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https://github.com/ZDoom/raze-gles.git
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C-CON: Add two new structs, tiledata and paldata, accessible only through quick-access.
git-svn-id: https://svn.eduke32.com/eduke32@5115 1a8010ca-5511-0410-912e-c29ae57300e0
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4 changed files with 183 additions and 1 deletions
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@ -1170,6 +1170,33 @@ const memberlabel_t InputLabels[]=
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{ "", -1, 0, 0 } // END OF LIST
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};
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const memberlabel_t TileDataLabels[]=
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{
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// tilesiz[]
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{ "xsize", TILEDATA_XSIZE, 0, 0 },
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{ "ysize", TILEDATA_YSIZE, 0, 0 },
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// picanm[]
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{ "animframes", TILEDATA_ANIMFRAMES, 0, 0 },
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{ "xoffset", TILEDATA_XOFFSET, 0, 0 },
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{ "yoffset", TILEDATA_YOFFSET, 0, 0 },
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{ "animspeed", TILEDATA_ANIMSPEED, 0, 0 },
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{ "animtype", TILEDATA_ANIMTYPE, 0, 0 },
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// g_tile[]
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{ "gameflags", TILEDATA_GAMEFLAGS, 0, 0 },
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{ "", -1, 0, 0 } // END OF LIST
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};
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const memberlabel_t PalDataLabels[]=
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{
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// g_noFloorPal[]
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{ "nofloorpal", PALDATA_NOFLOORPAL, 0, 0 },
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{ "", -1, 0, 0 } // END OF LIST
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};
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#endif
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char *bitptr; // pointer to bitmap of which bytecode positions contain pointers
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@ -1192,6 +1219,9 @@ static hashtable_t inputH = { INPUT_END>>1, NULL };
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static hashtable_t actorH = { ACTOR_END>>1, NULL };
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static hashtable_t tspriteH = { ACTOR_END>>1, NULL };
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static hashtable_t tiledataH = { TILEDATA_END>>1, NULL };
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static hashtable_t paldataH = { PALDATA_END>>1, NULL };
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void C_InitHashes()
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{
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int32_t i;
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@ -1211,6 +1241,8 @@ void C_InitHashes()
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hash_init(&inputH);
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hash_init(&actorH);
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hash_init(&tspriteH);
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hash_init(&tiledataH);
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hash_init(&paldataH);
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g_scriptLastKeyword = NUMKEYWORDS-1;
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// determine last CON keyword for backward compatibility with older mods
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@ -1238,6 +1270,8 @@ void C_InitHashes()
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for (i=0; InputLabels[i].lId >= 0; i++) hash_add(&inputH,InputLabels[i].name,i,0);
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for (i=0; ActorLabels[i].lId >= 0; i++) hash_add(&actorH,ActorLabels[i].name,i,0);
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for (i=0; TsprLabels[i].lId >= 0; i++) hash_add(&tspriteH,TsprLabels[i].name,i,0);
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for (i=0; TileDataLabels[i].lId >= 0; i++) hash_add(&tiledataH,TileDataLabels[i].name,i,0);
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for (i=0; PalDataLabels[i].lId >= 0; i++) hash_add(&paldataH,PalDataLabels[i].name,i,0);
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}
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// "magic" number for { and }, overrides line number in compiled code for later detection
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@ -1752,6 +1786,12 @@ static void C_GetNextVarType(int32_t type)
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case STRUCT_INPUT:
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lLabelID=C_GetLabelNameOffset(&inputH,Bstrtolower(label+(g_numLabels<<6)));
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break;
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case STRUCT_TILEDATA:
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lLabelID=C_GetLabelNameOffset(&tiledataH,Bstrtolower(label+(g_numLabels<<6)));
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break;
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case STRUCT_PALDATA:
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lLabelID=C_GetLabelNameOffset(&paldataH,Bstrtolower(label+(g_numLabels<<6)));
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break;
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}
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//printf("LabelID is %d\n",lLabelID);
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@ -1813,6 +1853,12 @@ static void C_GetNextVarType(int32_t type)
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case STRUCT_INPUT:
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*g_scriptPtr++=InputLabels[lLabelID].lId;
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break;
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case STRUCT_TILEDATA:
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*g_scriptPtr++=TileDataLabels[lLabelID].lId;
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break;
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case STRUCT_PALDATA:
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*g_scriptPtr++=PalDataLabels[lLabelID].lId;
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break;
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}
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}
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return;
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@ -69,6 +69,8 @@ enum QuickStructureAccess_t {
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STRUCT_THISPROJECTILE,
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STRUCT_USERDEF,
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STRUCT_INPUT,
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STRUCT_TILEDATA,
