oelckers
9627f00f32 - Duke: added emulation for a sound system bug that prevents certain duplicate sounds from playing.
Since our sound system does not reject this case, the calling code must check for the relevant condition.
2022-10-01 12:59:43 +02:00
Christoph Oelckers
64a96e1b94 - fixed: RR: save the current track for the "8-track player"
This way a saved game can properly resume the loop.
2022-10-01 09:16:47 +02:00
Christoph Oelckers
044929ad06 - replaced all remaining read access to __int_floorz and __int_ceilingz with wrappers. 2022-08-27 10:13:15 +02:00
Christoph Oelckers
8325e7369f - removed floorzptr and ceilingzptr.
These were obstacles for further changes.
2022-08-27 10:01:01 +02:00
Christoph Oelckers
c84d75b8bf - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
Christoph Oelckers
0672572e63 - renamed sectortype::floorz and ceilingz as preparation for floatification 2022-08-27 09:47:48 +02:00
Christoph Oelckers
b1cbecf268 - Duke/RR: do not spawn sprites with invalid picnums.
RRRA E1L7 has a respawner that will spawn an invalid sprite crashing the game.
2022-08-26 20:05:28 +02:00
Christoph Oelckers
4c6976baca - looks I missed one last place... 2022-08-26 19:53:10 +02:00
Christoph Oelckers
1231f6025d - handle the last remaining uses of __int_pos that can be done with the function interface. 2022-08-26 19:53:10 +02:00
Christoph Oelckers
8ccaa0ab8c - more tsprite position stuff 2022-08-26 19:53:10 +02:00
Christoph Oelckers
170387ab26 - tspritetype::pos access wrappers, part 1. 2022-08-26 19:53:10 +02:00
Christoph Oelckers
dc94dedc6b - renaming spritetype::pos 2022-08-26 19:53:10 +02:00
Christoph Oelckers
204d6018f4 - Duke: renamed all spr.pos
This was pure search&replace with no other code edits.
2022-08-26 19:53:07 +02:00
Christoph Oelckers
f629ec1916 - Duke: full pos assignments 2022-08-26 19:53:06 +02:00
Christoph Oelckers
0ad571b72d - Duke: wrapped remaining write access to spr.pos 2022-08-26 19:53:06 +02:00
Christoph Oelckers
f4ed59ccb7 - Duke: ninth batch. 2022-08-26 19:53:06 +02:00
Christoph Oelckers
9bf94cbc1c - Duke: eighth batch 2022-08-26 19:53:06 +02:00
Christoph Oelckers
f97bae8d23 - Duke: refactored sound API to receive its position by reference. 2022-08-26 19:53:06 +02:00
Christoph Oelckers
b4e18e8255 - Duke: seventh batch of refactoring writes to spr.pos. 2022-08-26 19:53:06 +02:00
Christoph Oelckers
99b9b01d6a - Duke: sixth batch of refactoring writes to spr.pos. 2022-08-26 19:53:05 +02:00
Christoph Oelckers
5c31568184 - Duke: fifth batch of refactoring writes to spr.pos. 2022-08-26 19:53:05 +02:00
Christoph Oelckers
82095b435f - Duke: fourth batch of refactoring writes to spr.pos. 2022-08-26 19:53:05 +02:00
Christoph Oelckers
236b1cf4e0 - Duke: third batch of refactoring writes to spr.pos. 2022-08-26 19:53:05 +02:00
Christoph Oelckers
6d21552d6c - Duke: second batch of refactoring writes to spr.pos. 2022-08-26 19:53:05 +02:00
Christoph Oelckers
378d126114 - Duke: first batch of refactoring writes to spr.pos. 2022-08-26 19:53:05 +02:00
Christoph Oelckers
ca1171187f - hack to fix bad door definition in RR E2L7. 2022-08-25 21:45:03 +02:00
Christoph Oelckers
4d423004e9 - unlimited the displayable sprites.
Now with Polymost gone this can finally be done properly.
2022-08-07 10:25:15 +02:00
Christoph Oelckers
83c0ad55f2 - rewrote nextsectorneighborzptr with a better parameter interface 2022-08-05 18:43:48 +02:00
Christoph Oelckers
c2fc7577db - cleanup of 3D viewport code.
