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https://github.com/ZDoom/Raze.git
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- flags for the bolts.
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parent
82898e42a6
commit
8487d693f5
11 changed files with 18 additions and 21 deletions
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@ -1101,7 +1101,7 @@ CLEAR_THE_BOLT2:
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}
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actor->spr.picnum++;
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if ((krand() & 1) && sectp->floorpicnum == HURTRAIL)
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if ((krand() & 1) && (gs.tileinfo[sectp->floorpicnum].flags & TFLAG_ELECTRIC))
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S_PlayActorSound(SHORT_CIRCUIT, actor);
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if (actor->spr.picnum == SIDEBOLT1 + 4) actor->spr.picnum = SIDEBOLT1;
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@ -1152,7 +1152,7 @@ CLEAR_THE_BOLT:
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if (l & 1) actor->spr.cstat ^= CSTAT_SPRITE_TRANSLUCENT;
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if (actor->spr.picnum == (BOLT1+1) && (krand()&7) == 0 && sectp->floorpicnum == HURTRAIL)
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if (actor->spr.picnum == (BOLT1+1) && (krand()&7) == 0 && (gs.tileinfo[sectp->floorpicnum].flags & TFLAG_ELECTRIC))
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S_PlayActorSound(SHORT_CIRCUIT,actor);
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if (actor->spr.picnum==BOLT1+4) actor->spr.picnum=BOLT1;
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@ -794,7 +794,7 @@ CLEAR_THE_BOLT:
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if (l & 1) actor->spr.cstat ^= CSTAT_SPRITE_TRANSLUCENT;
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if (actor->spr.picnum == (BOLT1 + 1) && (krand() & 1) && sectp->floorpicnum == HURTRAIL)
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if (actor->spr.picnum == (BOLT1 + 1) && (krand() & 1) && (gs.tileinfo[sectp->floorpicnum].flags & TFLAG_ELECTRIC))
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S_PlayActorSound(SHORT_CIRCUIT, actor);
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if (actor->spr.picnum == BOLT1 + 4) actor->spr.picnum = BOLT1;
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@ -349,8 +349,11 @@ DEFINE_TFLAGS_OPERATORS(EDukeFlags2)
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enum
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{
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TFLAG_WALLSWITCH = 1,
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TFLAG_ADULT = 2,
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TFLAG_WALLSWITCH = 1,
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TFLAG_ADULT = 2,
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TFLAG_ELECTRIC = 4,
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TFLAG_CLEARINVENTORY = 8, // really dumb Duke stuff...
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TFLAG_SLIME = 16,
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};
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enum
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@ -212,7 +212,6 @@ int TILE_BOTTOMSTATUSBAR;
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int TILE_THREEDEE;
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int TILE_INGAMEDUKETHREEDEE;
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int TILE_ATOMICHEALTH;
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int TILE_FLOORSLIME;
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int TILE_JIBS6;
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int TILE_FIRE;
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int TILE_WATERBUBBLE;
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@ -237,8 +236,6 @@ int TILE_LA;
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int TILE_LOADSCREEN;
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int TILE_CROSSHAIR;
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int TILE_BIGORBIT1;
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int TILE_HURTRAIL;
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int TILE_FLOORPLASMA;
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int TILE_EGG;
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END_DUKE_NS
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@ -144,6 +144,9 @@ void initactorflags_d()
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4498,
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4957 });
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settileflag(TFLAG_ELECTRIC, { HURTRAIL });
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settileflag(TFLAG_CLEARINVENTORY, { HURTRAIL, FLOORSLIME, FLOORPLASMA });
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settileflag(TFLAG_SLIME, { FLOORSLIME, FLOORSLIME + 1, FLOORSLIME + 2 });
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gs.actorinfo[COMMANDER].gutsoffset = -(24 << 8);
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@ -324,7 +327,6 @@ void initactorflags_d()
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TILE_STATIC = STATIC;
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TILE_BOTTOMSTATUSBAR = isWorldTour()? WIDESCREENSTATUSBAR : BOTTOMSTATUSBAR;
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TILE_ATOMICHEALTH = ATOMICHEALTH;
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TILE_FLOORSLIME = FLOORSLIME;
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TILE_JIBS6 = JIBS6;
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TILE_FIRE = FIRE;
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TILE_WATERBUBBLE = WATERBUBBLE;
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@ -347,8 +349,6 @@ void initactorflags_d()
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TILE_LOADSCREEN = LOADSCREEN;
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TILE_CROSSHAIR = CROSSHAIR;
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TILE_BIGORBIT1 = BIGORBIT1;
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TILE_HURTRAIL = HURTRAIL;
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TILE_FLOORPLASMA = FLOORPLASMA;
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TILE_EGG = EGG;
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}
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@ -106,6 +106,9 @@ void initactorflags_r()
