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- Duke: Pitch-adjusted velocity for operateweapon()
when free-aiming.
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1 changed files with 3 additions and 2 deletions
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@ -2197,12 +2197,13 @@ static void operateweapon(int snum, ESyncBits actions)
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if (p->on_ground && (actions & SB_CROUCH))
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{
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vel = 15/16.;
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zvel = p->horizon.sum().Tan() * 10.;
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setFreeAimVelocity(vel, zvel, p->horizon.sum(), 10.);
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}
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else
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{
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vel = 140/16.;
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zvel = -4 + p->horizon.sum().Tan() * 10.;
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setFreeAimVelocity(vel, zvel, p->horizon.sum(), 10.);
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zvel -= 4;
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}
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auto spawned = CreateActor(p->cursector, p->pos + p->angle.ang.ToVector() * 16, HEAVYHBOMB, -16, DVector2(0.140625, 0.140625),
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