terminx
a94a292820
Fix pathsearchmode in Mapster32 when using a .def which loads a .grp.
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git-svn-id: https://svn.eduke32.com/eduke32@5389 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:15:08 +00:00
terminx
0f427b8ebd
Set hit data on spawned decals
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git-svn-id: https://svn.eduke32.com/eduke32@5388 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:15:05 +00:00
terminx
470449a963
Fix saving and loading crosshaircolor, and fix fps counter color when using a palette that doesn't correspond to Duke3D's color indexes.
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git-svn-id: https://svn.eduke32.com/eduke32@5387 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:15:01 +00:00
hendricks266
d6f06b9123
OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows.
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git-svn-id: https://svn.eduke32.com/eduke32@5380 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-10 06:57:46 +00:00
hendricks266
6f0b135140
Fix warning: explicitly assigning value of variable of type 'CACHE1D_FIND_REC *' (aka '_CACHE1D_FIND_REC *') to itself [-Wself-assign]
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git-svn-id: https://svn.eduke32.com/eduke32@5378 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-10 06:57:38 +00:00
hendricks266
07a2ccd79b
Duke: Add globalgameflag DUKE3D_NO_HARDCODED_FOGPALS, which prevents the game from automatically defining white, red, green, and blue fogpals in the first four adjacent empty palookup slots it finds.
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git-svn-id: https://svn.eduke32.com/eduke32@5375 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-03 11:53:19 +00:00
hendricks266
9f1d12eb2c
Add globalgameflags to Duke-Mapster32's game-side def parsing.
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git-svn-id: https://svn.eduke32.com/eduke32@5374 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-03 11:53:16 +00:00
hendricks266
f232b2fa51
Move PaletteIndexFullbrights back into the engine and autodetect fullbrights instead of hardcoding them.
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git-svn-id: https://svn.eduke32.com/eduke32@5373 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-03 11:53:13 +00:00
hendricks266
5f2b662c77
Split the getclosestcol functions into a new object, colmatch.
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git-svn-id: https://svn.eduke32.com/eduke32@5359 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-27 21:17:59 +00:00
hendricks266
1e40b689b2
C-CON: Correct handling of size-zero gamearrays: Prevent a crash upon loading a savegame containing them, and allow resizearray to zero.
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git-svn-id: https://svn.eduke32.com/eduke32@5355 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-24 06:31:55 +00:00
hendricks266
efe58c71f9
C-CON: Fix a harmless "Internal compiler error" warning when using quick structure access on userdef.
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git-svn-id: https://svn.eduke32.com/eduke32@5354 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-24 06:31:52 +00:00
hendricks266
f69f1e73df
CON: Add "defstate" token which functions identically as in M32script: synonymous with CON's "state" only at top-level (when defining a state). Useful for syntax highlighting.
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git-svn-id: https://svn.eduke32.com/eduke32@5353 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-24 06:31:44 +00:00
hendricks266
a557eedf7e
Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.
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git-svn-id: https://svn.eduke32.com/eduke32@5352 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:55:31 +00:00
hendricks266
064461a06f
Internally, work with 24-bit palettes instead of 18-bit.
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git-svn-id: https://svn.eduke32.com/eduke32@5349 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:55:11 +00:00
hendricks266
c0e7dba4c1
Restructure the basepaltable subsystem to support up to 256 palettes and use dynamic allocation like palookup and blendtable.
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git-svn-id: https://svn.eduke32.com/eduke32@5348 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:55:02 +00:00
hendricks266
2a237a3d72
Don't error out when lookup.dat can't be read.
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git-svn-id: https://svn.eduke32.com/eduke32@5347 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:54:55 +00:00
hendricks266
ce7a20d4f2
Restructure loadpalette() so that read errors are not immediately fatal and enforce that the necessary parts have been loaded in E_PostInit (after loaddefinitionsfile()).
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git-svn-id: https://svn.eduke32.com/eduke32@5346 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:54:50 +00:00
hendricks266
43459780af
Engine: Add E_PostInit, called from the game after loaddefinitionsfile().
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git-svn-id: https://svn.eduke32.com/eduke32@5345 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:54:42 +00:00
helixhorned
5ea8625c37
Mapster32: call update_highlightsector() after 3D mode RCtrl+RAlt.
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git-svn-id: https://svn.eduke32.com/eduke32@5343 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-08 17:54:32 +00:00
hendricks266
c82d98fc77
Update the precompiled Windows libraries: libogg 1.3.2, libvorbis 1.3.5
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git-svn-id: https://svn.eduke32.com/eduke32@5342 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-08 02:58:10 +00:00
hendricks266
51059b3896
Reinstate the printing of quote 121 when DNKEYS is used.
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git-svn-id: https://svn.eduke32.com/eduke32@5340 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-08 02:57:56 +00:00
helixhorned
1ea397d0b4
Mapster32: RCtrl+RAlt (+['] or [;]) selects sectors in 3D mode, by The Mechanic.
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git-svn-id: https://svn.eduke32.com/eduke32@5339 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-05 08:30:59 +00:00
helixhorned
0943cd0e3f
Mapster32: in manual member editing, Shift+ENTER allows toggling individual bits
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For values that are displayed in hex.
Patch by The Mechanic, with modifications.
git-svn-id: https://svn.eduke32.com/eduke32@5338 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-30 07:24:53 +00:00
helixhorned
80aa6eca58
CON: amend action's viewtype -8 to be more in line with the others.
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git-svn-id: https://svn.eduke32.com/eduke32@5337 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-29 17:43:42 +00:00
helixhorned
c1a54c60db
CON: allow viewtype -8 for 'action', meaning to x-flip the shown sprite.
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Similarly to how -5 and -7 and are accepted since r3859.
git-svn-id: https://svn.eduke32.com/eduke32@5335 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-29 10:21:52 +00:00
hendricks266
4ed33de69d
Amend r5330.
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git-svn-id: https://svn.eduke32.com/eduke32@5334 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-18 07:09:04 +00:00
hendricks266
c052540d42
Fix USE_OPENGL=0 build.
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git-svn-id: https://svn.eduke32.com/eduke32@5332 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-15 21:28:49 +00:00
hendricks266
2303da6d7c
Menus: Mostly revert r5326, and instead restrict the starting and stopping text input to touch devices where we need the on-screen keyboard to appear. This maintains the bugfix on targets with a physical keyboard.
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git-svn-id: https://svn.eduke32.com/eduke32@5331 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-15 21:28:31 +00:00
hendricks266
bb4977cc9f
Fix the Custom game content directory startup window option loading the folder alphabetically previous to the one selected when the "autoload" folder is present.
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git-svn-id: https://svn.eduke32.com/eduke32@5330 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-15 21:28:17 +00:00
hendricks266
4360b89fb5
M32: Add EVENT_PREDRAW2DSCREEN.
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git-svn-id: https://svn.eduke32.com/eduke32@5329 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-15 21:28:05 +00:00
hendricks266
8f82bc5239
KenBuild: Astyle and Uncrustify all source.
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git-svn-id: https://svn.eduke32.com/eduke32@5327 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-15 21:27:27 +00:00
helixhorned
8fb903a83a
Menus: don't enable/disable SDL text input.
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At program start, text input is enabled anyway and it does not seem to have any
adverse effects. However, disabling it after e.g. game save leads to the OSD
not working properly any more: normal keys are passed via handleevent_pollsdl's
SDL_TEXTINPUT case.
git-svn-id: https://svn.eduke32.com/eduke32@5326 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-09 09:58:47 +00:00
helixhorned
9b68ee5693
Menus: don't repeat #ifdef/#endif for SDL_{Start,Stop}TextInput().
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git-svn-id: https://svn.eduke32.com/eduke32@5325 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-09 09:58:46 +00:00
helixhorned
ae56faf0ad
Lunatic: in test/helixspawner.lua, make COLOR a global variable. DONT_BUILD.
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To demonstrate and test that it can be modified from outside, and that
these changes are kept with savegame restores.
git-svn-id: https://svn.eduke32.com/eduke32@5322 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-09 09:58:41 +00:00
helixhorned
e8623165a7
Mapster32: add config variable 'corruptcheck_heinum'.
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With 3 modes:
0: auto-correction and warning disabled
1: auto-correction enabled (default, current behavior)
2: auto-correction and warning enabled
git-svn-id: https://svn.eduke32.com/eduke32@5320 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-08 07:04:14 +00:00
helixhorned
212343b390
Game: make BOUNCEMINE spawn FRAMEEFFECT only if moving horizontally.
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Also add "zshoot -4096 BOUNCEMINE" to lunatic/test/weaponvars.con
to demonstrate that bouncemines can be shot.
git-svn-id: https://svn.eduke32.com/eduke32@5319 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-08 07:04:11 +00:00
terminx
b8442f0b67
Revert r5316 which completely broke BOUNCEMINE.
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git-svn-id: https://svn.eduke32.com/eduke32@5318 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-02 08:50:31 +00:00
helixhorned
3730901f43
Game: don't spawn FRAMEEFFECT1 for BOUNCEMINE.
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There's no point, really. Since the bouncemine is immobile, the tsprites
will all be overlaid at one point and show the same picture, as far
as I can see. Worse, since r4876, the generated sprites may draw on top
of the actual one. The former have their shade always set to
sprite[t->owner].shade though, and will then appear fully bright (shade
-127, since BOUNCEMINE sets it like this).
This fixes issue number 4 from
http://forums.duke4.net/topic/8042-five-minor-problems-report/
git-svn-id: https://svn.eduke32.com/eduke32@5316 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-02 08:40:42 +00:00
helixhorned
91f09c76c5
Game: in DNCOORDS display, show x/y/z for VEL + ps->fric x and y components.
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Also, prettify some ps->fric-related code. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5313 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-25 19:42:54 +00:00
helixhorned
ff56964e1b
Game: fix displayed viewscreen when its x/yrepeat isn't evenly divisible by 4.
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git-svn-id: https://svn.eduke32.com/eduke32@5312 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-25 17:23:22 +00:00
helixhorned
73ca265137
Fix various, but not all warnings.
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Except:
- missing braces around initializer [-Wmissing-braces]: due to union-in-struct
vec3f_t
- comparison between signed and unsigned integer expressions [-Wsign-compare]:
in polymer.c
git-svn-id: https://svn.eduke32.com/eduke32@5309 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-25 17:23:17 +00:00
terminx
6f9a9c94ec
Mapster32: fix frame locking issue with 2d3d mode, crash when toggling bottom texture swap, issues with drawing certain types of walls.
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git-svn-id: https://svn.eduke32.com/eduke32@5307 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-22 02:06:23 +00:00
terminx
e3f02e8dd5
Mapster32: fix unreadable status messages in 3d mode when working with a palette that doesn't align to Duke3d's color layout.
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git-svn-id: https://svn.eduke32.com/eduke32@5304 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-20 20:25:21 +00:00
terminx
79ac071f5b
Mapster32: change default 2d3d position to upper right corner, remove debug printf I accidentally committed.
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git-svn-id: https://svn.eduke32.com/eduke32@5303 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-17 03:21:19 +00:00
terminx
480dc0ecaf
Mapster32:
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-Improved indication of selections in 2d mode. This includes both highlighted objects and multiple object selection.
-2d3d improvements: it's no longer possible to end up with a black view due to the z position being out of range when moving the cursor position to a new area with the right mouse button.
-The middle mouse button can now be used in place of the right alt key when selecting sectors, similar to how the left mouse button can be used in place of the right shift key to select points and sprites.
-2d mode mouse cursor has been changed to a 1 pixel thick red cross with a shadow instead of a 2 pixel thick red cross with no shadow. This improves visibility when working in textured mode with lava sectors and other textures similar in color.
-2d mode palette now changes when working in an underwater sector.
-Misc tweaks
git-svn-id: https://svn.eduke32.com/eduke32@5302 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-17 00:12:48 +00:00
terminx
c0aabb7494
Mapster32: don't warn about the map being corrupt if the only thing wrong with it is a sector ceilingheinum or floorheinum set without the corresponding bits to enable sloping set. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5301 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-17 00:12:43 +00:00
terminx
868afddbc3
Mapster32: further 2d mode performance improvements. Sprites are also now displayed with their xrepeat and yrepeat taken into account. It's not perfect yet... needs more "jiggery-pokery"
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git-svn-id: https://svn.eduke32.com/eduke32@5293 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-11 23:07:47 +00:00
helixhorned
0419e64c0a
Mapster32: fix a possible oob read via drawspritelabel; sanitize 2d3d mode.
