mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 17:01:28 +00:00
- only use the floatified version of findplayer.
This commit is contained in:
parent
132864ec8d
commit
e42036d43b
3 changed files with 66 additions and 70 deletions
|
@ -1070,11 +1070,11 @@ static void moveviewscreen(DDukeActor* actor)
|
|||
|
||||
static void movesidebolt(DDukeActor* actor)
|
||||
{
|
||||
int x;
|
||||
double xx;
|
||||
auto sectp = actor->sector();
|
||||
|
||||
findplayer(actor, &x);
|
||||
if (x > 20480) return;
|
||||
findplayer(actor, &xx);
|
||||
if (xx > 1280) return;
|
||||
|
||||
CLEAR_THE_BOLT2:
|
||||
if (actor->temp_data[2])
|
||||
|
@ -1111,11 +1111,11 @@ CLEAR_THE_BOLT2:
|
|||
|
||||
static void movebolt(DDukeActor *actor)
|
||||
{
|
||||
int x;
|
||||
double xx;
|
||||
auto sectp = actor->sector();
|
||||
|
||||
findplayer(actor, &x);
|
||||
if (x > 20480) return;
|
||||
findplayer(actor, &xx);
|
||||
if (xx > 1280) return;
|
||||
|
||||
if (actor->temp_data[3] == 0)
|
||||
actor->temp_data[3] = sectp->floorshade;
|
||||
|
@ -1281,7 +1281,7 @@ void movestandables_d(void)
|
|||
CEILINGSTEAM,
|
||||
WATERBUBBLEMAKER))
|
||||
{
|
||||
int x;
|
||||
double x;
|
||||
int p = findplayer(act, &x);
|
||||
execute(act, p, x);
|
||||
}
|
||||
|
@ -1721,7 +1721,7 @@ void moveweapons_d(void)
|
|||
|
||||
case SHOTSPARK1:
|
||||
{
|
||||
int x;
|
||||
double x;
|
||||
int p = findplayer(act, &x);
|
||||
execute(act, p, x);
|
||||
break;
|
||||
|
@ -2070,10 +2070,10 @@ static void greenslime(DDukeActor *actor)
|
|||
return;
|
||||
}
|
||||
|
||||
int x;
|
||||
int p = findplayer(actor, &x);
|
||||
double xx;
|
||||
int p = findplayer(actor, &xx);
|
||||
|
||||
if (x > 20480)
|
||||
if (xx > 1280)
|
||||
{
|
||||
actor->timetosleep++;
|
||||
if (actor->timetosleep > SLEEPTIME)
|
||||
|
@ -2116,7 +2116,7 @@ static void greenslime(DDukeActor *actor)
|
|||
S_PlayActorSound(GLASS_BREAKING, actor);
|
||||
deletesprite(actor);
|
||||
}
|
||||
else if (x < 1024 && ps[p].quick_kick == 0)
|
||||
else if (xx < 64 && ps[p].quick_kick == 0)
|
||||
{
|
||||
j = getincangle(ps[p].angle.ang.Buildang(), getangle(actor->spr.pos.XY() - ps[p].pos.XY()));
|
||||
if (j > -128 && j < 128)
|
||||
|
@ -2126,7 +2126,7 @@ static void greenslime(DDukeActor *actor)
|
|||
return;
|
||||
}
|
||||
|
||||
if (x < 1596)
|
||||
if (xx < 99.75)
|
||||
actor->spr.cstat = 0;
|
||||
else actor->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
|
||||
|
||||
|
@ -2145,7 +2145,7 @@ static void greenslime(DDukeActor *actor)
|
|||
if ((PlayerInput(p, SB_FIRE) || (ps[p].quick_kick > 0)) && ps[p].GetActor()->spr.extra > 0)
|
||||
if (ps[p].quick_kick > 0 || (ps[p].curr_weapon != HANDREMOTE_WEAPON && ps[p].curr_weapon != HANDBOMB_WEAPON && ps[p].curr_weapon != TRIPBOMB_WEAPON && ps[p].ammo_amount[ps[p].curr_weapon] >= 0))
