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https://github.com/ZDoom/Raze.git
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- handle 'zvel <' comparisons with constants.
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parent
07bac24234
commit
7e8afd58da
4 changed files with 16 additions and 16 deletions
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@ -1567,7 +1567,7 @@ void forcesphere(DDukeActor* actor, int forcesphere)
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if (actor->temp_data[3] > 0)
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{
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if (actor->int_zvel() < 6144)
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if (actor->float_zvel() < 24)
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actor->add_int_zvel( 192);
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actor->spr.pos.Z += actor->int_zvel() * inttoworld;
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if (actor->spr.pos.Z > sectp->floorz)
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@ -2101,11 +2101,11 @@ bool money(DDukeActor* actor, int BLOODPOOL)
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{
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if (sectp->lotag == 2)
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{
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if (actor->int_zvel() < 64)
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if (actor->float_zvel() < 0.25)
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actor->add_int_zvel( (gs.gravity >> 5) + (krand() & 7));
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}
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else
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if (actor->int_zvel() < 144)
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if (actor->float_zvel() < 0.5625)
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actor->add_int_zvel( (gs.gravity >> 5) + (krand() & 7));
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}
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@ -2166,7 +2166,7 @@ bool jibs(DDukeActor *actor, int JIBS6, bool timeout, bool callsetsprite, bool f
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}
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}
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if (actor->int_zvel() > 1024 && actor->int_zvel() < 1280)
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if (actor->float_zvel() > 4 && actor->float_zvel() < 5)
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{
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SetActor(actor, actor->spr.pos);
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sectp = actor->sector();
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@ -2208,11 +2208,11 @@ bool jibs(DDukeActor *actor, int JIBS6, bool timeout, bool callsetsprite, bool f
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}
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}
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if (actor->int_zvel() < 6144)
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if (actor->float_zvel() < 24)
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{
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if (sectp->lotag == 2)
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{
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if (actor->int_zvel() < 1024)
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if (actor->float_zvel() < 4)
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actor->add_int_zvel( 48);
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else actor->set_int_zvel(1024);
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}
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@ -2381,7 +2381,7 @@ void shell(DDukeActor* actor, bool morecheck)
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actor->temp_data[0]++;
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actor->temp_data[0] &= 3;
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}
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if (actor->int_zvel() < 128) actor->add_int_zvel( (gs.gravity / 13)); // 8
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if (actor->float_zvel() < 0.5) actor->add_int_zvel( (gs.gravity / 13)); // 8
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else actor->add_int_zvel(- 64);
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if (actor->spr.xvel > 0)
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actor->spr.xvel -= 4;
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@ -2396,7 +2396,7 @@ void shell(DDukeActor* actor, bool morecheck)
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actor->temp_data[0]++;
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actor->temp_data[0] &= 3;
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}
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if (actor->int_zvel() < 512) actor->add_int_zvel( (gs.gravity / 3)); // 52;
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if (actor->float_zvel() < 2) actor->add_int_zvel( (gs.gravity / 3)); // 52;
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if (actor->spr.xvel > 0)
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actor->spr.xvel--;
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else
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@ -2467,13 +2467,13 @@ void scrap(DDukeActor* actor, int SCRAP1, int SCRAP6)
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actor->spr.xvel--;
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else actor->spr.xvel = 0;
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if (actor->int_zvel() > 1024 && actor->int_zvel() < 1280)
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if (actor->float_zvel() > 4 && actor->float_zvel() < 5)
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{
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SetActor(actor, actor->spr.pos);
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sectp = actor->sector();
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}
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if (actor->int_pos().Z < sectp->int_floorz() - (2 << 8))
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if (actor->spr.pos.Z < sectp->floorz - 2)
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{
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if (actor->temp_data[1] < 1) actor->temp_data[1]++;
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else
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@ -2493,7 +2493,7 @@ void scrap(DDukeActor* actor, int SCRAP1, int SCRAP6)
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else actor->temp_data[0]++;
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}
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}
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if (actor->int_zvel() < 4096) actor->add_int_zvel( gs.gravity - 50);
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if (actor->float_zvel() < 16) actor->add_int_zvel( gs.gravity - 50);
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actor->add_int_pos({ MulScale(actor->spr.xvel, bcos(actor->int_ang()), 14), MulScale(actor->spr.xvel, bsin(actor->int_ang()), 14), actor->int_zvel()});
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}
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else
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@ -4849,7 +4849,7 @@ void makeitfall(DDukeActor* actor)
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{
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if( actor->sector()->lotag == 2 && actor->int_zvel() > 3122 )
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actor->set_int_zvel(3144);
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if(actor->int_zvel() < 6144)
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if(actor->float_zvel() < 24)
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actor->add_int_zvel( c);
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else actor->set_int_zvel(6144);
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actor->spr.pos.Z += actor->float_zvel();
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@ -572,9 +572,9 @@ void Gravity(DExhumedActor* pActor)
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{
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if (pActor->spr.statnum != 100)
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{
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if (pActor->int_zvel() <= 1024)
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if (pActor->float_zvel() <= 4)
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{
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if (pActor->int_zvel() < 2048) {
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if (pActor->float_zvel() < 8) {
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pActor->add_int_zvel( 512);
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}
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}
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@ -620,7 +620,7 @@ void AIQueenEgg::Tick(RunListEvent* ev)
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if (nMov.exbits & kHitAux2)
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{
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pActor->set_int_zvel(-(pActor->int_zvel() - 256));
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if (pActor->int_zvel() < -512)
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if (pActor->float_zvel() < -2)
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{
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pActor->clear_zvel();
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}
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@ -1659,7 +1659,7 @@ int runlist_CheckRadialDamage(DExhumedActor* pActor)
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pActor->spr.yvel += (edi * bsin(nAngle)) >> 3;
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pActor->add_int_zvel(- edi * 24);
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if (pActor->int_zvel() < -3584) {
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if (pActor->float_zvel() < -14) {
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pActor->set_int_zvel(-3584);
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}
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}
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