SW: Remove references to files removed from our MACT.

git-svn-id: https://svn.eduke32.com/eduke32@5199 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2015-05-19 21:59:12 +00:00
parent fad3606c44
commit af0e6df762
15 changed files with 14 additions and 19 deletions

View file

@ -6,7 +6,7 @@ tags_h=$(SW_INC)/tags.h $(SW_INC)/jtags.h
$(SW_OBJ)/actor.$o: $(SW_SRC)/actor.c $(build_h) $(SW_INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(SW_INC)/weapon.h $(SW_INC)/sprite.h $(SW_INC)/actor.h $(SW_INC)/saveable.h
$(SW_OBJ)/ai.$o: $(SW_SRC)/ai.c $(build_h) $(SW_INC)/keys.h $(names2_h) $(game_h) $(tags_h) $(SW_INC)/ninja.h $(SW_INC)/ai.h $(SW_INC)/sector.h $(SW_INC)/sprite.h $(SW_INC)/net.h $(SW_INC)/saveable.h
$(SW_OBJ)/anim.$o: $(SW_SRC)/anim.c $(build_h) $(SW_INC)/keys.h $(SW_INC)/mytypes.h $(MACT_ROOT)/develop.h $(AUDIOLIB_INC)/fx_man.h $(AUDIOLIB_INC)/music.h $(MACT_ROOT)/scriplib.h $(MACT_ROOT)/file_lib.h $(SW_INC)/gamedefs.h $(MACT_ROOT)/keyboard.h $(MACT_ROOT)/util_lib.h $(MACT_ROOT)/control.h $(SW_INC)/config.h $(SW_INC)/sounds.h $(SW_INC)/function.h $(MACT_ROOT)/animlib.h $(SW_INC)/anim.h $(game_h) $(SW_INC)/colormap.h $(SW_INC)/net.h
$(SW_OBJ)/anim.$o: $(SW_SRC)/anim.c $(build_h) $(SW_INC)/keys.h $(SW_INC)/mytypes.h $(AUDIOLIB_INC)/fx_man.h $(AUDIOLIB_INC)/music.h $(MACT_ROOT)/scriplib.h $(MACT_ROOT)/file_lib.h $(SW_INC)/gamedefs.h $(MACT_ROOT)/keyboard.h $(MACT_ROOT)/control.h $(SW_INC)/config.h $(SW_INC)/sounds.h $(SW_INC)/function.h $(MACT_ROOT)/animlib.h $(SW_INC)/anim.h $(game_h) $(SW_INC)/colormap.h $(SW_INC)/net.h
$(SW_OBJ)/border.$o: $(SW_SRC)/border.c $(build_h) $(SW_INC)/keys.h $(names2_h) $(panel_h) $(SW_INC)/lists.h $(game_h) $(SW_INC)/net.h $(SW_INC)/text.h
$(SW_OBJ)/break.$o: $(SW_SRC)/break.c $(build_h) $(SW_INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(SW_INC)/break.h $(SW_INC)/sprite.h $(SW_INC)/sector.h $(SW_INC)/light.h $(SW_INC)/weapon.h
$(SW_OBJ)/bunny.$o: $(SW_SRC)/bunny.c $(build_h) $(SW_INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(SW_INC)/ai.h $(SW_INC)/pal.h $(SW_INC)/sprite.h $(SW_INC)/actor.h $(SW_INC)/weapon.h $(SW_INC)/track.h $(SW_INC)/saveable.h
@ -14,7 +14,7 @@ $(SW_OBJ)/cache.$o: $(SW_SRC)/cache.c $(build_h) $(names2_h) $(game_h) $(tags_h)
$(SW_OBJ)/cd.$o: $(SW_SRC)/cd.c $(SW_INC)/mytypes.h $(SW_INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(SW_INC)/player.h $(SW_INC)/lists.h $(SW_INC)/warp.h $(SW_INC)/quake.h $(SW_INC)/function.h $(MACT_ROOT)/control.h $(SW_INC)/trigger.h $(SW_INC)/savedef.h $(SW_INC)/menus.h $(SW_INC)/net.h $(SW_INC)/pal.h