|
||||
{
|
||||
for (x = 0; x < 8; x++)
|
||||
for (int x = 0; x < 8; x++)
|
||||
{
|
||||
auto a = randomAngle();
|
||||
auto vel = krandf(4) + 4;
|
||||
|
@ -2223,7 +2223,7 @@ static void greenslime(DDukeActor *actor)
|
|||
return;
|
||||
}
|
||||
|
||||
else if (actor->vel.X < 4 && x < 768)
|
||||
else if (actor->vel.X < 4 && xx < 48)
|
||||
{
|
||||
if (ps[p].somethingonplayer == nullptr)
|
||||
{
|
||||
|
@ -2257,7 +2257,7 @@ static void greenslime(DDukeActor *actor)
|
|||
if (spawned) spawned->spr.pal = 0;
|
||||
}
|
||||
|
||||
for (x = 0; x < 8; x++)
|
||||
for (int x = 0; x < 8; x++)
|
||||
{
|
||||
auto a = randomAngle();
|
||||
auto vel = krandf(4) + 4;
|
||||
|
@ -2445,9 +2445,9 @@ static void greenslime(DDukeActor *actor)
|
|||
static void flamethrowerflame(DDukeActor *actor)
|
||||
{
|
||||
auto sectp = actor->sector();
|
||||
int x;
|
||||
int p = findplayer(actor, &x);
|
||||
execute(actor, p, x);
|
||||
double xx;
|
||||
int p = findplayer(actor, &xx);
|
||||
execute(actor, p, xx);
|
||||
actor->temp_data[0]++;
|
||||
if (sectp->lotag == 2)
|
||||
{
|
||||
|
@ -2522,12 +2522,12 @@ static void flamethrowerflame(DDukeActor *actor)
|
|||
|
||||
if (actor->spr.xrepeat >= 10)
|
||||
{
|
||||
x = actor->spr.extra;
|
||||
int x = actor->spr.extra;
|
||||
fi.hitradius(actor, gs.rpgblastradius, x >> 2, x >> 1, x - (x >> 2), x);
|
||||
}
|
||||
else
|
||||
{
|
||||
x = actor->spr.extra + (global_random & 3);
|
||||
int x = actor->spr.extra + (global_random & 3);
|
||||
fi.hitradius(actor, (gs.rpgblastradius >> 1), x >> 2, x >> 1, x - (x >> 2), x);
|
||||
}
|
||||
}
|
||||
|
@ -2543,7 +2543,8 @@ static void heavyhbomb(DDukeActor *actor)
|
|||
{
|
||||
auto Owner = actor->GetOwner();
|
||||
auto sectp = actor->sector();
|
||||
int x, l;
|
||||
int l;
|
||||
double xx;
|
||||
|
||||
if ((actor->spr.cstat & CSTAT_SPRITE_INVISIBLE))
|
||||
{
|
||||
|
@ -2557,9 +2558,9 @@ static void heavyhbomb(DDukeActor *actor)
|
|||
return;
|
||||
}
|
||||
|
||||
int p = findplayer(actor, &x);
|
||||
int p = findplayer(actor, &xx);
|
||||
|
||||
if (x < 1220) actor->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
|
||||
if (xx < 1220 / 16.) actor->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
|
||||
else actor->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
|
||||
|
||||
if (actor->temp_data[3] == 0)
|
||||
|
@ -2609,7 +2610,7 @@ static void heavyhbomb(DDukeActor *actor)
|
|||
}
|
||||
else actor->temp_data[5] = 0;
|
||||
|
||||
if (actor->temp_data[3] == 0 && (actor->spr.picnum == BOUNCEMINE || actor->spr.picnum == MORTER) && (coll.type || x < 844))
|
||||
if (actor->temp_data[3] == 0 && (actor->spr.picnum == BOUNCEMINE || actor->spr.picnum == MORTER) && (coll.type || xx < 844/16.))
