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Linux: Add detection of the Steam releases of Duke 3D and NAM. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4804 1a8010ca-5511-0410-912e-c29ae57300e0
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9f52fb1d21
commit
828382c290
1 changed files with 19 additions and 4 deletions
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@ -603,8 +603,8 @@ static void G_LoadAddon(void)
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}
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}
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#ifdef __APPLE__
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static void G_AddSteamPathsApple(const char *basepath)
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#if defined __APPLE__ || defined __linux__
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static void G_AddSteamPaths(const char *basepath)
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{
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char buf[BMAX_PATH];
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@ -620,7 +620,11 @@ static void G_AddSteamPathsApple(const char *basepath)
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Bsnprintf(buf, sizeof(buf), "%s/steamapps/common/Duke Nukem 3D/gameroot/addons/vacation", basepath);
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addsearchpath(buf);
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#if defined __APPLE__
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Bsnprintf(buf, sizeof(buf), "%s/steamapps/common/Nam/Nam.app/Contents/Resources/Nam.boxer/C.harddisk/NAM", basepath);
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#else
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Bsnprintf(buf, sizeof(buf), "%s/steamapps/common/Nam/NAM", basepath);
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#endif
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addsearchpath(buf);
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}
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@ -785,7 +789,7 @@ static void G_ParseSteamKeyValuesForPaths(const char *vdf)
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char *result;
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vdfbuf++;
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while ((result = KeyValues_FindKeyValue(&vdfbuf, vdfbufend, NULL)) != NULL)
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G_AddSteamPathsApple(result);
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G_AddSteamPaths(result);
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}
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Bfree(vdfbufstart);
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@ -795,6 +799,17 @@ static void G_ParseSteamKeyValuesForPaths(const char *vdf)
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void G_AddSearchPaths(void)
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{
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#if defined(__linux__) || defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__)
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char buf[BMAX_PATH];
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char *homepath = Bgethomedir();
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Bsnprintf(buf, sizeof(buf), "%s/.steam/steam", homepath);
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G_AddSteamPaths(buf);
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Bsnprintf(buf, sizeof(buf), "%s/.steam/steam/steamapps/libraryfolders.vdf", homepath);
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G_ParseSteamKeyValuesForPaths(buf);
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Bfree(homepath);
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addsearchpath("/usr/share/games/jfduke3d");
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addsearchpath("/usr/local/share/games/jfduke3d");
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addsearchpath("/usr/share/games/eduke32");
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@ -808,7 +823,7 @@ void G_AddSearchPaths(void)
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for (i = 0; i < 2; i++)
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{
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Bsnprintf(buf, sizeof(buf), "%s/Steam", support[i]);
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G_AddSteamPathsApple(buf);
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G_AddSteamPaths(buf);
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Bsnprintf(buf, sizeof(buf), "%s/Steam/steamapps/libraryfolders.vdf", support[i]);
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G_ParseSteamKeyValuesForPaths(buf);
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