mirror of
https://github.com/ZDoom/Raze.git
synced 2025-03-19 15:31:57 +00:00
- more automatic SetScale replacement, plus all of SetScale(0.5, 0.5);
This commit is contained in:
parent
c7c3b2a20c
commit
86d6ba43d4
14 changed files with 46 additions and 78 deletions
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@ -5661,8 +5661,7 @@ static void actCheckThings()
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seqSpawn(24, actor, -1);
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if (hit.type == kHitSprite)
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{
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actor->spr.xrepeat = 32;
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actor->spr.yrepeat = 32;
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actor->spr.SetScale(0.5, 0.5);
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actDamageSprite(actor->GetOwner(), hit.actor(), kDamageFall, actor->xspr.data1);
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}
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break;
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@ -474,8 +474,7 @@ static tspritetype* viewAddEffect(tspriteArray& tsprites, int nTSprite, VIEW_EFF
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pNSprite->pos = pTSprite->pos.plusZ(-32 - weaponIcon.zOffset);
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pNSprite->picnum = nTile;
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pNSprite->shade = pTSprite->shade;
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pNSprite->xrepeat = 32;
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pNSprite->yrepeat = 32;
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pNSprite->SetScale(0.5, 0.5);
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auto& nVoxel = voxelIndex[nTile];
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if (cl_showweapon == 2 && r_voxels && nVoxel != -1)
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{
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@ -93,7 +93,7 @@ void FlareBurst(DBloodActor* actor, sectortype*) // 2
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auto spawnedactor = actSpawnSprite(actor, 5);
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spawnedactor->spr.picnum = 2424;
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spawnedactor->spr.shade = -128;
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spawnedactor->spr.xrepeat = spawnedactor->spr.yrepeat = 32;
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spawnedactor->spr.SetScale(0.5, 0.5);
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spawnedactor->spr.type = kMissileFlareAlt;
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spawnedactor->clipdist = 0.5;
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spawnedactor->SetOwner(actor);
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@ -51,7 +51,7 @@ DBloodActor* InsertSprite(sectortype* pSector, int nStat)
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auto act = static_cast<DBloodActor*>(::InsertActor(RUNTIME_CLASS(DBloodActor), pSector, nStat));
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act->spr.cstat = CSTAT_SPRITE_YCENTER;
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act->clipdist = 8;
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act->spr.xrepeat = act->spr.yrepeat = 64;
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act->spr.SetScale(1, 1);
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return act;
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}
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@ -1357,8 +1357,7 @@ static bool weaponhitsprite(DDukeActor* proj, DDukeActor *targ, bool fireball)
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if (spawned)
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{
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spawned->spr.pal = 1;
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spawned->spr.xrepeat = 32;
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spawned->spr.yrepeat = 32;
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spawned->spr.SetScale(0.5, 0.5);
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}
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deletesprite(proj);
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@ -1700,8 +1699,7 @@ void moveweapons_d(void)
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if (spawned)
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{
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spawned->spr.pal = 1;
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spawned->spr.xrepeat = 32;
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spawned->spr.yrepeat = 32;
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spawned->spr.SetScale(0.5, 0.5);
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}
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deletesprite(act);
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continue;
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@ -980,8 +980,7 @@ static bool weaponhitsprite(DDukeActor *proj, DDukeActor *targ, const DVector3 &
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if (star)
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{
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star->spr.pal = 1;
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star->spr.xrepeat = 32;
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star->spr.yrepeat = 32;
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star->spr.SetScale(0.5, 0.5);
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}
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deletesprite(proj);
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@ -1340,8 +1339,7 @@ void moveweapons_r(void)
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if (star)
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{
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star->spr.pal = 1;
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star->spr.xrepeat = 32;
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star->spr.yrepeat = 32;
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star->spr.SetScale(0.5, 0.5);
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}
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deletesprite(proj);
