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CON: Add EVENT_WORLD, EVENT_PREWORLD, and EVENT_PRELEVEL, which respectively function as EVENT_GAME, EVENT_PREGAME, and EVENT_LOADACTOR, but only running once instead of per-actor.
git-svn-id: https://svn.eduke32.com/eduke32@5098 1a8010ca-5511-0410-912e-c29ae57300e0
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5 changed files with 16 additions and 1 deletions
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@ -8228,6 +8228,8 @@ void G_MoveWorld(void)
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{
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extern double g_moveActorsTime;
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VM_OnEvent(EVENT_PREWORLD, -1, -1);
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if (EDUKE32_PREDICT_FALSE(VM_HaveEvent(EVENT_PREGAME)))
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{
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int32_t i, j, k = 0, p, pl;
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@ -8279,6 +8281,8 @@ void G_MoveWorld(void)
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G_MoveStandables(); //ST 6
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VM_OnEvent(EVENT_WORLD, -1, -1);
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if (EDUKE32_PREDICT_FALSE(VM_HaveEvent(EVENT_GAME)))
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{
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int32_t i, j, k = 0, p, pl;
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@ -110,6 +110,9 @@ enum GameEvent_t {
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EVENT_DISPLAYCAMERAOSD,
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EVENT_DISPLAYROOMSCAMERA,
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EVENT_DISPLAYSTART,
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EVENT_WORLD,
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EVENT_PREWORLD,
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EVENT_PRELEVEL,
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#ifdef LUNATIC
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EVENT_ANIMATEALLSPRITES,
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#endif
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@ -678,6 +678,9 @@ const char *EventNames[MAXEVENTS] =
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"EVENT_DISPLAYCAMERAOSD",
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"EVENT_DISPLAYROOMSCAMERA",
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"EVENT_DISPLAYSTART",
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"EVENT_WORLD",
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"EVENT_PREWORLD",
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"EVENT_PRELEVEL",
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#ifdef LUNATIC
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"EVENT_ANIMATEALLSPRITES",
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#endif
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@ -182,11 +182,14 @@ EVENT = {
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EVENT_DISPLAYCAMERAOSD = 102,
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EVENT_DISPLAYROOMSCAMERA = 103,
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EVENT_DISPLAYSTART = 104,
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EVENT_WORLD = 105,
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EVENT_PREWORLD = 106,
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EVENT_PRELEVEL = 107,
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-- EVENT_ANIMATEALLSPRITES = previous+1, -- internal
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-- KEEPINSYNC with MAXEVENTS below
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}
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MAXEVENTS = 105 -- KEEPINSYNC with above EVENT_* list
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MAXEVENTS = 108 -- KEEPINSYNC with above EVENT_* list
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-- NOTE: negated values are not exported to the ffi.C namespace or CON.
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-- See TWEAK_SFLAG below.
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@ -1041,6 +1041,8 @@ static void prelevel(char g)
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G_SetupGlobalPsky();
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VM_OnEvent(EVENT_PRELEVEL, -1, -1);
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for (i=0; i<numsectors; i++)
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{
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sector[i].extra = 256;
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