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CON: allow passing more than one flag to the 'spriteflags' directive.
These will be bitwise-OR'd. git-svn-id: https://svn.eduke32.com/eduke32@4841 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 8 additions and 5 deletions
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@ -4514,8 +4514,10 @@ static int32_t C_ParseCommand(int32_t loop)
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g_scriptPtr--;
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j = *g_scriptPtr;
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C_GetNextValue(LABEL_DEFINE);
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g_scriptPtr--;
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int32_t flags = 0;
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do
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C_BitOrNextValue(&flags);
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while (C_GetKeyword() == -1);
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if (EDUKE32_PREDICT_FALSE((unsigned)j >= MAXTILES))
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{
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@ -4524,7 +4526,7 @@ static int32_t C_ParseCommand(int32_t loop)
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continue;
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}
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g_tile[j].flags = *g_scriptPtr;
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g_tile[j].flags = flags;
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continue;
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}
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@ -1305,6 +1305,7 @@ function Cmd.xspriteflags(tilenum, flags, override)
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contprintf(false, "at %s %d:%d", loc[1], loc[2], loc[3])
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end
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-- Mark the last 'spriteflags' or 'sprite*' directive for the given actor.
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g_code.aflagsloc[tilenum] = getLocation(format("'%s' for actor", g_lastkw), pos)
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if (ffi and ok) then
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@ -1840,8 +1841,8 @@ local Couter = {
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spriteshadow = cmd(D)
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/ function(tilenum, flags) Cmd.xspriteflags(tilenum, conl.SFLAG.SFLAG_SHADOW) end,
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spriteflags = cmd(D,D) -- also see inner
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/ function(tilenum, flags) Cmd.xspriteflags(tilenum, flags, true) end,
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spriteflags = (sp1 * tok.define)^2 -- also see inner
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/ function(tilenum, ...) Cmd.xspriteflags(tilenum, bit.bor(...), true) end,
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--- 4. Game Variables / Arrays
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gamevar = cmd(I,D,D)
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