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That is, in m32_is2d3dmode(), also check if 2d and 3d mode resultions are
the same. Otherwise, oob writes (e.g. via tileinfo_doprint()) and other
thinkable niceties may ensue.
git-svn-id: https://svn.eduke32.com/eduke32@5291 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-11 14:13:04 +00:00
terminx
21e9125f2d
Mapster32: 2d mode performance improvements
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git-svn-id: https://svn.eduke32.com/eduke32@5290 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-10 21:19:41 +00:00
terminx
253f0b8771
Mapster32: improve 2d mode sprite label display. I want to test this further, so this is marked as DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5289 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-10 07:56:48 +00:00
terminx
3ff2e2155c
A couple of Mapster32 tweaks to play nicer with different palettes.
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git-svn-id: https://svn.eduke32.com/eduke32@5284 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-09 05:58:00 +00:00
terminx
f72dffce07
Mapster32 changes:
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-2d mode sprite colors are now automatically generated from the sprite's 8-bit tile.
-Zooming in and out has been smoothed out.
-The 2d mode crosshair cursor is now 1px thick instead of 2.
-The left mouse button can now be used to select multiple wall points and sprites in 2d mode.
-Ctrl-x now skips corrupt maps instead of going into an infinite loop. ;)
-'-L function in 3d mode works again.
-Sprites with a clipdist that has been changed from the default value of 32 will display a circular approximation of the distance in 2d mode. Note that the real clipping distance is actually closer to a square, but a circle looks much less confusing/stupid alongside the display of floor sprites.
-2d mode status bar has been made a few shades lighter.
git-svn-id: https://svn.eduke32.com/eduke32@5282 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:46 +00:00
terminx
86f94d2897
New experimental Mapster32 hybrid 2D/3D mode feature. Pressing F10 in 2D mode enables a picture-in-picture 3D view in the corner of the screen. When moving the mouse over the 3D view, the controls change to 3D mode controls and all 3D mode operations can be performed. The 3D view can be resized with shift + F10 and can be moved to different positions by holding CTRL and using the arrow keys.
...
This commit also implements a much more useful automatic grid sizing feature and smooths out zooming in and out of the map.
git-svn-id: https://svn.eduke32.com/eduke32@5281 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:42 +00:00
terminx
d47187a92d
Enable sector drawing and textured map in Mapster32 sideview mode with a sideview elevation of 512 (straight up and down).
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git-svn-id: https://svn.eduke32.com/eduke32@5278 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:31 +00:00
terminx
311086da3e
Minor Android changes. Barf. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5276 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:24 +00:00
terminx
a4032d234c
Fix a bug where the editor was forced into game filesystem mode by default, and add a preference to mapster32.cfg to control the default filesystem mode.
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git-svn-id: https://svn.eduke32.com/eduke32@5274 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:16 +00:00
terminx
bd427182db
Prevent stack overflow when a grp configured via .grpinfo erroneously depends on itself. This should also be addressed in the .grpinfo parser, but this fixes it for now.
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git-svn-id: https://svn.eduke32.com/eduke32@5273 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:13 +00:00
terminx
26933ecdc2
More audiolib cleanup, remove 8-bit output support.
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git-svn-id: https://svn.eduke32.com/eduke32@5272 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:09 +00:00
terminx
08b101eaed
Rework audiolib, interim commit before removing 8-bit output support. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5270 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:33:56 +00:00
helixhorned
f52923fb4d
m32exec.c fix "multiple unsequenced modifications to 'insptr' [-Wunsequenced]".
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git-svn-id: https://svn.eduke32.com/eduke32@5262 1a8010ca-5511-0410-912e-c29ae57300e0
2015-06-06 15:04:13 +00:00
terminx
b5c5611270
Fix crash when playing back an .ogg with comment metadata that doesn't contain "=".
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git-svn-id: https://svn.eduke32.com/eduke32@5260 1a8010ca-5511-0410-912e-c29ae57300e0
2015-06-04 00:03:55 +00:00
hendricks266
ea82c1d897
Fix warning: narrowing conversion of 'img->vpx_image::d_w' and 'img->vpx_image::d_h' from 'unsigned int' to 'int32_t {aka int}' inside { } is ill-formed in C++11 [-Wnarrowing]
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git-svn-id: https://svn.eduke32.com/eduke32@5257 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:48:07 +00:00
hendricks266
f33887b2f8
Convert multi-psky handling to use dynamically-allocated arrays.
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git-svn-id: https://svn.eduke32.com/eduke32@5255 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:47:34 +00:00
hendricks266
b7b23310e3
Revert recent icon changes.
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git-svn-id: https://svn.eduke32.com/eduke32@5253 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:46:44 +00:00
hendricks266
62d36cede8
Extend S_UpgradeFormat so that "filename.ext" first searches for "filename_ext.flac" and "filename_ext.ogg" before "filename.flac" and "filename.ogg".
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This fixes DUKETEAM playing grabbag.ogg instead of grabbag_voc.ogg when Megaton paths have been detected.
git-svn-id: https://svn.eduke32.com/eduke32@5251 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:46:12 +00:00
hendricks266
25543b521b
Add SFLAG_HURTSPAWNBLOOD, which allows actors (particularly useractor enemies) to spawn blood when hurt as hardcoded enemies do.
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git-svn-id: https://svn.eduke32.com/eduke32@5250 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:45:59 +00:00
hendricks266
d04d31bd31
Set htg_t 6, 7, and 8 on GROWSPARK sprites upon shooting, as is done for all other hitscan projectiles.
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git-svn-id: https://svn.eduke32.com/eduke32@5249 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:45:42 +00:00
hendricks266
ad94a8399c
C-CON: Add userdef members "globalflags" and "globalgameflags", which control the values specified by the def commands of the same name.
...
git-svn-id: https://svn.eduke32.com/eduke32@5248 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:45:30 +00:00
terminx
8ad81e14ee
r5238 build fix
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git-svn-id: https://svn.eduke32.com/eduke32@5246 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-26 00:48:20 +00:00
terminx
a1b4d05c48
Minor internal CON changes.
...
git-svn-id: https://svn.eduke32.com/eduke32@5245 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-26 00:48:17 +00:00
terminx
eaa58d2071
Minor VPX playback optimization. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@5244 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-26 00:48:13 +00:00
terminx
37bbdd500b
Misc Android. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@5242 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-26 00:48:07 +00:00
terminx
5064e8b8cd
Make 'L' key toggle grid lock in 3D mode, because it affects placement of sprites inserted with 'S'.
...
git-svn-id: https://svn.eduke32.com/eduke32@5240 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-26 00:48:01 +00:00
terminx
54d016902f
vec2_t rotatesprite, take 2
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git-svn-id: https://svn.eduke32.com/eduke32@5239 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-26 00:47:54 +00:00
helixhorned
fe4db15536
C-CON: fix 'resizearray' after r4735: copy over old values, zero-init new ones.
...
Make lunatic/test/gamearray.con run in C-CON, too.
git-svn-id: https://svn.eduke32.com/eduke32@5238 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-25 18:58:31 +00:00
helixhorned
d27824ae3c
LunaCON: fix negative alpha for 'rotatespritea'. BUILD_LUNATIC.
...
Conceptually, this amends r4428.
git-svn-id: https://svn.eduke32.com/eduke32@5237 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-25 12:57:52 +00:00
helixhorned
85be0bebec
LunaCON: from 'definevolumename', make g_numVolumes be determined as in C-CON.
...
git-svn-id: https://svn.eduke32.com/eduke32@5236 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-25 12:57:51 +00:00
helixhorned
29dca07f0b
CON: check EVENT_ENTERLEVEL for nonzero RETURN, run w/ other players then.
...
Background: AMC TC initializes per-player variables from this event.
git-svn-id: https://svn.eduke32.com/eduke32@5235 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-25 12:57:50 +00:00
helixhorned
1d11b6fdd6
Free alloc'd anims in h_dukeanim. Adds a function hash_loop().
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git-svn-id: https://svn.eduke32.com/eduke32@5234 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-25 12:57:49 +00:00
helixhorned
9814e6a091
LunaCON: suffix gamearray file names with '.gar'.
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git-svn-id: https://svn.eduke32.com/eduke32@5233 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-25 12:57:48 +00:00
helixhorned
40f177cafd
LunaCON: expose g_tile[] members of 'tiledata'.
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git-svn-id: https://svn.eduke32.com/eduke32@5232 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-25 12:57:47 +00:00
helixhorned
fd94930f14
LunaCON: implement 'clearmapstate', fix 'resetplayerflags' parsing.
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git-svn-id: https://svn.eduke32.com/eduke32@5231 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-25 12:57:44 +00:00
hendricks266
7a89c58360
Re-expose clipmoveboxtracenum.
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git-svn-id: https://svn.eduke32.com/eduke32@5229 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:11:02 +00:00
hendricks266
d8ee28b89d
SW: Fix warning: array subscript is above array bounds [-Warray-bounds]
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git-svn-id: https://svn.eduke32.com/eduke32@5228 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:10:37 +00:00
hendricks266
7f2a6a8404
SW: Fix warning: variable may be used uninitialized in this function [-Wmaybe-uninitialized]
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git-svn-id: https://svn.eduke32.com/eduke32@5227 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:10:20 +00:00
hendricks266
221e58f8ad
SW: Fix warning: type does not match original declaration [enabled by default]
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git-svn-id: https://svn.eduke32.com/eduke32@5226 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:10:03 +00:00
hendricks266
41fcb1d32b
SW: Replace calls to Error() with buildprintf().
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git-svn-id: https://svn.eduke32.com/eduke32@5225 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:09:41 +00:00
hendricks266
4440fca632
SW: Update MFILE to use the same calls KenBuild uses to save.
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git-svn-id: https://svn.eduke32.com/eduke32@5224 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:09:25 +00:00
hendricks266
033698eaa1
SW: Remove references to cachedebug and defaultspritecstat.
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git-svn-id: https://svn.eduke32.com/eduke32@5223 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:09:07 +00:00
hendricks266
59686129bb
SW: Fix warning: passing argument 1 of 'allocache' from incompatible pointer type [enabled by default] and warning: pointer targets in passing argument 3 of 'allocache' differ in signedness [-Wpointer-sign]
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git-svn-id: https://svn.eduke32.com/eduke32@5222 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:08:48 +00:00
hendricks266
809b1e6f65
MACT: Fix warning: passing arguments 2 through 5 of 'SCRIPT_PutDoubleString' discards 'const' qualifier from pointer target type [enabled by default]
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git-svn-id: https://svn.eduke32.com/eduke32@5221 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:08:28 +00:00
hendricks266
dd576b7319
SW: Remove redefinition of SEARCH_FLOOR and SEARCH_CEILING.
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git-svn-id: https://svn.eduke32.com/eduke32@5220 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:08:13 +00:00
hendricks266
d1582b8d0f
SW: Fix warning: comparison is always false due to limited range of data type [-Wtype-limits]
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git-svn-id: https://svn.eduke32.com/eduke32@5219 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:07:54 +00:00
hendricks266
34aca8a222
SW: Fix warning: zero-length ms_printf format string [-Wformat-zero-length]
...
git-svn-id: https://svn.eduke32.com/eduke32@5218 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:07:34 +00:00
hendricks266
6b89b482b3
SW: Some GRP/def infrastructure.
...
git-svn-id: https://svn.eduke32.com/eduke32@5217 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:07:18 +00:00
hendricks266
0fc284d5bf
SW: default_buildkeys
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git-svn-id: https://svn.eduke32.com/eduke32@5216 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:06:54 +00:00
hendricks266
8b32035778
SW: Fix conflicting types for: highlight, temppicnum, tempcstat, templotag, temphitag, tempextra, ExtAnalyzeSprites, ExtPreSaveMap
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git-svn-id: https://svn.eduke32.com/eduke32@5215 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:06:37 +00:00
hendricks266
90de898fe5
SW: Fix getnumber and printmessage in the editor.
