mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 02:30:46 +00:00
CON: Add undefinevolume, undefineskill, and undefinelevel.
git-svn-id: https://svn.eduke32.com/eduke32@4977 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
81b09a9ff5
commit
929b04d473
7 changed files with 228 additions and 5 deletions
|
@ -552,6 +552,9 @@ const char *keyw[] =
|
|||
"screensound", // 372
|
||||
"getmusicposition", // 373
|
||||
"setmusicposition", // 374
|
||||
"undefinevolume", // 375
|
||||
"undefineskill", // 376
|
||||
"undefinelevel", // 377
|
||||
"<null>"
|
||||
};
|
||||
#endif
|
||||
|
@ -2219,6 +2222,59 @@ void C_DefineGameType(int32_t idx, int32_t flags, const char *name)
|
|||
}
|
||||
#endif
|
||||
|
||||
void C_UndefineVolume(int32_t vol)
|
||||
{
|
||||
Bassert((unsigned)vol < MAXVOLUMES);
|
||||
|
||||
EpisodeNames[vol][0] = '\0';
|
||||
|
||||
g_numVolumes = 0;
|
||||
for (int32_t i = MAXVOLUMES-1; i >= 0; i--)
|
||||
{
|
||||
if (EpisodeNames[i][0])
|
||||
{
|
||||
g_numVolumes = i+1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void C_UndefineSkill(int32_t skill)
|
||||
{
|
||||
Bassert((unsigned)skill < MAXSKILLS);
|
||||
|
||||
SkillNames[skill][0] = '\0';
|
||||
|
||||
g_numSkills = 0;
|
||||
for (int32_t i = MAXSKILLS-1; i >= 0; i--)
|
||||
{
|
||||
if (SkillNames[i][0])
|
||||
{
|
||||
g_numSkills = i+1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void C_UndefineLevel(int32_t vol, int32_t lev)
|
||||
{
|
||||
Bassert((unsigned)vol < MAXVOLUMES);
|
||||
Bassert((unsigned)lev < MAXLEVELS);
|
||||
|
||||
{
|
||||
map_t *const map = &MapInfo[(MAXLEVELS*vol)+lev];
|
||||
|
||||
Bfree(map->filename);
|
||||
map->filename = NULL;
|
||||
|
||||
Bfree(map->name);
|
||||
map->name = NULL;
|
||||
|
||||
map->partime = 0;
|
||||
map->designertime = 0;
|
||||
}
|
||||
}
|
||||
|
||||
LUNATIC_EXTERN int32_t C_SetDefName(const char *name)
|
||||
{
|
||||
clearDefNamePtr();
|
||||
|
@ -5242,6 +5298,72 @@ repeatcase:
|
|||
C_NextLine();
|
||||
continue;
|
||||
|
||||
|
||||
case CON_UNDEFINELEVEL:
|
||||
g_scriptPtr--;
|
||||
C_GetNextValue(LABEL_DEFINE);
|
||||
g_scriptPtr--;
|
||||
j = *g_scriptPtr;
|
||||
C_GetNextValue(LABEL_DEFINE);
|
||||
g_scriptPtr--;
|
||||
k = *g_scriptPtr;
|
||||
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)j > MAXVOLUMES-1))
|
||||
{
|
||||
initprintf("%s:%d: error: volume number exceeds maximum volume count.\n",g_szScriptFileName,g_lineNumber);
|
||||
g_numCompilerErrors++;
|
||||
C_NextLine();
|
||||
continue;
|
||||
}
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)k > MAXLEVELS-1))
|
||||
{
|
||||
initprintf("%s:%d: error: level number exceeds maximum number of levels per episode.\n",g_szScriptFileName,g_lineNumber);
|
||||
g_numCompilerErrors++;
|
||||
C_NextLine();
|
||||
continue;
|
||||
}
|
||||
|
||||
C_UndefineLevel(j, k);
|
||||
continue;
|
||||
|
||||
case CON_UNDEFINESKILL:
|
||||
g_scriptPtr--;
|
||||
|
||||
C_GetNextValue(LABEL_DEFINE);
|
||||
g_scriptPtr--;
|
||||
j = *g_scriptPtr;
|
||||
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)j >= MAXSKILLS))
|
||||
{
|
||||
initprintf("%s:%d: error: skill number exceeds maximum skill count %d.\n",
|
||||
g_szScriptFileName,g_lineNumber, MAXSKILLS);
|
||||
g_numCompilerErrors++;
|
||||
C_NextLine();
|
||||
continue;
|
||||
}
|
||||
|
||||
C_UndefineSkill(j);
|
||||
continue;
|
||||
|
||||
case CON_UNDEFINEVOLUME:
|
||||
g_scriptPtr--;
|
||||
|
