raze-gles/polymer/eduke32/source
terminx 21e9125f2d Mapster32: 2d mode performance improvements
git-svn-id: https://svn.eduke32.com/eduke32@5290 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-10 21:19:41 +00:00
..
android Minor Android changes. Barf. DONT_BUILD. 2015-07-08 03:34:24 +00:00
enet OS X: Add a preliminary Xcode project. DONT_BUILD. 2014-10-18 04:50:47 +00:00
jaudiolib More audiolib cleanup, remove 8-bit output support. 2015-07-08 03:34:09 +00:00
jmact MACT: Fix warning: passing arguments 2 through 5 of 'SCRIPT_PutDoubleString' discards 'const' qualifier from pointer target type [enabled by default] 2015-05-19 22:08:28 +00:00
lunatic Add SFLAG_HURTSPAWNBLOOD, which allows actors (particularly useractor enemies) to spawn blood when hurt as hardcoded enemies do. 2015-05-27 08:45:59 +00:00
misc Revert recent icon changes. 2015-05-27 08:46:44 +00:00
sw Convert multi-psky handling to use dynamically-allocated arrays. 2015-05-27 08:47:34 +00:00
testgame Convert multi-psky handling to use dynamically-allocated arrays. 2015-05-27 08:47:34 +00:00
util ivfrate: fix one error message, make -h/--help display usage. 2014-01-15 20:29:06 +00:00
GameListSource.game.h Further work on the Xcode project. 2014-10-20 07:37:29 +00:00
GameListSource.game.m Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
GrpFile.game.h Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
GrpFile.game.m Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
_functio.h Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash. 2014-12-18 18:16:16 +00:00
_midi.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
_rts.h Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. 2014-11-22 12:32:56 +00:00
actors.c vec2_t rotatesprite, take 2 2015-05-26 00:47:54 +00:00
actors.h Add SFLAG_HURTSPAWNBLOOD, which allows actors (particularly useractor enemies) to spawn blood when hurt as hardcoded enemies do. 2015-05-27 08:45:59 +00:00
actors_inline.c Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD. 2015-01-11 04:55:07 +00:00
actors_inline.h Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD. 2015-01-11 04:55:07 +00:00
android.h More Android changes. DONT_BUILD. 2015-02-11 05:22:19 +00:00
anim.c Remove animvpx's dependency on GLSL; adds in-place YUV420 to RGB888 conversion. 2015-02-11 05:22:52 +00:00
anim.h Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
animsounds.c Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
animsounds.h Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
animvpx.c Fix warning: narrowing conversion of 'img->vpx_image::d_w' and 'img->vpx_image::d_h' from 'unsigned int' to 'int32_t {aka int}' inside { } is ill-formed in C++11 [-Wnarrowing] 2015-05-27 08:48:07 +00:00
animvpx.h Add SW to our build system and make relevant changes to avoid fatal build errors. 2015-05-19 21:56:03 +00:00
astub.c Mapster32: 2d mode performance improvements 2015-07-10 21:19:41 +00:00
common.c Fix a bug where the editor was forced into game filesystem mode by default, and add a preference to mapster32.cfg to control the default filesystem mode. 2015-07-08 03:34:16 +00:00
common_game.h Add autodetection support for Duke 3D as part of the Steam release of the 3D Realms Anthology. 2015-05-13 08:57:11 +00:00
config.c config.c: fix an overlapping strcpy() in CONFIG_SetMapBestTime(). 2015-05-16 14:27:01 +00:00
config.h config.c: fix an overlapping strcpy() in CONFIG_SetMapBestTime(). 2015-05-16 14:27:01 +00:00
demo.c Amend r5048 to also reset ototalclock and lockclock, and to reset all three at the top of G_PlaybackDemo. 2015-03-08 23:40:08 +00:00
demo.h Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. 2014-11-22 12:32:56 +00:00
duke3d.h Add SW to our build system and make relevant changes to avoid fatal build errors. 2015-05-19 21:56:03 +00:00
events_defs.h Add events for the remaining player-related HUD display functions: 2015-03-30 05:57:30 +00:00
function.h Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD. 2014-11-26 04:39:23 +00:00
game.c Free alloc'd anims in h_dukeanim. Adds a function hash_loop(). 2015-05-25 12:57:49 +00:00
game.h Menus: Add a Cheats menu to options. 2015-03-24 10:49:03 +00:00