Removes all the hackery that Polymost needed and now uses a sane struct to store the info.
2022-08-05 17:04:45 +02:00
Christoph Oelckers
8d423fdc6f - toned down the fov change a bit.
With real projection math it was a bit extreme.
2022-08-03 19:59:46 +02:00
Christoph Oelckers
e6ca0f4817 - made fov change for RRRA's drug mode work. 2022-08-03 19:41:30 +02:00
Christoph Oelckers
291726cc55 - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
Christoph Oelckers
1df66f4971 - clear all collision flags from generic controller sprites
Taken from EDuke32 - there seem to be a few maps which need this.
Also consolidate a bit of setup code between Duke and RR.
2022-07-26 00:13:11 +02:00
Mitchell Richters
4324f923bc - Call updateTurnHeldAmt() after doing the turn, not before it. This gives one tic more preamble. 2022-07-23 10:37:32 +10:00
Mitchell Richters
00e12ea031 - Remove some uses of xs_Float.h functions in game-side code where overflow protection isn't needed.
* Went a little bit nuts and just used this everywhere back way back when.
2022-07-23 10:37:32 +10:00
Christoph Oelckers
84173ee09b - backend update from GZDoom.
The main bulk of this is the new start screen code. To make this work in Raze some more work on the startup procedure is needed.
What this does provide is support for the DOS end-of-game text screens in Duke and SW on non-Windows systems.
2022-06-06 11:45:34 +02:00
Mitchell Richters
c3981e06cb - Duke: Remove one save interpolated weapon value that got away from me in 3948ec7a35. 2022-06-06 11:31:42 +10:00
Mitchell Richters
a29bce9eda - Duke: Interpolate loogcnt when drawing onscreen. 2022-06-06 11:24:47 +10:00
Mitchell Richters
3948ec7a35 - Duke: Remove recently added interpolated weapon values from save code and add to player_struct::backupweapon() instead. 2022-06-06 11:05:11 +10:00
Mitchell Richters
ee6abac699 - Duke: Apply same fistsign fix from 4ee64df844 to RR code. 2022-06-06 11:04:59 +10:00
Mitchell Richters
b0f517736c - Duke: Fix fistsign smoothness. 2022-06-06 10:51:57 +10:00
Mitchell Richters
600776da2e - Duke: Change a few return types from int to bool in HUD code. 2022-06-06 09:57:51 +10:00
Mitchell Richters
f4b78dc3c7 - Duke: Interpolate access_incs when drawing onscreen (security card usage). 2022-06-06 09:47:30 +10:00
Mitchell Richters
3b2ef4d18b - Duke: Interpolate tipincs when drawing onscreen (tipping the dancers). 2022-06-06 09:40:47 +10:00
Mitchell Richters
d6549d6335 - Duke: Interpolate knee_incs when drawing onscreen (stomping on shrunken enemies). 2022-06-06 09:19:55 +10:00
Mitchell Richters
ab95a8b890 - Duke: Interpolate fist_incs when drawing onscreen (hitting the nuke detonator at the end of each level). 2022-06-05 21:00:44 +02:00
Richard Gobeille
55408e6e3c - Duke3d: smooth movement of recons. 2022-06-05 21:00:36 +02:00
Richard Gobeille
1389413ca1 Duke3d: make actors set to move vertically in CON act as if SFLAG_SMOOTHMOVE was explicitly enabled
This smooths out stuff like octabrains and flying liztroops without making them look stupid when they move on the ground.
2022-06-05 22:40:06 +10:00
Christoph Oelckers
bc5c742930 - Duke: fixed some crashes with bad map setups 2022-06-05 09:40:10 +02:00
Mitchell Richters
7282e0d8bf - Remove multiple addadjustment()/settarget() overloads in favour of native binangle/fixedhoriz versions only.
* Simplifies these classes a bit.
* Better shows intent in actual game code.
* Removes unnecessary int to double conversions.
2022-05-30 20:35:41 +10:00
Jordon Moss
5c65a9bab4 Interpolate FIRELASER trails. 2022-05-30 20:21:40 +10:00
Mitchell Richters
79465ffc42 - Duke: Add CON support for Duke Nukem 3D 1.1 Shareware.