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git-svn-id: https://svn.eduke32.com/eduke32@5214 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:06:21 +00:00
hendricks266
792397feaa
SW: Update the rest of the AudioLib API.
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git-svn-id: https://svn.eduke32.com/eduke32@5213 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:06:04 +00:00
hendricks266
895e829411
SW: Rip out nonexistent calls to AudioLib CD playback functions.
...
git-svn-id: https://svn.eduke32.com/eduke32@5212 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:05:45 +00:00
hendricks266
93d6d61180
SW: Parallaxed skies.
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git-svn-id: https://svn.eduke32.com/eduke32@5211 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:05:20 +00:00
hendricks266
91d6935c88
Add uint32_t PaletteIndexFullbrights[8] so that Polymost can respect the lack of fullbrights in KenBuild and Shadow Warrior.
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git-svn-id: https://svn.eduke32.com/eduke32@5210 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:04:38 +00:00
hendricks266
8d78f25bc5
SW: Since sprite->filler is now fogpal, modify the CTF code that uses it to use a new variable in SW's USER struct instead.
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git-svn-id: https://svn.eduke32.com/eduke32@5209 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:04:06 +00:00
hendricks266
6e8e49d17f
SW: Modify the border-drawing code to work with our widescreen code.
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git-svn-id: https://svn.eduke32.com/eduke32@5208 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:03:47 +00:00
hendricks266
6d0da8bb1a
SW: automapping (deleted), visibility --> g_visibility, numpalookups --> numshades
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git-svn-id: https://svn.eduke32.com/eduke32@5207 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:03:30 +00:00
hendricks266
1f59b4c23e
SW: Update some API calls.
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git-svn-id: https://svn.eduke32.com/eduke32@5206 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:03:04 +00:00
hendricks266
d5e8209f9d
SW: Misc adjustments.
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git-svn-id: https://svn.eduke32.com/eduke32@5205 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:02:47 +00:00
hendricks266
5256146f89
SW, KenBuild: tilesiz
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git-svn-id: https://svn.eduke32.com/eduke32@5204 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:02:25 +00:00
hendricks266
908560f9aa
SW: picanm_t
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git-svn-id: https://svn.eduke32.com/eduke32@5203 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:01:44 +00:00
hendricks266
a97d9c5916
SW: hitscan
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git-svn-id: https://svn.eduke32.com/eduke32@5202 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:01:22 +00:00
hendricks266
acba32caf4
SW: setsprite, setspritez, getzrange, clipmove, pushmove, neartag, dragpoint, screencapture, md_tilehasmodel, preparemirror, saveboard, loadboard, pos
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git-svn-id: https://svn.eduke32.com/eduke32@5201 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:00:38 +00:00
hendricks266
56bdcdae7e
SW: Rename SendMessage() to SW_SendMessage() and DELETE() to REMOVE() to avoid conflicts with Windows headers.
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git-svn-id: https://svn.eduke32.com/eduke32@5200 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 21:59:39 +00:00
hendricks266
af0e6df762
SW: Remove references to files removed from our MACT.
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git-svn-id: https://svn.eduke32.com/eduke32@5199 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 21:59:12 +00:00
hendricks266
fad3606c44
SW: Nuke mytypes.h. Mostly.
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git-svn-id: https://svn.eduke32.com/eduke32@5198 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 21:58:29 +00:00
hendricks266
e9655f8469
Add SW to our build system and make relevant changes to avoid fatal build errors.
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git-svn-id: https://svn.eduke32.com/eduke32@5197 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 21:56:03 +00:00
hendricks266
7493c36a94
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
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git-svn-id: https://svn.eduke32.com/eduke32@5196 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 21:54:34 +00:00
helixhorned
ef25eb6329
LunaCON: implement NODEFAULT per-actor gamevars in the C-CON fashion.
...
For glocal gamevars, the LunaCON semantics (session gamevar) are kept.
For per-actor ones, this now prevents resetting a gamevar's value to
default on spawn or loadactor. BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@5194 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-16 14:27:03 +00:00
helixhorned
c3b3b376fa
config.c: fix an overlapping strcpy() in CONFIG_SetMapBestTime().
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git-svn-id: https://svn.eduke32.com/eduke32@5193 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-16 14:27:01 +00:00
helixhorned
dd2f06b869
LunaCON: allow writing -1 to player[].newowner.
...
For the other player members, where formerly negative values were allowed
to be written, only -1 is now.
git-svn-id: https://svn.eduke32.com/eduke32@5192 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-16 11:56:50 +00:00
helixhorned
1fc7e10843
savegame: fix g_tile[].proj memory leaks, halve number of projectile_t allocations.
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git-svn-id: https://svn.eduke32.com/eduke32@5191 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-16 11:56:49 +00:00
helixhorned
80b766f13a
When checking for SE7 water teleportation, regard sign of z velocity.
...
This fixes RPGs fired upwards at a steep angle teleporting immediately
to underwater when wading in water (reported via PM by Turok 64 Jr).
git-svn-id: https://svn.eduke32.com/eduke32@5190 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-16 11:56:47 +00:00
helixhorned
04cb60c790
Lunatic: account for the projectile changes in r5080. BUILD_LUNATIC.
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The (undocumented) Lua-side API stays almost the same.
git-svn-id: https://svn.eduke32.com/eduke32@5188 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-14 12:18:47 +00:00
helixhorned
d30bb3835e
LunaCON: allow ':' immediately after 'case' (legacy; warns), writing to ud.god.
...
Also, on one "gamevar `xxx' is not per-*" diagnostic, print the location of the
gamevar definition.
git-svn-id: https://svn.eduke32.com/eduke32@5187 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-14 12:18:46 +00:00
helixhorned
564e7d2332
Lunatic: fix build and user_defs definition mismatch.
...
Left: projectile changes.
git-svn-id: https://svn.eduke32.com/eduke32@5186 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-14 12:18:42 +00:00
hendricks266
178d9b1c58
Add more expansion GRPs to the detection list.
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git-svn-id: https://svn.eduke32.com/eduke32@5185 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-13 08:57:27 +00:00
hendricks266
57e3dfb721
Add autodetection support for Duke 3D as part of the Steam release of the 3D Realms Anthology.
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git-svn-id: https://svn.eduke32.com/eduke32@5184 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-13 08:57:11 +00:00
helixhorned
68f52a4257
Mapster32: honor r_usenewaspect, especially it being off.
...
For this, add a setaspect_new() setup/restore pair in M32_DrawRoomsAndMasks()
like for G_DrawRooms(). With this, changing viewingrange/aspect via m32script
(in a.m32: [7] -- [9] on the upper row) can only be done in r_usenewaspect 0,
though.
git-svn-id: https://svn.eduke32.com/eduke32@5182 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-10 10:55:30 +00:00
hendricks266
b3639ae8e7
Replace most instances of casting byte arrays to wider integral types with the B_(UN)BUF functions in compat.h that were previously used only in the netcode.
...
I have commented out the versions of these functions that perform bitmasks and shifts and replaced them with versions that cast to and from integral types, pending performance and compatibility research across platforms.
git-svn-id: https://svn.eduke32.com/eduke32@5174 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:03:48 +00:00
hendricks266
bbc7e21f2d
Fix typo "maxtileallocsiz" --> "maxtiltallocsiz" for MAXYDIM < 640.
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git-svn-id: https://svn.eduke32.com/eduke32@5171 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:02:40 +00:00
hendricks266
87ee51a248
Menus: Call SDL_Start/StopTextInput() at the appropriate times so that touch devices display the on-screen keyboard when the user is prompted for text input.
...
git-svn-id: https://svn.eduke32.com/eduke32@5170 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:02:23 +00:00
hendricks266
d313e2531a
Set up input so that the menus are navigable under iOS. This also enables the SELECTDIR back button unconditionally instead of restricting it to non-touch devices. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@5169 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-28 21:30:42 +00:00
hendricks266
d11bf55a82
LunaCON: Expose all structs to inline access. Tiledata and paldata are still to-do.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5166 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-26 00:08:14 +00:00
hendricks266
5979378c4e
CON: Add player[].index, which returns the player ID that you put in. Mostly useful to get the magic value of THISACTOR when applied to the player struct.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5165 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-26 00:07:57 +00:00
hendricks266
60106f1e37
Menus: When toggling Music in the Sound menu, respect the LOGO_PLAYMUSIC flag in LOGO_FLAGS for the main menu.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5164 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-24 00:10:00 +00:00
hendricks266
c47ebac6c1
AudioLib: When handling a LOOP_END tag in FLAC or Ogg, truncate any blocks that read past it so that the specified value is respected precisely, instead of rounding up to the nearest block size.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5163 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-24 00:09:42 +00:00
hendricks266
940bef522d
AudioLib: malloc + memset to zero --> calloc
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5162 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-24 00:09:19 +00:00
hendricks266
ce55b4a6fb
Add game-side def "globalgameflags" that takes a single value. Flag 1 disables hardcoded pinning of HUD weapons to the side of the screen in widescreen.
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5161 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-24 00:08:46 +00:00
helixhorned
5ae6253a30
Savegame: for non-user level, don't write garbage into h.boardfn, allow per-map ART.
...
git-svn-id: https://svn.eduke32.com/eduke32@5160 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-20 20:46:42 +00:00
helixhorned
5683beec3d
Do "typedef projectile_t defaultprojectile_t;" instead of having an indetical-member type.
...
Move projectile_t to player.h.
git-svn-id: https://svn.eduke32.com/eduke32@5159 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:59:21 +00:00
helixhorned
474efef336
Double the size of clouds[] (holding sectors with CLOUDYSKIES ceilings).
...
Also, make cloudx[] and cloudy[] scalars, as the per-sector values were always
identical. In prelevel(), warn if some CLOUDYSKIES-ceiling sectors could not
be set up due to reaching the new 256 sector limit.
git-svn-id: https://svn.eduke32.com/eduke32@5156 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:59:18 +00:00
helixhorned
cf7de5b43a
actors.c: fix 3 incorrect '/' -> tabledivide32_noinline rewrites in r4658.
...
Division has higher precedence than bitwise-OR.
The cases concerned SE3, SE4 and NEON* sprites.
Incidental info: the blinking of NEON* sprites can be controlled via their
lotag, similarly to how you how you give a "random flash number" as SE4 hitag.
git-svn-id: https://svn.eduke32.com/eduke32@5155 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:59:17 +00:00
terminx
53d2e0939e
Revert "vec2_t rotatepoint()."
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This reverts commit b0eeef385aecf9cea3ec2bd0ee82f59982942ce0.
git-svn-id: https://svn.eduke32.com/eduke32@5154 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:49:36 +00:00
terminx
d320ea6d70
Fix the sounds at the end of the episode 3 cutscene.
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git-svn-id: https://svn.eduke32.com/eduke32@5153 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:37:13 +00:00
terminx
ce5260e235
vec2_t rotatepoint().
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git-svn-id: https://svn.eduke32.com/eduke32@5150 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:37:01 +00:00
hendricks266
0d5b933bb3
Fix omission of modules when parsing game-side defs.
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git-svn-id: https://svn.eduke32.com/eduke32@5141 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-12 08:07:59 +00:00
hendricks266
896ae2894c
Implement "renamefile" during game-side def parsing (normally for "loadgrp" et al.) in addition to engine-side def parsing.
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git-svn-id: https://svn.eduke32.com/eduke32@5140 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-12 08:07:45 +00:00
hendricks266
5678b690a2
Fix an OOB in the cheats menu when running with the v0.99 GRP.
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git-svn-id: https://svn.eduke32.com/eduke32@5136 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-12 08:06:37 +00:00
hendricks266
27e83829c9
Correct the month used in automatic names of savegames created by the "save" CON command.
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git-svn-id: https://svn.eduke32.com/eduke32@5135 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-12 08:06:20 +00:00
helixhorned
25402be9f2
Fix freeze on pitch 0 sound playback introduced in r4616.
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Reported in
http://forums.duke4.net/topic/3857-the-crash-thread/page__view__findpost__p__220954
Now, PitchTable[] in initialized with the same values as pre-r4608.
git-svn-id: https://svn.eduke32.com/eduke32@5131 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-11 13:53:06 +00:00
helixhorned
ab2d73ce3d
LunaCON: update docs and comments in lunatic/test/event_chaining.con
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git-svn-id: https://svn.eduke32.com/eduke32@5130 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-11 13:53:05 +00:00
hendricks266
e6f429e2ab
Clear the player's quote timer for each MAIN_LOOP_RESTART.