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continue;
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@ -496,8 +496,7 @@ void animatesprites_r(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
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else if (ps[p].OnBoat && p == screenpeek)
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{
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t->picnum = RRTILE7190;
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t->xrepeat = 32;
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t->yrepeat = 32;
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t->SetScale(0.5, 0.5);
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t4 = 0;
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t3 = 0;
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t1 = 0;
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@ -366,7 +366,7 @@ void initfootprint(DDukeActor* actj, DDukeActor* act)
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act->spr.pos.Z = sect->floorz;
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if (sect->lotag != 1 && sect->lotag != 2)
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act->spr.xrepeat = act->spr.yrepeat = 32;
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act->spr.SetScale(0.5, 0.5);
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insertspriteq(act);
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ChangeActorStat(act, STAT_MISC);
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@ -263,7 +263,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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break;
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case BLOOD:
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act->spr.xrepeat = act->spr.yrepeat = 16;
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act->spr.SetScale(0.25, 0.25);
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act->spr.pos.Z -= 26;
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if (actj && actj->spr.pal == 6)
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act->spr.pal = 6;
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@ -617,8 +617,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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}
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else if (act->spr.picnum == SHRINKEREXPLOSION)
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{
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act->spr.xrepeat = 32;
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act->spr.yrepeat = 32;
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act->spr.SetScale(0.5, 0.5);
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}
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else if (act->spr.picnum == SMALLSMOKE || act->spr.picnum == ONFIRE)
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{
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@ -684,7 +683,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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act->spr.angle = actj->spr.angle;
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act->spr.xrepeat = act->spr.yrepeat = 4;
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}
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else act->spr.xrepeat = act->spr.yrepeat = 32;
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else act->spr.SetScale(0.5, 0.5);
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ChangeActorStat(act, STAT_MISC);
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break;
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@ -1033,8 +1032,8 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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else
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{
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if (act->spr.picnum == AMMO)
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act->spr.xrepeat = act->spr.yrepeat = 16;
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else act->spr.xrepeat = act->spr.yrepeat = 32;
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act->spr.SetScale(0.25, 0.25);
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else act->spr.SetScale(0.5, 0.5);
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}
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act->spr.shade = -17;
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@ -1189,7 +1188,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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case WOODENHORSE:
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if (actj)
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act->spr.xrepeat = act->spr.yrepeat = 32;
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act->spr.SetScale(0.5, 0.5);
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act->clipdist = 18;
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makeitfall(act);
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if (actj) act->SetOwner(actj);
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@ -85,8 +85,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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case RRTILE8487:
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case RRTILE8489:
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if (!isRRRA()) goto default_case;
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act->spr.xrepeat = 32;
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act->spr.yrepeat = 32;
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act->spr.SetScale(0.5, 0.5);
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act->spr.extra = 0;
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act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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act->spr.hitag = 0;
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@ -690,7 +689,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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act->spr.xrepeat = act->spr.yrepeat = 1 + (krand() & 7);
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}
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else
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act->spr.xrepeat = act->spr.yrepeat = 32;
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act->spr.SetScale(0.5, 0.5);
