- simple replacements in actor code

This commit is contained in:
Christoph Oelckers 2022-09-13 19:55:54 +02:00
parent ada4af8fb7
commit f6d06b1326
3 changed files with 11 additions and 11 deletions

View file

@ -1514,8 +1514,8 @@ bool queball(DDukeActor *actor, int pocket, int queball, int stripeball)
if (act2 == nullptr)
{
if (actor->spr.pal == 12)
actor->set_int_xvel(164);
else actor->set_int_xvel(140);
actor->vel.X = 10.25;
else actor->vel.Z = 8.75;
actor->set_int_ang(ps[p].angle.ang.Buildang());
ps[p].toggle_key_flag = 2;
}
@ -4604,7 +4604,7 @@ void handle_se130(DDukeActor *actor, int countmax, int EXPLOSION2)
k->spr.xrepeat = k->spr.yrepeat = 2 + (krand() & 7);
k->spr.pos.Z = sc->floorz + krandf(x);
k->add_int_ang(256 - (krand() % 511));
k->set_int_xvel(krand() & 127);
k->vel.X = krandf(8);
ssp(k, CLIPMASK0);
}
}

View file

@ -748,8 +748,8 @@ void movefallers_d(void)
act->spr.lotag-=3;
if (act->spr.lotag <= 0)
{
act->set_int_xvel((32 + (krand() & 63)));
act->set_int_zvel(-(1024 + (krand() & 1023)));
act->vel.X = 2 + krandf(4);
act->vel.Z = -4 + krandf(4);
}
}
else
@ -1313,8 +1313,8 @@ static bool movefireball(DDukeActor* actor)
{
actor->temp_actor = ball;
ball->set_int_xvel(actor->int_xvel());
ball->set_int_zvel(actor->int_zvel());
ball->vel.X = actor->vel.X;
ball->vel.Z = actor->vel.Z;
if (actor->temp_data[0] > 1)
{
if (trail)
@ -1979,7 +1979,7 @@ void movetransports_d(void)
auto k = spawn(act2, WATERSPLASH2);
if (k && sectlotag == 1 && act2->spr.statnum == 4)
{
k->set_int_xvel(act2->int_xvel() >> 1);
k->vel.X = act2->vel.X * 0.5;
k->spr.angle = act2->spr.angle;
ssp(k, CLIPMASK0);
}

View file

@ -666,8 +666,8 @@ void movefallers_r(void)
if (act->spr.lotag > 0)
{
act->spr.lotag -= 3;
act->set_int_xvel(((64 + krand()) & 127));
act->set_int_zvel(-(1024 + (krand() & 1023)));
act->vel.X = 4 + krandf(8);
act->vel.Z = -4 + krandf(4);
}
else
{
@ -1651,7 +1651,7 @@ void movetransports_r(void)
auto spawned = spawn(act2, WATERSPLASH2);
if (spawned && sectlotag == 1 && act2->spr.statnum == 4)
{
spawned->set_int_xvel(act2->int_xvel() >> 1);
spawned->vel.X = act2->vel.X * 0.5;
spawned->spr.angle = act2->spr.angle;
ssp(spawned, CLIPMASK0);
}