- fixed movement speed for SE25 (Piston)

This commit is contained in:
Christoph Oelckers 2022-11-05 16:00:39 +01:00
parent 99753fd03a
commit b4a49ea228

View file

@ -4405,7 +4405,7 @@ void handle_se24(DDukeActor *actor, bool scroll, double mult)
void handle_se25(DDukeActor* actor, int snd1, int snd2)
{
auto sec = actor->sector();
auto add = actor->spr.yint * zmaptoworld;
auto add = actor->spr.yint * (1 / 16.);
if (sec->floorz <= sec->ceilingz)
actor->spr.shade = 0;