$(SW_OBJ)/cheats.$o: $(SW_SRC)/cheats.c $(build_h) $(SW_INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(SW_INC)/mytypes.h $(MACT_ROOT)/control.h $(SW_INC)/function.h $(SW_INC)/text.h
$(SW_OBJ)/colormap.$o: $(SW_SRC)/colormap.c $(build_h) $(SW_INC)/keys.h $(SW_INC)/pal.h $(game_h)
$(SW_OBJ)/config.$o: $(SW_SRC)/config.c $(build_h) $(SW_INC)/settings.h $(SW_INC)/mytypes.h $(MACT_ROOT)/develop.h $(MACT_ROOT)/scriplib.h $(MACT_ROOT)/file_lib.h $(SW_INC)/gamedefs.h $(MACT_ROOT)/keyboard.h $(MACT_ROOT)/util_lib.h $(SW_INC)/function.h $(MACT_ROOT)/control.h $(AUDIOLIB_INC)/fx_man.h $(SW_INC)/sounds.h $(SW_INC)/config.h $(SW_INC)/common_game.h $(SW_INC)/_functio.h $(SW_INC)/_config.h
$(SW_OBJ)/config.$o: $(SW_SRC)/config.c $(build_h) $(SW_INC)/settings.h $(SW_INC)/mytypes.h $(MACT_ROOT)/scriplib.h $(MACT_ROOT)/file_lib.h $(SW_INC)/gamedefs.h $(MACT_ROOT)/keyboard.h $(SW_INC)/function.h $(MACT_ROOT)/control.h $(AUDIOLIB_INC)/fx_man.h $(SW_INC)/sounds.h $(SW_INC)/config.h $(SW_INC)/common_game.h $(SW_INC)/_functio.h $(SW_INC)/_config.h
$(SW_OBJ)/console.$o: $(SW_SRC)/console.c $(build_h) $(SW_INC)/mytypes.h $(SW_INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(SW_INC)/player.h $(SW_INC)/lists.h $(SW_INC)/warp.h $(SW_INC)/quake.h $(SW_INC)/function.h $(MACT_ROOT)/control.h $(SW_INC)/trigger.h $(SW_INC)/savedef.h $(SW_INC)/menus.h $(SW_INC)/net.h $(SW_INC)/pal.h $(SW_INC)/weapon.h $(SW_INC)/text.h $(SW_INC)/jsector.h
$(SW_OBJ)/coolg.$o: $(SW_SRC)/coolg.c $(build_h) $(SW_INC)/keys.h $(names2_h) $(game_h) $(tags_h) $(SW_INC)/ai.h $(SW_INC)/sprite.h $(SW_INC)/actor.h $(SW_INC)/weapon.h $(SW_INC)/track.h $(SW_INC)/saveable.h
$(SW_OBJ)/coolie.$o: $(SW_SRC)/coolie.c $(build_h) $(SW_INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(SW_INC)/ai.h $(SW_INC)/sprite.h $(SW_INC)/actor.h $(SW_INC)/track.h $(SW_INC)/weapon.h $(SW_INC)/saveable.h
@ -49,20 +49,20 @@ $(SW_OBJ)/ripper.$o: $(SW_SRC)/ripper.c $(build_h) $(SW_INC)/keys.h $(names2_h)
$(SW_OBJ)/ripper2.$o: $(SW_SRC)/ripper2.c $(build_h) $(SW_INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(SW_INC)/ai.h $(SW_INC)/pal.h $(SW_INC)/actor.h $(SW_INC)/sprite.h $(SW_INC)/track.h $(AUDIOLIB_INC)/fx_man.h $(SW_INC)/saveable.h
$(SW_OBJ)/rooms.$o: $(SW_SRC)/rooms.c $(build_h) $(names2_h) $(panel_h) $(game_h) $(SW_INC)/warp.h
$(SW_OBJ)/rotator.$o: $(SW_SRC)/rotator.c $(build_h) $(names2_h) $(panel_h) $(game_h) $(SW_INC)/net.h $(tags_h) $(SW_INC)/sector.h $(SW_INC)/text.h $(SW_INC)/interp.h $(SW_INC)/sprite.h $(SW_INC)/saveable.h
