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- Duke: sixth batch of refactoring writes to spr.pos.
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parent
5c31568184
commit
99b9b01d6a
2 changed files with 25 additions and 40 deletions
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@ -198,9 +198,7 @@ static void shootflamethrowerflame(DDukeActor* actor, int p, int sx, int sy, int
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spawned->spr.zvel = (short)zvel;
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}
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spawned->spr.pos.X = sx + bsin(sa + 630) / 448;
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spawned->spr.pos.Y = sy + bsin(sa + 112) / 448;
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spawned->spr.pos.Z = sz - 256;
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spawned->set_int_pos({ sx + bsin(sa + 630) / 448, sy + bsin(sa + 112) / 448, sz - 256 });
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spawned->setsector(actor->sector());
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spawned->spr.cstat = CSTAT_SPRITE_YCENTER;
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spawned->spr.ang = sa;
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@ -214,8 +212,7 @@ static void shootflamethrowerflame(DDukeActor* actor, int p, int sx, int sy, int
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{
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if (actor->spr.picnum == BOSS5)
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{
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spawned->spr.pos.X -= bsin(sa) / 56;
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spawned->spr.pos.Y += bcos(sa) / 56;
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spawned->add_int_pos({ -bsin(sa) / 56, bcos(sa) / 56, 0 });
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spawned->spr.xrepeat = 10;
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spawned->spr.yrepeat = 10;
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}
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@ -264,7 +261,7 @@ static void shootknee(DDukeActor* actor, int p, int sx, int sy, int sz, int sa)
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if (p >= 0)
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{
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auto k = spawn(knee, SMALLSMOKE);
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if (k) k->spr.pos.Z -= (8 << 8);
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if (k) k->add_int_z(-(8 << 8));
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S_PlayActorSound(KICK_HIT, knee);
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}
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@ -296,8 +293,7 @@ static void shootknee(DDukeActor* actor, int p, int sx, int sy, int sz, int sa)
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auto splash = spawn(ps[p].GetActor(), WATERSPLASH2);
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if (splash)
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{
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splash->spr.pos.X = hit.hitpos.X;
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splash->spr.pos.Y = hit.hitpos.Y;
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splash->set_int_xy(hit.hitpos.X, hit.hitpos.Y);
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splash->spr.ang = ps[p].angle.ang.asbuild(); // Total tweek
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splash->spr.xvel = 32;
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ssp(actor, CLIPMASK0);
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@ -443,7 +439,7 @@ static void shootweapon(DDukeActor *actor, int p, int sx, int sy, int sz, int sa
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auto jib = spawn(spark, JIBS6);
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if (jib)
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{
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jib->spr.pos.Z += (4 << 8);
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jib->add_int_z(4 << 8);
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jib->spr.xvel = 16;
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jib->spr.xrepeat = jib->spr.yrepeat = 24;
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jib->spr.ang += 64 - (krand() & 127);
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@ -773,8 +769,7 @@ static void shootrpg(DDukeActor *actor, int p, int sx, int sy, int sz, int sa, i
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aoffs = int(aoffs * siz);
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}
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spawned->spr.pos.X += xoffs;
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spawned->spr.pos.Y += yoffs;
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spawned->add_int_pos({ xoffs, yoffs, 0 });
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spawned->spr.ang += aoffs;
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spawned->spr.xrepeat = 42;
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@ -793,8 +788,7 @@ static void shootrpg(DDukeActor *actor, int p, int sx, int sy, int sz, int sa, i
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aoffs = Scale(aoffs, siz, 80);
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}
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spawned->spr.pos.X -= xoffs;
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spawned->spr.pos.Y -= yoffs;
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spawned->add_int_pos({ -xoffs, -yoffs, 0 });
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spawned->spr.ang -= aoffs;
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spawned->spr.xrepeat = 24;
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@ -815,13 +809,11 @@ static void shootrpg(DDukeActor *actor, int p, int sx, int sy, int sz, int sa, i
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if (ps[p].hbomb_hold_delay)
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{
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spawned->spr.pos.X -= bsin(sa) / 644;
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spawned->spr.pos.Y += bcos(sa) / 644;
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spawned->add_int_pos({ -bsin(sa) / 644, bcos(sa) / 644, 0 });
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}
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else
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{
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spawned->spr.pos.X += bsin(sa, -8);
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spawned->spr.pos.Y -= bcos(sa, -8);
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spawned->add_int_pos({ bsin(sa, -8), -bcos(sa, -8), 0 });
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}
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spawned->spr.xrepeat >>= 1;
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spawned->spr.yrepeat >>= 1;
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@ -1067,9 +1059,7 @@ void shoot_d(DDukeActor* actor, int atwith)
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if (k)
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{
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k->setsector(sect);
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k->spr.pos.X = sx;
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k->spr.pos.Y = sy;
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k->spr.pos.Z = sz;
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k->set_int_pos({ sx, sy, sz });
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k->spr.ang = sa;
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k->spr.xvel = 500;
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k->spr.zvel = 0;
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@ -2000,11 +1990,10 @@ static void underwater(int snum, ESyncBits actions, int fz, int cz)
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auto j = spawn(pact, WATERBUBBLE);
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if (j)
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{
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j->spr.pos.X += bcos(p->angle.ang.asbuild() + 64 - (global_random & 128), -6);
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j->spr.pos.Y += bsin(p->angle.ang.asbuild() + 64 - (global_random & 128), -6);
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j->add_int_pos({ bcos(p->angle.ang.asbuild() + 64 - (global_random & 128), -6), bsin(p->angle.ang.asbuild() + 64 - (global_random & 128), -6), 0 });
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j->spr.xrepeat = 3;
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j->spr.yrepeat = 2;
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j->spr.pos.Z = p->pos.Z + (8 << 8);
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j->set_int_z(p->pos.Z + (8 << 8));
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}
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}
