- RR: fixed velocity of dynamite projectile.

This commit is contained in:
Christoph Oelckers 2022-11-09 15:39:16 +01:00
parent 3c7810a229
commit 32a447ea54

View file

@ -2709,7 +2709,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
}
auto spawned = CreateActor(p->cursector, p->pos + p->angle.ang.ToVector() * 16, DYNAMITE, -16, DVector2(0.140625, 0.140625),
p->angle.ang, vel + p->hbomb_hold_delay * 2, zvel, pact, 1);
p->angle.ang, (vel + p->hbomb_hold_delay * 2) * 2, zvel, pact, 1);
if (spawned)
{