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- Duke: Fix issue stemming from - only use the floatified version of findplayer.
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* This value must be floored. * Fixes E2L1's space ship projectile timing.
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@ -5215,7 +5215,7 @@ void movefta(void)
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if (xx < 30000 / 16.)
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{
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act->timetosleep++;
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if (act->timetosleep >= xx / 16.)
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if (act->timetosleep >= int(xx / 16.))
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{
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if (badguy(act))
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{
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