..
android
Android updates from Emile. DONT_BUILD.
2014-10-29 17:03:50 +00:00
enet
OS X: Add a preliminary Xcode project. DONT_BUILD.
2014-10-18 04:50:47 +00:00
jaudiolib
Fix a bug where FLAC sound effects would loop when they were not supposed to.
2015-01-25 12:17:25 +00:00
jmact
Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash.
2014-12-18 18:16:16 +00:00
lunatic
Make g_player a +1 offset pointer into 'static g_player_s[1 + MAXPLAYER]'.
2015-02-07 17:29:11 +00:00
misc
KenBuild.
2014-07-24 14:01:44 +00:00
testgame
GTK: Fix warnings and errors related to the banners. DONT_BUILD.
2014-11-28 23:47:46 +00:00
util
ivfrate: fix one error message, make -h/--help display usage.
2014-01-15 20:29:06 +00:00
_functio.h
Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash.
2014-12-18 18:16:16 +00:00
_midi.h
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
_rts.h
Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
2014-11-22 12:32:56 +00:00
actors.c
Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD.
2015-01-11 04:55:07 +00:00
actors.h
Add SFLAG_NOWATERDIP, unconditionally preventing actors from dipping into ST1 water.
2015-02-05 16:30:14 +00:00
actors_inline.c
Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD.
2015-01-11 04:55:07 +00:00
actors_inline.h
Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD.
2015-01-11 04:55:07 +00:00
android.h
Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
2014-11-22 12:32:56 +00:00
anim.c
Fix playing end-of-episode ANMs.
2014-12-27 20:39:43 +00:00
anim.h
Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
2014-11-22 12:32:56 +00:00
animvpx.c
Fix some things when building on OS X. DONT_BUILD.
2014-11-24 08:19:50 +00:00
animvpx.h
Make ivfrate build standalone, Makefile tweaks.
2012-11-08 21:54:17 +00:00
astub.c
Fix tdupsprite in m32script.
2015-01-12 09:28:46 +00:00
common.c
Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
2015-01-25 12:17:59 +00:00
common_game.h
Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
2015-01-25 12:17:59 +00:00
config.c
Introduce preprocessor token EDUKE32_TOUCH_DEVICES that covers both Android and iOS, and replace selected instances of __ANDROID__ with it.
2014-12-27 18:36:14 +00:00
config.h
Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
2014-11-22 12:32:56 +00:00
demo.c
Minor cleanup around security cameras / viewscreens. DONT_BUILD.
2014-12-21 15:51:48 +00:00
demo.h
Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
2014-11-22 12:32:56 +00:00
duke3d.h
cache1d.c: Revert changes in r4665 unrelated to unrolling, fixing oob write.
2014-12-26 17:29:55 +00:00
events_defs.h
Add events EVENT_DISPLAYINACTIVEMENU and EVENT_DISPLAYINACTIVEMENUREST and userdef members m_origin_x and m_origin_y.
2015-01-25 12:16:58 +00:00
function.h
Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
2014-11-26 04:39:23 +00:00
game.c
Add SFLAG_NOWATERDIP, unconditionally preventing actors from dipping into ST1 water.
2015-02-05 16:30:14 +00:00
game.h
Add events EVENT_DISPLAYINACTIVEMENU and EVENT_DISPLAYINACTIVEMENUREST and userdef members m_origin_x and m_origin_y.
2015-01-25 12:16:58 +00:00
game_inline.c
Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
2014-11-22 12:32:56 +00:00
game_inline.h
Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
2014-11-26 04:39:23 +00:00
gamedef.c
Add SFLAG_NOWATERDIP, unconditionally preventing actors from dipping into ST1 water.
2015-02-05 16:30:14 +00:00
gamedef.h
Add events EVENT_DISPLAYINACTIVEMENU and EVENT_DISPLAYINACTIVEMENUREST and userdef members m_origin_x and m_origin_y.