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git-svn-id: https://svn.eduke32.com/eduke32@5126 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:52:14 +00:00
hendricks266
4d3cbc64f1
Disallow "autoload" as a choice for the game dir in the Win32 startup window.
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git-svn-id: https://svn.eduke32.com/eduke32@5125 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:52:01 +00:00
hendricks266
5c69ae7d11
Allow alpha fade-out for quotes and the menu mouse cursor in 8-bit when the supplied PALETTE.DAT has enough alpha tables to fully display each effect.
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git-svn-id: https://svn.eduke32.com/eduke32@5124 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:51:48 +00:00
hendricks266
392094ee94
Menus: Modify slider bar so that it uses a scale defined in the data structure instead of auto-scaling to the height of the row.
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git-svn-id: https://svn.eduke32.com/eduke32@5123 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:51:26 +00:00
hendricks266
9c89246f7e
Menus: Remove all remaining TEXT_GAMETEXTNUMHACK.
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git-svn-id: https://svn.eduke32.com/eduke32@5122 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:51:14 +00:00
hendricks266
4a5886f1b8
Menus: Rename "pickup messages" to "game messages".
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git-svn-id: https://svn.eduke32.com/eduke32@5121 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:51:01 +00:00
hendricks266
8551ae6e22
In P_DisplayWeapon(), don't skip P_DisplaySpit() due to Fist/Knuckles/Tip/Access.
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git-svn-id: https://svn.eduke32.com/eduke32@5120 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:50:44 +00:00
hendricks266
c24e5f51cd
Add events for the remaining player-related HUD display functions:
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EVENT_DISPLAYSPIT - loogies from the SPIT projectile
EVENT_DISPLAYFIST - nukebutton fist (shrunk fists are part of EVENT_DISPLAYWEAPON)
EVENT_DISPLAYKNEE - pstomp knee (quick kick is part of EVENT_DISPLAYWEAPON)
EVENT_DISPLAYKNUCKLES - knuckle crack idle animation
EVENT_DISPLAYSCUBA - scuba gear
EVENT_DISPLAYTIP - tip hand
EVENT_DISPLAYACCESS - access cards / keycards
git-svn-id: https://svn.eduke32.com/eduke32@5118 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-30 05:57:30 +00:00
hendricks266
0b1d786f35
Move handling of ud.drawweapon from G_DrawWeaponTileWithID() to P_DisplayWeapon(). This fixes it not being applied to the quick kick and mighty foot.
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git-svn-id: https://svn.eduke32.com/eduke32@5117 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-30 05:57:11 +00:00
hendricks266
48358dae19
Replace the use of an "snum" parameter in the screen display functions with screenpeek because we need to keep screenpeek accurate for CON anyway.
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git-svn-id: https://svn.eduke32.com/eduke32@5116 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-30 05:56:52 +00:00
hendricks266
0bc349fde2
C-CON: Add two new structs, tiledata and paldata, accessible only through quick-access.
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git-svn-id: https://svn.eduke32.com/eduke32@5115 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-30 05:56:37 +00:00
hendricks266
f68829c08a
Don't print quotes when not in-game.
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This is required after a change in the cheat menu commit that allows the cheat quotes to trigger from the in-game menu. However, a side-effect was that pressing F12 in the main menu would cause "SCREEN SAVED" to display indefinitely.
git-svn-id: https://svn.eduke32.com/eduke32@5114 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-30 05:56:20 +00:00
hendricks266
d5e3262a74
Avoid reading or writing savegame specdata arrays when the pointer to one is NULL or their count is zero.
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git-svn-id: https://svn.eduke32.com/eduke32@5112 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-29 02:40:27 +00:00
hendricks266
9cf7da4366
Avoid triggering undefined behavior in the allocator when loading or saving ProjectileData[].
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git-svn-id: https://svn.eduke32.com/eduke32@5111 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-29 02:40:15 +00:00
hendricks266
d49987d3cb
C-CON: Add checks to prevent invalid reads/writes when using get/setprojectile on a tile number that does not have a projectile defined for it.
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git-svn-id: https://svn.eduke32.com/eduke32@5110 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-29 02:40:03 +00:00
hendricks266
47ddef2521
Restore an insptr++ when executing "endswitch".
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git-svn-id: https://svn.eduke32.com/eduke32@5109 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-29 02:39:49 +00:00
hendricks266
75801f2e68
Defs: Add token "forcefilter" to textures, skyboxes, and model skins. It forces the use of GL filtering for the resource in question.
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git-svn-id: https://svn.eduke32.com/eduke32@5108 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-28 09:49:37 +00:00
hendricks266
806bbe6d71
CON: Add projectile workslike flag PROJECTILE_NOSETOWNERSHADE = 0x00200000 = 2097152 that prevents actors from inheriting a projectile's shade when shooting it.
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git-svn-id: https://svn.eduke32.com/eduke32@5106 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-28 09:48:51 +00:00
hendricks266
257e271162
C-CON: Really fix get/setprojectile.
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git-svn-id: https://svn.eduke32.com/eduke32@5105 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-28 09:48:37 +00:00
hendricks266
fe17d41b14
Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode,
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git-svn-id: https://svn.eduke32.com/eduke32@5103 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:30:35 +00:00
hendricks266
df7a257ce5
C-CON: Fix a mistake in r5086 that broke get/setprojectile.
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git-svn-id: https://svn.eduke32.com/eduke32@5100 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:29:37 +00:00
hendricks266
0adcc4a3f7
C-CON: Add read-only player structure member "hudpal", that returns the result of P_GetHudPal().
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git-svn-id: https://svn.eduke32.com/eduke32@5099 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:29:24 +00:00
hendricks266
8a9fb41d5f
CON: Add EVENT_WORLD, EVENT_PREWORLD, and EVENT_PRELEVEL, which respectively function as EVENT_GAME, EVENT_PREGAME, and EVENT_LOADACTOR, but only running once instead of per-actor.
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git-svn-id: https://svn.eduke32.com/eduke32@5098 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:29:05 +00:00
hendricks266
c784fdb21c
C-CON: Redefine "break" within events to mean "skip the remainder of this event block", not "skip the remainder of execution of this event, through all chained blocks". The latter behavior is still available through the "return" keyword.
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git-svn-id: https://svn.eduke32.com/eduke32@5097 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:28:45 +00:00
hendricks266
a096b579da
Fix a typo in r5090.
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git-svn-id: https://svn.eduke32.com/eduke32@5096 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:28:29 +00:00
hendricks266
598011d59a
OS X: Fix build. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5094 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-26 20:39:02 +00:00
hendricks266
0805a0ed45
CON: Add token "appendevent", which functions identically to "onevent" except that the event's code is chained to the end of any previous events, instead of the beginning.
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git-svn-id: https://svn.eduke32.com/eduke32@5093 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 21:31:11 +00:00
hendricks266
a90f47c1ea
C-CON: Fix processing the bytecode in an incorrect order when executing setplayer on a member with a second parameter, a missed instance of a consideration from r5086.
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git-svn-id: https://svn.eduke32.com/eduke32@5092 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 21:30:52 +00:00
hendricks266
91a7a3aa00
C-CON: Remove the restriction that prevents userdef access when the current player is not myconnectindex.
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git-svn-id: https://svn.eduke32.com/eduke32@5091 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 21:30:39 +00:00
hendricks266
bd0f05a706
C-CON: Implement tilesizx/y gamearrays in a fashion similar to M32Script's solution: a STRIDE2 flag.
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git-svn-id: https://svn.eduke32.com/eduke32@5090 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 21:30:25 +00:00
hendricks266
a14109da20
C-CON: Modify the parsing of definevolumename and defineskillname so that they only look for the text before a newline.
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// valid
definevolumename 3 <text>
// invalid
definevolumename 3
<text>
git-svn-id: https://svn.eduke32.com/eduke32@5089 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 06:28:09 +00:00
hendricks266
49c85f644d
C-CON: Add quick access for the remaining structures without it.
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git-svn-id: https://svn.eduke32.com/eduke32@5088 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 06:27:57 +00:00
hendricks266
5c8a2e3ea6
C-CON: Enumify quick structure access.
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git-svn-id: https://svn.eduke32.com/eduke32@5087 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 06:27:42 +00:00
hendricks266
4682da7a22
C-CON: Factor fast struct access and get<struct> out into single functions.
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git-svn-id: https://svn.eduke32.com/eduke32@5086 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 06:27:25 +00:00
hendricks266
feef0ded2d
C-CON: Add PLAYER_PALETTE to quick player struct access, and add a setter that calls P_SetGamePalette().
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git-svn-id: https://svn.eduke32.com/eduke32@5085 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 06:27:08 +00:00
hendricks266
ab58a33ec6
Menus: Add a Cheats menu to options.
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It's old-school.
git-svn-id: https://svn.eduke32.com/eduke32@5084 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 10:49:03 +00:00
hendricks266
6d04da0b49
Menus: Rename MenuPassword_t to MenuTextForm_t, modularize more of its attributes into the data structure, and polish its display and behavior.
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git-svn-id: https://svn.eduke32.com/eduke32@5083 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 10:48:34 +00:00
terminx
a9c32b758d
Build fix. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5081 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 03:33:57 +00:00
terminx
c9ce545ab8
A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX().
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Savegame version has been bumped due to the projectile changes. There is no way this commit doesn't cause at least one bug, so DONT_BUILD. ;)
git-svn-id: https://svn.eduke32.com/eduke32@5080 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:55 +00:00
terminx
93d8d2dbdb
Abort animvpx playback if uploading the texture for a frame throws a GL error. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5074 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:27 +00:00
terminx
fa55f368c9
Remove unused buffer to fix warning, DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5070 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:15 +00:00
terminx
f4e5e39634
Further gamevar changes/optimizations. This also fixes a bug Fox reported with the "shortcut" access to structure members that's tacked on to GetVar, where if the value of the index you're trying to access happened to equal the ID of the current sprite, it would act as if the variable passed was THISACTOR.
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git-svn-id: https://svn.eduke32.com/eduke32@5069 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:12 +00:00
terminx
8fc08a71fa
Swap position of "load game" and "options" on main menu so that "load game" follows "new game", for consistency with the slightly different menu you get while in-game.
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git-svn-id: https://svn.eduke32.com/eduke32@5068 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:08 +00:00
terminx
7845f5e2fe
"Stylistic changes"
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Translation: I made some stuff const because I felt like it.
git-svn-id: https://svn.eduke32.com/eduke32@5067 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:05 +00:00
terminx
c725da4829
More Android changes. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5066 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:01 +00:00
terminx
61f35b827a
Remove WeaponChoice* from eduke32.cfg and transition setting to "wchoice" cvar. This commit also removes an Android hack and changes the order of some of the in-game "F" key handling, just because it bugged me that some of them were out of order.
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git-svn-id: https://svn.eduke32.com/eduke32@5065 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:39:52 +00:00
hendricks266
201e353771
Amend "renamefile" def token to ensure its proper use. renamefile <GRP/SSI CRC32> <file number> <new filename>
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git-svn-id: https://svn.eduke32.com/eduke32@5064 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 08:30:41 +00:00
hendricks266
6e64696605
Expand the quote #13 auto-replacement to catch "OPEN" and "ANY BUTTON" in addition to "SPACE".
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git-svn-id: https://svn.eduke32.com/eduke32@5063 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 06:28:40 +00:00
hendricks266
27777f96c3
Add the Duke DC and Duke Caribbean SSI files to the list of group files automatically detected and added to the startup window.
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git-svn-id: https://svn.eduke32.com/eduke32@5062 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 06:28:27 +00:00
hendricks266
a81be01914
Modify the modern mini-HUD so that:
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1. Instead of the Mighty Foot using the Protective Boots inventory item as its icon, display no icon at all.
2. Adjust the ammo icon so that it is drawn at one-quarter size if its y-size is >=50 instead of >50. This fixes the display of Water Pistol Ammo in Duke Caribbean.
git-svn-id: https://svn.eduke32.com/eduke32@5057 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 06:26:59 +00:00
hendricks266
92afedcb11
Replace the drawing code for the level stats with nearly equivalent code that can be much more easily reproduced in CON.