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ChangeActorStat(act, STAT_MISC);
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break;
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case CRANE:
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@ -830,8 +829,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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case HULKJUMP:
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case HULK:
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case HULKSTAYPUT:
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act->spr.xrepeat = 32;
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act->spr.yrepeat = 32;
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act->spr.SetScale(0.5, 0.5);
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act->setClipDistFromTile();
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break;
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case COOTPLAY:
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@ -859,8 +857,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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act->setClipDistFromTile();
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break;
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case COW:
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act->spr.xrepeat = 32;
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act->spr.yrepeat = 32;
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act->spr.SetScale(0.5, 0.5);
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act->setClipDistFromTile();
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break;
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case HEN:
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@ -975,8 +972,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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act->setClipDistFromTile();
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break;
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case CHEERBOAT:
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act->spr.xrepeat = 32;
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act->spr.yrepeat = 32;
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act->spr.SetScale(0.5, 0.5);
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act->setClipDistFromTile();
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break;
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@ -1005,8 +1001,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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case UFO3:
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case UFO4:
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case UFO5:
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act->spr.xrepeat = 32;
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act->spr.yrepeat = 32;
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act->spr.SetScale(0.5, 0.5);
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act->setClipDistFromTile();
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act->spr.extra = 50;
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break;
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@ -1195,8 +1190,8 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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else
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{
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if (act->spr.picnum == AMMO)
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act->spr.xrepeat = act->spr.yrepeat = 16;
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else act->spr.xrepeat = act->spr.yrepeat = 32;
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act->spr.SetScale(0.25, 0.25);
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else act->spr.SetScale(0.5, 0.5);
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}
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act->spr.shade = -17;
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@ -1428,8 +1423,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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break;
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}
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act->spr.pal = 0;
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act->spr.xrepeat = 32;
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act->spr.yrepeat = 32;
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act->spr.SetScale(0.5, 0.5);
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act->setClipDistFromTile();
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act->saved_ammo = 20;
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act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
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@ -1460,7 +1454,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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case WOODENHORSE:
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if (actj)
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act->spr.xrepeat = act->spr.yrepeat = 32;
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act->spr.SetScale(0.5, 0.5);
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act->clipdist = 18;
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makeitfall(act);
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if (actj) act->SetOwner(actj);
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@ -214,8 +214,7 @@ void BuildSnake(int nPlayer, double zVal)
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if (i == 0)
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{
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pActor->spr.pos = pPlayerActor->spr.pos.plusZ(zVal);
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pActor->spr.xrepeat = 32;
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pActor->spr.yrepeat = 32;
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pActor->spr.SetScale(0.5, 0.5);
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pViewSect = pActor->sector();
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sprt = pActor;
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}
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@ -1188,8 +1188,7 @@ int SpawnRadiationCloud(DSWActor* actor)
