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https://github.com/ZDoom/Raze.git
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- Duke: first batch of refactoring writes to spr.pos.
This commit is contained in:
parent
58f573e578
commit
378d126114
7 changed files with 23 additions and 25 deletions
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@ -932,7 +932,7 @@ void detonate(DDukeActor *actor, int explosion)
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}
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}
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actor->spr.pos.Z -= (32 << 8);
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actor->add_int_z(-(32 << 8));
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if ((actor->temp_data[3] == 1 && actor->spr.xrepeat) || actor->spr.lotag == -99)
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{
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@ -559,7 +559,7 @@ void playerisdead(int snum, int psectlotag, int fz, int cz)
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{
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SetPlayerPal(p, PalEntry(63, 63, 0, 0));
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p->pos.Z -= (16 << 8);
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actor->spr.pos.Z -= (16 << 8);
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actor->add_int_z(-(16 << 8));
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}
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#if 0
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if (ud.recstat == 1 && ud.multimode < 2)
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@ -128,7 +128,7 @@ void DoSpawn(struct player_struct *p, int snum)
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j->spr.ang += 1024;
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j->spr.ang &= 2047;
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j->spr.xvel += 32;
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j->spr.pos.Z += (3<<8);
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j->add_int_z(3<<8);
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ssp(j,CLIPMASK0);
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}
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@ -361,7 +361,7 @@ void operateweapon_ww(int snum, ESyncBits actions)
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if (k == 15)
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{
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j->spr.yvel = 3;
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j->spr.pos.Z += (8 << 8);
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j->add_int_z(8 << 8);
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}
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k = hits(p->GetActor());
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@ -199,7 +199,7 @@ void operaterespawns_d(int low)
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auto star = spawn(act, TRANSPORTERSTAR);
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if (star)
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{
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star->spr.pos.Z -= (32 << 8);
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star->add_int_z(-(32 << 8));
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act->spr.extra = 66 - 12; // Just a way to killit
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}
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@ -1221,7 +1221,7 @@ void checkhitsprite_d(DDukeActor* targ, DDukeActor* proj)
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if (targ->spr.cstat & CSTAT_SPRITE_BLOCK)
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{
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S_PlayActorSound(GLASS_BREAKING, targ);
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targ->spr.pos.Z += 16 << 8;
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targ->add_int_z(16 << 8);
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targ->spr.cstat = 0;
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lotsofglass(targ, nullptr, 5);
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}
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@ -1288,7 +1288,7 @@ void checkhitsprite_d(DDukeActor* targ, DDukeActor* proj)
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}
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{
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auto spawned = spawn(targ, STEAM);
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if (spawned) spawned->spr.pos.Z = targ->sector()->floorz - (32 << 8);
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if (spawned) spawned->set_int_z(targ->sector()->floorz - (32 << 8));
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}
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break;
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@ -1374,7 +1374,7 @@ void checkhitsprite_d(DDukeActor* targ, DDukeActor* proj)
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{
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if (proj->spr.pal == 6)
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spawned->spr.pal = 6;
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spawned->spr.pos.Z += (4 << 8);
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spawned->add_int_z(4 << 8);
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spawned->spr.xvel = 16;
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spawned->spr.xrepeat = spawned->spr.yrepeat = 24;
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spawned->spr.ang += 32 - (krand() & 63);
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@ -1398,7 +1398,7 @@ void checkhitsprite_d(DDukeActor* targ, DDukeActor* proj)
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targ->spr.ang = (proj->spr.ang + 1024) & 2047;
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targ->spr.xvel = -(proj->spr.extra << 2);
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auto sp = targ->sector();
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pushmove(&targ->spr.pos, &sp, 128L, (4 << 8), (4 << 8), CLIPMASK0);
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pushmove(targ, &sp, 128L, (4 << 8), (4 << 8), CLIPMASK0);
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if (sp != targ->sector() && sp != nullptr)
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ChangeActorSect(targ, sp);
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}
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@ -313,7 +313,7 @@ void operaterespawns_r(int low)
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if (badguypic(act->spr.hitag) && ud.monsters_off) break;
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auto star = spawn(act, TRANSPORTERSTAR);
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if (star) star->spr.pos.Z -= (32 << 8);
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if (star) star->add_int_z(-(32 << 8));
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act->spr.extra = 66 - 12; // Just a way to killit
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break;
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@ -2284,7 +2284,7 @@ void checkhitsprite_r(DDukeActor* targ, DDukeActor* proj)
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}
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{
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auto spawned = spawn(targ, STEAM);
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if (spawned) spawned->spr.pos.Z = targ->sector()->floorz - (32 << 8);
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if (spawned) spawned->set_int_z(targ->sector()->floorz - (32 << 8));
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}
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break;
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@ -2330,7 +2330,7 @@ void checkhitsprite_r(DDukeActor* targ, DDukeActor* proj)
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{
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if (proj->spr.pal == 6)
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spawned->spr.pal = 6;
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spawned->spr.pos.Z += (4 << 8);
