mirror of
https://github.com/ZDoom/raze-gles.git
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More Android work. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5000 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
a035d32e71
commit
40956094d5
6 changed files with 51 additions and 35 deletions
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@ -26,7 +26,7 @@ LOCAL_CPPFLAGS := -std=gnu++03
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#-DUSE_LIBPNG
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LOCAL_CFLAGS += -DHAVE_SDL -DHAVE_VORBIS -DHAVE_JWZGLES -DHAVE_ANDROID -DRENDERTYPESDL=1 -DUSE_OPENGL -DNETCODE_DISABLE
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LOCAL_CFLAGS += -DHAVE_SDL -DHAVE_VORBIS -DHAVE_JWZGLES -DHAVE_ANDROID -DRENDERTYPESDL=1 -DUSE_OPENGL -DNETCODE_DISABLE -DUSE_LIBVPX
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#LOCAL_CFLAGS += -mhard-float -D_NDK_MATH_NO_SOFTFP=1
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@ -34,7 +34,7 @@ LOCAL_LDFLAGS := -fuse-ld=bfd
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LOCAL_ARM_NEON = true
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/source $(LOCAL_PATH)/source/jmact $(LOCAL_PATH)/source/jaudiolib/include $(LOCAL_PATH)/source/enet/include $(LOCAL_PATH)/build/include
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LOCAL_C_INCLUDES += $(TOP_DIR)/ $(TOP_DIR)/Libraries/liboggvorbis/include $(TOP_DIR)/Libraries/ $(TOP_DIR)/Libraries/SDL2/include $(TOP_DIR)/Libraries/SDL2_mixer/include $(TOP_DIR)/Libraries/libpng/include $(TOP_DIR)/Libraries/TinyXML/include $(TOP_DIR)/TouchControls
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LOCAL_C_INCLUDES += $(TOP_DIR)/ $(TOP_DIR)/Libraries/liboggvorbis/include $(TOP_DIR)/Libraries/ $(TOP_DIR)/Libraries/SDL2/include $(TOP_DIR)/Libraries/SDL2_mixer/include $(TOP_DIR)/Libraries/libpng/include $(TOP_DIR)/Libraries/TinyXML/include $(TOP_DIR)/TouchControls $(TOP_DIR)/Libraries/libvpx/include
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ANDROID_SRC = \
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source/android/android-jni.cpp \
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@ -83,6 +83,7 @@ GAME_SRC=source/game.c \
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source/actors.c \
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source/anim.c \
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source/animsounds.c \
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source/animvpx.c \
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source/common.c \
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source/config.c \
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source/demo.c \
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@ -133,8 +134,8 @@ GAME_SRC=source/game.c \
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LOCAL_SRC_FILES = $(ANDROID_SRC) $(JAUDIO_SRC) $(JMACT_SRC) $(GAME_SRC) $(BUILD_SRC)
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LOCAL_LDLIBS := -lGLESv1_CM -lEGL -ldl -llog -lOpenSLES -lz -L$(TOP_DIR)/openssl/libs/
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LOCAL_STATIC_LIBRARIES := libpng crypto
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LOCAL_SHARED_LIBRARIES := touchcontrols ogg vorbis SDL2 SDL2_mixer
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LOCAL_STATIC_LIBRARIES := libpng crypto
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LOCAL_SHARED_LIBRARIES := touchcontrols ogg vorbis SDL2 SDL2_mixer libvpx
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# SDL2_image
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ifeq ($(GP_LIC),1)
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@ -344,7 +344,10 @@ int sdlayer_mobilefilter(void *userdata, SDL_Event *event)
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{
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case SDL_APP_TERMINATING:
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// yes, this calls into the game, ugh
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G_Shutdown();
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if (mobile_halted == 1)
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G_Shutdown();
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mobile_halted = 1;
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return 0;
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case SDL_APP_LOWMEMORY:
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gltexinvalidatetype(INVALIDATE_ALL);
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@ -97,6 +97,9 @@ JavaVM *jvm_;
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touchcontrols::Button *inv_buttons[GET_MAX];
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std::string obbPath;
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std::string gamePath;
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void openGLStart()
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{
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if (curRenderer == REND_GL)
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@ -385,12 +388,12 @@ void touchSettingsButton(int state)
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*/
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}
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void initControls(int width, int height, const char *graphics_path, const char *settings_file)
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void initControls(int width, int height, const char *graphics_path)
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{
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touchcontrols::GLScaleWidth = (float)width;
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touchcontrols::GLScaleHeight = (float)height;
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touchcontrols::GLScaleHeight = (float)-height;
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LOGI("initControls %d x %d,x path = %s, settings = %s", width, height, graphics_path, settings_file);
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LOGI("initControls %d x %d,x path = %s", width, height, graphics_path);
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if (!controlsCreated)
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{
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@ -421,9 +424,9 @@ void initControls(int width, int height, const char *graphics_path, const char *
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///////////////////////// YES NO SCREEN /////////////////////
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tcYesNo->addControl(
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new touchcontrols::Button("enter", touchcontrols::RectF(16, 8, 19, 11), "yes", SDL_SCANCODE_RETURN));
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new touchcontrols::Button("enter", touchcontrols::RectF(16, 9, 18, 11), "yes", SDL_SCANCODE_RETURN));
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tcYesNo->addControl(