2015-01-25 12:16:58 +00:00
gamedefs.h
Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash.
2014-12-18 18:16:16 +00:00
gameexec.c
Add SFLAG_NOWATERDIP, unconditionally preventing actors from dipping into ST1 water.
2015-02-05 16:30:14 +00:00
gameexec.h
Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
2014-11-26 04:39:23 +00:00
GameListSource.game.h
Further work on the Xcode project.
2014-10-20 07:37:29 +00:00
GameListSource.game.m
Further work on the Xcode project.
2014-10-20 07:37:29 +00:00
gamestructures.c
Add events EVENT_DISPLAYINACTIVEMENU and EVENT_DISPLAYINACTIVEMENUREST and userdef members m_origin_x and m_origin_y.
2015-01-25 12:16:58 +00:00
gamevars.c
Fix "rv may be used uninitialized".
2015-01-25 12:15:50 +00:00
gamevars.h
Clean up/refactor a few gamevar related functions based on building as C++/C99 and some interesting articles I read about how GCC and Clang optimize switches. Worth a few FPS here.
2015-01-11 04:53:44 +00:00
global.c
MSVC C++ build fixes. DONT_BUILD.
2015-01-11 04:52:15 +00:00
global.h
Make g_player a +1 offset pointer into 'static g_player_s[1 + MAXPLAYER]'.
2015-02-07 17:29:11 +00:00
gpl-2.0.txt
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
GrpFile.game.h
Further work on the Xcode project.
2014-10-20 07:37:29 +00:00
GrpFile.game.m
Clean up warnings and build issues when building under OS X 10.9. DONT_BUILD.
2014-10-16 21:03:24 +00:00
grpscan.c
When using search paths detected from a Megaton installation, also use the SC-55 oggs included with it.
2015-01-08 15:15:10 +00:00
grpscan.h
Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
2014-11-22 12:32:56 +00:00
input.c
Menus: Disable normal left-click/touch menu functionality when the mouse is active.
2014-12-27 18:36:58 +00:00
input.h
Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
2014-11-22 12:32:56 +00:00
keys.h
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
m32common.c
Mapster32: disable all loop checks as they spam the log too much. DONT_BUILD.
2014-12-27 17:17:53 +00:00
m32def.c
m32script: fix tilesizx[]/tilesizy[] access. Can also 'copy' from them.
2014-12-06 19:09:53 +00:00
m32def.h
Fix tdupsprite in m32script.
2015-01-12 09:28:46 +00:00
m32exec.c
Fix tdupsprite in m32script.
2015-01-12 09:28:46 +00:00
m32structures.c
Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD.
2015-01-11 04:55:07 +00:00
m32vars.c
In C-CON build, prevent leak of gamevar/gamearray labels on savegame loading.
2014-12-26 17:29:56 +00:00
macros.h
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
mapster32.h
Split parts of loadlookups() into generatefogpals() and fillemptylookups(), and move Duke-specific LOOKUP.DAT behavior to G_LoadLookups() in source/common.c, which contains the call to loadlookups() as factored out from astub.c and game.c.
2014-07-28 06:45:53 +00:00
mdump.cpp
Superficial text changes:
2012-03-26 05:05:57 +00:00
mdump.h
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
menus.c
menus.c: fix C build. DONT_BUILD.
2015-02-04 21:32:53 +00:00
menus.h
Implement better fade-out for quotes and for the mouse cursor in the menu.
2015-01-15 06:45:14 +00:00
midi.c
Various additional optimizations: add CLASSIC_SLICE_BY_4 mode to unroll some of the loops in a-c, replace integer divisions by a divisor unknown at compile time with usage of libdivide, clean up pragmas further by removing more old stuff that wasn't used anywhere. This is another one of those nasty commits that make people cry. DONT_BUILD.
