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Set htg_t 6, 7, and 8 on GROWSPARK sprites upon shooting, as is done for all other hitscan projectiles.
git-svn-id: https://svn.eduke32.com/eduke32@5249 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -1311,6 +1311,7 @@ int32_t A_ShootWithZvel(int32_t i, int32_t atwith, int32_t override_zvel)
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sprite[j].pal = 2;
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sprite[j].cstat |= 130;
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sprite[j].xrepeat = sprite[j].yrepeat = 1;
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A_SetHitData(j, &hit);
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if (hit.wall == -1 && hit.sprite == -1 && hit.sect >= 0)
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{
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