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- fixed movement speed for SE25 (Piston)
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@ -4405,7 +4405,7 @@ void handle_se24(DDukeActor *actor, bool scroll, double mult)
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void handle_se25(DDukeActor* actor, int snd1, int snd2)
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{
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auto sec = actor->sector();
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auto add = actor->spr.yint * zmaptoworld;
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auto add = actor->spr.yint * (1 / 16.);
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if (sec->floorz <= sec->ceilingz)
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actor->spr.shade = 0;
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