|
||||
{
|
||||
actor->temp_data[3] = 1;
|
||||
actor->temp_data[4] = 0;
|
||||
|
@ -2661,7 +2662,7 @@ DETONATEB:
|
|||
|
||||
if (actor->temp_data[4] == 2)
|
||||
{
|
||||
x = actor->spr.extra;
|
||||
int x = actor->spr.extra;
|
||||
int m = 0;
|
||||
switch (actor->spr.picnum)
|
||||
{
|
||||
|
@ -2701,7 +2702,7 @@ DETONATEB:
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (actor->spr.picnum == HEAVYHBOMB && x < 788 && actor->temp_data[0] > 7 && actor->vel.X == 0)
|
||||
else if (actor->spr.picnum == HEAVYHBOMB && xx < 788 / 16. && actor->temp_data[0] > 7 && actor->vel.X == 0)
|
||||
if (cansee(actor->spr.pos.plusZ(-8), actor->sector(), ps[p].pos, ps[p].cursector))
|
||||
if (ps[p].ammo_amount[HANDBOMB_WEAPON] < gs.max_ammo_amount[HANDBOMB_WEAPON])
|
||||
{
|
||||
|
@ -2753,7 +2754,6 @@ DETONATEB:
|
|||
|
||||
void moveactors_d(void)
|
||||
{
|
||||
int x;
|
||||
int p;
|
||||
unsigned int k;
|
||||
|
||||
|
@ -2917,9 +2917,10 @@ void moveactors_d(void)
|
|||
}
|
||||
// #endif
|
||||
|
||||
p = findplayer(act, &x);
|
||||
double xx;
|
||||
p = findplayer(act, &xx);
|
||||
|
||||
execute(act, p, x);
|
||||
execute(act, p, xx);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -2932,8 +2933,9 @@ void moveactors_d(void)
|
|||
|
||||
static void fireflyflyingeffect(DDukeActor *actor)
|
||||
{
|
||||
int x, p = findplayer(actor, &x);
|
||||
execute(actor, p, x);
|
||||
double xx;
|
||||
int p = findplayer(actor, &xx);
|
||||
execute(actor, p, xx);
|
||||
|
||||
auto Owner = actor->GetOwner();
|
||||
if (!Owner || Owner->spr.picnum != FIREFLY)
|
||||
|
@ -2968,7 +2970,7 @@ static void fireflyflyingeffect(DDukeActor *actor)
|
|||
void moveexplosions_d(void) // STATNUM 5
|
||||
{
|
||||
int p;
|
||||
int x;
|
||||
double xx;
|
||||
|
||||
DukeStatIterator it(STAT_MISC);
|
||||
while (auto act = it.Next())
|
||||
|
@ -3042,8 +3044,8 @@ void moveexplosions_d(void) // STATNUM 5
|
|||
case INNERJAW:
|
||||
case INNERJAW + 1:
|
||||
|
||||
p = findplayer(act, &x);
|
||||
if (x < 512)
|
||||
p = findplayer(act, &xx);
|
||||
if (xx < 32)
|
||||
{
|
||||
SetPlayerPal(&ps[p], PalEntry(32, 32, 0, 0));
|
||||
ps[p].GetActor()->spr.extra -= 4;
|
||||
|
@ -3120,8 +3122,8 @@ void moveexplosions_d(void) // STATNUM 5
|
|||
case FORCERIPPLE:
|
||||
case TRANSPORTERSTAR:
|
||||
case TRANSPORTERBEAM:
|
||||
p = findplayer(act, &x);
|
||||
execute(act, p, x);
|
||||
p = findplayer(act, &xx);
|
||||
execute(act, p, xx);
|
||||
continue;
|
||||
|
||||
case SHELL:
|
||||
|
@ -3211,9 +3213,9 @@ static void handle_se28(DDukeActor* actor)
|
|||
|
||||
if (actor->temp_data[0] == 0)
|
||||
{
|
||||
int x;
|
||||
double x;
|
||||
findplayer(actor, &x);
|
||||
if (x > 15500)
|
||||
if (x > 15500 / 16.)
