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Move EVENT_DISPLAYMENU to after the black translucent background is drawn when in-game.
git-svn-id: https://svn.eduke32.com/eduke32@4966 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 14 additions and 14 deletions
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@ -5510,6 +5510,20 @@ void M_DisplayMenus(void)
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M_RunMenuInput(m_currentMenu);
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g_player[myconnectindex].ps->gm &= (0xff-MODE_TYPE);
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g_player[myconnectindex].ps->fta = 0;
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if (((g_player[myconnectindex].ps->gm&MODE_GAME) || ud.recstat==2) && M_BlackTranslucentBackgroundOK(g_currentMenu))
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fade_screen_black(1);
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if (M_UpdateScreenOK(g_currentMenu))
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G_UpdateScreenArea();
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#if !defined EDUKE32_TOUCH_DEVICES
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if (m_menuchange_watchpoint > 0)
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m_menuchange_watchpoint++;
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#endif
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// Determine animation values.
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if (totalclock < m_animation.start + m_animation.length)
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{
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@ -5527,20 +5541,6 @@ void M_DisplayMenus(void)
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VM_OnEventWithReturn(EVENT_DISPLAYMENU, g_player[screenpeek].ps->i, screenpeek, g_currentMenu);
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origin = ud.m_origin;
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g_player[myconnectindex].ps->gm &= (0xff-MODE_TYPE);
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g_player[myconnectindex].ps->fta = 0;
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if (((g_player[myconnectindex].ps->gm&MODE_GAME) || ud.recstat==2) && M_BlackTranslucentBackgroundOK(g_currentMenu))
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fade_screen_black(1);
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if (M_UpdateScreenOK(g_currentMenu))
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G_UpdateScreenArea();
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#if !defined EDUKE32_TOUCH_DEVICES
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if (m_menuchange_watchpoint > 0)
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m_menuchange_watchpoint++;
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#endif
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// Display the menu, with a transition animation if applicable.
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if (totalclock < m_animation.start + m_animation.length)
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{
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