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- Duke: lower conveyor player carry speed.
Still no match to the animation, but these games seemingly never cared.
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@ -4389,7 +4389,7 @@ void handle_se24(DDukeActor *actor, bool scroll, double mult)
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{
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if (abs(ps[p].pos.Z - ps[p].truefz) < gs.playerheight + 9)
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{
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ps[p].fric += vec * (1. / 4.);
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ps[p].fric += vec * (1. / 8.); // keeping the original velocity. to match the animation it should be ~1/24.
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}
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}
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}
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