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Avoid reading or writing savegame specdata arrays when the pointer to one is NULL or their count is zero.
git-svn-id: https://svn.eduke32.com/eduke32@5112 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -579,6 +579,9 @@ static uint8_t *writespecdata(const dataspec_t *spec, FILE *fil, uint8_t *dump)
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ds_get(sp, &ptr, &cnt);
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if (cnt < 0) { OSD_Printf("wsd: cnt=%d, f=0x%x.\n",cnt,sp->flags); continue; }
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if (!ptr || !cnt)
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continue;
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if (fil)
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{
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if (((sp->flags&DS_CNTMASK)==0 && sp->size*cnt<=savegame_comprthres)
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@ -644,6 +647,9 @@ static int32_t readspecdata(const dataspec_t *spec, int32_t fil, uint8_t **dumpv
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ds_get(sp, &ptr, &cnt);
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if (cnt < 0) { OSD_Printf("rsd: cnt<0... wtf?\n"); return -1; }
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if (!ptr || !cnt)
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continue;
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if (fil>=0)
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{
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mem = (dump && (sp->flags&DS_NOCHK)==0) ? dump : (uint8_t *)ptr;
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