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new touchcontrols::Button("esc", touchcontrols::RectF(7, 8, 10, 11), "no", SDL_SCANCODE_ESCAPE));
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new touchcontrols::Button("esc", touchcontrols::RectF(8, 9, 10, 11), "no", SDL_SCANCODE_ESCAPE));
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tcYesNo->signal_button.connect(sigc::ptr_fun(&menuButton)); // Just reuse the menuButton function
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@ -440,12 +443,13 @@ void initControls(int width, int height, const char *graphics_path, const char *
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"arrow_right", SDL_SCANCODE_RIGHT, true));
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tcMenuMain->addControl(new touchcontrols::Button("enter", touchcontrols::RectF(0,14,2,16), "enter",
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SDL_SCANCODE_RETURN));
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tcMenuMain->addControl(new touchcontrols::Button("esc", touchcontrols::RectF(0,12,2,14), "esc",
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SDL_SCANCODE_ESCAPE));
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tcMenuMain->signal_button.connect( sigc::ptr_fun(&menuButton) );
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tcMenuMain->setAlpha(1);
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*/
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tcMenuMain->addControl(new touchcontrols::Button("arrow_left", touchcontrols::RectF(0, 2, 2, 4), "arrow_left",
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SDL_SCANCODE_ESCAPE));
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tcMenuMain->signal_button.connect(sigc::ptr_fun(&menuButton));
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touchcontrols::MultitouchMouse *mouseMenu =
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new touchcontrols::MultitouchMouse("mouse", touchcontrols::RectF(0, 0, 26, 16), "");
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mouseMenu->setHideGraphics(true);
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@ -460,6 +464,10 @@ void initControls(int width, int height, const char *graphics_path, const char *
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//////////////////////////// GAME SCREEN /////////////////////
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tcGameMain->setAlpha(droidinput.gameControlsAlpha);
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controlsContainer.editButtonAlpha = droidinput.gameControlsAlpha;
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tcGameMain->addControl(
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new touchcontrols::Button("game_menu", touchcontrols::RectF(0, 0, 2, 2), "settings_bars", MENU_BACK));
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tcGameMain->addControl(
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new touchcontrols::Button("use", touchcontrols::RectF(20, 4, 23, 7), "use", gamefunc_Open));
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tcGameMain->addControl(
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@ -582,10 +590,9 @@ void initControls(int width, int height, const char *graphics_path, const char *
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tcGameWeapons->setAlpha(droidinput.gameControlsAlpha);
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tcMenuMain->setAlpha(droidinput.gameControlsAlpha);
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tcGameMain->setXMLFile((std::string)graphics_path + "/game.xml");
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tcGameWeapons->setXMLFile((std::string)graphics_path + "/weapons.xml");
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tcAutomap->setXMLFile((std::string)graphics_path + "/automap.xml");
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tcGameMain->setXMLFile(gamePath + "/control_layout_main.xml");
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tcGameWeapons->setXMLFile(gamePath + "/control_layout_weapons.xml");
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tcAutomap->setXMLFile(gamePath + "/control_layout_automap.xml");
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// tcInventory->setXMLFile((std::string)graphics_path + "/inventory.xml");
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setControlsContainer(&controlsContainer);
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@ -748,10 +755,8 @@ JNIEnv *env_;
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int argc = 1;
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const char *argv[32];
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std::string graphicpath;
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std::string duke3d_path;
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static inline const char *getGamePath() { return duke3d_path.c_str(); }
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static inline const char *getGamePath() { return gamePath.c_str(); }
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jint EXPORT_ME Java_com_voidpoint_duke3d_engine_NativeLib_init(JNIEnv *env, jobject thiz, jstring graphics_dir,
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jint audio_rate, jint audio_buffer_size,
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@ -781,7 +786,7 @@ jint EXPORT_ME Java_com_voidpoint_duke3d_engine_NativeLib_init(JNIEnv *env, jobj
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argc++;
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}
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duke3d_path = (char *)(env)->GetStringUTFChars(jduke3d_path, 0);
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gamePath = std::string(env->GetStringUTFChars(jduke3d_path, NULL));
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// Change working dir, save games etc
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// FIXME: potentially conflicts with chdirs in -game_dir support
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@ -794,10 +799,11 @@ jint EXPORT_ME Java_com_voidpoint_duke3d_engine_NativeLib_init(JNIEnv *env, jobj
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LOGI("duke3d_path = %s", getGamePath());
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const char *p = env->GetStringUTFChars(graphics_dir, NULL);
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graphicpath = std::string(p);
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obbPath = std::string(p);
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initControls(droidinfo.screen_width, -droidinfo.screen_height, graphicpath.c_str(),
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(graphicpath + "/touch_controls.xml").c_str());
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LOGI("obbPath = %s", obbPath.c_str());
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initControls(droidinfo.screen_width, droidinfo.screen_height, (obbPath + "/assets/").c_str());
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PortableInit(argc, argv);