game_inline.c Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. 2014-11-22 12:32:56 +00:00
game_inline.h Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD. 2014-11-26 04:39:23 +00:00
gamedef.c C-CON: Add userdef members "globalflags" and "globalgameflags", which control the values specified by the def commands of the same name. 2015-05-27 08:45:30 +00:00
gamedef.h C-CON: Add userdef members "globalflags" and "globalgameflags", which control the values specified by the def commands of the same name. 2015-05-27 08:45:30 +00:00
gamedefs.h Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash. 2014-12-18 18:16:16 +00:00
gameexec.c r5238 build fix 2015-05-26 00:48:20 +00:00
gameexec.h A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX(). 2015-03-24 00:40:55 +00:00
gamestructures.c C-CON: Add userdef members "globalflags" and "globalgameflags", which control the values specified by the def commands of the same name. 2015-05-27 08:45:30 +00:00
gamevars.c Minor internal CON changes. 2015-05-26 00:48:17 +00:00
gamevars.h C-CON: Implement tilesizx/y gamearrays in a fashion similar to M32Script's solution: a STRIDE2 flag. 2015-03-25 21:30:25 +00:00
global.c CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens. 2015-02-22 22:15:20 +00:00
global.h Add game-side def "globalgameflags" that takes a single value. Flag 1 disables hardcoded pinning of HUD weapons to the side of the screen in widescreen. 2015-04-24 00:08:46 +00:00
gpl-2.0.txt Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
grpscan.c Add more expansion GRPs to the detection list. 2015-05-13 08:57:27 +00:00
grpscan.h Add more expansion GRPs to the detection list. 2015-05-13 08:57:27 +00:00
input.c Set up input so that the menus are navigable under iOS. This also enables the SELECTDIR back button unconditionally instead of restricting it to non-touch devices. DONT_BUILD. 2015-04-28 21:30:42 +00:00
input.h Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. 2014-11-22 12:32:56 +00:00
keys.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
m32common.c A couple of Mapster32 tweaks to play nicer with different palettes. 2015-07-09 05:58:00 +00:00
m32def.c m32script: fix tilesizx[]/tilesizy[] access. Can also 'copy' from them. 2014-12-06 19:09:53 +00:00
m32def.h Fix tdupsprite in m32script. 2015-01-12 09:28:46 +00:00
m32exec.c Mapster32: improve 2d mode sprite label display. I want to test this further, so this is marked as DONT_BUILD. 2015-07-10 07:56:48 +00:00
m32structures.c Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD. 2015-01-11 04:55:07 +00:00
m32vars.c In C-CON build, prevent leak of gamevar/gamearray labels on savegame loading. 2014-12-26 17:29:56 +00:00
macros.h Macro for handling ud.bgstretch. DONT_BUILD. 2015-02-11 05:21:46 +00:00
mapster32.h Split parts of loadlookups() into generatefogpals() and fillemptylookups(), and move Duke-specific LOOKUP.DAT behavior to G_LoadLookups() in source/common.c, which contains the call to loadlookups() as factored out from astub.c and game.c. 2014-07-28 06:45:53 +00:00
mdump.cpp Superficial text changes: 2012-03-26 05:05:57 +00:00
mdump.h
menus.c More audiolib cleanup, remove 8-bit output support. 2015-07-08 03:34:09 +00:00
menus.h Set up input so that the menus are navigable under iOS. This also enables the SELECTDIR back button unconditionally instead of restricting it to non-touch devices. DONT_BUILD. 2015-04-28 21:30:42 +00:00
midi.c Replace most instances of casting byte arrays to wider integral types with the B_(UN)BUF functions in compat.h that were previously used only in the netcode. 2015-05-03 07:03:48 +00:00
midi.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
mpu401.c Various additional optimizations: add CLASSIC_SLICE_BY_4 mode to unroll some of the loops in a-c, replace integer divisions by a divisor unknown at compile time with usage of libdivide, clean up pragmas further by removing more old stuff that wasn't used anywhere. This is another one of those nasty commits that make people cry. DONT_BUILD. 2014-10-25 03:29:21 +00:00
mpu401.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
music.c SW: Update the rest of the AudioLib API. 2015-05-19 22:06:04 +00:00
