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- fixed handle_st18's ceiling movement.
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@ -684,7 +684,7 @@ static void handle_st18(sectortype* sptr, DDukeActor* actor)
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if (sectp == nullptr) return;
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double speed = sptr->extra / 256.;
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setanimation(sptr, anim_floorz, sptr, sectp->floorz, speed);
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setanimation(sptr, anim_ceilingz, sptr, sectp->ceilingz, speed);
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setanimation(sptr, anim_ceilingz, sptr, sectp->floorz + sptr->ceilingz - sptr->floorz, speed);
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callsound(sptr, actor);
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}
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}
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