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}
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@ -2223,7 +2212,7 @@ static void operateweapon(int snum, ESyncBits actions)
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if (k == 15)
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{
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spawned->spr.yvel = 3;
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spawned->spr.pos.Z += (8 << 8);
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spawned->add_int_z(8 << 8);
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}
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k = hits(pact);
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@ -2388,7 +2377,7 @@ static void operateweapon(int snum, ESyncBits actions)
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j->spr.ang += 1024;
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j->spr.ang &= 2047;
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j->spr.xvel += 32;
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j->spr.pos.Z += (3 << 8);
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j->add_int_z(3 << 8);
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ssp(j, CLIPMASK0);
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}
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}
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@ -153,7 +153,7 @@ static void shootmelee(DDukeActor *actor, int p, int sx, int sy, int sz, int sa,
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if (p >= 0)
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{
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auto k = spawn(wpn, SMALLSMOKE);
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if (k) k->spr.pos.Z -= (8 << 8);
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if (k) k->add_int_z(-(8 << 8));
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if (atwith == KNEE) S_PlayActorSound(KICK_HIT, wpn);
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else if (isRRRA() && atwith == SLINGBLADE) S_PlayActorSound(260, wpn);
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}
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@ -185,8 +185,7 @@ static void shootmelee(DDukeActor *actor, int p, int sx, int sy, int sz, int sa,
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auto splash = spawn(ps[p].GetActor(), WATERSPLASH2);
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if (splash)
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{
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splash->spr.pos.X = hit.hitpos.X;
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splash->spr.pos.Y = hit.hitpos.Y;
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splash->set_int_xy(hit.hitpos.X, hit.hitpos.Y);
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splash->spr.ang = ps[p].angle.ang.asbuild(); // Total tweek
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splash->spr.xvel = 32;
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ssp(actor, 0);
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@ -335,7 +334,7 @@ static void shootweapon(DDukeActor* actor, int p, int sx, int sy, int sz, int sa
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spark->spr.xrepeat = spark->spr.yrepeat = 0;
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if (l)
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{
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l->spr.pos.Z += (4 << 8);
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l->add_int_z(4 << 8);
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l->spr.xvel = 16;
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l->spr.xrepeat = l->spr.yrepeat = 24;
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l->spr.ang += 64 - (krand() & 127);
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@ -723,13 +722,11 @@ static void shootrpg(DDukeActor* actor, int p, int sx, int sy, int sz, int sa, i
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if (ps[p].hbomb_hold_delay)
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{
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spawned->spr.pos.X -= bsin(sa) / 644;
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spawned->spr.pos.Y += bcos(sa) / 644;
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spawned->add_int_pos({ -bsin(sa) / 644, bcos(sa) / 644, 0 });
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}
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else
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{
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spawned->spr.pos.X += bsin(sa, -8);
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spawned->spr.pos.Y -= bcos(sa, -8);
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spawned->add_int_pos({ bsin(sa, -8), -bcos(sa, -8), 0 });
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}
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spawned->spr.xrepeat >>= 1;
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spawned->spr.yrepeat >>= 1;
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@ -898,7 +895,7 @@ void shoot_r(DDukeActor* actor, int atwith)
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{
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j->spr.xvel = 32;
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j->spr.ang = actor->spr.ang;
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j->spr.pos.Z -= (5 << 8);
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j->add_int_z(-(5 << 8));
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}
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break;
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}
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@ -909,7 +906,7 @@ void shoot_r(DDukeActor* actor, int atwith)
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{
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j->spr.xvel = 250;
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j->spr.ang = actor->spr.ang;
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j->spr.pos.Z -= (15 << 8);
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j->add_int_z(-(15 << 8));
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}
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break;
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}
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@ -2353,11 +2350,10 @@ static void underwater(int snum, ESyncBits actions, int fz, int cz)
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auto j = spawn(pact, WATERBUBBLE);
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if (j)
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{
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j->spr.pos.X += bcos(p->angle.ang.asbuild() + 64 - (global_random & 128) + 128, -6);
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j->spr.pos.Y += bsin(p->angle.ang.asbuild() + 64 - (global_random & 128) + 128, -6);
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j->add_int_pos({ bcos(p->angle.ang.asbuild() + 64 - (global_random & 128) + 128, -6), bsin(p->angle.ang.asbuild() + 64 - (global_random & 128) + 128, -6), 0 });
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j->spr.xrepeat = 3;
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j->spr.yrepeat = 2;
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j->spr.pos.Z = p->pos.Z + (8 << 8);
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j->set_int_z(p->pos.Z + (8 << 8));
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j->spr.cstat = CSTAT_SPRITE_TRANS_FLIP | CSTAT_SPRITE_TRANSLUCENT;
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}
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}
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@ -2759,7 +2755,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
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if (k == 15)
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{
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spawned->spr.yvel = 3;
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spawned->spr.pos.Z += (8 << 8);
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spawned->add_int_z(8 << 8);
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}
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k = hits(p->GetActor());
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@ -2984,7 +2980,7 @@ static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
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j->spr.ang += 1024;
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j->spr.ang &= 2047;
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j->spr.xvel += 32;
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j->spr.pos.Z += (3 << 8);
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j->add_int_z(3 << 8);
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ssp(j, CLIPMASK0);
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}
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}
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