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- Convert gi->chaseCamPos()
to return a floating point DVector3
object.
This commit is contained in:
parent
5685af33d8
commit
977d8f8109
6 changed files with 7 additions and 6 deletions
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@ -44,7 +44,8 @@ bool calcChaseCamPos(int* px, int* py, int* pz, DCoreActor* act, sectortype** ps
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if (!*psect) return false;
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// Calculate new pos to shoot backwards, using averaged values from the big three.
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vec3_t np = gi->chaseCamPos(ang, horiz);
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DVector3 npos = gi->chaseCamPos(ang, horiz);
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vec3_t np = {int(npos.X * worldtoint), int(npos.Y * worldtoint), int(npos.Z * zworldtoint)};
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auto bakcstat = act->spr.cstat;
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act->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
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@ -116,7 +116,7 @@ struct GameInterface
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virtual void ToggleThirdPerson() { }
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virtual void SwitchCoopView() { Printf("Unsupported command\n"); }
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virtual void ToggleShowWeapon() { Printf("Unsupported command\n"); }
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virtual vec3_t chaseCamPos(DAngle ang, fixedhoriz horiz) { return vec3_t(0,0,0); }
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virtual DVector3 chaseCamPos(DAngle ang, fixedhoriz horiz) { return DVector3(0,0,0); }
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virtual void processSprites(tspriteArray& tsprites, int viewx, int viewy, int viewz, DAngle viewang, double smoothRatio) = 0;
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virtual void UpdateCameras(double smoothratio) {}
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virtual void EnterPortal(DCoreActor* viewer, int type) {}
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@ -142,7 +142,7 @@ struct GameInterface : public ::GameInterface
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void ToggleThirdPerson() override;
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void SwitchCoopView() override;
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void ToggleShowWeapon() override;
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vec3_t chaseCamPos(DAngle ang, fixedhoriz horiz) { return vec3_t(int(-ang.Cos() * 1280.), int(-ang.Sin() * 1280.), FixedToInt(MulScale(horiz.asq16(), 1280, 3)) - (16 << 8)); }
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DVector3 chaseCamPos(DAngle ang, fixedhoriz horiz) { return DVector3(-ang.ToVector() * 80., horiz.asbuildf() * 0.625 - 16); }
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void processSprites(tspriteArray& tsprites, int viewx, int viewy, int viewz, DAngle viewang, double smoothRatio) override;
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void EnterPortal(DCoreActor* viewer, int type) override;
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void LeavePortal(DCoreActor* viewer, int type) override;
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@ -56,7 +56,7 @@ struct GameInterface : public ::GameInterface
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void ToggleThirdPerson() override;
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void SwitchCoopView() override;
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void ToggleShowWeapon() override;
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vec3_t chaseCamPos(DAngle ang, fixedhoriz horiz) { return vec3_t(int(-ang.Cos() * 1024.), int(-ang.Sin() * 1024.), horiz.asq16() >> 9); }
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DVector3 chaseCamPos(DAngle ang, fixedhoriz horiz) { return DVector3(-ang.ToVector() * 64., horiz.asbuildf() * 0.5); }
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void processSprites(tspriteArray& tsprites, int viewx, int viewy, int viewz, DAngle viewang, double smoothRatio) override;
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void UpdateCameras(double smoothratio) override;
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void EnterPortal(DCoreActor* viewer, int type) override;
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@ -236,7 +236,7 @@ struct GameInterface : public ::GameInterface
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int playerKeyMove() override { return 6; }
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void WarpToCoords(double x, double y, double z, DAngle ang, int horz) override;
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void ToggleThirdPerson() override;
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vec3_t chaseCamPos(DAngle ang, fixedhoriz horiz) { return vec3_t(int(-ang.Cos() * 1536.), int(-ang.Sin() * 1536.), (horiz.asq16() * 3) >> 10); }
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DVector3 chaseCamPos(DAngle ang, fixedhoriz horiz) { return DVector3(-ang.ToVector() * 96., horiz.asbuildf() * 0.75); }
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void processSprites(tspriteArray& tsprites, int viewx, int viewy, int viewz, DAngle viewang, double smoothRatio) override;
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int GetCurrentSkill() override;
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std::pair<DVector3, DAngle> GetCoordinates() override;
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@ -2028,7 +2028,7 @@ struct GameInterface : public ::GameInterface
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void WarpToCoords(double x, double y, double z, DAngle ang, int horz) override;
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void ToggleThirdPerson() override;
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void SwitchCoopView() override;
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vec3_t chaseCamPos(DAngle ang, fixedhoriz horiz) { return vec3_t(int(-ang.Cos() * 2048.), int(-ang.Sin() * 2048.), horiz.asq16() >> 8); }
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DVector3 chaseCamPos(DAngle ang, fixedhoriz horiz) { return DVector3(-ang.ToVector() * 128., horiz.asbuildf()); }
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void processSprites(tspriteArray& tsprites, int viewx, int viewy, int viewz, DAngle viewang, double smoothRatio) override;
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void UpdateCameras(double smoothratio) override;
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void EnterPortal(DCoreActor* viewer, int type) override;
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