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android
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More Android work. DONT_BUILD.
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2015-02-11 05:22:59 +00:00 |
enet
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OS X: Add a preliminary Xcode project. DONT_BUILD.
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2014-10-18 04:50:47 +00:00 |
jaudiolib
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A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD.
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2015-02-11 05:22:48 +00:00 |
jmact
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Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash.
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2014-12-18 18:16:16 +00:00 |
lunatic
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CON: Add EVENT_DISPLAYROOMSCAMERA and EVENT_DISPLAYSTART.
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2015-03-08 07:58:24 +00:00 |
misc
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testgame
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GTK: Fix warnings and errors related to the banners. DONT_BUILD.
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2014-11-28 23:47:46 +00:00 |
util
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_functio.h
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Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash.
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2014-12-18 18:16:16 +00:00 |
_midi.h
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_rts.h
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Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
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2014-11-22 12:32:56 +00:00 |
actors.c
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actors.c: make Enforcers and Troopers avoid ST1 sectors as in Duke3D.
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2015-02-20 22:10:26 +00:00 |
actors.h
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Add SFLAG_NOWATERDIP, unconditionally preventing actors from dipping into ST1 water.
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2015-02-05 16:30:14 +00:00 |
actors_inline.c
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Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD.
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2015-01-11 04:55:07 +00:00 |
actors_inline.h
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Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD.
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2015-01-11 04:55:07 +00:00 |
android.h
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More Android changes. DONT_BUILD.
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2015-02-11 05:22:19 +00:00 |
anim.c
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Remove animvpx's dependency on GLSL; adds in-place YUV420 to RGB888 conversion.
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2015-02-11 05:22:52 +00:00 |
anim.h
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Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:
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2015-02-11 05:22:07 +00:00 |
animsounds.c
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Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:
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2015-02-11 05:22:07 +00:00 |
animsounds.h
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Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:
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2015-02-11 05:22:07 +00:00 |
animvpx.c
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Remove animvpx's dependency on GLSL; adds in-place YUV420 to RGB888 conversion.
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2015-02-11 05:22:52 +00:00 |
animvpx.h
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astub.c
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Fix Mapster32 mouse cursor in GL
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2015-02-18 01:47:09 +00:00 |
common.c
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BSD: Build system fixes/improvements. DONT_BUILD.
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2015-03-02 07:54:24 +00:00 |
common_game.h
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Expand the grpinfo feature to allow defining GRPs requiring NAM, NAPALM, or WWII GI.
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2015-03-08 07:59:03 +00:00 |
config.c
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Android menu changes. Moves a few settings in-game instead of in crappy system UI dialogs. DONT_BUILD.
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2015-02-11 05:22:32 +00:00 |
config.h
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Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
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2014-11-22 12:32:56 +00:00 |
demo.c
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Amend r5048 to also reset ototalclock and lockclock, and to reset all three at the top of G_PlaybackDemo.
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2015-03-08 23:40:08 +00:00 |
demo.h
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Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
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2014-11-22 12:32:56 +00:00 |
duke3d.h
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cache1d.c: Revert changes in r4665 unrelated to unrolling, fixing oob write.
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2014-12-26 17:29:55 +00:00 |
events_defs.h
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CON: Add EVENT_DISPLAYROOMSCAMERA and EVENT_DISPLAYSTART.
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2015-03-08 07:58:24 +00:00 |
function.h
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Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
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2014-11-26 04:39:23 +00:00 |
game.c
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Replace the drawing code for the level stats with nearly equivalent code that can be much more easily reproduced in CON.
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2015-03-09 07:37:38 +00:00 |
game.h
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More Android changes. DONT_BUILD.
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2015-02-11 05:22:19 +00:00 |
game_inline.c
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Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
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2014-11-22 12:32:56 +00:00 |
game_inline.h
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Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
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2014-11-26 04:39:23 +00:00 |
gamedef.c
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CON: Add EVENT_DISPLAYROOMSCAMERA and EVENT_DISPLAYSTART.
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2015-03-08 07:58:24 +00:00 |
gamedef.h
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C-CON: Add read-only userdef members "gametypeflags" and "m_gametypeflags", which return GametypeFlags[ud.coop] and GametypeFlags[ud.m_coop] respectively.
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2015-03-08 07:57:28 +00:00 |
gamedefs.h
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Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash.
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2014-12-18 18:16:16 +00:00 |
gameexec.c
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CON: Add "resetplayerflags". Flag 1 means "don't ask the user if they want to load".
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2015-03-04 02:15:15 +00:00 |
gameexec.h
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CON: Add "resetplayerflags". Flag 1 means "don't ask the user if they want to load".
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2015-03-04 02:15:15 +00:00 |
GameListSource.game.h
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Further work on the Xcode project.
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2014-10-20 07:37:29 +00:00 |
GameListSource.game.m
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Further work on the Xcode project.
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2014-10-20 07:37:29 +00:00 |
gamestructures.c
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C-CON: Add read-only userdef members "gametypeflags" and "m_gametypeflags", which return GametypeFlags[ud.coop] and GametypeFlags[ud.m_coop] respectively.
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2015-03-08 07:57:28 +00:00 |
gamevars.c
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Fix "rv may be used uninitialized".
