..
android
More Android changes. DONT_BUILD.
2015-03-24 00:40:01 +00:00
enet
OS X: Add a preliminary Xcode project. DONT_BUILD.
2014-10-18 04:50:47 +00:00
jaudiolib
Fix freeze on pitch 0 sound playback introduced in r4616.
2015-04-11 13:53:06 +00:00
jmact
Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash.
2014-12-18 18:16:16 +00:00
lunatic
LunaCON: update docs and comments in lunatic/test/event_chaining.con
2015-04-11 13:53:05 +00:00
misc
KenBuild.
2014-07-24 14:01:44 +00:00
testgame
GTK: Fix warnings and errors related to the banners. DONT_BUILD.
2014-11-28 23:47:46 +00:00
util
ivfrate: fix one error message, make -h/--help display usage.
2014-01-15 20:29:06 +00:00
_functio.h
Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash.
2014-12-18 18:16:16 +00:00
_midi.h
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
_rts.h
Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
2014-11-22 12:32:56 +00:00
actors.c
actors.c: fix 3 incorrect '/' -> tabledivide32_noinline rewrites in r4658.
2015-04-18 21:59:17 +00:00
actors.h
CON: Add projectile workslike flag PROJECTILE_NOSETOWNERSHADE = 0x00200000 = 2097152 that prevents actors from inheriting a projectile's shade when shooting it.
2015-03-28 09:48:51 +00:00
actors_inline.c
Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD.
2015-01-11 04:55:07 +00:00
actors_inline.h
Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD.
2015-01-11 04:55:07 +00:00
android.h
More Android changes. DONT_BUILD.
2015-02-11 05:22:19 +00:00
anim.c
Remove animvpx's dependency on GLSL; adds in-place YUV420 to RGB888 conversion.
2015-02-11 05:22:52 +00:00
anim.h
Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:
2015-02-11 05:22:07 +00:00
animsounds.c
Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:
2015-02-11 05:22:07 +00:00
animsounds.h
Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:
2015-02-11 05:22:07 +00:00
animvpx.c
Abort animvpx playback if uploading the texture for a frame throws a GL error. DONT_BUILD.
2015-03-24 00:40:27 +00:00
animvpx.h
Make ivfrate build standalone, Makefile tweaks.
2012-11-08 21:54:17 +00:00
astub.c
Fix omission of modules when parsing game-side defs.
2015-04-12 08:07:59 +00:00
common.c
Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode,
2015-03-27 12:30:35 +00:00
common_game.h
Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode,
2015-03-27 12:30:35 +00:00
config.c
Remove unused buffer to fix warning, DONT_BUILD.
2015-03-24 00:40:15 +00:00
config.h
Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
2014-11-22 12:32:56 +00:00
demo.c
Amend r5048 to also reset ototalclock and lockclock, and to reset all three at the top of G_PlaybackDemo.
2015-03-08 23:40:08 +00:00
demo.h
Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
2014-11-22 12:32:56 +00:00
duke3d.h
A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX().
2015-03-24 00:40:55 +00:00
events_defs.h
Add events for the remaining player-related HUD display functions:
2015-03-30 05:57:30 +00:00
function.h
Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
2014-11-26 04:39:23 +00:00
game.c
Fix omission of modules when parsing game-side defs.
2015-04-12 08:07:59 +00:00
game.h
Menus: Add a Cheats menu to options.
2015-03-24 10:49:03 +00:00
game_inline.c
Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
2014-11-22 12:32:56 +00:00
game_inline.h
Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
2014-11-26 04:39:23 +00:00
gamedef.c
Add events for the remaining player-related HUD display functions:
2015-03-30 05:57:30 +00:00
gamedef.h
C-CON: Add two new structs, tiledata and paldata, accessible only through quick-access.
2015-03-30 05:56:37 +00:00
gamedefs.h
Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash.
2014-12-18 18:16:16 +00:00
gameexec.c
Revert "vec2_t rotatepoint()."
2015-04-18 21:49:36 +00:00
gameexec.h
A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX().