$(SW_OBJ)/rts.$o: $(SW_SRC)/rts.c $(SW_INC)/mytypes.h $(MACT_ROOT)/develop.h $(MACT_ROOT)/util_lib.h $(MACT_ROOT)/file_lib.h $(SW_INC)/_rts.h $(SW_INC)/rts.h $(SW_INC)/cache.h
$(SW_OBJ)/rts.$o: $(SW_SRC)/rts.c $(SW_INC)/mytypes.h $(MACT_ROOT)/file_lib.h $(SW_INC)/_rts.h $(SW_INC)/rts.h $(SW_INC)/cache.h
$(SW_OBJ)/save.$o: $(SW_SRC)/save.c $(build_h) $(SW_INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(SW_INC)/lists.h $(SW_INC)/interp.h $(SW_INC)/net.h $(SW_INC)/savedef.h $(SW_INC)/jsector.h $(SW_INC)/parent.h $(SW_INC)/reserve.h $(SW_INC)/mfile.h $(SW_INC)/weapon.h $(SW_INC)/cache.h $(SW_INC)/colormap.h $(SW_INC)/player.h $(AUDIOLIB_INC)/fx_man.h $(AUDIOLIB_INC)/music.h $(SW_INC)/saveable.h
$(SW_OBJ)/scrip2.$o: $(SW_SRC)/scrip2.c $(build_h) $(SW_INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(SW_INC)/parse.h $(SW_INC)/jsector.h $(SW_INC)/parent.h
$(SW_OBJ)/sector.$o: $(SW_SRC)/sector.c $(build_h) $(SW_INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(SW_INC)/sector.h $(SW_INC)/player.h $(SW_INC)/quake.h $(SW_INC)/weapon.h $(SW_INC)/jtags.h $(SW_INC)/net.h $(SW_INC)/break.h $(SW_INC)/track.h $(SW_INC)/sprite.h $(SW_INC)/light.h $(SW_INC)/text.h
$(SW_OBJ)/serp.$o: $(SW_SRC)/serp.c $(build_h) $(SW_INC)/keys.h $(names2_h) $(game_h) $(tags_h) $(SW_INC)/ai.h $(SW_INC)/actor.h $(SW_INC)/track.h $(SW_INC)/sector.h
$(SW_OBJ)/setup.$o: $(SW_SRC)/setup.c $(build_h) $(SW_INC)/keys.h $(game_h) $(SW_INC)/mytypes.h $(MACT_ROOT)/develop.h $(AUDIOLIB_INC)/fx_man.h $(AUDIOLIB_INC)/music.h $(MACT_ROOT)/scriplib.h $(MACT_ROOT)/file_lib.h $(SW_INC)/gamedefs.h $(MACT_ROOT)/keyboard.h $(MACT_ROOT)/util_lib.h $(MACT_ROOT)/control.h $(SW_INC)/config.h $(SW_INC)/sounds.h $(SW_INC)/function.h $(SW_INC)/rts.h
$(SW_OBJ)/setup.$o: $(SW_SRC)/setup.c $(build_h) $(SW_INC)/keys.h $(game_h) $(SW_INC)/mytypes.h $(AUDIOLIB_INC)/fx_man.h $(AUDIOLIB_INC)/music.h $(MACT_ROOT)/scriplib.h $(MACT_ROOT)/file_lib.h $(SW_INC)/gamedefs.h $(MACT_ROOT)/keyboard.h $(MACT_ROOT)/control.h $(SW_INC)/config.h $(SW_INC)/sounds.h $(SW_INC)/function.h $(SW_INC)/rts.h
$(SW_OBJ)/skel.$o: $(SW_SRC)/skel.c $(build_h) $(SW_INC)/keys.h $(names2_h) $(game_h) $(tags_h) $(SW_INC)/ai.h $(SW_INC)/actor.h $(SW_INC)/track.h
$(SW_OBJ)/skull.$o: $(SW_SRC)/skull.c $(build_h) $(SW_INC)/keys.h $(names2_h) $(game_h) $(tags_h) $(SW_INC)/ai.h $(SW_INC)/weapon.h $(SW_INC)/actor.h
$(SW_OBJ)/slidor.$o: $(SW_SRC)/slidor.c $(build_h) $(names2_h) $(panel_h) $(game_h) $(SW_INC)/net.h $(tags_h) $(SW_INC)/slidor.h $(SW_INC)/slidor.h $(SW_INC)/sector.h $(SW_INC)/interp.h $(SW_INC)/text.h $(SW_INC)/sprite.h $(SW_INC)/saveable.h