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STRUCT_PALDATA,
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NUMQUICKSTRUCTS,
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};
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@ -105,9 +107,11 @@ extern const memberlabel_t WallLabels[];
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extern const memberlabel_t ActorLabels[];
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extern const memberlabel_t PlayerLabels[];
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extern const memberlabel_t ProjectileLabels[];
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extern const memberlabel_t userdeflabels[];
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extern const memberlabel_t UserdefsLabels[];
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extern const memberlabel_t InputLabels[];
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extern const memberlabel_t TsprLabels[];
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extern const memberlabel_t TileDataLabels[];
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extern const memberlabel_t PalDataLabels[];
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#endif
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typedef struct
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@ -607,6 +611,26 @@ enum InputLabel_t
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INPUT_END
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};
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enum TileDataLabel_t
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{
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TILEDATA_XSIZE,
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TILEDATA_YSIZE,
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TILEDATA_ANIMFRAMES,
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TILEDATA_XOFFSET,
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TILEDATA_YOFFSET,
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TILEDATA_ANIMSPEED,
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TILEDATA_ANIMTYPE,
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TILEDATA_GAMEFLAGS,
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TILEDATA_END
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};
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enum PalDataLabel_t
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{
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PALDATA_NOFLOORPAL,
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PALDATA_DUMMY, // so the hash table is size 1. remove when another member is added.
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PALDATA_END
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};
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#endif
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// KEEPINSYNC lunatic/con_lang.lua
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enum ProjectileLabel_t
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@ -47,6 +47,8 @@ int32_t __fastcall VM_GetTsprite(register int32_t const iActor, register int32_t
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void __fastcall VM_SetTsprite(register int32_t const iActor, register int32_t const lLabelID, register int32_t const iSet);
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int32_t __fastcall VM_GetProjectile(register int32_t const iTile, register int32_t lLabelID);
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void __fastcall VM_SetProjectile(register int32_t const iTile, register int32_t const lLabelID, register int32_t const iSet);
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int32_t __fastcall VM_GetTileData(register int32_t const iTile, register int32_t lLabelID);
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int32_t __fastcall VM_GetPalData(register int32_t const iPal, register int32_t lLabelID);
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#else
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int32_t __fastcall VM_GetUserdef(register int32_t lLabelID)
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{
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@ -1312,4 +1314,50 @@ void __fastcall VM_SetProjectile(register int32_t const iTile, register int32_t
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case PROJ_USERDATA: proj->userdata = iSet; break;
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}
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}
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int32_t __fastcall VM_GetTileData(register int32_t const iTile, register int32_t lLabelID)
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{
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if (EDUKE32_PREDICT_FALSE((unsigned)iTile >= MAXTILES))
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{
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CON_ERRPRINTF("VM_GetTileData: invalid tile (%d)\n", iTile);
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return -1;
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}
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switch (lLabelID)
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{
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case TILEDATA_XSIZE: lLabelID = tilesiz[iTile].x; break;
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case TILEDATA_YSIZE: lLabelID = tilesiz[iTile].y; break;
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case TILEDATA_ANIMFRAMES: lLabelID = picanm[iTile].num; break;
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case TILEDATA_XOFFSET: lLabelID = picanm[iTile].xofs; break;
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case TILEDATA_YOFFSET: lLabelID = picanm[iTile].yofs; break;
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case TILEDATA_ANIMSPEED: lLabelID = picanm[iTile].sf & PICANM_ANIMSPEED_MASK; break;
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case TILEDATA_ANIMTYPE: lLabelID = (picanm[iTile].sf & PICANM_ANIMTYPE_MASK) >> PICANM_ANIMTYPE_SHIFT; break;
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case TILEDATA_GAMEFLAGS: lLabelID = g_tile[iTile].flags; break;
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default: lLabelID = -1; break;
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}
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return lLabelID;
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}
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int32_t __fastcall VM_GetPalData(register int32_t const iPal, register int32_t lLabelID)
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{
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if (EDUKE32_PREDICT_FALSE((unsigned)iPal >= MAXPALOOKUPS))
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{
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CON_ERRPRINTF("VM_GetPalData: invalid pal (%d)\n", iPal);
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return -1;
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}
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switch (lLabelID)
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{
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case PALDATA_NOFLOORPAL: lLabelID = g_noFloorPal[iPal]; break;
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default: lLabelID = -1; break;