|
||||
return;
|
||||
actor->temp_data[0] = 1;
|
||||
actor->temp_data[1] = 64 + (krand() & 511);
|
||||
|
|
|
@ -752,11 +752,11 @@ static void movecrack(DDukeActor* actor)
|
|||
|
||||
static void movebolt(DDukeActor* actor)
|
||||
{
|
||||
int x;
|
||||
double xx;
|
||||
auto sectp = actor->sector();
|
||||
|
||||
findplayer(actor, &x);
|
||||
if (x > 20480) return;
|
||||
findplayer(actor, &xx);
|
||||
if (xx > 1280) return;
|
||||
|
||||
if (actor->temp_data[3] == 0)
|
||||
actor->temp_data[3] = sectp->floorshade;
|
||||
|
@ -900,7 +900,7 @@ void movestandables_r(void)
|
|||
STEAM,
|
||||
CEILINGSTEAM))
|
||||
{
|
||||
int x;
|
||||
double x;
|
||||
int p = findplayer(act, &x);
|
||||
execute(act, p, x);
|
||||
}
|
||||
|
@ -1366,7 +1366,7 @@ void moveweapons_r(void)
|
|||
|
||||
case SHOTSPARK1:
|
||||
{
|
||||
int x;
|
||||
double x;
|
||||
int p = findplayer(proj, &x);
|
||||
execute(proj, p, x);
|
||||
continue;
|
||||
|
@ -2261,9 +2261,9 @@ void rr_specialstats()
|
|||
{
|
||||
if (act->spr.picnum == RRTILE296)
|
||||
{
|
||||
int x;
|
||||
int p = findplayer(act, &x);
|
||||
if (x < 2047)
|
||||
double xx;
|
||||
int p = findplayer(act, &xx);
|
||||
if (xx < 128)
|
||||
{
|
||||
DukeStatIterator it2(108);
|
||||
while (auto act2 = it2.Next())
|
||||
|
@ -2295,7 +2295,8 @@ void rr_specialstats()
|
|||
static void heavyhbomb(DDukeActor *actor)
|
||||
{
|
||||
auto sectp = actor->sector();
|
||||
int x, l;
|
||||
int l;
|
||||
double xx;
|
||||
auto Owner = actor->GetOwner();
|
||||
|
||||
if ((actor->spr.cstat & CSTAT_SPRITE_INVISIBLE))
|
||||
|
@ -2310,9 +2311,9 @@ static void heavyhbomb(DDukeActor *actor)
|
|||
return;
|
||||
}
|
||||
|
||||
int p = findplayer(actor, &x);
|
||||
int p = findplayer(actor, &xx);
|
||||
|
||||
if (x < 1220) actor->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
|
||||
if (xx < 1220 / 16.) actor->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
|
||||
else actor->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
|
||||
|
||||
if (actor->temp_data[3] == 0)
|
||||
|
@ -2371,7 +2372,7 @@ static void heavyhbomb(DDukeActor *actor)
|
|||
}
|
||||
else actor->temp_data[5] = 0;
|
||||
|
||||
if (actor->temp_data[3] == 0 && actor->spr.picnum == MORTER && (coll.type || x < 844))
|
||||
if (actor->temp_data[3] == 0 && actor->spr.picnum == MORTER && (coll.type || xx < 844 / 16.))
|
||||
{
|
||||
actor->temp_data[3] = 1;
|
||||
actor->temp_data[4] = 0;
|
||||
|
@ -2380,7 +2381,7 @@ static void heavyhbomb(DDukeActor *actor)
|
|||
goto DETONATEB;
|
||||
}
|
||||
|
||||
if (actor->temp_data[3] == 0 && actor->spr.picnum == CHEERBOMB && (coll.type || x < 844))
|
||||
if (actor->temp_data[3] == 0 && actor->spr.picnum == CHEERBOMB && (coll.type || xx < 844 / 16.))
