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- Duke: Floatify player_struct::fric
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parent
6310b06118
commit
a178ef1ff6
3 changed files with 8 additions and 7 deletions
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@ -4254,8 +4254,8 @@ void handle_se26(DDukeActor* actor)
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for (int p = connecthead; p >= 0; p = connectpoint2[p])
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if (ps[p].GetActor()->sector() == actor->sector() && ps[p].on_ground)
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{
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ps[p].fric.X += int(vect.X * 512);
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ps[p].fric.Y += int(vect.Y * 512);
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ps[p].fric.X += vect.X;
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ps[p].fric.Y += vect.Y;
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ps[p].pos.Z += zvel;
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}
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@ -4378,8 +4378,8 @@ void handle_se24(DDukeActor *actor, bool scroll, int shift)
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{
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if (abs(ps[p].pos.Z - ps[p].truefz) < gs.playerheight + 9)
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{
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ps[p].fric.X += x << 3;
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ps[p].fric.Y += y << 3;
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ps[p].fric.X += x * (1. / 64.);
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ps[p].fric.Y += y * (1. / 64.);
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}
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}
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}
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@ -852,8 +852,8 @@ void GameInterface::GetInput(ControlInfo* const hidInput, double const scaleAdju
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if (packet)
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{
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*packet = loc;
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packet->fvel = MulScale(loc.fvel, p->angle.ang.Cos() * (1 << 14), 9) - MulScale(loc.svel, p->angle.ang.Sin() * (1 << 14), 9) + p->fric.X;
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packet->svel = MulScale(loc.fvel, p->angle.ang.Sin() * (1 << 14), 9) + MulScale(loc.svel, p->angle.ang.Cos() * (1 << 14), 9) + p->fric.Y;
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packet->fvel = MulScale(loc.fvel, p->angle.ang.Cos() * (1 << 14), 9) - MulScale(loc.svel, p->angle.ang.Sin() * (1 << 14), 9) + p->fric.X * 512.;
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packet->svel = MulScale(loc.fvel, p->angle.ang.Sin() * (1 << 14), 9) + MulScale(loc.svel, p->angle.ang.Cos() * (1 << 14), 9) + p->fric.Y * 512.;
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loc = {};
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}
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}
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@ -205,6 +205,7 @@ struct player_struct
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DVector3 vel;
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DVector3 pos, opos;
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DVector2 bobpos;
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DVector2 fric;
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// player's horizon and angle structs.
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PlayerHorizon horizon;
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@ -218,7 +219,7 @@ struct player_struct
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PalEntry pals;
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// this was a global variable originally.
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vec2_t fric, exit, loogie[64];
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vec2_t exit, loogie[64];
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// weapon drawer variables and their interpolation counterparts.
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int weapon_sway;
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