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git-svn-id: https://svn.eduke32.com/eduke32@5054 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-09 07:37:38 +00:00
hendricks266
f2a2e1d8b3
Amend r5048 to also reset ototalclock and lockclock, and to reset all three at the top of G_PlaybackDemo.
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git-svn-id: https://svn.eduke32.com/eduke32@5052 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 23:40:08 +00:00
hendricks266
6ed8f27e77
Expand the grpinfo feature to allow defining GRPs requiring NAM, NAPALM, or WWII GI.
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git-svn-id: https://svn.eduke32.com/eduke32@5050 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:59:03 +00:00
hendricks266
362a782820
In G_PlaybackDemo(), update totalclocklock when G_DrawRooms() is not called and therefore does not update it. This fixes ART animations displaying in the main menu.
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git-svn-id: https://svn.eduke32.com/eduke32@5049 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:58:49 +00:00
hendricks266
9403200a07
Reset totalclock to zero for each MAIN_LOOP_RESTART.
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git-svn-id: https://svn.eduke32.com/eduke32@5048 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:58:36 +00:00
hendricks266
f821434195
CON: Add EVENT_DISPLAYROOMSCAMERA and EVENT_DISPLAYSTART.
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EVENT_DISPLAYROOMSCAMERA functions exactly like EVENT_DISPLAYROOMS, including RETURN values, but for the ud.camerasprite >= 0 case.
EVENT_DISPLAYSTART is executed immediately after the screen background is cleared and drawn. Ensure its RETURN value is zero, because it is currently not being used.
WARNING: Consult the devs before using EVENT_DISPLAYSTART. Its position in the display code sequence is not finalized.
git-svn-id: https://svn.eduke32.com/eduke32@5047 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:58:24 +00:00
hendricks266
ef28cac919
CON: Add EVENT_DISPLAYCAMERAOSD. Set RETURN to -1 to disable it.
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From this event, if "getactor[THISACTOR].htg_t 0" is zero, then the camera is functional. Nonzero values indicate the camera has been destroyed, which is only possible when the CAMERASDESTRUCTABLE parameter of gamestartup has been enabled.
git-svn-id: https://svn.eduke32.com/eduke32@5046 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:58:06 +00:00
hendricks266
35bee70ee6
CON: Add EVENT_DISPLAYLEVELSTATS. Set RETURN to -1 to disable them.
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git-svn-id: https://svn.eduke32.com/eduke32@5045 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:57:47 +00:00
hendricks266
c86bd80dd7
C-CON: Add read-only userdef members "gametypeflags" and "m_gametypeflags", which return GametypeFlags[ud.coop] and GametypeFlags[ud.m_coop] respectively.
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git-svn-id: https://svn.eduke32.com/eduke32@5044 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:57:28 +00:00
hendricks266
d7409a5a95
C-CON: Add read-only userdef members "usevoxels", "usehightile", and "usemodels".
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git-svn-id: https://svn.eduke32.com/eduke32@5043 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:57:13 +00:00
hendricks266
d5ed8aa728
Restore the shade of a tiled MENUTILE to 8, rather than 16.
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git-svn-id: https://svn.eduke32.com/eduke32@5042 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:56:57 +00:00
hendricks266
7d701ae7e2
Disable EF_HIDEFROMMP pending proper consideration when multiplayer is closer to being ready.
...
git-svn-id: https://svn.eduke32.com/eduke32@5041 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:56:45 +00:00
hendricks266
b61908cbf3
CON: Add "resetplayerflags". Flag 1 means "don't ask the user if they want to load".
...
git-svn-id: https://svn.eduke32.com/eduke32@5039 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-04 02:15:15 +00:00
hendricks266
17906349b4
BSD: Build system fixes/improvements. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@5037 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-02 07:54:24 +00:00
helixhorned
97c944a505
LunaCON: add 'definevolumeflags' to keyword pattern, re-apply some changes of r5026.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5036 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-01 14:15:40 +00:00
hendricks266
5953541075
Menus: Fix assorted issues in MENU_NETOPTIONS.
...
git-svn-id: https://svn.eduke32.com/eduke32@5034 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 22:15:35 +00:00
hendricks266
697e7d0936
CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens.
...
enum
{
EF_HIDEFROMSP = 1<<0,
EF_HIDEFROMMP = 1<<1,
};
git-svn-id: https://svn.eduke32.com/eduke32@5033 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 22:15:20 +00:00
hendricks266
afccb6d735
CON: Extend undefinevolume so that it also undefines all levels in the specified volume.
...
git-svn-id: https://svn.eduke32.com/eduke32@5032 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 22:14:54 +00:00
hendricks266
31c9d21b06
CON: Rename "cutscene" command to "startcutscene".
...
git-svn-id: https://svn.eduke32.com/eduke32@5031 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 22:14:39 +00:00
helixhorned
f5254f2114
Lunatic: update user_defs, CPLUSPLUS=0 in synthesis.sh, disable 'cutscene' for now.
...
BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@5029 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 19:31:17 +00:00
helixhorned
a9b965498f
Lunatic: update files from LuaJIT. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5027 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 19:31:14 +00:00
helixhorned
11f81070f2
Lunatic: fix a couple of typo-like issues found by listglobals.sh. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5026 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 19:31:11 +00:00
helixhorned
d508ff2694
menus.c: fix two unused-variable warnings.
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git-svn-id: https://svn.eduke32.com/eduke32@5025 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 12:43:04 +00:00
terminx
559f75ff54
Remove a couple of Android-specific menu items I accidentally left enabled on PC.
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git-svn-id: https://svn.eduke32.com/eduke32@5023 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-21 23:15:27 +00:00
helixhorned
702f80cc17
gamedef.c: tweak g_keywdate[] entries.
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git-svn-id: https://svn.eduke32.com/eduke32@5022 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-20 22:10:28 +00:00
helixhorned
1bfdd54f81
actors.c: make Enforcers and Troopers avoid ST1 sectors as in Duke3D.
...
That is, resurrect the stayput condition for LIZMAN and non-flying
LIZTROOP, but only if changing from a non-ST1 sector. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5021 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-20 22:10:26 +00:00
helixhorned
850206ef62
Stick update of 'totalclocklock' at beginning of G_DrawRooms() instead of drawrooms().
...
This fixes engine-side sprite animation in the following scenario: CON code
wants to draw a scene from EVENT_DISPLAYREST, but since it covers the whole
screen, disables the drawing of the 3D scene beforehand (RETURN set to 1 from
EVENT_DISPLAYROOMS). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5020 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-19 22:19:05 +00:00
helixhorned
f541b96213
m32script: in 'for i drawnsprites' handling, back up and restore sprite MAXSPRITES-1.
...
This fixes the level 5 corruption encountered when issuing that iteration.
(Because the last sprite would be changed from e.g. statnum MAXSTATUS to 0.)
It is also mandatory anyhow since the last sprite may be contained in the map.
git-svn-id: https://svn.eduke32.com/eduke32@5019 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-19 17:41:57 +00:00
helixhorned
7742d5a40a
Mapster32: style-cleanup check_spritelist_consistency() and VM_Execute(): 'for'.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5018 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-19 17:41:56 +00:00
helixhorned
326ba366e9
Add lunatic/test/thisactor_getzrange.con, providing 'state thisactor_getzrange'.
...
Also, note a place that is the real cause for "what makes the player slide off
enemies", as far as I can see.
git-svn-id: https://svn.eduke32.com/eduke32@5016 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-18 20:46:54 +00:00
helixhorned
b367d57845
gameexec.c: factor out 2x occuring pattern into VM_GetZRange(), clean up 3 funcs.
...
- VM_GetZRange(), which updates actor[].{floor,ceiling}z, is called from
A_GetZLimits() and A_Fall().
- Style-cleanup the following: A_Dodge(), A_GetFurthestAngle(),
A_FurthestVisiblePoint(). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5015 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-18 20:46:53 +00:00
helixhorned
120746322b
Revert "gameexec.c: in VM_Move(), update actor[].{floor,ceiling}z for enemies."
...
This reverts r4975. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5014 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-18 20:46:49 +00:00
terminx
cde502d511
Fix Mapster32 mouse cursor in GL
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git-svn-id: https://svn.eduke32.com/eduke32@5012 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-18 01:47:09 +00:00
helixhorned
4f54c7cf88
Fix swapbufreverse(), adding precondition of count >= 4.
...
Also, in premap.c:G_CacheMapData(), comment out what was supposedly
intended as a debugging message ("percentage ...").
git-svn-id: https://svn.eduke32.com/eduke32@5009 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-17 16:23:04 +00:00
helixhorned
ba84b3c4b6
LunaCON: add 'cutscene' and 'ifcutscene' as NYI commands. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5008 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-17 16:23:01 +00:00
hendricks266
59fa70cc58
Amend previous commit. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5007 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-14 12:18:39 +00:00
hendricks266
75f2028dcc
Fix an assertion failure with NETCODE=0. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5006 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-14 11:50:48 +00:00
hendricks266
894407e58b
Apple: Update Xcode project and build system. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5005 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-14 07:26:10 +00:00
hendricks266
8194310400
Fix build without DROIDMENU.
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git-svn-id: https://svn.eduke32.com/eduke32@5004 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 07:08:41 +00:00
hendricks266
d88a938320
Replace erroneous use of EVENT_DISPLAYCROSSHAIR with new event EVENT_DISPLAYCURSOR.
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git-svn-id: https://svn.eduke32.com/eduke32@5003 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 07:08:27 +00:00
terminx
16991aaef7
Oops! :)
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git-svn-id: https://svn.eduke32.com/eduke32@5002 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 06:01:10 +00:00
terminx
40956094d5
More Android work. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5000 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:59 +00:00
terminx
a035d32e71
Smooth out the loading bar so that all percentage increments are displayed for at least a couple of frames each, and remove the "loaded x/x textures" message on Android.
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git-svn-id: https://svn.eduke32.com/eduke32@4999 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:55 +00:00
terminx
8cc7f240d8
Remove animvpx's dependency on GLSL; adds in-place YUV420 to RGB888 conversion.
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git-svn-id: https://svn.eduke32.com/eduke32@4998 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:52 +00:00
terminx
27e8fcbe57
A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4997 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:48 +00:00
terminx
25668422d8
Get rid of the "press space to restart" message on mobile. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4996 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:41 +00:00
terminx
1e8176480d
Forgotten changes from a previous commit that renamed functions. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4995 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:38 +00:00
terminx
c486256e01
Android fixes: let the player climb stairs while crouched and fix the quick switch function of the weapon wheel. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4994 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:35 +00:00
terminx
21fbf2e9df
Android menu changes. Moves a few settings in-game instead of in crappy system UI dialogs. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4993 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:32 +00:00
terminx
c577948e94
Remove errant call to G_FadePalette() which caused a frame of corruption at map load under GL renderers, and invalidate all GL textures at map load time (just textures generated from .art on desktop, everything on mobile). This also makes Grabbag keep playing through the loading screen on Android (if no loadscreen music has been defined by a mod). DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4991 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:26 +00:00
terminx
9a43465780
Android savegame hacks. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4990 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:23 +00:00
terminx
31b557ef61
More Android changes. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4989 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:19 +00:00
terminx
22ac21598b
C-CON changes
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git-svn-id: https://svn.eduke32.com/eduke32@4988 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:11 +00:00
terminx
50c30ab790
Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:
...
cutscene "somefile.anm" { delay 10 } // defines somefile.anm with a delay of 10 120Hz tics between frames. a more typical framerate method may come later, but this is how the originals worked.
Once defined, they can be played through CON with the new playback command, also called "cutscene". It works like this:
definequote 12345 somefile.anm
define ANIM_SOMEFILE 12345
...
cutscene ANIM_SOMEFILE // halts game execution and immediately plays cutscene, resuming execution when finished
...
Sounds can be played during animations (and tiles can be overlaid, etc) like this:
onevent EVENT_CUTSCENE
ifcutscene ANIM_SOMEFILE
{
ifvare RETURN 12 // frame 12
sound FLY_BY
rotatesprite ...
