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- deleted player_int_pos
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1 changed files with 0 additions and 5 deletions
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@ -381,11 +381,6 @@ struct player_struct
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pos = actor->spr.pos;
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if (addz) pos.Z += addz;
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}
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vec3_t player_int_pos() const
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{
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return { int(pos.X * worldtoint), int(pos.Y * worldtoint), int(pos.Z * zworldtoint) };
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}
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};
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struct Cycler
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