2015-03-24 00:40:55 +00:00
GameListSource.game.h
Further work on the Xcode project.
2014-10-20 07:37:29 +00:00
GameListSource.game.m
Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode,
2015-03-27 12:30:35 +00:00
gamestructures.c
C-CON: Add two new structs, tiledata and paldata, accessible only through quick-access.
2015-03-30 05:56:37 +00:00
gamevars.c
C-CON: Add two new structs, tiledata and paldata, accessible only through quick-access.
2015-03-30 05:56:37 +00:00
gamevars.h
C-CON: Implement tilesizx/y gamearrays in a fashion similar to M32Script's solution: a STRIDE2 flag.
2015-03-25 21:30:25 +00:00
global.c
CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens.
2015-02-22 22:15:20 +00:00
global.h
A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX().
2015-03-24 00:40:55 +00:00
gpl-2.0.txt
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
GrpFile.game.h
Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode,
2015-03-27 12:30:35 +00:00
GrpFile.game.m
Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode,
2015-03-27 12:30:35 +00:00
grpscan.c
Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode,
2015-03-27 12:30:35 +00:00
grpscan.h
Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode,
2015-03-27 12:30:35 +00:00
input.c
Menus: Disable normal left-click/touch menu functionality when the mouse is active.
2014-12-27 18:36:58 +00:00
input.h
Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
2014-11-22 12:32:56 +00:00
keys.h
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
m32common.c
Mapster32: style-cleanup check_spritelist_consistency() and VM_Execute(): 'for'.
2015-02-19 17:41:56 +00:00
m32def.c
m32script: fix tilesizx[]/tilesizy[] access. Can also 'copy' from them.
2014-12-06 19:09:53 +00:00
m32def.h
Fix tdupsprite in m32script.
2015-01-12 09:28:46 +00:00
m32exec.c
Revert "vec2_t rotatepoint()."
2015-04-18 21:49:36 +00:00
m32structures.c
Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD.
2015-01-11 04:55:07 +00:00
m32vars.c
In C-CON build, prevent leak of gamevar/gamearray labels on savegame loading.
2014-12-26 17:29:56 +00:00
macros.h
Macro for handling ud.bgstretch. DONT_BUILD.
2015-02-11 05:21:46 +00:00
mapster32.h
Split parts of loadlookups() into generatefogpals() and fillemptylookups(), and move Duke-specific LOOKUP.DAT behavior to G_LoadLookups() in source/common.c, which contains the call to loadlookups() as factored out from astub.c and game.c.
2014-07-28 06:45:53 +00:00
mdump.cpp
mdump.h
menus.c
Fix an OOB in the cheats menu when running with the v0.99 GRP.
2015-04-12 08:06:37 +00:00
menus.h
Allow alpha fade-out for quotes and the menu mouse cursor in 8-bit when the supplied PALETTE.DAT has enough alpha tables to fully display each effect.
2015-04-09 07:51:48 +00:00
midi.c
Various additional optimizations: add CLASSIC_SLICE_BY_4 mode to unroll some of the loops in a-c, replace integer divisions by a divisor unknown at compile time with usage of libdivide, clean up pragmas further by removing more old stuff that wasn't used anywhere. This is another one of those nasty commits that make people cry. DONT_BUILD.
2014-10-25 03:29:21 +00:00
midi.h
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
mpu401.c
Various additional optimizations: add CLASSIC_SLICE_BY_4 mode to unroll some of the loops in a-c, replace integer divisions by a divisor unknown at compile time with usage of libdivide, clean up pragmas further by removing more old stuff that wasn't used anywhere. This is another one of those nasty commits that make people cry. DONT_BUILD.
2014-10-25 03:29:21 +00:00
mpu401.h
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
music.c
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
names.h
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
namesdyn.c
Suppress tile and sound remapping debug output in debug builds when not using -condebug
2014-09-30 04:16:06 +00:00
namesdyn.h
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
net.c
Macro for handling ud.bgstretch. DONT_BUILD.
