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Fix a bug where FLAC sound effects would loop when they were not supposed to.
git-svn-id: https://svn.eduke32.com/eduke32@4947 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 3 additions and 3 deletions
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@ -410,7 +410,7 @@ int32_t MV_PlayFLAC3D
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right = MV_PanTable[ angle ][ volume ].right;
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mid = max( 0, 255 - distance );
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status = MV_PlayFLAC(ptr, ptrlength, pitchoffset, loophow, -1, mid, left, right, priority, callbackval);
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status = MV_PlayFLAC(ptr, ptrlength, loophow, -1, pitchoffset, mid, left, right, priority, callbackval);
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return status;
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}
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@ -519,7 +519,7 @@ int32_t MV_PlayFLAC
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// parse metadata
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// loop parsing designed with multiple repetitions in mind
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// In retrospect, it may be possible to MV_GetVorbisCommentLoops(voice, (vorbis_comment *) tags->data.vorbis_comment)
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// In retrospect, it may be possible to MV_GetVorbisCommentLoops(voice, (vorbis_comment *) &tags->data.vorbis_comment)
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// but libvorbisfile may be confused by the signedness of char* vs FLAC__byte* and this code does not depend on HAVE_VORBIS.
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metadata_chain = FLAC__metadata_chain_new();
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if (metadata_chain != NULL)
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@ -588,7 +588,7 @@ int32_t MV_PlayFLAC
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}
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}
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FLAC__metadata_object_delete(tags); // If it wasn't for this I would assign pointers instead of strdup().
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FLAC__metadata_object_delete(tags); // If it were not for this, I would assign pointers instead of strdup().
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}
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while (FLAC__metadata_iterator_next(metadata_iterator));
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