}
endevent
The value of the RETURN var at the end of EVENT_CUTSCENE determines the next frame to play. This can be used for looping, etc. Attempting to play animations backwards outright is not advised as animations only seek in one direction (so rewinding requires running it through from frame 0 again). This is will WIP and hasn't been heavily tested at all, so please try it out.
git-svn-id: https://svn.eduke32.com/eduke32@4987 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:07 +00:00
terminx
cc4ddf9ce7
Minor sound cleanup... clean up crappy old code, remove obsolete "FXDevice" and "MusicDevice" variables, etc.
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git-svn-id: https://svn.eduke32.com/eduke32@4986 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:00 +00:00
terminx
5595d41ccd
Macro for handling ud.bgstretch. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4982 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:21:46 +00:00
terminx
88e0bfd7d3
More twalltype
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git-svn-id: https://svn.eduke32.com/eduke32@4981 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:21:38 +00:00
hendricks266
529d43f116
Provide a RETURN value of -2 to EVENT_DISPLAYLOADINGSCREEN after G_CacheMapData().
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git-svn-id: https://svn.eduke32.com/eduke32@4978 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-09 05:50:47 +00:00
hendricks266
929b04d473
CON: Add undefinevolume, undefineskill, and undefinelevel.
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git-svn-id: https://svn.eduke32.com/eduke32@4977 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-09 05:50:33 +00:00
hendricks266
81b09a9ff5
Rename "Polymost.f" string back to "Polymost" because it only confused users.
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git-svn-id: https://svn.eduke32.com/eduke32@4976 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-09 05:50:08 +00:00
helixhorned
c18ae15dc5
gameexec.c: in VM_Move(), update actor[].{floor,ceiling}z for enemies.
...
Previously, that was the case only with DRONE and COMMANDER. This makes
non-falling enemies pass properly through TROR bunches.
git-svn-id: https://svn.eduke32.com/eduke32@4975 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 18:48:31 +00:00
helixhorned
7cc1067a3d
actors.c: style-cleanup A_MoveSpriteClipdist(). DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4974 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 18:48:31 +00:00
helixhorned
70dc2f7376
CON: Amend retrieval of STR_*TIME for qgetsysstr, fixing LunaCON and possible oob.
...
- Add declarations of C functions to defs.ilua, names to dynsymlist,
fix typo in con_lang.lua, ffi.string() calls in control.lua
- Assert that G_LastMapInfoIndex() is always called with ud.last_level >= 1.
(A stricter requirement than necessary to prevent follow-up oob accesses, but
logically the most meaningful.)
- In G_PrintParTime() and G_PrintDesignerTime(), return "<invalid>" if the above
does not hold. This can happen from EVENT_NEWGAME, for example. Add a test to
lunatic/test/qgetsysstr.con. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4972 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 18:48:28 +00:00
hendricks266
e8f842ac28
CON: Add read-only access to ud.config.MusicToggle through the "musictoggle" member.
...
git-svn-id: https://svn.eduke32.com/eduke32@4970 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 08:04:09 +00:00
hendricks266
b355d75ab3
CON: Add STR_YOURTIME, STR_PARTIME, STR_DESIGNERTIME, and STR_BESTTIME to qgetsysstr.
...
git-svn-id: https://svn.eduke32.com/eduke32@4969 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 08:03:50 +00:00
hendricks266
d7f846d0b6
Factor out generation of strings for time values in the bonus screen. This involves the creation of ud.playerbest.
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git-svn-id: https://svn.eduke32.com/eduke32@4968 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 08:03:30 +00:00
hendricks266
c5b3cfa445
Correct the special behavior to select the pipebomb detonator when you have no pipebombs in your inventory but you have some thrown in the environment so that it animates properly and also applies with the next/previous weapon functions.
...
git-svn-id: https://svn.eduke32.com/eduke32@4967 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 08:03:06 +00:00
hendricks266
2cbd80ad90
Move EVENT_DISPLAYMENU to after the black translucent background is drawn when in-game.
...
git-svn-id: https://svn.eduke32.com/eduke32@4966 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 08:02:51 +00:00
helixhorned
a7bea4f6bc
Classic: fix underallocation of TILE_TILT and tilting at very small resolutions.
...
Since TILE_TILT is only allocated once, it must be done with the maximum
possible size.
git-svn-id: https://svn.eduke32.com/eduke32@4965 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-07 17:29:15 +00:00
helixhorned
de2a14290f
LunaCON: make -fbad-getactorvar-use-pli enabled by default. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4962 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-07 17:29:12 +00:00
helixhorned
952a723229
Make g_player a +1 offset pointer into 'static g_player_s[1 + MAXPLAYER]'.
...
This fixes the out-of-bounds read of former g_player[] in VM_EventCommon_().
git-svn-id: https://svn.eduke32.com/eduke32@4961 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-07 17:29:11 +00:00
helixhorned
0190983067
Lunatic: fix typos in control.lua (get/setmusicposition).
...
git-svn-id: https://svn.eduke32.com/eduke32@4957 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-05 16:30:15 +00:00
helixhorned
57079dfee1
Add SFLAG_NOWATERDIP, unconditionally preventing actors from dipping into ST1 water.
...
By default, the following enemies have this flag set: OCTABRAIN, COMMANDER, DRONE.
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4956 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-05 16:30:14 +00:00
helixhorned
f022631fa8
Actor ST1 handling: use A_GetWaterZOffset() with VM_Move(), too. DONT_BUILD.
...
This is where things are changed at last. This fixes lizmen walking on water.
git-svn-id: https://svn.eduke32.com/eduke32@4955 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-05 16:30:13 +00:00
helixhorned
c0d45ef1ec
Actor ST1 handling: cleanup part 2. DONT_BUILD.
...
Factor out condition for whether a z offset is added or not
("fix for flying/jumping monsters getting stuck in water", etc.) into
a function A_GetWaterZOffset() (and a helper A_GetVerticalVel()).
git-svn-id: https://svn.eduke32.com/eduke32@4954 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-05 16:30:12 +00:00
helixhorned
36c3fd9216
Actor ST1 handling: clean up code a bit. (Preparation for real changes.)
...
In VM_Fall(), keep a temp preliminary new z position of the actor and
assign only when we return. This is to each ease watching its value in GDB.
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4953 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-05 16:30:12 +00:00
helixhorned
a0a4006d85
menus.c: fix C build. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4951 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-04 21:32:53 +00:00
hendricks266
9f910ff10c
Fix next/previous weapon when the pipebomb detonator is active.
...
git-svn-id: https://svn.eduke32.com/eduke32@4950 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:27:52 +00:00
hendricks266
7c800f6631
Don't allow Ogg Vorbis or FLAC files to be defined from def if the binary was built without the proper libraries.
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git-svn-id: https://svn.eduke32.com/eduke32@4949 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:18:11 +00:00
hendricks266
b6d625b202
Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
...
git-svn-id: https://svn.eduke32.com/eduke32@4948 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:17:59 +00:00
hendricks266
ef4a19bb50
Fix a bug where FLAC sound effects would loop when they were not supposed to.
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git-svn-id: https://svn.eduke32.com/eduke32@4947 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:17:25 +00:00
hendricks266
3018dee77c
Menus: Mouse, touch, and pointer controls now take the origin into account.
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git-svn-id: https://svn.eduke32.com/eduke32@4946 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:17:10 +00:00
hendricks266
93a3ff34e8
Add events EVENT_DISPLAYINACTIVEMENU and EVENT_DISPLAYINACTIVEMENUREST and userdef members m_origin_x and m_origin_y.
...
This allows for CON screen display code to use menu animations. The following is an example of how to adapt screen features that should animate.
before:
onevent EVENT_DISPLAYMENUREST
ifvare current_menu 0 // main menu
{
setvar x 1
setvar y 1
rotatesprite x y zoom ang tilenum shade pal orientation 0 0 xdim ydim
}
endevent
after:
state DisplayMenuCommon
ifvare RETURN 0 // main menu
{
getuserdef[THISACTOR].m_origin_x x
getuserdef[THISACTOR].m_origin_y y
addvar x 65536
addvar y 65536
rotatesprite16 x y zoom ang tilenum shade pal orientation 0 0 xdim ydim
}
ends
onevent EVENT_DISPLAYMENUREST state DisplayMenuCommon endevent
onevent EVENT_DISPLAYINACTIVEMENUREST state DisplayMenuCommon endevent
git-svn-id: https://svn.eduke32.com/eduke32@4945 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:16:58 +00:00
hendricks266
7fb76291ee
Make my menu animation code a little bit more modular.
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git-svn-id: https://svn.eduke32.com/eduke32@4944 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:16:34 +00:00
hendricks266
74bb822804
Revise r4707 to fix some remaining issues with next/previous weapon.
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git-svn-id: https://svn.eduke32.com/eduke32@4943 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:16:22 +00:00
hendricks266
6048f9d766
Simplify the macros used for distinguishing between OS X and iOS.
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git-svn-id: https://svn.eduke32.com/eduke32@4942 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:16:10 +00:00
hendricks266
36291f2e30
Fix "rv may be used uninitialized".
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git-svn-id: https://svn.eduke32.com/eduke32@4941 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:15:50 +00:00
hendricks266
3c8b06c688
Fix "textsize.x may be used uninitialized".
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git-svn-id: https://svn.eduke32.com/eduke32@4940 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:15:37 +00:00
helixhorned
038a9f8eb6
Lunatic: fix build and linking. DONT_BUILD.
...
- t{sector,wall}type are simply typedef'd to the non-t versions
- make FORCE_INLINE unconditional of DISABLE_INLINING (otherwise there are
multiple definitions of these functions)
- update lunatic/doc/lpeg-lunatic.patch to apply against the LPeg 0.12 I just
downloaded
git-svn-id: https://svn.eduke32.com/eduke32@4937 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-19 00:11:25 +00:00
helixhorned
621b52aec5
osdfuncs.c: get rid of a warning with GCC. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4936 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-19 00:03:00 +00:00
helixhorned
ace6087f7b
Classic: fix "windowed" modes (r_size >= 12) by reverting r4920; adapt.
...
In setview(), we now assert windowx2 < xdim. The only calling places where its
non-violation is non-trivial to ascertain are (1) showview from CON and
(2) draw-to-tile for look-sideways in game.c. AFAICS case 1 should be fine.
Case 2 is adapted; see comments there.
git-svn-id: https://svn.eduke32.com/eduke32@4935 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-18 23:16:37 +00:00
helixhorned
3a433130bb
Fix bsearch() call for user G_LoadMapHack(): don't access nonexistent storage. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4933 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-18 20:31:37 +00:00
hendricks266
b8783d0448
Fix warning in previous commit. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4929 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-17 05:40:42 +00:00
hendricks266
011fd40dda
CON: Add new commands "getmusicposition" and "setmusicposition" that operate on the playback position of the current music track.
...
// Example: Switch between tracks like radio stations.
getmusicposition temp
starttrackvar next_music_track
setmusicposition temp
Only implemented for Ogg Vorbis, FLAC, and XA. Consult the devs before using these commands.
git-svn-id: https://svn.eduke32.com/eduke32@4928 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-17 00:28:49 +00:00
hendricks266
86e7a97ef7
Fix a crash exposed by animating the menu back button.
...
git-svn-id: https://svn.eduke32.com/eduke32@4927 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-17 00:27:46 +00:00
hendricks266
e7b7a9fcf1
Clean up duplicate and strangely-formed cases in C_ParseCommand().
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git-svn-id: https://svn.eduke32.com/eduke32@4926 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-17 00:27:19 +00:00
terminx
bd27267b6b
Fix savemapstate/loadmapstate (fixes a crash at shutdown, among other things)
...
git-svn-id: https://svn.eduke32.com/eduke32@4923 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-16 06:30:42 +00:00
terminx
4c883f81b6
MSVC build fix... guess it was upset about the macro expansion
...
git-svn-id: https://svn.eduke32.com/eduke32@4921 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-15 06:45:24 +00:00
terminx
cdaa25ef07
Implement better fade-out for quotes and for the mouse cursor in the menu.
...
git-svn-id: https://svn.eduke32.com/eduke32@4919 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-15 06:45:14 +00:00
hendricks266
2d161b1bf7
Menus: Implement better back button.
...
git-svn-id: https://svn.eduke32.com/eduke32@4918 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-13 12:57:29 +00:00
hendricks266
c42faee32e
Menus: Make black background boxes translucent again.
