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https://github.com/ZDoom/Raze.git
synced 2025-02-20 18:42:26 +00:00
- lots of repeats in RR's spawn code.
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parent
9d8df61324
commit
730c0ef66d
2 changed files with 32 additions and 46 deletions
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@ -2215,9 +2215,8 @@ static void greenslime(DDukeActor *actor)
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actor->temp_data[3] = 1;
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}
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int add = int(BobVal(actor->temp_data[1]) * 2);
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actor->spr.xrepeat = 20 + add;
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actor->spr.yrepeat = 15 + add;
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double add = (BobVal(actor->temp_data[1]) * 2) * REPEAT_SCALE;
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actor->spr.SetScale(0.3125 + add, 0.234375 + add);
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actor->spr.pos.XY() = ps[p].pos.XY() + ps[p].angle.ang.ToVector() * 8;
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return;
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}
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@ -192,9 +192,14 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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if (actj)
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{
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SetActor(act, actj->spr.pos);
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act->spr.xrepeat = act->spr.yrepeat = 8 + (krand() & 7);
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double s = 0.125 + (krand() & 7) * REPEAT_SCALE;
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act->spr.SetScale(s, s);
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}
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else
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{
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double s = 0.25 + (krand() & 15) * REPEAT_SCALE;
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act->spr.SetScale(s, s);
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}
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else act->spr.xrepeat = act->spr.yrepeat = 16 + (krand() & 15);
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act->spr.shade = -16;
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act->spr.cstat |= CSTAT_SPRITE_YCENTER;
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@ -255,18 +260,15 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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{
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if (act->spr.picnum == RABBITJIBA)
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{
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act->spr.xrepeat = 18;
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act->spr.yrepeat = 18;
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act->spr.SetScale(0.28125, 0.28125);
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}
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else if (act->spr.picnum == RABBITJIBB)
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{
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act->spr.xrepeat = 36;
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act->spr.yrepeat = 36;
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act->spr.SetScale(0.5625, 0.5625);
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}
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else if (act->spr.picnum == RABBITJIBC)
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{
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act->spr.xrepeat = 54;
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act->spr.yrepeat = 54;
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act->spr.SetScale(0.84375, 0.84375);
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}
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}
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ChangeActorStat(act, STAT_MISC);
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@ -448,15 +450,13 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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case BOWLINGBALL:
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act->spr.cstat = CSTAT_SPRITE_BLOCK_HITSCAN;
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act->clipdist = 16;
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act->spr.xrepeat = 11;
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act->spr.yrepeat = 9;
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act->spr.SetScale(0.171875, 0.140625);
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ChangeActorStat(act, 2);
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break;
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case HENSTAND:
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act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
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act->clipdist = 12;
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act->spr.xrepeat = 21;
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act->spr.yrepeat = 15;
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act->spr.SetScale(0.328125, 0.234375);
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ChangeActorStat(act, 2);
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break;
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case RRTILE295:
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@ -474,56 +474,49 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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case RRTILE3192:
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act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
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act->clipdist = 2;
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act->spr.xrepeat = 32;
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act->spr.yrepeat = 26;
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act->spr.SetScale(0.5, 0.40625);
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act->vel.X = 2;
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ChangeActorStat(act, 1);
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break;
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case RRTILE3120:
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act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
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act->clipdist = 2;
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act->spr.xrepeat = 12;
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act->spr.yrepeat = 10;
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act->spr.SetScale(0.1875, 0.15625);
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act->vel.X = 2;
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ChangeActorStat(act, 1);
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break;
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case RRTILE3122:
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act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
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act->clipdist = 0.5;
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act->spr.xrepeat = 8;
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act->spr.yrepeat = 6;
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act->spr.SetScale(0.125, 0.09375);
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act->vel.X = 1;
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ChangeActorStat(act, 1);
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break;
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case RRTILE3123:
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act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
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act->clipdist = 2;
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act->spr.xrepeat = 13;
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act->spr.yrepeat = 13;
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act->spr.SetScale(0.203125, 0.203125);
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act->vel.X = 1;
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ChangeActorStat(act, 1);
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break;
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case RRTILE3124:
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act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
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act->clipdist = 2;
