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- fixed position backup for trip bombs.
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1 changed files with 2 additions and 3 deletions
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@ -871,7 +871,7 @@ static void movetripbomb(DDukeActor *actor)
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auto ang = actor->spr.angle;
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actor->spr.angle = actor->temp_angle;
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actor->temp_pos.XY() = actor->spr.pos.XY();
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actor->temp_pos = actor->spr.pos;
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actor->spr.pos += actor->temp_angle.ToVector() * 2;
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actor->spr.pos.Z -= 3;
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@ -923,8 +923,7 @@ static void movetripbomb(DDukeActor *actor)
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}
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actor->temp_data[0]++;
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actor->spr.pos.XY() = actor->temp_pos.XY();
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actor->spr.pos.Z += 3;//
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actor->spr.pos = actor->temp_pos;
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ChangeActorSect(actor, oldSect);
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actor->temp_data[3] = 0;
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if (hit && lTripBombControl & TRIPBOMB_TRIPWIRE)
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