mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
In P_DisplayWeapon(), don't skip P_DisplaySpit() due to Fist/Knuckles/Tip/Access.
git-svn-id: https://svn.eduke32.com/eduke32@5120 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
25dc8e2fc4
commit
8551ae6e22
1 changed files with 4 additions and 2 deletions
|
@ -2165,10 +2165,12 @@ void P_DisplayWeapon(void)
|
|||
gs = sprite[p->i].shade;
|
||||
if (gs > 24) gs = 24;
|
||||
|
||||
if (p->newowner >= 0 || ud.camerasprite >= 0 || p->over_shoulder_on > 0 || (sprite[p->i].pal != 1 && sprite[p->i].extra <= 0) ||
|
||||
P_DisplayFist(gs) || P_DisplayKnuckles(gs) || P_DisplayTip(gs) || P_DisplayAccess(gs))
|
||||
if (p->newowner >= 0 || ud.camerasprite >= 0 || p->over_shoulder_on > 0 || (sprite[p->i].pal != 1 && sprite[p->i].extra <= 0))
|
||||
return;
|
||||
|
||||
if (P_DisplayFist(gs) || P_DisplayKnuckles(gs) || P_DisplayTip(gs) || P_DisplayAccess(gs))
|
||||
goto enddisplayweapon;
|
||||
|
||||
P_DisplayKnee(gs);
|
||||
|
||||
gun_pos = 80-(p->weapon_pos*p->weapon_pos);
|
||||
|
|
Loading…
Reference in a new issue