...
git-svn-id: https://svn.eduke32.com/eduke32@4917 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-13 12:57:11 +00:00
hendricks266
c1c672032b
Menus: Add proper edging for the tops and bottoms of scrolling lists.
...
git-svn-id: https://svn.eduke32.com/eduke32@4916 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-13 12:56:54 +00:00
hendricks266
53306244f0
Improve weapon switching:
...
1. If you switch away from a weapon and switch to a third when the gun is still going down, continue lowering the first weapon instead of immediately raising the third.
2. If you switch away from a weapon and switch back to it before it lowers completely, raise it from its current position instead of going all the way to the bottom.
git-svn-id: https://svn.eduke32.com/eduke32@4915 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-13 12:56:36 +00:00
hendricks266
49ba033faa
Convert some multi-line UI messages to single G_ScreenText calls with line breaks.
...
git-svn-id: https://svn.eduke32.com/eduke32@4914 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-13 12:56:19 +00:00
hendricks266
7bcb05f7f0
Fix aligned screentext with newlines.
...
git-svn-id: https://svn.eduke32.com/eduke32@4913 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-13 12:55:56 +00:00
terminx
7daf4fdcd3
Fix tdupsprite in m32script.
...
git-svn-id: https://svn.eduke32.com/eduke32@4911 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-12 09:28:46 +00:00
terminx
d70ac064b7
Make dist() and ldist() take void pointers so we can compare spritetype with tspritetype without inserting casts everywhere.
...
git-svn-id: https://svn.eduke32.com/eduke32@4910 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-12 09:28:41 +00:00
terminx
0b1433b07c
Disable mouse input affecting the menu when the console is down. This code is awful, because I am an awful man.
...
git-svn-id: https://svn.eduke32.com/eduke32@4906 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-12 01:54:18 +00:00
terminx
107bb7a3fa
Introduce "twalltype" for temporary uses of walltype where using wall_tracker_hook() would be invalid. This is similar to "tspritetype" and fixes a bunch of problems in the editor that cropped up when changing the tracker sanity checks to an assert that only exists in debug builds (branching upon any write to a sprite, sector or wall had an unacceptable impact on performance).
...
git-svn-id: https://svn.eduke32.com/eduke32@4903 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:56:38 +00:00
terminx
364cf15c4f
Questionable CON changes and optimizations. <3
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git-svn-id: https://svn.eduke32.com/eduke32@4902 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:56:10 +00:00
terminx
64943543a4
Place the current loading percentage into RETURN for EVENT_DISPLAYLOADINGSCREEN.
...
git-svn-id: https://svn.eduke32.com/eduke32@4900 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:55:36 +00:00
terminx
4911b9a949
Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4898 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:55:07 +00:00
terminx
655bbed3b1
Faster/better optimized access to game structures from C-CON.
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git-svn-id: https://svn.eduke32.com/eduke32@4897 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:54:11 +00:00
terminx
1f2705c4bc
Clean up/refactor a few gamevar related functions based on building as C++/C99 and some interesting articles I read about how GCC and Clang optimize switches. Worth a few FPS here.
...
git-svn-id: https://svn.eduke32.com/eduke32@4895 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:53:44 +00:00
terminx
c591711fe8
MSVC C++ build fixes. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4890 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:52:15 +00:00
terminx
9ab6ab7139
Fix up weapon switching deficiencies
...
git-svn-id: https://svn.eduke32.com/eduke32@4888 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:51:17 +00:00
hendricks266
0699a44e4e
When using search paths detected from a Megaton installation, also use the SC-55 oggs included with it.
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git-svn-id: https://svn.eduke32.com/eduke32@4887 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-08 15:15:10 +00:00
hendricks266
e3de98e2ae
Clean up autodetected game install search paths on all platforms that use them.
...
This should prevent Lunar Apocalypse from becoming Nuclear Winter with Megaton on Linux and Mac.
git-svn-id: https://svn.eduke32.com/eduke32@4886 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-08 15:14:47 +00:00
hendricks266
1f3ce84585
Menus: Disable the spinning nuke icon back button on Android.
...
git-svn-id: https://svn.eduke32.com/eduke32@4885 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-08 15:14:18 +00:00
hendricks266
589c993c39
Implement UserMapHacks.
...
git-svn-id: https://svn.eduke32.com/eduke32@4884 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-08 15:14:00 +00:00
helixhorned
b5bb86b8e2
Mapster32: make sprite duplication examples in m32script_ex.map work again.
...
- Work around a sequencing issue (assignment of searchstat) in
M32_DrawRoomsAndMasks()
- When having sprites highlighted and changing shade, since r1943 change
every highlighted sprite's shade if one of them is aimed at. With this
revision, if SHIFT is pressed while doing that, only change the aimed at
sprite's shade
- a.m32: Use 'break' from a state instead of 'return'. The former may be
"sticky" in a way that is not intended. Needs to be debugged later.
- Update instructions in m32script_ex.map
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4880 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-06 19:56:41 +00:00
helixhorned
a9cb38dbcf
game.c: revert changes of r4861 ("consult g_mirrorCount instead of gotpic[]").
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git-svn-id: https://svn.eduke32.com/eduke32@4879 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-05 21:54:31 +00:00
helixhorned
8f1df579e1
Lunatic: in control/lua, sync ALLOWED_VIEWTYPE with change from r4814 (allow 2).
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4878 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-05 21:54:28 +00:00
helixhorned
17fab4d8ac
Cleanup of various engine functions.
...
- factor out calculation of player-relative and screen+clipped-player-relative
coordinates into get_rel_coords() and get_screen_coords(), respectively
- the usual beautification stuff, especially since we're now on C99
git-svn-id: https://svn.eduke32.com/eduke32@4875 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-04 18:45:00 +00:00
helixhorned
b0c48eec25
CON: always return non-negative values from 'clipmove' and related.
...
Previously, the C function clipmove() returned negative values when hit a
wall (32768+wallnum) or sprite (49152+spritenum) because internally,
these values were encoded into a *signed* 16-bit integer. This made no
difference to C code using it, since it always proceeded by bit checks,
but was inconsistent with documentation on CON 'clipmove' on the wiki.
The following commands are affected too, since they use the value returned
by clipmove(): 'clipmovenoslide', 'movesprite'. Also, the value of
actor[].movflag ('htmovflag' from CON).
Also, fix 'clipmove*' in LunaCON and add lunatic/test/checknearwall.con
as an example of how to implement a being-close-to-a-wall checker as
requested in
http://forums.duke4.net/topic/7869-determining-closeness-to-a-wall/
git-svn-id: https://svn.eduke32.com/eduke32@4874 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-04 18:44:58 +00:00
helixhorned
2daa44ca6a
engine.c: fix clipmove() against floor-aligned sprites.
...
Introduced in r3207. Oops.
git-svn-id: https://svn.eduke32.com/eduke32@4873 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-30 20:05:22 +00:00
helixhorned
61f7c9e30f
sounds.c: don't crash S_PlayMusic() if passed null pointer for 'fn'.
...
This may happen if no title/end music is defined from CON.
Thanks to Zaxtor for the bug report.
git-svn-id: https://svn.eduke32.com/eduke32@4871 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 22:12:40 +00:00
hendricks266
d73c7f1afe
Menus: Amend r4862 so that touch devices, which do not display the crosshair as a cursor, are not completely prevented from using touch input by the lack of a crosshair tile.
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git-svn-id: https://svn.eduke32.com/eduke32@4870 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 21:36:09 +00:00
hendricks266
fcbd0737bb
Menus: Fix the Screen Size slider so that it works properly after the screen size has been modified in-game with [-]/[+].
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git-svn-id: https://svn.eduke32.com/eduke32@4869 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 21:35:56 +00:00
hendricks266
aa9f767052
Menus: Fix selecting "None" for Anisotropy.
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git-svn-id: https://svn.eduke32.com/eduke32@4868 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 21:35:44 +00:00
hendricks266
3bc47565a3
Menus: Fix opening a MenuEntryOptionList when the option's value is "Custom".
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git-svn-id: https://svn.eduke32.com/eduke32@4867 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 21:35:32 +00:00
hendricks266
6797e8a3d5
Menus: Convert MenuRange*_t's "displaytype" field to "flags", add a flag to enforce clamping to the defined intervals, and apply this flag to the Screen Size slider.
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git-svn-id: https://svn.eduke32.com/eduke32@4866 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 21:35:20 +00:00
hendricks266
a74317a104
Menus: When pressing left or right on a slider that has moved by the mouse to a position between the defined intervals, do not round to the nearest interval and then increment or decrement. Instead, check if rounding will satisfy the movement before moving further.
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git-svn-id: https://svn.eduke32.com/eduke32@4865 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 21:35:07 +00:00
hendricks266
571a44cd8d
Menus: Mouse controls now respect MenuEntry_t's disabled flag.
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git-svn-id: https://svn.eduke32.com/eduke32@4864 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 21:34:54 +00:00
helixhorned
d7b88df6af
actors.c: replace hard-coded list with missing check for SFLAG_NODAMAGEPUSH.
...
In A_RadiusDamage(). The code snippet that is disabled for such actors
increases the damaged actor's .xvel by (4 times the) damage amount and
is responsible for the strange effect of enemies becoming faster TOWARDS
the player on being hit with an RPG frontally.
Thanks to Fox for a keen eye.
git-svn-id: https://svn.eduke32.com/eduke32@4863 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 20:57:13 +00:00
helixhorned
7033205fcf
Menus: disable mouse pointer if CROSSHAIR is void. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4862 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 19:48:20 +00:00
helixhorned
1734e0db53
In G_HandleMirror(), consult g_mirrorCount instead of gotpic[] w/ MIRROR.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4861 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 15:40:06 +00:00
helixhorned
c320dba4d0
Lunatic translator: add stand-alone option -fnames, generating names.h file.
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git-svn-id: https://svn.eduke32.com/eduke32@4860 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 15:40:04 +00:00
hendricks266
ec3a73efd2
Fix playing end-of-episode ANMs.
...
git-svn-id: https://svn.eduke32.com/eduke32@4859 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 20:39:43 +00:00
hendricks266
4bc4735480
If you save over an autonamed savegame and change the name, don't overwrite your edit with another autofill.
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git-svn-id: https://svn.eduke32.com/eduke32@4858 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 20:39:30 +00:00
hendricks266
8a68f2d5a9
Menus: Enumify the "status" parameter of M_MenuText into MenuTextFlags_t.
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git-svn-id: https://svn.eduke32.com/eduke32@4857 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 18:37:39 +00:00
hendricks266
7a1e94440a
Menus: Implement mouse/touch/pointer controls for all widgets.
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git-svn-id: https://svn.eduke32.com/eduke32@4856 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 18:37:27 +00:00
hendricks266
6ac1850482
Menus: Replace the "disabled" member of MenuEntry_t with "flags" so that the other 31 bits can be utilized.
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git-svn-id: https://svn.eduke32.com/eduke32@4855 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 18:37:12 +00:00
hendricks266
4f9831d45c
Menus: Disable normal left-click/touch menu functionality when the mouse is active.
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git-svn-id: https://svn.eduke32.com/eduke32@4854 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 18:36:58 +00:00
hendricks266
598e33319c
Add the necessary plumbing to sdlayer to detect mousedown, mouseup, and dragging.
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git-svn-id: https://svn.eduke32.com/eduke32@4853 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 18:36:43 +00:00
hendricks266
bfb3614b92
Introduce preprocessor token EDUKE32_TOUCH_DEVICES that covers both Android and iOS, and replace selected instances of __ANDROID__ with it.
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git-svn-id: https://svn.eduke32.com/eduke32@4852 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 18:36:14 +00:00
hendricks266
b010dfd2ee
Menus: Add scrollbars to the FileSelect menu type.
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git-svn-id: https://svn.eduke32.com/eduke32@4851 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 18:35:48 +00:00
hendricks266
1c3043bf50
Tabs to spaces in menus.c.
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git-svn-id: https://svn.eduke32.com/eduke32@4850 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 18:35:34 +00:00
hendricks266
399c062326
Refactor menus in preparation for touch functionality.
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git-svn-id: https://svn.eduke32.com/eduke32@4849 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 18:35:21 +00:00
helixhorned
cb45393b3a
Mapster32: disable all loop checks as they spam the log too much. DONT_BUILD.
