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- variable replacements
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1 changed files with 2 additions and 2 deletions
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@ -2842,7 +2842,7 @@ void handle_se14(DDukeActor* actor, bool checkstat, int RPG, int JIBS6)
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if (actor->sector() == psp->sector())
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{
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auto result = rotatepoint(actor->spr.pos.XY(), ps[p].pos.XY(), DAngle::fromBuild(q));
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auto result = rotatepoint(actor->spr.pos.XY(), ps[p].pos.XY(), qAngle);
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ps[p].pos.X = result.X + mm;
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ps[p].pos.Y = result.Y + xx;
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@ -2850,7 +2850,7 @@ void handle_se14(DDukeActor* actor, bool checkstat, int RPG, int JIBS6)
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ps[p].bobpos.X += mm;
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ps[p].bobpos.Y += xx;
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ps[p].angle.addadjustment(DAngle::fromBuild(q));
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ps[p].angle.addadjustment(qAngle);
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if (numplayers > 1)
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{
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