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- setfloorz and setceilingz must be called for changing sector planes
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parent
fe42de1fcb
commit
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1 changed files with 4 additions and 4 deletions
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@ -2608,7 +2608,7 @@ void handle_se00(DDukeActor* actor)
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sect->addfloorz(-2);
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zchange = -512;
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if (sect->floorz < actor->spr.pos.Z)
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sect->floorz = actor->spr.pos.Z;
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sect->setfloorz(actor->spr.pos.Z);
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}
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else if (sect->floorz < actor->spr.pos.Z) //z's are touching
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@ -2616,7 +2616,7 @@ void handle_se00(DDukeActor* actor)
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sect->addfloorz(2);
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zchange = 512;
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if (sect->floorz > actor->spr.pos.Z)
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sect->floorz = actor->spr.pos.Z;
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sect->setfloorz(actor->spr.pos.Z);
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}
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}
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else if (actor->spr.extra == 3)
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@ -4440,7 +4440,7 @@ void handle_se25(DDukeActor* actor, int t_index, int snd1, int snd2)
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sec->add_int_ceilingz(actor->spr.yvel << 4);
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if (sec->ceilingz > sec->floorz)
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{
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sec->ceilingz = sec->floorz;
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sec->setceilingz(sec->floorz);
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if (pistonsound && snd1 >= 0)
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S_PlayActorSound(snd1, actor);
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}
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@ -4553,7 +4553,7 @@ void handle_se35(DDukeActor *actor, int SMALLSMOKE, int EXPLOSION2)
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case 0:
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sc->add_int_ceilingz(actor->spr.yvel);
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if (sc->ceilingz > sc->floorz)
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sc->floorz = sc->ceilingz;
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sc->setfloorz(sc->ceilingz);
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if (sc->ceilingz > actor->spr.pos.Z + 32)
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actor->temp_data[0]++;
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break;
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