||||
C_GetNextValue(LABEL_DEFINE);
|
||||
g_scriptPtr--;
|
||||
j = *g_scriptPtr;
|
||||
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)j > MAXVOLUMES-1))
|
||||
{
|
||||
initprintf("%s:%d: error: volume number exceeds maximum volume count.\n",
|
||||
g_szScriptFileName,g_lineNumber);
|
||||
g_numCompilerErrors++;
|
||||
C_NextLine();
|
||||
continue;
|
||||
}
|
||||
|
||||
C_UndefineVolume(j);
|
||||
continue;
|
||||
|
||||
case CON_DEFINEVOLUMENAME:
|
||||
g_scriptPtr--;
|
||||
|
||||
|
|
|
@ -115,10 +115,13 @@ void C_DefineMusic(int32_t vol, int32_t lev, const char *fn);
|
|||
void C_DefineSound(int32_t sndidx, const char *fn, int32_t args[5]);
|
||||
void C_DefineQuote(int32_t qnum, const char *qstr);
|
||||
void C_DefineVolumeName(int32_t vol, const char *name);
|
||||
void C_UndefineVolume(int32_t vol);
|
||||
void C_DefineSkillName(int32_t skill, const char *name);
|
||||
void C_UndefineSkill(int32_t skill);
|
||||
void C_DefineLevelName(int32_t vol, int32_t lev, const char *fn,
|
||||
int32_t partime, int32_t designertime,
|
||||
const char *levelname);
|
||||
void C_UndefineLevel(int32_t vol, int32_t lev);
|
||||
void C_DefineGameFuncName(int32_t idx, const char *name);
|
||||
void C_DefineGameType(int32_t idx, int32_t flags, const char *name);
|
||||
int32_t C_SetDefName(const char *name);
|
||||
|
@ -976,6 +979,9 @@ enum ScriptKeywords_t
|
|||
CON_SCREENSOUND, // 372
|
||||
CON_GETMUSICPOSITION, // 373
|
||||
CON_SETMUSICPOSITION, // 374
|
||||
CON_UNDEFINEVOLUME, // 375
|
||||
CON_UNDEFINESKILL, // 376
|
||||
CON_UNDEFINELEVEL, // 377
|
||||
CON_END
|
||||
};
|
||||
// KEEPINSYNC with the keyword list in lunatic/con_lang.lua
|
||||
|
|
|
@ -937,6 +937,9 @@ lpeg.P(false) +
|
|||
"useractor" +
|
||||
"updatesectorz" +
|
||||
"updatesector" +
|
||||
"undefinevolume" +
|
||||
"undefineskill" +
|
||||
"undefinelevel" +
|
||||
"tossweapon" +
|
||||
"tip" +
|
||||
"time" +
|
||||
|
|
|
@ -742,10 +742,13 @@ int32_t C_DefineSound(int32_t sndidx, const char *fn, int32_t args [5]);
|
|||
void C_DefineMusic(int32_t vol, int32_t lev, const char *fn);
|
||||
void C_DefineQuote(int32_t qnum, const char *qstr);
|
||||
void C_DefineVolumeName(int32_t vol, const char *name);
|
||||
void C_UndefineVolume(int32_t vol);
|
||||
void C_DefineSkillName(int32_t skill, const char *name);
|
||||
void C_UndefineSkill(int32_t skill);
|
||||
void C_DefineLevelName(int32_t vol, int32_t lev, const char *fn,
|
||||
int32_t partime, int32_t designertime,
|
||||
const char *levelname);
|
||||
void C_UndefineLevel(int32_t vol, int32_t lev);
|
||||
void C_DefineProjectile(int32_t j, int32_t what, int32_t val);
|
||||
void C_DefineGameFuncName(int32_t idx, const char *name);
|
||||
void C_DefineGameType(int32_t idx, int32_t flags, const char *name);
|
||||
|
|
|
@ -143,8 +143,11 @@ C_DefineSound;
|
|||
C_DefineMusic;
|
||||
C_DefineQuote;
|
||||
C_DefineVolumeName;
|
||||
C_UndefineVolume;
|
||||
C_DefineSkillName;
|
||||
C_UndefineSkill;
|
||||
C_DefineLevelName;
|
||||
C_UndefineLevel;
|
||||
C_DefineProjectile;
|
||||
C_DefineGameFuncName;
|
||||
C_DefineGameType;
|
||||
|
|
|
@ -1215,8 +1215,23 @@ function Cmd.definelevelname(vol, lev, fn, ptstr, dtstr, levname)
|
|||
g_data.level[EPMUL*vol+lev] = map
|
||||
end
|
||||
|
||||
function Cmd.undefinelevel(vol, lev)
|
||||
if (not (vol >= 0 and vol < conl.MAXVOLUMES)) then
|
||||
errprintf("volume number exceeds maximum volume count.")