names.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
namesdyn.c Suppress tile and sound remapping debug output in debug builds when not using -condebug 2014-09-30 04:16:06 +00:00
namesdyn.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
net.c Macro for handling ud.bgstretch. DONT_BUILD. 2015-02-11 05:21:46 +00:00
net.h Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. 2014-11-22 12:32:56 +00:00
old.diff
osdcmds.c More audiolib cleanup, remove 8-bit output support. 2015-07-08 03:34:09 +00:00
osdcmds.h Menus: Add a Cheats menu to options. 2015-03-24 10:49:03 +00:00
osdfuncs.c A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD. 2015-02-11 05:22:48 +00:00
osdfuncs.h Clean up GL background tinting a little bit. Remove access to glRectd in favor of glRecti. 2014-10-25 03:25:35 +00:00
player.c Set htg_t 6, 7, and 8 on GROWSPARK sprites upon shooting, as is done for all other hitscan projectiles. 2015-05-27 08:45:42 +00:00
player.h Do "typedef projectile_t defaultprojectile_t;" instead of having an indetical-member type. 2015-04-18 21:59:21 +00:00
premap.c CON: check EVENT_ENTERLEVEL for nonzero RETURN, run w/ other players then. 2015-05-25 12:57:50 +00:00
premap.h Provide a RETURN value of -2 to EVENT_DISPLAYLOADINGSCREEN after G_CacheMapData(). 2015-02-09 05:50:47 +00:00
quotes.h Get rid of the "press space to restart" message on mobile. DONT_BUILD. 2015-02-11 05:22:41 +00:00
rev.c Nuke rev.h. 2014-07-28 08:59:58 +00:00
rts.c Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
rts.h Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. 2014-11-22 12:32:56 +00:00
savegame.c savegame: fix g_tile[].proj memory leaks, halve number of projectile_t allocations. 2015-05-16 11:56:49 +00:00
savegame.h Further gamevar changes/optimizations. This also fixes a bug Fox reported with the "shortcut" access to structure members that's tacked on to GetVar, where if the value of the index you're trying to access happened to equal the ID of the current sprite, it would act as if the variable passed was THISACTOR. 2015-03-24 00:40:12 +00:00
sdlmusic.c C-CON: fix 'resizearray' after r4735: copy over old values, zero-init new ones. 2015-05-25 18:58:31 +00:00
sector.c Add SFLAG_HURTSPAWNBLOOD, which allows actors (particularly useractor enemies) to spawn blood when hurt as hardcoded enemies do. 2015-05-27 08:45:59 +00:00
sector.h Double the size of clouds[] (holding sectors with CLOUDYSKIES ceilings). 2015-04-18 21:59:18 +00:00
sector_inline.c Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. 2014-11-22 12:32:56 +00:00
sector_inline.h Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD. 2014-11-26 04:39:23 +00:00
soundefs.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
sounds.c More audiolib cleanup, remove 8-bit output support. 2015-07-08 03:34:09 +00:00
sounds.h Minor sound cleanup... clean up crappy old code, remove obsolete "FXDevice" and "MusicDevice" variables, etc. 2015-02-11 05:22:00 +00:00
sounds_common.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
sounds_mapster32.c More audiolib cleanup, remove 8-bit output support. 2015-07-08 03:34:09 +00:00
sounds_mapster32.h Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code. 2015-01-25 12:17:59 +00:00
soundsdyn.c Clean up the sound remapping stuff... remove the bits relating to sounds we haven't actually used anywhere in the source directly. DONT_BUILD. 2014-11-22 12:33:15 +00:00
soundsdyn.h Clean up the sound remapping stuff... remove the bits relating to sounds we haven't actually used anywhere in the source directly. DONT_BUILD. 2014-11-22 12:33:15 +00:00
standard.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
startgtk.game.c Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
startosx.game.m Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
startwin.game.c Disallow "autoload" as a choice for the game dir in the Win32 startup window. 2015-04-09 07:52:01 +00:00
startwin.game.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
valgrind_errors.log Add Makefile.common switch ALLOCACHE_AS_MALLOC, remove DEBUG_WITH_VALGRIND. 2014-02-08 14:37:41 +00:00
winbits.c Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00