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act->spr.xrepeat = 17;
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act->spr.yrepeat = 12;
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act->spr.SetScale(0.265625, 0.1875);
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act->vel.X = 2;
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ChangeActorStat(act, 1);
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break;
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case RRTILE3132:
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act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
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act->clipdist = 2;
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act->spr.xrepeat = 13;
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act->spr.yrepeat = 10;
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act->spr.SetScale(0.203125, 0.15625);
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act->vel.X = 0;
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ChangeActorStat(act, 1);
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break;
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case BOWLINGPIN:
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act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
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act->clipdist = 12;
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act->spr.xrepeat = 23;
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act->spr.yrepeat = 23;
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act->spr.SetScale(0.359375, 0.359375);
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ChangeActorStat(act, 2);
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break;
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case DUKELYINGDEAD:
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@ -560,7 +553,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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case SPOTLITE:
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break;
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case BULLETHOLE:
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act->spr.xrepeat = act->spr.yrepeat = 3;
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act->spr.SetScale(0.046875, 0.046875);
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act->spr.cstat = CSTAT_SPRITE_ALIGNMENT_WALL | randomFlip();
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insertspriteq(act);
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[[fallthrough]];
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@ -569,7 +562,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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{
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act->temp_data[0] = krand() & 2047;
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act->spr.cstat = randomFlip();
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act->spr.xrepeat = act->spr.yrepeat = 8;
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act->spr.SetScale(0.125, 0.125);
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act->spr.angle = randomAngle();
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}
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ChangeActorStat(act, STAT_MISC);
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@ -623,13 +616,11 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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}
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else if (act->spr.picnum == SMALLSMOKE)
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{
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act->spr.xrepeat = 12;
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act->spr.yrepeat = 12;
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act->spr.SetScale(0.1875, 0.1875);
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}
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else if (act->spr.picnum == BURNING)
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{
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act->spr.xrepeat = 4;
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act->spr.yrepeat = 4;
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act->spr.SetScale(0.0625, 0.0625);
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}
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if (actj)
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@ -674,7 +665,8 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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{
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if (actj)
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act->spr.angle = actj->spr.angle;
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act->spr.xrepeat = act->spr.yrepeat = 1 + (krand() & 7);
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double s = REPEAT_SCALE + (krand() & 7) * REPEAT_SCALE;
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act->spr.SetScale(s, s);
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}
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else
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act->spr.SetScale(0.5, 0.5);
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@ -690,8 +682,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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if (act->spr.picnum != WATERDRIP) act->spr.angle = randomAngle();
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act->spr.xrepeat = 24;
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act->spr.yrepeat = 24;
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act->spr.SetScale(0.375, 0.375);
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ChangeActorStat(act, 6);
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break;
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@ -801,8 +792,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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case VIXEN:
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if (act->spr.pal == 34)
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{
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act->spr.xrepeat = 22;
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act->spr.yrepeat = 21;
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act->spr.SetScale(0.34375, 0.328125);
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}
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else
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{
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@ -821,14 +811,12 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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case COOTPLAY:
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case COOT:
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case COOTSTAYPUT:
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act->spr.xrepeat = 24;
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act->spr.yrepeat = 18;
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act->spr.SetScale(0.375, 0.28125);
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act->setClipDistFromTile();
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act->clipdist *= 4;
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break;
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case DRONE:
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act->spr.xrepeat = 14;
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act->spr.yrepeat = 7;
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act->spr.SetScale(0.21875, 0.109375);
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act->clipdist = 32;
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break;
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case SBSWIPE:
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@ -838,8 +826,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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case BILLYRAYSTAYPUT:
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case BRAYSNIPER:
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case BUBBASTAND:
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act->spr.xrepeat = 25;
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act->spr.yrepeat = 21;
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act->spr.SetScale(0.390625, 0.328125);
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act->setClipDistFromTile();
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break;
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case COW:
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