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spawned->add_int_z(4 << 8);
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spawned->spr.xvel = 16;
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spawned->spr.xrepeat = spawned->spr.yrepeat = 24;
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spawned->spr.ang += 32 - (krand() & 63);
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@ -317,7 +317,7 @@ void spawntransporter(DDukeActor *actj, DDukeActor* act, bool beam)
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act->spr.xrepeat = 48;
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act->spr.yrepeat = 64;
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if (actj->spr.statnum == 10 || badguy(actj))
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act->spr.pos.Z -= (32 << 8);
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act->add_int_z(-(32 << 8));
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}
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}
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@ -212,11 +212,11 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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{
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if (actj->sector()->lotag == 2)
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{
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act->spr.pos.Z = getceilzofslopeptr(act->sector(), act->spr.pos.X, act->spr.pos.Y) + (16 << 8);
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act->set_int_z(getceilzofslopeptr(act->sector(), act->spr.pos.X, act->spr.pos.Y) + (16 << 8));
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act->spr.cstat |= CSTAT_SPRITE_YFLIP;
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}
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else if (actj->sector()->lotag == 1)
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act->spr.pos.Z = getflorzofslopeptr(act->sector(), act->spr.pos.X, act->spr.pos.Y);
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act->set_int_z(getflorzofslopeptr(act->sector(), act->spr.pos.X, act->spr.pos.Y));
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}
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if (sectp->floorpicnum == FLOORSLIME ||
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@ -284,7 +284,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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case TONGUE:
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if (actj)
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act->spr.ang = actj->spr.ang;
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act->spr.pos.Z -= PHEIGHT_RR;
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act->add_int_z(-PHEIGHT_RR);
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act->spr.zvel = 256 - (krand() & 511);
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act->spr.xvel = 64 - (krand() & 127);
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ChangeActorStat(act, 4);
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@ -324,7 +324,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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case BLOOD:
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act->spr.xrepeat = act->spr.yrepeat = 4;
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act->spr.pos.Z -= (26 << 8);
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act->add_int_z(-(26 << 8));
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ChangeActorStat(act, STAT_MISC);
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break;
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case BLOODPOOL:
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@ -353,7 +353,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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act->spr.cstat |= CSTAT_SPRITE_ALIGNMENT_WALL;
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act->spr.xrepeat = 7 + (krand() & 7);
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act->spr.yrepeat = 7 + (krand() & 7);
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act->spr.pos.Z -= (16 << 8);
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act->add_int_z(-(16 << 8));
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if (actj && actj->spr.pal == 6)
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act->spr.pal = 6;
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insertspriteq(act);
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@ -554,7 +554,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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if (act->spr.picnum == RESPAWNMARKERRED)
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{
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act->spr.xrepeat = act->spr.yrepeat = 8;
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if (actj) act->spr.pos.Z = actj->floorz;
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if (actj) act->set_int_z(actj->floorz);
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}
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else
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{
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@ -651,7 +651,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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{
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int x = getflorzofslopeptr(act->sector(), act->spr.pos.X, act->spr.pos.Y);
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if (act->spr.pos.Z > x - (12 << 8))
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act->spr.pos.Z = x - (12 << 8);
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act->set_int_z(x - (12 << 8));
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}
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ChangeActorStat(act, STAT_MISC);
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@ -684,7 +684,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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}
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case WATERBUBBLE:
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if (actj && actj->spr.picnum == APLAYER)
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act->spr.pos.Z -= (16 << 8);
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act->add_int_z(-(16 << 8));
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if (act->spr.picnum == WATERBUBBLE)
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{
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if (actj)
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@ -905,9 +905,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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act->spr.yrepeat = 64;
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act->spr.cstat = CSTAT_SPRITE_TRANSLUCENT;
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act->spr.cstat |= CSTAT_SPRITE_TRANS_FLIP;
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act->spr.pos.X += (krand() & 2047) - 1024;
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act->spr.pos.Y += (krand() & 2047) - 1024;
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act->spr.pos.Z += (krand() & 2047) - 1024;
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act->add_int_pos({ (krand() & 2047) - 1024, (krand() & 2047) - 1024, (krand() & 2047) - 1024 });
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break;
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case MAMA:
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if (act->spr.pal == 30)
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@ -1157,7 +1155,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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act->spr.lotag = 0;
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if (act->spr.picnum != BOWLINGBALLSPRITE)
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{
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act->spr.pos.Z -= (32 << 8);
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act->add_int_z(-(32 << 8));
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act->spr.zvel = -(4 << 8);
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}
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else
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