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@ -105,9 +105,9 @@ void PortableAction(int state, int action)
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if (action >= MENU_UP && action <= MENU_BACK)
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{
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if (PortableRead(READ_SCREEN_MODE) == TOUCH_SCREEN_MENU)
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// if (PortableRead(READ_SCREEN_MODE) == TOUCH_SCREEN_MENU)
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{
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int sdl_code [] = { SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT,
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int const sdl_code [] = { SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT,
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SDL_SCANCODE_RIGHT, SDL_SCANCODE_RETURN, SDL_SCANCODE_ESCAPE };
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PortableKeyEvent(state, sdl_code[action-MENU_UP], 0);
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return;
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@ -19,13 +19,12 @@ along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "compat.h"
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#include <time.h>
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#include <stdlib.h>
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#include <math.h> // sqrt
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#include "compat.h"
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#include "build.h"
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#include "duke3d.h"
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@ -20,6 +20,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "compat.h"
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#include "duke3d.h"
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#include "renderlayer.h"
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#include "net.h"
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@ -259,6 +260,9 @@ static MenuEntry_t ME_ ## EntryName = MAKE_MENUENTRY( Title, &MF_Redfont, &Forma
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MAKE_MENU_TOP_ENTRYLINK( "New Game", MEF_MainMenu, MAIN_NEWGAME, MENU_EPISODE );
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#ifdef DROIDMENU
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MAKE_MENU_TOP_ENTRYLINK( "Resume Game", MEF_MainMenu, MAIN_RESUMEGAME, MENU_CLOSE );
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#endif
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MAKE_MENU_TOP_ENTRYLINK( "New Game", MEF_MainMenu, MAIN_NEWGAME_INGAME, MENU_NEWVERIFY );
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static MenuLink_t MEO_MAIN_NEWGAME_NETWORK = { MENU_NETWORK, MA_Advance, };
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MAKE_MENU_TOP_ENTRYLINK( "Save Game", MEF_MainMenu, MAIN_SAVEGAME, MENU_SAVE );
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};
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static MenuEntry_t *MEL_MAIN_INGAME[] = {
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#ifdef DROIDMENU
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&ME_MAIN_RESUMEGAME,
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#else
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&ME_MAIN_NEWGAME_INGAME,
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#endif
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&ME_MAIN_SAVEGAME,
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&ME_MAIN_LOADGAME,
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&ME_MAIN_OPTIONS,
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#ifndef DROIDMENU
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&ME_MAIN_HELP,
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#endif
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&ME_MAIN_QUITTOTITLE,
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&ME_MAIN_QUITGAME,
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#else
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&ME_MAIN_QUITTOTITLE,
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#endif
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};
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// Episode and Skill will be dynamically generated after CONs are parsed
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return MOUSEACTIVECONDITIONAL(!m_mousecaught && mousepressstate == Mouse_Released);
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}
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#if !defined __ANDROID__
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#if !defined EDUKE32_TOUCH_DEVICES
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static int32_t M_RunMenuInput_MouseReturn_status;
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static void M_RunMenu_MouseReturn(Menu_t *cm, const vec2_t origin)
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{
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#if !defined EDUKE32_TOUCH_DEVICES
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if (!MOUSEACTIVECONDITION)
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return;
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#endif
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if (cm->menuID == MENU_MAIN)
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return;
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static int32_t M_RunMenuInput_MouseReturn(void)
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{
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#if !defined __ANDROID__
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#if !defined EDUKE32_TOUCH_DEVICES
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if (!MOUSEACTIVECONDITION)
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{
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M_RunMenuInput_MouseReturn_status = 0;
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return 0;
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}
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#endif
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if (g_currentMenu == MENU_MAIN)
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return 0;
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M_RunMenuInput_MouseReturn_status = 0;
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#endif
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return 0;
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}
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}
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}
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#if !defined __ANDROID__
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#if !defined EDUKE32_TOUCH_DEVICES
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M_RunMenu_MouseReturn(cm, origin);
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#endif
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}
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