2014-10-25 03:29:21 +00:00
midi.h
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
mpu401.c
Various additional optimizations: add CLASSIC_SLICE_BY_4 mode to unroll some of the loops in a-c, replace integer divisions by a divisor unknown at compile time with usage of libdivide, clean up pragmas further by removing more old stuff that wasn't used anywhere. This is another one of those nasty commits that make people cry. DONT_BUILD.
2014-10-25 03:29:21 +00:00
mpu401.h
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
music.c
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
names.h
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
namesdyn.c
Suppress tile and sound remapping debug output in debug builds when not using -condebug
2014-09-30 04:16:06 +00:00
namesdyn.h
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
net.c
Rename crc32() to Bcrc32() to avoid conflicts with the crc32() function in libpng/libz. DONT_BUILD.
2014-10-01 17:09:54 +00:00
net.h
Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
2014-11-22 12:32:56 +00:00
old.diff
Tweakery in various places.
2011-03-17 23:37:38 +00:00
osdcmds.c
voxmodel.c: fix Polymost rendering of voxels.
2014-12-06 21:05:36 +00:00
osdcmds.h
Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
2014-11-26 04:39:23 +00:00
osdfuncs.c
osdfuncs.c: get rid of a warning with GCC. DONT_BUILD.
2015-01-19 00:03:00 +00:00
osdfuncs.h
Clean up GL background tinting a little bit. Remove access to glRectd in favor of glRecti.
2014-10-25 03:25:35 +00:00
player.c
Improve weapon switching:
2015-01-13 12:56:36 +00:00
player.h
Make g_player a +1 offset pointer into 'static g_player_s[1 + MAXPLAYER]'.
2015-02-07 17:29:11 +00:00
premap.c
Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
2015-01-25 12:17:59 +00:00
premap.h
Minor cleanup around security cameras / viewscreens. DONT_BUILD.
2014-12-21 15:51:48 +00:00
quotes.h
Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
2014-11-22 12:32:56 +00:00
rev.c
Nuke rev.h.
2014-07-28 08:59:58 +00:00
rts.c
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
rts.h
Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
2014-11-22 12:32:56 +00:00
savegame.c
Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
2015-01-25 12:17:59 +00:00
savegame.h
Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
2014-11-26 04:39:23 +00:00
sdlmusic.c
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
sector.c
Fix next/previous weapon when the pipebomb detonator is active.
2015-01-25 12:27:52 +00:00
sector.h
Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
2015-01-25 12:17:59 +00:00
sector_inline.c
Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
2014-11-22 12:32:56 +00:00
sector_inline.h
Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
2014-11-26 04:39:23 +00:00
soundefs.h
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
sounds.c
Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
2015-01-25 12:17:59 +00:00
sounds.h
Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
2015-01-25 12:17:59 +00:00
sounds_common.h
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
sounds_mapster32.c
Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
2015-01-25 12:17:59 +00:00
sounds_mapster32.h
Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
2015-01-25 12:17:59 +00:00
soundsdyn.c
Clean up the sound remapping stuff... remove the bits relating to sounds we haven't actually used anywhere in the source directly. DONT_BUILD.
2014-11-22 12:33:15 +00:00
soundsdyn.h
Clean up the sound remapping stuff... remove the bits relating to sounds we haven't actually used anywhere in the source directly. DONT_BUILD.
2014-11-22 12:33:15 +00:00
standard.h
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
startgtk.game.c
Fix POLYMER=0 GTK C++ build. DONT_BUILD.
2014-11-29 02:29:42 +00:00
startosx.game.m
Fix the Wii build and clean up remaining warnings. DONT_BUILD.
2014-10-19 00:44:23 +00:00
startwin.game.c
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
startwin.game.h
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
valgrind_errors.log
Add Makefile.common switch ALLOCACHE_AS_MALLOC, remove DEBUG_WITH_VALGRIND.
2014-02-08 14:37:41 +00:00
winbits.c
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00