2015-02-11 05:21:46 +00:00
net.h
Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
2014-11-22 12:32:56 +00:00
old.diff
osdcmds.c
Menus: Add a Cheats menu to options.
2015-03-24 10:49:03 +00:00
osdcmds.h
Menus: Add a Cheats menu to options.
2015-03-24 10:49:03 +00:00
osdfuncs.c
A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD.
2015-02-11 05:22:48 +00:00
osdfuncs.h
Clean up GL background tinting a little bit. Remove access to glRectd in favor of glRecti.
2014-10-25 03:25:35 +00:00
player.c
In P_DisplayWeapon(), don't skip P_DisplaySpit() due to Fist/Knuckles/Tip/Access.
2015-04-09 07:50:44 +00:00
player.h
Replace the use of an "snum" parameter in the screen display functions with screenpeek because we need to keep screenpeek accurate for CON anyway.
2015-03-30 05:56:52 +00:00
premap.c
CON: Add EVENT_WORLD, EVENT_PREWORLD, and EVENT_PRELEVEL, which respectively function as EVENT_GAME, EVENT_PREGAME, and EVENT_LOADACTOR, but only running once instead of per-actor.
2015-03-27 12:29:05 +00:00
premap.h
Provide a RETURN value of -2 to EVENT_DISPLAYLOADINGSCREEN after G_CacheMapData().
2015-02-09 05:50:47 +00:00
quotes.h
Get rid of the "press space to restart" message on mobile. DONT_BUILD.
2015-02-11 05:22:41 +00:00
rev.c
Nuke rev.h.
2014-07-28 08:59:58 +00:00
rts.c
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
rts.h
Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
2014-11-22 12:32:56 +00:00
savegame.c
Avoid reading or writing savegame specdata arrays when the pointer to one is NULL or their count is zero.
2015-03-29 02:40:27 +00:00
savegame.h
Further gamevar changes/optimizations. This also fixes a bug Fox reported with the "shortcut" access to structure members that's tacked on to GetVar, where if the value of the index you're trying to access happened to equal the ID of the current sprite, it would act as if the variable passed was THISACTOR.
2015-03-24 00:40:12 +00:00
sdlmusic.c
A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD.
2015-02-11 05:22:48 +00:00
sector.c
More Android changes. DONT_BUILD.
2015-02-11 05:22:19 +00:00
sector.h
Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
2015-01-25 12:17:59 +00:00
sector_inline.c
Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
2014-11-22 12:32:56 +00:00
sector_inline.h
Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
2014-11-26 04:39:23 +00:00
soundefs.h
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
sounds.c
Fix the sounds at the end of the episode 3 cutscene.
2015-04-18 21:37:13 +00:00
sounds.h
Minor sound cleanup... clean up crappy old code, remove obsolete "FXDevice" and "MusicDevice" variables, etc.
2015-02-11 05:22:00 +00:00
sounds_common.h
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
sounds_mapster32.c
Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
2015-01-25 12:17:59 +00:00
sounds_mapster32.h
Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
2015-01-25 12:17:59 +00:00
soundsdyn.c
Clean up the sound remapping stuff... remove the bits relating to sounds we haven't actually used anywhere in the source directly. DONT_BUILD.
2014-11-22 12:33:15 +00:00
soundsdyn.h
Clean up the sound remapping stuff... remove the bits relating to sounds we haven't actually used anywhere in the source directly. DONT_BUILD.
2014-11-22 12:33:15 +00:00
standard.h
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
startgtk.game.c
Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode,
2015-03-27 12:30:35 +00:00
startosx.game.m
Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode,
2015-03-27 12:30:35 +00:00
startwin.game.c
Disallow "autoload" as a choice for the game dir in the Win32 startup window.
2015-04-09 07:52:01 +00:00
startwin.game.h
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
valgrind_errors.log
Add Makefile.common switch ALLOCACHE_AS_MALLOC, remove DEBUG_WITH_VALGRIND.
2014-02-08 14:37:41 +00:00
winbits.c
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00