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- Duke: Fix issue stemming from - handle all remaining set_int_xvel and set_int_zvel.
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* Fixes the Liztrooper sprite angle issues.
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@ -1384,7 +1384,7 @@ void checkhitsprite_d(DDukeActor* targ, DDukeActor* proj)
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if (targ->spr.picnum != TANK && !bossguy(targ) && targ->spr.picnum != RECON && targ->spr.picnum != ROTATEGUN)
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{
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if ((targ->spr.cstat & CSTAT_SPRITE_ALIGNMENT_MASK) == 0)
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targ->spr.angle = proj->spr.angle + DAngle90;
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targ->spr.angle = proj->spr.angle + DAngle180;
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targ->vel.X = -proj->spr.extra * 0.25;
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auto sp = targ->sector();
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