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SetOwner(GetOwner(actor), actorNew);
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actorNew->user.WaitTics = 1 * 120;
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actorNew->spr.shade = -40;
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actorNew->spr.xrepeat = 32;
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actorNew->spr.yrepeat = 32;
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actorNew->spr.SetScale(0.5, 0.5);
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actorNew->copy_clipdist(actor);
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actorNew->spr.cstat |= (CSTAT_SPRITE_YCENTER);
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actorNew->spr.cstat &= ~(CSTAT_SPRITE_BLOCK | CSTAT_SPRITE_BLOCK_HITSCAN);
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@ -1274,8 +1273,7 @@ int PlayerInitChemBomb(PLAYER* pp)
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actorNew->user.Flags |= (SPR_XFLIP_TOGGLE);
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SetOwner(pp->actor, actorNew);
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actorNew->spr.yrepeat = 32;
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actorNew->spr.xrepeat = 32;
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actorNew->spr.SetScale(0.5, 0.5);
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actorNew->spr.shade = -15;
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actorNew->user.WeaponNum = plActor->user.WeaponNum;
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actorNew->user.Radius = 200;
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@ -1339,8 +1337,7 @@ int InitSpriteChemBomb(DSWActor* actor)
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actorNew->user.Flags |= (SPR_XFLIP_TOGGLE);
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SetOwner(actor, actorNew);
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actorNew->spr.yrepeat = 32;
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actorNew->spr.xrepeat = 32;
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actorNew->spr.SetScale(0.5, 0.5);
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actorNew->spr.shade = -15;
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actorNew->user.WeaponNum = actor->user.WeaponNum;
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actorNew->user.Radius = 200;
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@ -1377,8 +1374,7 @@ int InitChemBomb(DSWActor* actor)
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actorNew->user.Flags |= (SPR_XFLIP_TOGGLE);
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SetOwner(GetOwner(actor), actorNew);
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actorNew->spr.yrepeat = 32;
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actorNew->spr.xrepeat = 32;
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actorNew->spr.SetScale(0.5, 0.5);
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actorNew->spr.shade = -15;
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actorNew->user.Radius = 200;
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actorNew->user.ceiling_dist = 3;
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@ -135,8 +135,7 @@ int SetupToiletGirl(DSWActor* actor)
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actor->user.Rot = 0;
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actor->user.RotNum = 0;
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actor->spr.xrepeat = 38;
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actor->spr.yrepeat = 32;
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actor->spr.SetScale(0.5, 0.5);
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actor->vel.X = 0;
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actor->vel.Z = 0;
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actor->spr.lotag = TOILETGIRL_R0;
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@ -10161,8 +10161,7 @@ void SpawnBreakStaticFlames(DSWActor* actor)
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actorNew->spr.hitag = LUMINOUS; //Always full brightness
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actorNew->spr.xrepeat = 32;
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actorNew->spr.yrepeat = 32;
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actorNew->spr.SetScale(0.5, 0.5);
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actorNew->spr.shade = -40;
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actorNew->spr.pal = actorNew->user.spal = actor->user.spal;
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@ -10513,8 +10512,7 @@ void SpawnMicroExp(DSWActor* actor)
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expActor->spr.hitag = LUMINOUS; //Always full brightness
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SetOwner(GetOwner(actor), expActor);
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expActor->spr.shade = -40;
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expActor->spr.xrepeat = 32;
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expActor->spr.yrepeat = 32;
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expActor->spr.SetScale(0.5, 0.5);
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expActor->spr.cstat |= (CSTAT_SPRITE_YCENTER);
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expActor->spr.cstat &= ~(CSTAT_SPRITE_BLOCK | CSTAT_SPRITE_BLOCK_HITSCAN);
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if (RANDOM_P2(1024) > 512)
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@ -10644,8 +10642,7 @@ void SpawnGrenadeSecondaryExp(DSWActor* actor, DAngle ang)
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expActor->spr.hitag = LUMINOUS; //Always full brightness
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SetOwner(GetOwner(actor), expActor);
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expActor->spr.shade = -40;
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expActor->spr.xrepeat = 32;
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expActor->spr.yrepeat = 32;
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expActor->spr.SetScale(0.5, 0.5);
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expActor->copy_clipdist(actor);
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expActor->user.ceiling_dist = (16);