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}
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return lLabelID;
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}
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#endif
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@ -729,6 +729,33 @@ nastyhacks:
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rv = VM_GetProjectile(index, label);
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break;
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}
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case STRUCT_TILEDATA:
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{
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int const label = *insptr++;
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if (EDUKE32_PREDICT_FALSE((unsigned) index >= MAXTILES))
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{
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iActor = index;
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goto badtile;
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}
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rv = VM_GetTileData(index, label);
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break;
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}
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case STRUCT_PALDATA:
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{
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int const label = *insptr++;
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if (EDUKE32_PREDICT_FALSE((unsigned) index >= MAXPALOOKUPS))
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{
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iActor = index;
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goto badpal;
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}
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rv = VM_GetPalData(index, label);
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break;
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}
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case STRUCT_PLAYER:
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{
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@ -829,6 +856,10 @@ badwall:
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badtile:
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CON_ERRPRINTF("Gv_GetVar(): invalid tile ID %d\n", iActor);
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return -1;
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badpal:
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CON_ERRPRINTF("Gv_GetVar(): invalid pal ID %d\n", iActor);
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return -1;
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}
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void __fastcall Gv_SetVar(int32_t const id, int32_t const lValue, int32_t const iActor, int32_t const iPlayer)
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@ -879,6 +910,7 @@ enum {
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GVX_BADWALL,
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GVX_BADINDEX,
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GVX_BADTILE,
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GVX_BADPAL,
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};
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static const char *gvxerrs[] = {
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@ -889,6 +921,7 @@ static const char *gvxerrs[] = {
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"Gv_GetVarX(): invalid wall ID",
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"Gv_GetVarX(): invalid array index",
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"Gv_GetVarX(): invalid tile ID",
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"Gv_GetVarX(): invalid pal ID",
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};
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int32_t __fastcall Gv_GetSpecialVarX(int32_t id)
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@ -979,6 +1012,35 @@ int32_t __fastcall Gv_GetSpecialVarX(int32_t id)
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rv = VM_GetProjectile(index, label);
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break;
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}
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case STRUCT_TILEDATA:
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{
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int const label = *insptr++;
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if (EDUKE32_PREDICT_FALSE((unsigned) index >= MAXTILES))
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{
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id = index;
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CON_ERRPRINTF("%s %d\n", gvxerrs[GVX_BADTILE], id);
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return -1;
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}
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rv = VM_GetTileData(index, label);
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break;
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}
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case STRUCT_PALDATA:
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{
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int const label = *insptr++;
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if (EDUKE32_PREDICT_FALSE((unsigned) index >= MAXPALOOKUPS))
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{
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id = index;
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CON_ERRPRINTF("%s %d\n", gvxerrs[GVX_BADPAL], id);
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return -1;
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}
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rv = VM_GetPalData(index, label);
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break;
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}
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case STRUCT_PLAYER:
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{
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@ -1599,6 +1661,8 @@ static void Gv_AddSystemVars(void)
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Gv_NewVar("thisprojectile", -1, GAMEVAR_READONLY | GAMEVAR_SYSTEM | GAMEVAR_SPECIAL);
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Gv_NewVar("userdef", -1, GAMEVAR_READONLY | GAMEVAR_SYSTEM | GAMEVAR_SPECIAL);
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Gv_NewVar("input", -1, GAMEVAR_READONLY | GAMEVAR_SYSTEM | GAMEVAR_SPECIAL);
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Gv_NewVar("tiledata", -1, GAMEVAR_READONLY | GAMEVAR_SYSTEM | GAMEVAR_SPECIAL);
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Gv_NewVar("paldata", -1, GAMEVAR_READONLY | GAMEVAR_SYSTEM | GAMEVAR_SPECIAL);
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Gv_NewVar("myconnectindex", (intptr_t)&myconnectindex, GAMEVAR_READONLY | GAMEVAR_INTPTR | GAMEVAR_SYSTEM);
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Gv_NewVar("screenpeek", (intptr_t)&screenpeek, GAMEVAR_READONLY | GAMEVAR_INTPTR | GAMEVAR_SYSTEM);
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