|
||||
return
|
||||
end
|
||||
|
||||
if (not (lev >= 0 and lev < conl.MAXLEVELS)) then
|
||||
errprintf("level number exceeds maximum number of levels per episode.")
|
||||
return
|
||||
end
|
||||
|
||||
if (ffi) then
|
||||
ffiC.C_UndefineLevel(vol, lev)
|
||||
end
|
||||
end
|
||||
|
||||
local function defineXname(what, ffiCfuncname, X, name)
|
||||
name = name:upper()
|
||||
if (ffi) then
|
||||
ffiC[ffiCfuncname](X, name)
|
||||
if (#name > 32) then
|
||||
|
@ -1236,6 +1251,17 @@ function Cmd.defineskillname(skillnum, name)
|
|||
g_data.skillname[skillnum] = name
|
||||
end
|
||||
|
||||
function Cmd.undefineskill(skillnum)
|
||||
if (not (skillnum >= 0 and skillnum < conl.MAXSKILLS)) then
|
||||
errprintf("skill number is negative or exceeds maximum skill count.")
|
||||
return
|
||||
end
|
||||
|
||||
if (ffi) then
|
||||
ffiC.C_UndefineSkill(skillnum)
|
||||
end
|
||||
end
|
||||
|
||||
function Cmd.definevolumename(vol, name)
|
||||
if (not (vol >= 0 and vol < conl.MAXVOLUMES)) then
|
||||
errprintf("volume number is negative or exceeds maximum volume count.")
|
||||
|
@ -1246,6 +1272,17 @@ function Cmd.definevolumename(vol, name)
|
|||
g_data.volname[vol] = name
|
||||
end
|
||||
|
||||
function Cmd.undefinevolume(vol)
|
||||
if (not (vol >= 0 and vol < conl.MAXVOLUMES)) then
|
||||
errprintf("volume number is negative or exceeds maximum volume count.")
|
||||
return
|
||||
end
|
||||
|
||||
if (ffi) then
|
||||
ffiC.C_UndefineVolume(vol)
|
||||
end
|
||||
end
|
||||
|
||||
function Cmd.definegamefuncname(idx, name)
|
||||
local NUMGAMEFUNCTIONS = (ffi and ffiC.NUMGAMEFUNCTIONS or 56)
|
||||
if (not (idx >= 0 and idx < NUMGAMEFUNCTIONS)) then
|
||||
|
@ -1861,6 +1898,13 @@ local Couter = {
|
|||
music = sp1 * tok.define * match_until(sp1 * tok.filename, sp1 * conl.keyword * sp1)
|
||||
/ Cmd.music,
|
||||
|
||||
undefinelevel = cmd(D,D)
|
||||
/ Cmd.undefinelevel,
|
||||
undefineskill = cmd(D)
|
||||
/ Cmd.undefineskill,
|
||||
undefinevolume = cmd(D)
|
||||
/ Cmd.undefinevolume,
|
||||
|
||||
--- 3. Game Settings
|
||||
-- gamestartup has 26/30 fixed defines, depending on 1.3D/1.5 version:
|
||||
gamestartup = (sp1 * tok.define)^26
|
||||
|
|
|
@ -1237,6 +1237,8 @@ void M_Init(void)
|
|||
MEOS_NETOPTIONS_EPISODE.numOptions = g_numVolumes + 1; // k+1;
|
||||
MEOSN_NetEpisodes[g_numVolumes] = MenuUserMap;
|
||||
MMF_Top_Episode.pos.y = (48-(g_numVolumes*2))<<16;
|
||||
if (g_numSkills == 0)
|
||||
MEO_EPISODE.linkID = MENU_NULL;
|
||||
|
||||
// prepare skills
|
||||
k = -1;
|
||||
|
@ -2218,6 +2220,24 @@ static void M_MenuEntryFocus(/*MenuEntry_t *entry*/)
|
|||
}
|
||||
}
|
||||
|
||||
static void M_StartGameWithoutSkill(void)
|
||||
{
|
||||
ud.m_player_skill = M_SKILL.currentEntry+1;
|
||||
|
||||
g_skillSoundVoice = S_PlaySound(PISTOL_BODYHIT);
|
||||
|
||||
ud.m_respawn_monsters = 0;
|
||||
|
||||
ud.m_monsters_off = ud.monsters_off = 0;
|
||||
|
||||
ud.m_respawn_items = 0;
|
||||
ud.m_respawn_inventory = 0;
|
||||
|
||||
ud.multimode = 1;
|
||||
|
||||
G_NewGame_EnterLevel();
|
||||
}
|
||||
|
||||
/*
|
||||
Functions where a "newValue" or similar is passed are run *before* the linked variable is actually changed.
