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- floatified hitawall
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b176d94ede
commit
ebb7442370
2 changed files with 7 additions and 5 deletions
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@ -204,14 +204,14 @@ double hitasprite(DDukeActor* actor, DDukeActor** hitsp)
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//
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//---------------------------------------------------------------------------
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int hitawall(player_struct* p, walltype** hitw)
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double hitawall(player_struct* p, walltype** hitw)
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{
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HitInfo hit{};
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hitscan(p->player_int_pos(), p->cursector, { int(p->angle.ang.Cos() * (1 << 14)), int(p->angle.ang.Sin() * (1 << 14)), 0 }, hit, CLIPMASK0);
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hitscan(p->pos, p->cursector, DVector3(p->angle.ang.ToVector() * 1024, 0), hit, CLIPMASK0);
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if (hitw) *hitw = hit.hitWall;
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return (FindDistance2D(hit.int_hitpos().vec2 - p->player_int_pos().vec2));
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return (hit.hitpos.XY() - p->pos.XY()).Length();
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}
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@ -1563,10 +1563,11 @@ void checksectors_d(int snum)
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p->toggle_key_flag = 1;
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hitscanwall = nullptr;
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i = hitawall(p, &hitscanwall);
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double dist = hitawall(p, &hitscanwall);
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if (hitscanwall != nullptr)
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{
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if (i < 1280 && hitscanwall->overpicnum == MIRROR)
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if (dist < 80 && hitscanwall->overpicnum == MIRROR)
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if (hitscanwall->lotag > 0 && S_CheckSoundPlaying(hitscanwall->lotag) == 0 && snum == screenpeek)
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{
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S_PlayActorSound(hitscanwall->lotag, pact);
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@ -1701,6 +1702,7 @@ void checksectors_d(int snum)
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case VIEWSCREEN:
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case VIEWSCREEN2:
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{
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i = 0;
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DukeStatIterator it(STAT_ACTOR);
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while (auto acti = it.Next())
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{
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