$(SW_OBJ)/sounds.$o: $(SW_SRC)/sounds.c $(build_h) $(SW_INC)/keys.h $(names2_h) $(SW_INC)/mytypes.h $(AUDIOLIB_INC)/fx_man.h $(AUDIOLIB_INC)/music.h $(AUDIOLIB_INC)/cd.h $(MACT_ROOT)/util_lib.h $(SW_INC)/gamedefs.h $(SW_INC)/config.h $(panel_h) $(game_h) $(SW_INC)/sounds.h $(SW_INC)/ai.h $(SW_INC)/net.h $(SW_INC)/cache.h $(SW_INC)/text.h $(SW_INC)/rts.h $(SW_INC)/menus.h
$(SW_OBJ)/sounds.$o: $(SW_SRC)/sounds.c $(build_h) $(SW_INC)/keys.h $(names2_h) $(SW_INC)/mytypes.h $(AUDIOLIB_INC)/fx_man.h $(AUDIOLIB_INC)/music.h $(SW_INC)/gamedefs.h $(SW_INC)/config.h $(panel_h) $(game_h) $(SW_INC)/sounds.h $(SW_INC)/ai.h $(SW_INC)/net.h $(SW_INC)/cache.h $(SW_INC)/text.h $(SW_INC)/rts.h $(SW_INC)/menus.h
$(SW_OBJ)/spike.$o: $(SW_SRC)/spike.c $(build_h) $(names2_h) $(panel_h) $(game_h) $(tags_h) $(SW_INC)/sector.h $(SW_INC)/sprite.h $(SW_INC)/saveable.h
$(SW_OBJ)/sprite.$o: $(SW_SRC)/sprite.c $(SW_INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(SW_INC)/ai.h $(SW_INC)/warp.h $(SW_INC)/light.h $(SW_INC)/break.h $(SW_INC)/net.h $(SW_INC)/pal.h $(SW_INC)/sounds.h $(SW_INC)/interp.h $(SW_INC)/sprite.h $(SW_INC)/weapon.h $(SW_INC)/jsector.h $(SW_INC)/text.h $(SW_INC)/slidor.h $(SW_INC)/player.h $(SW_INC)/saveable.h
$(SW_OBJ)/sumo.$o: $(SW_SRC)/sumo.c $(build_h) $(SW_INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(SW_INC)/ai.h $(SW_INC)/quake.h $(SW_INC)/actor.h $(SW_INC)/track.h $(SW_INC)/weapon.h $(SW_INC)/sector.h
$(SW_OBJ)/swconfig.$o: $(SW_SRC)/swconfig.c $(build_h) $(SW_INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(SW_INC)/mytypes.h $(MACT_ROOT)/develop.h $(MACT_ROOT)/scriplib.h $(AUDIOLIB_INC)/fx_man.h $(SW_INC)/gamedefs.h $(SW_INC)/common_game.h $(SW_INC)/config.h $(SW_INC)/function.h $(SW_INC)/rts.h
$(SW_OBJ)/swconfig.$o: $(SW_SRC)/swconfig.c $(build_h) $(SW_INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(SW_INC)/mytypes.h $(MACT_ROOT)/scriplib.h $(AUDIOLIB_INC)/fx_man.h $(SW_INC)/gamedefs.h $(SW_INC)/common_game.h $(SW_INC)/config.h $(SW_INC)/function.h $(SW_INC)/rts.h
$(SW_OBJ)/sync.$o: $(SW_SRC)/sync.c $(SW_INC)/keys.h $(game_h) $(tags_h) $(names2_h) $(SW_INC)/net.h $(SW_INC)/menus.h
$(SW_OBJ)/text.$o: $(SW_SRC)/text.c $(build_h) $(SW_INC)/keys.h $(names2_h) $(panel_h) $(SW_INC)/lists.h $(game_h) $(SW_INC)/pal.h $(SW_INC)/text.h $(SW_INC)/net.h
$(SW_OBJ)/timer.$o: $(SW_SRC)/timer.c $(SW_INC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(SW_INC)/sector.h $(SW_INC)/sprite.h $(SW_INC)/weapon.h $(AUDIOLIB_INC)/fx_man.h $(AUDIOLIB_INC)/music.h $(SW_INC)/audiofx.h

