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- simplify some angle stuff
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parent
43e1e3f50f
commit
3cefda2983
2 changed files with 3 additions and 6 deletions
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@ -116,13 +116,10 @@ void quickkill(player_struct* p)
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void forceplayerangle(int snum)
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{
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player_struct* p = &ps[snum];
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int n;
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n = 128 - (krand() & 255);
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p->horizon.addadjustment(buildhoriz(64));
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p->sync.actions |= SB_CENTERVIEW;
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p->angle.rotscrnang = p->angle.look_ang = DAngle::fromBuild(n >> 1);
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p->angle.rotscrnang = p->angle.look_ang = (DAngle22_5 - randomAngle(45)) / 2.;
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}
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//---------------------------------------------------------------------------
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@ -177,7 +177,7 @@ void resetplayerstats(int snum)
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p->jetpack_on = 0;
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p->holoduke_on = nullptr;
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p->angle.olook_ang = p->angle.look_ang = DAngle::fromBuild(512 - (((~currentLevel->levelNumber) & 1) << 10));
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p->angle.olook_ang = p->angle.look_ang = (currentLevel->levelNumber & 1)? DAngle90 : -DAngle90;
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p->angle.orotscrnang = p->angle.rotscrnang = nullAngle;
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p->newOwner =nullptr;
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@ -1010,7 +1010,7 @@ static int LoadTheMap(MapRecord *mi, player_struct*p, int gamemode)
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STAT_NewLevel(mi->fileName);
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TITLE_InformName(mi->name);
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p->angle.ang = DAngle::fromBuild(lbang);
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p->angle.ang = mapangle(lbang);
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gotpic.Zero();
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