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The one introduced with r4569.
git-svn-id: https://svn.eduke32.com/eduke32@4848 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 17:17:53 +00:00
helixhorned
2494c56768
Propagate 'smoothratio' to scenes drawn from the position of a camera.
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That is, make interpolation work properly there -- both when 'using' a
VIEWSCREEN and when rendering the scene onto a TILE_VIEWSCR. This makes
a difference only if the camera is in a moving sector.
git-svn-id: https://svn.eduke32.com/eduke32@4847 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 17:17:52 +00:00
helixhorned
8024273aca
Prettify viewscreen turned to STATIC in breakable cameras mode. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4845 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 18:05:41 +00:00
helixhorned
f3532f8a34
C-CON: fix 'writearraytofile' for 64-bit platforms.
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git-svn-id: https://svn.eduke32.com/eduke32@4844 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:30:01 +00:00
helixhorned
51fe706907
Tweak the behavior of viewscreens to what is more logical IMO.
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- At a given time, at most one viewscreen may display TILE_VIEWSCR, namely
that one which is g_curViewscreen
- sync kinds of distance to compare against VIEWSCREEN_ACTIVE_DISTANCE (was
Manhattan vs. dist(), now both the latter)
- fix resetting to VIEWSCREEN tile when player is greater from it than that
distance. When the player is closer to it again, it is *not* reset to
TILE_VIEWSCR.
- more sync'd g_curViewscreen and sprite[i].yvel (for 'i' being the viewscreen
sprite)
Note: in a multiplayer context, this needs to be thought about once more.
git-svn-id: https://svn.eduke32.com/eduke32@4843 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:30:00 +00:00
helixhorned
a1091233d2
CON: allow passing more than one flag to the 'spriteflags' directive.
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These will be bitwise-OR'd.
git-svn-id: https://svn.eduke32.com/eduke32@4841 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:58 +00:00
helixhorned
2eff7bf6ce
gamedef.c: factor out some dup'd code into C_BitOrNextValue(), C_FinishBitOr().
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git-svn-id: https://svn.eduke32.com/eduke32@4840 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:57 +00:00
helixhorned
b2e09b5a18
In C-CON build, prevent leak of gamevar/gamearray labels on savegame loading.
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Also, rewrite the loops in Gv_Free() and Gv_Clear() in the plain fashion so
that they are correct even if the number of gamearrays exceeds the number of
gamevars.
git-svn-id: https://svn.eduke32.com/eduke32@4839 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:56 +00:00
helixhorned
7da543e4f0
cache1d.c: Revert changes in r4665 unrelated to unrolling, fixing oob write.
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Specifically, we must make sure that dasizeof <= LZWSIZE (or so) in
c1d_{read,write}_compressed() (what the assertion in the last commit was about,
and is now redundant). This fixes saving of e.g. large gamearrays with the C-CON
build. Bump BYTEVERSION.
An alternative for setting dasizeof to 1 would be to factor it and keep dividing
as long as it's > LZWSIZE.
git-svn-id: https://svn.eduke32.com/eduke32@4838 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:55 +00:00
helixhorned
584ed7982a
Convert voxels to models only when starting or changing to Polymost.
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Analogously to the way models are processed in a deferred manner for Polymer.
git-svn-id: https://svn.eduke32.com/eduke32@4836 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:53 +00:00
helixhorned
3a6bcdc102
engine.c: style-cleanup drawvox(). Also clean up ALL of voxmodel.c.
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No deliberate semantic changes here.
git-svn-id: https://svn.eduke32.com/eduke32@4834 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:48 +00:00
helixhorned
3a741de9fe
menus.c: Reset next-viewscreen-redraw counter from M_CloseMenu().
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git-svn-id: https://svn.eduke32.com/eduke32@4832 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-21 15:51:50 +00:00
helixhorned
8b7c10892c
Minor cleanup around security cameras / viewscreens. DONT_BUILD.
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The only semantic change is that an out-of-sync instance of a distance to
check (viewscreen sprite <-> player sprite) is changed in
actors.c:G_MoveStandables(), from 2048 (as in Duke3D 1.5) to 8192, now
represented by the define VIEWSCREEN_ACTIVE_DISTANCE. I have not yet observed
any change in behavior regarding this change (but there ought to be one).
Also, in DNCOORDS display, print 'totalclock' count, too.
git-svn-id: https://svn.eduke32.com/eduke32@4831 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-21 15:51:48 +00:00
helixhorned
b716534104
Lunatic: sync MAXJOYAXES, add lunatic/test/sprite_addtv.con. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4829 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-20 13:08:27 +00:00
hendricks266
ac4bbaf0f1
Wii: Display all hat directions in the joystick buttons menu instead of just up.
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git-svn-id: https://svn.eduke32.com/eduke32@4828 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-18 18:16:29 +00:00
hendricks266
989f182eb4
Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash.
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git-svn-id: https://svn.eduke32.com/eduke32@4827 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-18 18:16:16 +00:00
hendricks266
eca33954db
Fix the MAXJOYBUTTONS discrepancy between _control.h and gamedefs.h.
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git-svn-id: https://svn.eduke32.com/eduke32@4826 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-18 18:15:51 +00:00
hendricks266
dbcca52303
Polish up the video menu a bit.
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git-svn-id: https://svn.eduke32.com/eduke32@4823 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-18 18:14:45 +00:00
hendricks266
933ffc92ce
Fix "bright red" player color.
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git-svn-id: https://svn.eduke32.com/eduke32@4822 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-18 18:14:27 +00:00
hendricks266
8ec58a208d
Wii: Tweaks.
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*Move the FPS display down from the top of the screen, as we do for quotes.
*Don't show a non-functional mouse cursor in the center of the screen.
*Don't display the "Startup window" option in Game Settings.
*Display the IR pointer crosshair in addition to the aiming crosshair, not instead of it.
*Eliminate some assumptions from wiibuild.bat.
*DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4818 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-17 13:00:54 +00:00
helixhorned
01fa7eeabc
Makefile.common: in non-release builds, explicitly pass -fno-omit-frame-pointer.
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So that stack traces can be gotten with optimized DEBUGANYWAY builds, e.g. for
Linux's 'perf' --> flame graphs. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4817 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-15 19:50:52 +00:00
helixhorned
3db594912f
Lunatic: for '(display)rand*', use math.floor(); correct create_additive_trans() help.
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4816 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-14 20:48:05 +00:00
helixhorned
52b58dde26
Lunatic: show on-screen errors even in passive menu; fix '(display)rand*' for large values.
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Also, some minor style cleanup in game.c. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4815 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-14 14:31:34 +00:00
helixhorned
ca7a5acce7
LunaCON: expose more members, properly handle setting ud.screen_size.
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BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4814 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-13 22:33:07 +00:00
helixhorned
70cbde87eb
Move g_noFloorPal[] to the engine side and adapt other stuff accordingly.
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- 'nofloorpalrange' DEF token: now handled for both game and editor (for the
latter, it's effective only for "shade preview" mode, [']+[X]).
- in generatefogpals(), assign g_noFloorPal[] = 1 for every generated (default)
fog pal; get rid of its return value / g_firstFogPal
git-svn-id: https://svn.eduke32.com/eduke32@4811 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-13 22:33:04 +00:00
hendricks266
750a98953b
BSD: Fix the previous commit. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4805 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-08 10:30:33 +00:00
hendricks266
828382c290
Linux: Add detection of the Steam releases of Duke 3D and NAM. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4804 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-08 10:26:32 +00:00
hendricks266
735525758d
Refine the previous commit a bit. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4802 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-08 07:32:58 +00:00
hendricks266
0b91499ee0
Mac OS X: Add detection of the Steam and GOG releases of Duke 3D and the Steam release of NAM. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4801 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-08 04:31:57 +00:00
helixhorned
442a9bbfef
voxmodel.c: fix Polymost rendering of voxels.
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This reverts/corrects two semantic changes of r4639 as far as what is now
voxmodel.c (formerly part of mdsprite.c) is concerned. One correction ends
up having no effect (m->bscale is always 1.f for voxel models, as far as I
can see), but is the proper rewrite.
Also, in osdcmds.c:registerosdcommands(), tweak two help strings.
git-svn-id: https://svn.eduke32.com/eduke32@4800 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-06 21:05:36 +00:00
helixhorned
5e35448560
m32script: fix tilesizx[]/tilesizy[] access. Can also 'copy' from them.
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git-svn-id: https://svn.eduke32.com/eduke32@4799 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-06 19:09:53 +00:00
helixhorned
74d99fe2e1
M32Script cleanup. Fixes at least one non-minor and one minor bug.
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git-svn-id: https://svn.eduke32.com/eduke32@4798 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-06 19:09:50 +00:00
helixhorned
badd7ca115
Lunatic: fix actor[] and player[] indexing after LuaJIT bugfix 66515a054c0826ce.
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git-svn-id: https://svn.eduke32.com/eduke32@4796 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-05 23:12:35 +00:00
helixhorned
973d4950bb
LunaCON: implement 'qstrncat' command.
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git-svn-id: https://svn.eduke32.com/eduke32@4795 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-05 23:12:33 +00:00
helixhorned
7cce9c39cb
astub.c: revert portions of r4763, fixing display of some "member edit" dialogs.
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Specifically, this fixes edit lines for 2 members, e.g. "(X,Y)pan".
git-svn-id: https://svn.eduke32.com/eduke32@4794 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-05 23:12:30 +00:00
helixhorned
09e12917f0
gamevars.c: don't leak memory in Gv_NewArray(). DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4793 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-05 20:02:19 +00:00
helixhorned
e00b2c627a
Bump BYTEVERSION, necessary since the changes of r4703. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4792 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-02 21:56:28 +00:00
hendricks266
2f116d81a6
Add dummy command line parameters to allow us to serve as a drop-in replacement for the NAM Steam release's dosbox.exe
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git-svn-id: https://svn.eduke32.com/eduke32@4791 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-02 06:16:15 +00:00
hendricks266
80ed260c1a
Windows: Detect installation paths of 3DR's Duke Nukem 3D package, the 3DR Anthology, and the NAM Steam release.
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git-svn-id: https://svn.eduke32.com/eduke32@4790 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-02 06:16:02 +00:00
hendricks266
47d3f07ccf
Remove the structure fields in grpscan.c that blocked my code for allowing NAM, NAPALM, and WWII GI to fall back to GAME.CON.
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git-svn-id: https://svn.eduke32.com/eduke32@4789 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-02 06:15:49 +00:00
hendricks266
9a7bf9e72e
Remove the blackout when starting a new game on episode 4.
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git-svn-id: https://svn.eduke32.com/eduke32@4788 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-02 06:15:33 +00:00
hendricks266
44844bb4cc
Fix USE_OPENGL=0 build error in r4779.
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git-svn-id: https://svn.eduke32.com/eduke32@4787 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-02 06:15:19 +00:00
terminx
944d64215e
Fix EVENT_ANIMATESPRITES.
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git-svn-id: https://svn.eduke32.com/eduke32@4784 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-30 23:19:11 +00:00
hendricks266
20e18ef41d
Open the load and save menus with the last used slot highlighted. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4782 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-30 04:59:34 +00:00
hendricks266
19396e39e6
Fix names of savegames. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4781 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-30 04:56:09 +00:00
hendricks266
f8d4b6c9ef
Fix displaying a savegame preview shot when in OpenGL and/or when the selected slot is empty. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4780 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-30 04:23:22 +00:00
hendricks266
050f2b36f4
Re-allow the player color option to take effect. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4779 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-30 03:37:56 +00:00
hendricks266
4f1f23c566
Menu structure revision. Structs reordered to eliminate slop. MenuGroup_t eliminated. MenuPos_t split into MenuMenuFormat_t and MenuEntryFormat_t. DROIDMENU build fixed. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4778 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-30 02:04:36 +00:00
hendricks266
f2fc1a6f15
Make sure the mouse is captured when the main menu transitions into MODE_GAME. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4776 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-29 03:43:11 +00:00
hendricks266
731e4ffa99
Fix POLYMER=0 GTK C++ build. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4773 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-29 02:29:42 +00:00
hendricks266
e29e5bfbcb
GTK: Fix warnings and errors related to the banners. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4770 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-28 23:47:46 +00:00