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@ -24,6 +24,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "build.h"
#include "common.h"
#include "keys.h"
#include "names2.h"

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@ -28,14 +28,12 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "keys.h"
#include "mytypes.h"
#include "develop.h"
#include "fx_man.h"
#include "music.h"
#include "scriplib.h"
#include "file_lib.h"
#include "gamedefs.h"
#include "keyboard.h"
#include "util_lib.h"
#include "control.h"
#include "config.h"

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@ -29,12 +29,10 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "settings.h"
#include "mytypes.h"
#include "develop.h"
#include "scriplib.h"
#include "file_lib.h"
#include "gamedefs.h"
#include "keyboard.h"
#include "util_lib.h"
#include "function.h"
#include "control.h"
#include "fx_man.h"

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@ -24,6 +24,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "build.h"
#include "common.h"
#include "keys.h"
#include "names2.h"

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@ -24,6 +24,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "build.h"
#include "common.h"
#include "mytypes.h"
#include "keys.h"

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@ -26,6 +26,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#undef MAIN
#include "build.h"
#include "common.h"
#include "keys.h"
#include "names2.h"

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@ -24,6 +24,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "build.h"
#include "common.h"
#include "mytypes.h"
#include "keys.h"

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@ -24,6 +24,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "build.h"
#include "common.h"
#include "names2.h"
#include "game.h"

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@ -31,8 +31,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "baselayer.h"
#include "mytypes.h"
#include "develop.h"
#include "util_lib.h"
#include "file_lib.h"
#include "_rts.h"
#include "rts.h"

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@ -24,6 +24,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "build.h"
#include "common.h"
#include "keys.h"
#include "names2.h"

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@ -29,14 +29,12 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "game.h"
#include "mytypes.h"
#include "develop.h"
#include "fx_man.h"
#include "music.h"
#include "scriplib.h"
#include "file_lib.h"
#include "gamedefs.h"
#include "keyboard.h"
#include "util_lib.h"
#include "control.h"
#include "config.h"
@ -153,7 +151,6 @@ void TermSetup(void)
#include <stdio.h>
#include <string.h>
#include "types.h"
#include "develop.h"
#include "sndcards.h"
#include "fx_man.h"
#include "music.h"
@ -161,7 +158,6 @@ void TermSetup(void)
#include "file_lib.h"
#include "gamedefs.h"
#include "keyboard.h"
#include "util_lib.h"
#include "control.h"
#include "config.h"

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@ -33,8 +33,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "mytypes.h"
#include "fx_man.h"
#include "music.h"
#include "cd.h"
#include "util_lib.h"
#include "gamedefs.h"
#include "config.h"

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@ -32,7 +32,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
//#include "settings.h"
#include "mytypes.h"
#include "develop.h"
#include "scriplib.h"
#include "fx_man.h"
#include "gamedefs.h"

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@ -24,6 +24,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "build.h"
#include "common.h"
#include "keys.h"
#include "names2.h"