Based on EDuke32's parsing of the same commands.
2022-05-29 10:34:33 +10:00
Mitchell Richters
889baeff14 - Duke: Fix CON parser to detect shareware scripts. 2022-05-29 09:56:56 +10:00
Christoph Oelckers
aab13addb7 -renamed spritetype’s owner field to ‚intowner‘
Mainly for easier searching.
Also remove the duplicate ‚detail‘ field.
2022-05-24 00:30:41 +02:00
Christoph Oelckers
af89c25151 - RR: clear jaildoors array on map start.
this was leaving stale data behind which could cause nasty crashes.
2022-05-22 09:28:12 +02:00
Christoph Oelckers
a071479339 - Duke: set game palette before rendering the automap 2022-04-04 00:16:54 +02:00
Christoph Oelckers
3114059145 - fixed sprite indices for map spawned sprites. 2022-03-20 12:08:47 +01:00
Rachael Alexanderson
735740e453 - add level names to title bar (and by proxy, to RPC) 2022-03-18 05:06:58 -04:00
Christoph Oelckers
789794539c - added script exports for Duke's main structures. 2022-02-21 00:19:26 +01:00
Christoph Oelckers
951b93123a - fixed incorrect symbolic constant for statnum. 2022-02-19 09:50:05 +01:00
Christoph Oelckers
fd6d09273f - reverted wall pointer fix for FANSPRITE setup.
Turns out the bug came from the DOS code, but changing this breaks the fans.
2022-02-18 00:19:57 +01:00
Christoph Oelckers
21fddd6c54 - spriteset management. 2022-02-15 22:34:48 +01:00
Christoph Oelckers
8cc8ebf30c - preparations for more floatification. 2022-02-15 22:18:26 +01:00
Christoph Oelckers
c18a46b98a - fixed dofurniture 2022-02-15 22:18:26 +01:00
Christoph Oelckers
63f1a968d6 - do not update the sector for sector effectors moving themselves.
They need to stay in their originally assigned sector forever, or really bad things can happen.
If due to some math imprecisions they change their sector, they can screw up the entire map.
2022-02-15 22:18:25 +01:00
Christoph Oelckers
7374364527 - doFurniture floatified and inside rewritten as a floating point algorithm that works without bit masking. 2022-02-15 22:18:25 +01:00
Christoph Oelckers
4d38f62a14 - cleaned up and floatified the jaildoor code
(which should probably be renamed to 'slidedoor' because it gets used for lots of stuff other than actual jail doors...)
2022-02-15 22:18:25 +01:00
Christoph Oelckers
6fbecf2348 - RR: cleaned up and floatified the mine cart code 2022-02-15 22:18:25 +01:00
Christoph Oelckers
13d01bc98b - lower the value of MAXSO.
This was causing overflow issues and resulted in bad int <-> float conversions.
2022-02-15 22:18:25 +01:00
Christoph Oelckers
02d508baef - renamed floatified wall coordinate to 'pos'. 2022-02-15 22:18:24 +01:00
Christoph Oelckers
cd55658786 - use floats for vertices. 2022-02-15 22:18:23 +01:00
Christoph Oelckers
59e834fdad - Duke: changed animation storage to be independent of the animated values' types. 2022-02-15 22:18:23 +01:00
Christoph Oelckers
f44736a5b6 -use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible. 2022-02-15 22:18:23 +01:00
Christoph Oelckers
89ef81da55 - renamed walltype::pos as preparation for refactoring.
no functional changes here
2022-02-15 22:18:22 +01:00
Christoph Oelckers
a015958f66 - Duke: had to give the trip bomb yet another flag.
Unlike every other actor this has scripted animation logic attached that is not supposed to be used. Weird.
2022-01-29 10:45:36 +01:00
Christoph Oelckers
8487d693f5 - flags for the bolts. 2022-01-27 01:05:12 +01:00
Christoph Oelckers
82898e42a6 - fix the camera.
- camera flag added
2022-01-27 01:05:12 +01:00
Christoph Oelckers
8e89bc29e4 - new explosion flags 2022-01-27 01:05:12 +01:00