Lunatic: in test/helixspawner.lua, make COLOR a global variable. DONT_BUILD.

To demonstrate and test that it can be modified from outside, and that
these changes are kept with savegame restores.

git-svn-id: https://svn.eduke32.com/eduke32@5322 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2015-08-09 09:58:41 +00:00
parent 0dc20f913c
commit ae56faf0ad

View file

@ -28,6 +28,9 @@ local nukeswStart = con.actorvar(false)
-- "volatile" actors.
local starPal = con.actorvar(0)
-- Color per decasecond, can be changed from outside.
COLOR = { 1, 2, 6, 7, 8 }
require("end_gamevars")
@ -38,9 +41,6 @@ local angvec = xmath.angvec
local D = require("CON.DEFS")
local GTICSPERSEC = gv.GTICSPERSEC
-- color per decasecond
local COLOR = { 1, 2, 6, 7, 8 }
gameactor
{
D.TRANSPORTERSTAR+4,
@ -59,14 +59,14 @@ gameactor
if (act:has_action(0)) then
act:set_action(1) -- TODO: actor constructors, i.e. 'init' callbacks
local decasec = math.floor((gv.gametic - nukeswStart[spr.owner])/(GTICSPERSEC*10))
local decasec = math.floor((gv.gametic - nukeswStart[spr.owner])/(GTICSPERSEC*10)) % 12
local pal = COLOR[decasec+1]
if (pal ~= nil) then
starPal[aci] = pal
end
-- At one point, we stop coloring the spawned stars. This tests
-- Every 2nd minute, we stop coloring the spawned stars. This tests
-- per-actor variable resetting to the default value.
spr.pal = starPal[aci]
end