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DOLPHIN2,
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TOUGHGAL });
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settileflag(TFLAG_ELECTRIC, { HURTRAIL });
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settileflag(TFLAG_CLEARINVENTORY, { HURTRAIL, FLOORSLIME, FLOORPLASMA });
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settileflag(TFLAG_SLIME, { FLOORSLIME, FLOORSLIME + 1, FLOORSLIME + 2 });
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for (auto& fa : gs.actorinfo)
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{
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@ -296,7 +299,6 @@ void initactorflags_r()
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TILE_STATIC = STATIC;
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TILE_BOTTOMSTATUSBAR = BOTTOMSTATUSBAR;
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TILE_ATOMICHEALTH = ATOMICHEALTH;
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TILE_FLOORSLIME = FLOORSLIME;
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TILE_JIBS6 = JIBS6;
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TILE_FIRE = FIRE;
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TILE_WATERBUBBLE = WATERBUBBLE;
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@ -319,8 +321,6 @@ void initactorflags_r()
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TILE_LOADSCREEN = LOADSCREEN;
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TILE_CROSSHAIR = CROSSHAIR;
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TILE_BIGORBIT1 = BIGORBIT1;
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TILE_HURTRAIL = HURTRAIL;
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TILE_FLOORPLASMA = FLOORPLASMA;
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TILE_EGG = EGG;
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gs.playerheight = PHEIGHT_RR;
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@ -21,7 +21,6 @@ extern int TILE_CAMLIGHT;
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extern int TILE_STATIC;
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extern int TILE_BOTTOMSTATUSBAR;
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extern int TILE_ATOMICHEALTH;
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extern int TILE_FLOORSLIME;
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extern int TILE_JIBS6;
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extern int TILE_FIRE;
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extern int TILE_WATERBUBBLE;
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@ -46,8 +45,6 @@ extern int TILE_LA;
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extern int TILE_LOADSCREEN;
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extern int TILE_CROSSHAIR;
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extern int TILE_BIGORBIT1;
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extern int TILE_HURTRAIL;
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extern int TILE_FLOORPLASMA;
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extern int TILE_EGG;
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@ -84,7 +84,7 @@ int setpal(struct player_struct* p)
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if (p->DrugMode) palette = DRUGPAL;
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else if (p->heat_on) palette = SLIMEPAL;
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else if (!p->insector()) palette = BASEPAL; // don't crash if out of range.
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else if (p->cursector->ceilingpicnum >= TILE_FLOORSLIME && p->cursector->ceilingpicnum <= TILE_FLOORSLIME + 2) palette = SLIMEPAL;
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else if (gs.tileinfo[p->cursector->ceilingpicnum].flags & TFLAG_SLIME) palette = SLIMEPAL;
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else if (p->cursector->lotag == ST_2_UNDERWATER) palette = WATERPAL;
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else palette = BASEPAL;
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return palette;
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@ -2920,7 +2920,7 @@ void processinput_d(int snum)
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if (p->on_ground && truefdist <= gs.playerheight + (16 << 8))
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{
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int whichsound = j == HURTRAIL ? 0 : j == FLOORSLIME ? 1 : j == FLOORPLASMA ? 2 : -1;
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int whichsound = (gs.tileinfo[j].flags & TFLAG_ELECTRIC) ? 0 : j == FLOORSLIME ? 1 : j == FLOORPLASMA ? 2 : -1;
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if (j >= 0) k = makepainsounds(snum, whichsound);
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}
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@ -3630,7 +3630,7 @@ void processinput_r(int snum)
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if (p->on_ground && truefdist <= gs.playerheight + (16 << 8))
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{
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int whichsound = j == HURTRAIL ? 0 : j == FLOORSLIME ? 1 : j == FLOORPLASMA ? 2 :
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int whichsound = (gs.tileinfo[j].flags & TFLAG_ELECTRIC) ? 0 : j == FLOORSLIME ? 1 : j == FLOORPLASMA ? 2 :
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(isRRRA() && (j == RRTILE7768 || j == RRTILE7820) ? 3 : -1);
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if (j >= 0) k = makepainsounds(snum, whichsound);
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}
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@ -1049,7 +1049,7 @@ void enterlevel(MapRecord *mi, int gamemode)
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{
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bool clearweapon = !!(currentLevel->flags & LEVEL_CLEARWEAPONS);
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int pn = ps[i].GetActor()->sector()->floorpicnum;
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if (pn == TILE_HURTRAIL || pn == TILE_FLOORSLIME || pn == TILE_FLOORPLASMA)
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if (gs.tileinfo[pn].flags & TFLAG_CLEARINVENTORY)
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{
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resetinventory(i);
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clearweapon = true;
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