CON: check EVENT_ENTERLEVEL for nonzero RETURN, run w/ other players then.

Background: AMC TC initializes per-player variables from this event.

git-svn-id: https://svn.eduke32.com/eduke32@5235 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2015-05-25 12:57:50 +00:00
parent 1d11b6fdd6
commit 29dca07f0b
2 changed files with 13 additions and 2 deletions

View file

@ -2601,7 +2601,8 @@ Receives zero, checks for non-zero
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
These events get passed a value of 0 for `RETURN`, and after finishing, check
it for being non-zero, in which case some hard-coded behavior is suppressed:
it for being non-zero, in which case some hard-coded behavior is suppressed or
additional behavior is enabled:
`AIMDOWN`, `AIMUP`, `CROUCH`, `DISPLAYSBAR`, `DISPLAYWEAPON`, `DOFIRE`,
`DRAWWEAPON`, `FIRE`, `HOLODUKEOFF`, `HOLODUKEON`, `HOLSTER`, `INCURDAMAGE`,
@ -2620,6 +2621,9 @@ it for being non-zero, in which case some hard-coded behavior is suppressed:
If non-zero, the ``fire'' or ``use'' shared key bits are cleared
(respectively).
`ENTERLEVEL`::
If non-zero, run the event for the remaining players.
[float]
Game considers post-event `RETURN` an index
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

View file

@ -2029,7 +2029,14 @@ int32_t G_EnterLevel(int32_t g)
// variables are set by pointer...
Bmemcpy(currentboardfilename, boardfilename, BMAX_PATH);
VM_OnEvent(EVENT_ENTERLEVEL, -1, -1);
for (TRAVERSE_CONNECT(i))
{
const int32_t ret = VM_OnEventWithReturn(EVENT_ENTERLEVEL, g_player[i].ps->i, i, 0);
if (ret == 0)
break;
}
OSD_Printf(OSDTEXT_YELLOW "E%dL%d: %s\n", ud.volume_number+1, ud.level_number+1,
MapInfo[mii].name);