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- floatified RR noise code.
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parent
7ee620628d
commit
b8efc5c563
6 changed files with 26 additions and 29 deletions
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@ -333,7 +333,7 @@ void hud_input(int plnum)
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{
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p->yehaa_timer = 126;
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S_PlayActorSound(390, pact);
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p->noise_radius = 16384;
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p->noise_radius = 1024;
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madenoise(plnum);
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if (p->cursector->lotag == 857)
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{
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@ -35,25 +35,22 @@ int madenoise(int snum)
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player_struct *p;
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p = &ps[snum];
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p->donoise = 1;
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p->noise.X = p->player_int_pos().X;
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p->noise.Y = p->player_int_pos().Y;
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p->noise = p->pos.XY();
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return 1;
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}
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int wakeup(DDukeActor* actor, int snum)
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{
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player_struct *p;
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int radius;
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p = &ps[snum];
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auto p = &ps[snum];
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if (!p->donoise)
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return 0;
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if (actor->spr.pal == 30 || actor->spr.pal == 32 || actor->spr.pal == 33 || (isRRRA() && actor->spr.pal == 8))
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return 0;
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radius = p->noise_radius;
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double radius = p->noise_radius;
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if (p->noise.X - radius < actor->int_pos().X && p->noise.X + radius > actor->int_pos().X
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&& p->noise.Y - radius < actor->int_pos().Y && p->noise.Y + radius > actor->int_pos().Y)
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if (p->noise.X - radius < actor->spr.pos.X && p->noise.X + radius > actor->spr.pos.X
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&& p->noise.Y - radius < actor->spr.pos.Y && p->noise.Y + radius > actor->spr.pos.Y)
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return 1;
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return 0;
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}
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@ -612,7 +612,7 @@ static void shootrpg(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int atw
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if (p >= 0)
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{
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aimed = aim(actor, 48);
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aimed = aim(actor, AUTO_AIM_ANGLE);
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if (aimed)
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{
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if (isRRRA() && atwith == RPG2)
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@ -1325,7 +1325,7 @@ int doincrements_r(player_struct* p)
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}
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if (numplayers < 2)
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{
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p->noise_radius = 16384;
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p->noise_radius = 1024;
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madenoise(screenpeek);
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p->vel.XY() += p->angle.ang.ToVector();
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}
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@ -2734,7 +2734,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
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if (p->kickback_pic == 39)
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{
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p->hbomb_on = 0;
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p->noise_radius = 8192;
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p->noise_radius = 512;
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madenoise(snum);
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}
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if (p->kickback_pic == 12)
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@ -2798,7 +2798,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
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{
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fi.shoot(pact, SHOTSPARK1);
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S_PlayActorSound(PISTOL_FIRE, pact);
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p->noise_radius = 8192;
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p->noise_radius = 512;
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madenoise(snum);
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lastvisinc = PlayClock + 32;
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@ -2876,7 +2876,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
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S_PlayActorSound(SHOTGUN_FIRE, pact);
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p->noise_radius = 8192;
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p->noise_radius = 512;
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madenoise(snum);
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lastvisinc = PlayClock + 32;
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@ -2988,7 +2988,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
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S_PlayActorSound(CHAINGUN_FIRE, pact);
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fi.shoot(pact, CHAINGUN);
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p->noise_radius = 8192;
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p->noise_radius = 512;
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madenoise(snum);
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lastvisinc = PlayClock + 32;
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p->visibility = 0;
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@ -3020,7 +3020,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
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{
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p->okickback_pic = p->kickback_pic = 0;
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fi.shoot(pact, GROWSPARK);
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p->noise_radius = 1024;
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p->noise_radius = 64;
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madenoise(snum);
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checkavailweapon(p);
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}
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@ -3048,7 +3048,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
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lastvisinc = PlayClock + 32;
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S_PlayActorSound(CHAINGUN_FIRE, pact);
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fi.shoot(pact, SHOTSPARK1);
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p->noise_radius = 16384;
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p->noise_radius = 1024;
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madenoise(snum);
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p->ammo_amount[TIT_WEAPON]--;
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checkavailweapon(p);
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@ -3075,7 +3075,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
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lastvisinc = PlayClock + 32;
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S_PlayActorSound(CHAINGUN_FIRE, pact);
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fi.shoot(pact, CHAINGUN);
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p->noise_radius = 16384;
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p->noise_radius = 1024;
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madenoise(snum);
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p->ammo_amount[MOTORCYCLE_WEAPON]--;
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if (p->ammo_amount[MOTORCYCLE_WEAPON] <= 0)
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@ -3123,7 +3123,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
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if (p->kickback_pic == 5)
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{
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S_PlayActorSound(CAT_FIRE, pact);
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p->noise_radius = 2048;
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p->noise_radius = 128;
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madenoise(snum);
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}
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else if (p->kickback_pic == 9)
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@ -3176,7 +3176,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
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p->ammo_amount[BOWLING_WEAPON]--;
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S_PlayActorSound(354, pact);
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fi.shoot(pact, BOWLINGBALL);
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p->noise_radius = 1024;
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p->noise_radius = 64;
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madenoise(snum);
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}
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if (p->kickback_pic < 30)
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@ -3199,7 +3199,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
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if (p->kickback_pic == 12)
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{
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fi.shoot(pact, KNEE);
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p->noise_radius = 1024;
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p->noise_radius = 64;
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madenoise(snum);
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}
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else if (p->kickback_pic == 16)
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@ -3217,7 +3217,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
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if (p->kickback_pic == 8)
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{
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fi.shoot(pact, SLINGBLADE);
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p->noise_radius = 1024;
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p->noise_radius = 64;
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madenoise(snum);
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}
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else if (p->kickback_pic == 16)
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@ -3237,7 +3237,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
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lastvisinc = PlayClock + 32;
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p->visibility = 0;
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fi.shoot(pact, RPG);
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p->noise_radius = 32768;
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p->noise_radius = 2048;
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madenoise(snum);
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checkavailweapon(p);
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}
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@ -3255,7 +3255,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
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lastvisinc = PlayClock + 32;
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p->visibility = 0;
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fi.shoot(pact, RPG2);
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p->noise_radius = 32768;
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p->noise_radius = 2048;
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madenoise(snum);
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checkavailweapon(p);
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}
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@ -474,8 +474,8 @@ void resetprestat(int snum,int g)
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p->stairs = 0;
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//if (!isRRRA()) p->fogtype = 0;
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p->noise.X = 131072;
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p->noise.Y = 131072;
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p->noise.X = 8192;
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p->noise.Y = 8192;
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p->donoise = 0;
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p->noise_radius = 0;
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@ -289,8 +289,8 @@ struct player_struct
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// Items were reordered by size.
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int stairs;
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int detonate_count; // at57e
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vec2_t noise;
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int noise_radius; // at286, at28a, at290
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DVector2 noise;
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double noise_radius; // at286, at28a, at290
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int drink_timer; // at58e
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int eat_timer; // at592
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int SlotWin;
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@ -217,7 +217,7 @@ struct DukePlayer
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// Items were reordered by size.
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native int stairs;
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native int detonate_count; // at57e
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native int noise_radius; // at286, at28a, at290
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native double noise_radius; // at286, at28a, at290
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native int drink_timer; // at58e
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native int eat_timer; // at592
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native int SlotWin;
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