|
||||
{
|
||||
actor->temp_data[3] = 1;
|
||||
actor->temp_data[4] = 0;
|
||||
|
@ -2431,7 +2432,7 @@ DETONATEB:
|
|||
|
||||
if (actor->temp_data[4] == 2)
|
||||
{
|
||||
x = actor->spr.extra;
|
||||
int x = actor->spr.extra;
|
||||
int m = 0;
|
||||
switch (actor->spr.picnum)
|
||||
{
|
||||
|
@ -2472,7 +2473,7 @@ DETONATEB:
|
|||
return;
|
||||
}
|
||||
}
|
||||
else if (actor->spr.picnum == HEAVYHBOMB && x < 788 && actor->temp_data[0] > 7 && actor->vel.X == 0)
|
||||
else if (actor->spr.picnum == HEAVYHBOMB && xx < 788 / 16. && actor->temp_data[0] > 7 && actor->vel.X == 0)
|
||||
if (cansee(actor->spr.pos.plusZ(-8), actor->sector(), ps[p].pos, ps[p].cursector))
|
||||
if (ps[p].ammo_amount[DYNAMITE_WEAPON] < gs.max_ammo_amount[DYNAMITE_WEAPON])
|
||||
if (actor->spr.pal == 0)
|
||||
|
@ -2608,7 +2609,7 @@ static int henstand(DDukeActor *actor)
|
|||
|
||||
void moveactors_r(void)
|
||||
{
|
||||
int x;
|
||||
double xx;
|
||||
int p;
|
||||
Collision coll;
|
||||
|
||||
|
@ -2856,9 +2857,9 @@ void moveactors_r(void)
|
|||
}
|
||||
// #endif
|
||||
|
||||
p = findplayer(act,&x);
|
||||
p = findplayer(act, &xx);
|
||||
|
||||
execute(act,p,x);
|
||||
execute(act,p,xx);
|
||||
if (deleteafterexecute) deletesprite(act);
|
||||
}
|
||||
|
||||
|
@ -2873,7 +2874,8 @@ void moveactors_r(void)
|
|||
void moveexplosions_r(void) // STATNUM 5
|
||||
{
|
||||
int p;
|
||||
int x, * t;
|
||||
int * t;
|
||||
double xx;
|
||||
|
||||
|
||||
DukeStatIterator it(STAT_MISC);
|
||||
|
@ -2957,8 +2959,8 @@ void moveexplosions_r(void) // STATNUM 5
|
|||
case INNERJAW:
|
||||
case INNERJAW + 1:
|
||||
|
||||
p = findplayer(act, &x);
|
||||
if (x < 512)
|
||||
p = findplayer(act, &xx);
|
||||
if (xx < 32)
|
||||
{
|
||||
SetPlayerPal(&ps[p], PalEntry(32, 32, 0, 0));
|
||||
ps[p].GetActor()->spr.extra -= 4;
|
||||
|
@ -3074,8 +3076,8 @@ void moveexplosions_r(void) // STATNUM 5
|
|||
case FORCERIPPLE:
|
||||
case TRANSPORTERSTAR:
|
||||
case TRANSPORTERBEAM:
|
||||
p = findplayer(act, &x);
|
||||
execute(act, p, x);
|
||||
p = findplayer(act, &xx);
|
||||
execute(act, p, xx);
|
||||
continue;
|
||||
|
||||
case SHELL:
|
||||
|
|
|
@ -142,14 +142,6 @@ int callsound(sectortype* sectnum,DDukeActor* snum, bool endstate = false);
|
|||
double hitasprite(DDukeActor* snum,DDukeActor **hitSprite);
|
||||
int findplayer(const DDukeActor* s, double* dist);
|
||||
|
||||
[[deprecated]]
|
||||
inline int findplayer(const DDukeActor* s, int* dist)
|
||||
{
|
||||
double dd;
|
||||
int p = findplayer(s, &dd);
|
||||
*dist = dd * worldtoint;
|
||||
return p;
|
||||
}
|
||||
void operatejaildoors(int hitag);
|
||||
void allignwarpelevators(void);
|
||||
bool isablockdoor(int tileNum);
|
||||
|
|
Loading…
Reference in a new issue