|
||||
That way you can compare the new and old values and potentially block the change.
|
||||
|
@ -2231,12 +2251,15 @@ static void M_MenuEntryLinkActivate(MenuEntry_t *entry)
|
|||
{
|
||||
ud.m_volume_number = M_EPISODE.currentEntry;
|
||||
ud.m_level_number = 0;
|
||||
|
||||
if (g_numSkills == 0)
|
||||
M_StartGameWithoutSkill();
|
||||
}
|
||||
break;
|
||||
|
||||
case MENU_SKILL:
|
||||
{
|
||||
int32_t skillsound = 0;
|
||||
int32_t skillsound = PISTOL_BODYHIT;
|
||||
|
||||
switch (M_SKILL.currentEntry)
|
||||
{
|
||||
|
@ -2254,9 +2277,10 @@ static void M_MenuEntryLinkActivate(MenuEntry_t *entry)
|
|||
break;
|
||||
}
|
||||
|
||||
ud.m_player_skill = M_SKILL.currentEntry+1;
|
||||
|
||||
g_skillSoundVoice = S_PlaySound(skillsound);
|
||||
|
||||
ud.m_player_skill = M_SKILL.currentEntry+1;
|
||||
if (M_SKILL.currentEntry == 3) ud.m_respawn_monsters = 1;
|
||||
else ud.m_respawn_monsters = 0;
|
||||
|
||||
|
@ -2881,7 +2905,11 @@ static void M_MenuFileSelect(int32_t input)
|
|||
{
|
||||
ud.m_volume_number = 0;
|
||||
ud.m_level_number = 7;
|
||||
M_ChangeMenuAnimate(MENU_SKILL, MA_Advance);
|
||||
|
||||
if (g_numSkills > 0)
|
||||
M_ChangeMenuAnimate(MENU_SKILL, MA_Advance);
|
||||
else
|
||||
M_StartGameWithoutSkill();
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -3077,9 +3105,23 @@ void M_ChangeMenu(MenuID_t cm)
|
|||
M_MenuFileSelectInit((MenuFileSelect_t*)m_currentMenu->object);
|
||||
else if (m_currentMenu->type == Menu)
|
||||
{
|
||||
// MenuMenu_t *menu = (MenuMenu_t*)m_currentMenu->object;
|
||||
MenuMenu_t *menu = (MenuMenu_t*)m_currentMenu->object;
|
||||
// MenuEntry_t* currentry = menu->entrylist[menu->currentEntry];
|
||||
|
||||
// need this for MENU_SKILL
|
||||
if (menu->currentEntry >= menu->numEntries)
|
||||
menu->currentEntry = 0;
|
||||
|
||||
i = menu->currentEntry;
|
||||
while (!menu->entrylist[menu->currentEntry] || ((MenuEntry_t*)menu->entrylist[menu->currentEntry])->type == Spacer)
|
||||
{
|
||||
menu->currentEntry++;
|
||||
if (menu->currentEntry >= menu->numEntries)
|
||||
menu->currentEntry = 0;
|
||||
if (menu->currentEntry == i)
|
||||
G_GameExit("M_ChangeMenu: Attempted to change to a menu with no entries.");
|
||||
}
|
||||
|
||||
M_MenuEntryFocus(/*currentry*/);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue