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Open the load and save menus with the last used slot highlighted. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4782 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 8 additions and 3 deletions
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@ -2978,6 +2978,7 @@ void M_ChangeMenu(MenuID_t cm)
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return;
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m_previousMenu = m_currentMenu;
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g_previousMenu = g_currentMenu;
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m_currentMenu = search;
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g_currentMenu = cm;
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}
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@ -2986,7 +2987,14 @@ void M_ChangeMenu(MenuID_t cm)
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switch (g_currentMenu)
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{
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case MENU_LOAD:
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if (g_lastSaveSlot >= 0 && g_previousMenu != MENU_LOADVERIFY)
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M_LOAD.currentEntry = g_lastSaveSlot;
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break;
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case MENU_SAVE:
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if (g_lastSaveSlot >= 0 && g_previousMenu != MENU_SAVEVERIFY)
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M_SAVE.currentEntry = g_lastSaveSlot;
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if (g_player[myconnectindex].ps->gm&MODE_GAME)
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{
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g_screenCapture = 1;
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@ -4691,10 +4699,7 @@ void M_DisplayMenus(void)
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}
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if (!M_IsTextInput(m_currentMenu) && KB_KeyPressed(sc_Q))
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{
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g_previousMenu = g_currentMenu;
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M_ChangeMenuAnimate(MENU_QUIT, MA_Advance);
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}
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M_RunMenuInput(m_currentMenu);
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