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https://github.com/ZDoom/Raze.git
synced 2024-11-16 01:11:44 +00:00
- handle 'zvel >' comparisons with constants.
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parent
7e8afd58da
commit
56e5388150
9 changed files with 18 additions and 18 deletions
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@ -2418,7 +2418,7 @@ void glasspieces(DDukeActor* actor)
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makeitfall(actor);
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if (actor->int_zvel() > 4096) actor->set_int_zvel(4096);
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if (actor->float_zvel() > 16) actor->set_int_zvel(4096);
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if (!actor->insector())
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{
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deletesprite(actor);
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@ -4847,7 +4847,7 @@ void makeitfall(DDukeActor* actor)
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if( actor->spr.pos.Z < actor->floorz - FOURSLEIGHT_F)
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{
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if( actor->sector()->lotag == 2 && actor->int_zvel() > 3122 )
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if( actor->sector()->lotag == 2 && actor->float_zvel() > 3122/256.)
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actor->set_int_zvel(3144);
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if(actor->float_zvel() < 24)
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actor->add_int_zvel( c);
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@ -4985,7 +4985,7 @@ void alterang(int ang, DDukeActor* actor, int playernum)
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aang = actor->int_ang();
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actor->spr.xvel += (*moveptr - actor->spr.xvel) / 5;
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if (actor->int_zvel() < 648) actor->add_int_zvel( ((*(moveptr + 1) << 4) - actor->int_zvel()) / 5);
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if (actor->float_zvel() < (648/256.)) actor->add_int_zvel( ((*(moveptr + 1) << 4) - actor->int_zvel()) / 5);
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if (isRRRA() && (ang & windang))
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actor->set_int_ang(WindDir);
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@ -5082,7 +5082,7 @@ void fall_common(DDukeActor *actor, int playernum, int JIBS6, int DRONE, int BLO
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actor->add_int_zvel( c);
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actor->spr.pos.Z += actor->float_zvel();
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if (actor->int_zvel() > 6144) actor->set_int_zvel(6144);
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if (actor->float_zvel() > 24) actor->set_int_zvel(6144);
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}
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else
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{
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@ -5091,7 +5091,7 @@ void fall_common(DDukeActor *actor, int playernum, int JIBS6, int DRONE, int BLO
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if (badguy(actor) || (actor->isPlayer() && actor->GetOwner()))
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{
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if (actor->int_zvel() > 3084 && actor->spr.extra <= 1)
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if (actor->float_zvel() > (3084/256.) && actor->spr.extra <= 1)
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{
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if (actor->spr.pal != 1 && actor->spr.picnum != DRONE)
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{
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@ -5116,7 +5116,7 @@ void fall_common(DDukeActor *actor, int playernum, int JIBS6, int DRONE, int BLO
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actor->hitextra = 1;
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actor->clear_zvel();
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}
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else if (actor->int_zvel() > 2048 && actor->sector()->lotag != 1)
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else if (actor->float_zvel() > 8 && actor->sector()->lotag != 1)
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{
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auto sect = actor->sector();
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@ -773,7 +773,7 @@ void movefallers_d(void)
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if (act->spr.pos.Z < sectp->floorz - 1)
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{
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act->add_int_zvel( x);
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if (act->int_zvel() > 6144)
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if (act->float_zvel() > 24)
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act->set_int_zvel(6144);
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act->add_int_z(act->int_zvel());
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}
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@ -1339,7 +1339,7 @@ static bool movefireball(DDukeActor* actor)
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}
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actor->temp_data[0]++;
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}
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if (actor->int_zvel() < 15000)
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if (actor->float_zvel() < 15000./256.)
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actor->add_int_zvel( 200);
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return false;
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}
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@ -1593,7 +1593,7 @@ static void weaponcommon_d(DDukeActor* proj)
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}
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}
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}
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else if (proj->spr.picnum == SPIT) if (proj->int_zvel() < 6144)
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else if (proj->spr.picnum == SPIT) if (proj->float_zvel() < 24)
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proj->add_int_zvel( gs.gravity - 112);
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if (coll.type != 0)
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@ -2399,7 +2399,7 @@ static void greenslime(DDukeActor *actor)
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actor->spr.picnum = GREENSLIME;
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if (actor->spr.yrepeat < 40) actor->spr.yrepeat += 8;
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if (actor->spr.xrepeat > 8) actor->spr.xrepeat -= 4;
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if (actor->int_zvel() > -(2048 + 1024))
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if (actor->float_zvel() > -12)
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actor->add_int_zvel(- 348);
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actor->spr.pos.Z += actor->float_zvel();
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if (actor->spr.pos.Z < actor->ceilingz + 16)
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@ -691,7 +691,7 @@ void movefallers_r(void)
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if (act->spr.pos.Z < sectp->floorz - 1)
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{
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act->add_int_zvel( x);
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if (act->int_zvel() > 6144)
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if (act->float_zvel() > 24)
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act->set_int_zvel(6144);
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act->add_int_z(act->int_zvel());
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}
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@ -1274,7 +1274,7 @@ static void weaponcommon_r(DDukeActor *proj)
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}
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}
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}
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else if (proj->spr.picnum == SPIT) if (proj->int_zvel() < 6144)
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else if (proj->spr.picnum == SPIT) if (proj->float_zvel() < 24)
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proj->add_int_zvel( gs.gravity - 112);
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if (coll.type != 0)
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@ -301,7 +301,7 @@ void AIGrenade::Tick(RunListEvent* ev)
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pActor->set_int_zvel(-(zVel >> 1));
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if (pActor->int_zvel() > -1280)
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if (pActor->float_zvel() > -5)
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{
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D3PlayFX(StaticSound[kSound5], pActor);
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pActor->nCount = 0;
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@ -604,7 +604,7 @@ void Gravity(DExhumedActor* pActor)
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else
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{
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pActor->add_int_zvel( 512);
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if (pActor->int_zvel() > 16384) {
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if (pActor->float_zvel() > 64) {
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pActor->set_int_zvel(16384);
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}
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}
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@ -850,7 +850,7 @@ void AIPlayer::Tick(RunListEvent* ev)
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int y = (sPlayerInput[nPlayer].yVel * 4) >> 2;
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int z = (pPlayerActor->int_zvel() * 4) >> 2;
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if (pPlayerActor->int_zvel() > 8192)
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if (pPlayerActor->float_zvel() > 32)
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pPlayerActor->set_int_zvel(8192);
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if (PlayerList[nPlayer].bIsMummified)
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@ -799,7 +799,7 @@ void AIQueenHead::Tick(RunListEvent* ev)
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{
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pActor->set_int_zvel(-(pActor->int_zvel() >> 1));
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if (pActor->int_zvel() > -256)
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if (pActor->float_zvel() > -1)
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{
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nVelShift = 100;
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pActor->clear_zvel();
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@ -267,7 +267,7 @@ void AISet::Tick(RunListEvent* ev)
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pushmove(pActor, §, pActor->spr.clipdist << 2, 5120, -5120, CLIPMASK0);
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pActor->setsector(sect);
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if (pActor->int_zvel() > 4000)
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if (pActor->float_zvel() > 4000/256.)
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{
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if (nMov.exbits & kHitAux2)
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{
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@ -16721,7 +16721,7 @@ int DoBubble(DSWActor* actor)
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actor->spr.pos.Z -= actor->float_zvel();
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actor->add_int_zvel( 32);
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if (actor->int_zvel() > 768)
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if (actor->float_zvel() > 3)
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actor->set_int_zvel(768);
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// notreallypos
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