Fix playing end-of-episode ANMs.

git-svn-id: https://svn.eduke32.com/eduke32@4859 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2014-12-27 20:39:43 +00:00
parent 4bc4735480
commit ec3a73efd2

View file

@ -237,16 +237,7 @@ int32_t G_PlayAnim(const char *fn, char t)
// 11: vol4e3
// 12: 3drealms anim
// this seems to break the episode 3 cutscene...
#if 0
if (I_CheckAllInput())
{
I_ClearAllInput();
FX_StopAllSounds();
running = 0;
goto end_anim;
}
#endif
I_ClearAllInput();
#ifdef USE_LIBVPX
while (getrendermode() >= REND_POLYMOST && glinfo.glsl) // if, really