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- RR: fixed velocity of dynamite projectile.
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@ -2709,7 +2709,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
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}
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auto spawned = CreateActor(p->cursector, p->pos + p->angle.ang.ToVector() * 16, DYNAMITE, -16, DVector2(0.140625, 0.140625),
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p->angle.ang, vel + p->hbomb_hold_delay * 2, zvel, pact, 1);
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p->angle.ang, (vel + p->hbomb_hold_delay * 2) * 2, zvel, pact, 1);
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if (spawned)
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{
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