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expActor->user.floor_dist = (16);
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@ -11673,8 +11670,7 @@ void InitSpellRing(PLAYER* pp)
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actorNew->vel.X = 31.25;
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SetOwner(pp->actor, actorNew);
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actorNew->spr.shade = -40;
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actorNew->spr.xrepeat = 32;
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actorNew->spr.yrepeat = 32;
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actorNew->spr.SetScale(0.5, 0.5);
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actorNew->vel.Z = 0;
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actorNew->user.pos.Z = 20;
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@ -12057,8 +12053,7 @@ void InitSpellNapalm(PLAYER* pp)
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SetOwner(pp->actor, actor);
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actor->spr.shade = -40;
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actor->spr.xrepeat = 32;
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actor->spr.yrepeat = 32;
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actor->spr.SetScale(0.5, 0.5);
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actor->clipdist = 0;
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actor->vel.Z = pp->horizon.horiz.Tan() * HORIZ_MULTF;
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actor->spr.cstat |= (CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER);
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@ -12134,8 +12129,7 @@ int InitEnemyNapalm(DSWActor* actor)
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SetOwner(actor, actorNew);
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actorNew->spr.shade = -40;
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actorNew->spr.xrepeat = 32;
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actorNew->spr.yrepeat = 32;
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actorNew->spr.SetScale(0.5, 0.5);
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actorNew->clipdist = 0;
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actorNew->spr.cstat |= (CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER);
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actorNew->spr.cstat &= ~(CSTAT_SPRITE_BLOCK | CSTAT_SPRITE_BLOCK_HITSCAN);
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@ -12648,8 +12642,7 @@ int InitSumoNapalm(DSWActor* actor)
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SetOwner(actor, actorNew);
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actorNew->spr.shade = -40;
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actorNew->spr.xrepeat = 32;
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actorNew->spr.yrepeat = 32;
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actorNew->spr.SetScale(0.5, 0.5);
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actorNew->clipdist = 0;
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actorNew->spr.cstat |= (CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER);
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actorNew->spr.cstat &= ~(CSTAT_SPRITE_BLOCK | CSTAT_SPRITE_BLOCK_HITSCAN);
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@ -14599,8 +14592,7 @@ int SpawnDemonFist(DSWActor* actor)
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expActor->spr.hitag = LUMINOUS; //Always full brightness
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expActor->spr.shade = -40;
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expActor->spr.xrepeat = 32;
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expActor->spr.yrepeat = 32;
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expActor->spr.SetScale(0.5, 0.5);
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expActor->user.spal = expActor->spr.pal = 25;
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expActor->spr.cstat |= (CSTAT_SPRITE_YCENTER);
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@ -15243,8 +15235,7 @@ void InitBoltTrap(DSWActor* actor)
|
|||
auto actorNew = SpawnActor(STAT_MISSILE, BOLT_THINMAN_R0, &s_Rocket[0][0], actor->sector(), actor->spr.pos.plusZ(-ActorSizeZ(actor)), actor->spr.angle, BOLT_TRAP_VELOCITY);
|
||||
|
||||
SetOwner(actor, actorNew);
|
||||
actorNew->spr.yrepeat = 32;
|
||||
actorNew->spr.xrepeat = 32;
|
||||
actorNew->spr.SetScale(0.5, 0.5);
|
||||
actorNew->spr.shade = -15;
|
||||
actorNew->vel.Z = 0;
|
||||
actorNew->spr.cstat |= (CSTAT_SPRITE_YCENTER);
|
||||
|
@ -16795,8 +16786,7 @@ int InitGrenade(PLAYER* pp)
|
|||
actorNew->user.Flags |= (SPR_XFLIP_TOGGLE);
|
||||
|
||||
SetOwner(pp->actor, actorNew);
|
||||
actorNew->spr.yrepeat = 32;
|
||||
actorNew->spr.xrepeat = 32;
|
||||
actorNew->spr.SetScale(0.5, 0.5);
|
||||
actorNew->spr.shade = -15;
|
||||
//actorNew->clipdist = 5;
|
||||
actorNew->clipdist = 2;
|
||||
|
@ -16870,8 +16860,7 @@ int InitSpriteGrenade(DSWActor* actor)
|
|||
SetOwner(GetOwner(actor), actorNew);
|
||||
else
|
||||
SetOwner(actor, actorNew);
|
||||
actorNew->spr.yrepeat = 32;
|
||||
actorNew->spr.xrepeat = 32;
|
||||
actorNew->spr.SetScale(0.5, 0.5);
|
||||
actorNew->spr.shade = -15;
|
||||
//actorNew->clipdist = 5;
|
||||
actorNew->clipdist = 2;
|
||||
|
@ -16925,8 +16914,7 @@ int InitMine(PLAYER* pp)
|
|||
auto actorNew = SpawnActor(STAT_MISSILE, MINE, s_Mine, pp->cursector, pos, pp->angle.ang, MINE_VELOCITY);
|
||||
|
||||
SetOwner(pp->actor, actorNew);
|
||||
actorNew->spr.yrepeat = 32;
|
||||
actorNew->spr.xrepeat = 32;
|
||||
actorNew->spr.SetScale(0.5, 0.5);
|
||||
actorNew->spr.shade = -15;
|
||||
actorNew->clipdist = 8;
|
||||
actorNew->vel.Z = pp->horizon.horiz.Tan() * HORIZ_MULTF;
|
||||
|
@ -16974,8 +16962,8 @@ int InitEnemyMine(DSWActor* actor)
|
|||
auto actorNew = SpawnActor(STAT_MISSILE, MINE, s_Mine, actor->sector(), actor->spr.pos.plusZ(-40), actor->spr.angle, MINE_VELOCITY);
|
||||
|
||||
SetOwner(actor, actorNew);
|
||||
actorNew->spr.yrepeat = 32;
|
||||
actorNew->spr.xrepeat = 32;
|
||||
actorNew->spr.SetScale(0.5, 0.5);
|
||||
actorNew->spr.SetScale(0.5, 0.5);
|
||||
actorNew->spr.shade = -15;
|
||||
actorNew->clipdist = 8;
|
||||
|
||||
|
|
Loading…
Reference in a new issue