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2015-01-25 12:15:50 +00:00 |
gamevars.h
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Clean up/refactor a few gamevar related functions based on building as C++/C99 and some interesting articles I read about how GCC and Clang optimize switches. Worth a few FPS here.
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2015-01-11 04:53:44 +00:00 |
global.c
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CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens.
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2015-02-22 22:15:20 +00:00 |
global.h
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Disable EF_HIDEFROMMP pending proper consideration when multiplayer is closer to being ready.
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2015-03-08 07:56:45 +00:00 |
gpl-2.0.txt
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GrpFile.game.h
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Further work on the Xcode project.
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2014-10-20 07:37:29 +00:00 |
GrpFile.game.m
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Clean up warnings and build issues when building under OS X 10.9. DONT_BUILD.
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2014-10-16 21:03:24 +00:00 |
grpscan.c
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Expand the grpinfo feature to allow defining GRPs requiring NAM, NAPALM, or WWII GI.
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2015-03-08 07:59:03 +00:00 |
grpscan.h
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Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
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2014-11-22 12:32:56 +00:00 |
input.c
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Menus: Disable normal left-click/touch menu functionality when the mouse is active.
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2014-12-27 18:36:58 +00:00 |
input.h
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Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
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2014-11-22 12:32:56 +00:00 |
keys.h
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m32common.c
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Mapster32: style-cleanup check_spritelist_consistency() and VM_Execute(): 'for'.
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2015-02-19 17:41:56 +00:00 |
m32def.c
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m32script: fix tilesizx[]/tilesizy[] access. Can also 'copy' from them.
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2014-12-06 19:09:53 +00:00 |
m32def.h
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Fix tdupsprite in m32script.
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2015-01-12 09:28:46 +00:00 |
m32exec.c
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m32script: in 'for i drawnsprites' handling, back up and restore sprite MAXSPRITES-1.
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2015-02-19 17:41:57 +00:00 |
m32structures.c
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Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD.
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2015-01-11 04:55:07 +00:00 |
m32vars.c
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In C-CON build, prevent leak of gamevar/gamearray labels on savegame loading.
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2014-12-26 17:29:56 +00:00 |
macros.h
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Macro for handling ud.bgstretch. DONT_BUILD.
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2015-02-11 05:21:46 +00:00 |
mapster32.h
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mdump.cpp
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mdump.h
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menus.c
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Replace the drawing code for the level stats with nearly equivalent code that can be much more easily reproduced in CON.
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2015-03-09 07:37:38 +00:00 |
menus.h
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Android menu changes. Moves a few settings in-game instead of in crappy system UI dialogs. DONT_BUILD.
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2015-02-11 05:22:32 +00:00 |
midi.c
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Various additional optimizations: add CLASSIC_SLICE_BY_4 mode to unroll some of the loops in a-c, replace integer divisions by a divisor unknown at compile time with usage of libdivide, clean up pragmas further by removing more old stuff that wasn't used anywhere. This is another one of those nasty commits that make people cry. DONT_BUILD.
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2014-10-25 03:29:21 +00:00 |
midi.h
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mpu401.c
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Various additional optimizations: add CLASSIC_SLICE_BY_4 mode to unroll some of the loops in a-c, replace integer divisions by a divisor unknown at compile time with usage of libdivide, clean up pragmas further by removing more old stuff that wasn't used anywhere. This is another one of those nasty commits that make people cry. DONT_BUILD.
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2014-10-25 03:29:21 +00:00 |
mpu401.h
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music.c
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names.h
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namesdyn.c
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namesdyn.h
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net.c
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Macro for handling ud.bgstretch. DONT_BUILD.
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2015-02-11 05:21:46 +00:00 |
net.h
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Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
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2014-11-22 12:32:56 +00:00 |
old.diff
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osdcmds.c
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Android menu changes. Moves a few settings in-game instead of in crappy system UI dialogs. DONT_BUILD.
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2015-02-11 05:22:32 +00:00 |
osdcmds.h
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Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
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2014-11-26 04:39:23 +00:00 |
osdfuncs.c
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A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD.
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2015-02-11 05:22:48 +00:00 |
osdfuncs.h
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Clean up GL background tinting a little bit. Remove access to glRectd in favor of glRecti.
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2014-10-25 03:25:35 +00:00 |
player.c
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Add lunatic/test/thisactor_getzrange.con, providing 'state thisactor_getzrange'.
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2015-02-18 20:46:54 +00:00 |
player.h
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Make g_player a +1 offset pointer into 'static g_player_s[1 + MAXPLAYER]'.
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2015-02-07 17:29:11 +00:00 |
premap.c
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Fix swapbufreverse(), adding precondition of count >= 4.
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2015-02-17 16:23:04 +00:00 |
premap.h
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Provide a RETURN value of -2 to EVENT_DISPLAYLOADINGSCREEN after G_CacheMapData().
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2015-02-09 05:50:47 +00:00 |
quotes.h
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Get rid of the "press space to restart" message on mobile. DONT_BUILD.
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2015-02-11 05:22:41 +00:00 |
rev.c
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rts.c
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rts.h
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Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
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2014-11-22 12:32:56 +00:00 |
savegame.c
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Android savegame hacks. DONT_BUILD.
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2015-02-11 05:22:23 +00:00 |
savegame.h
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Android savegame hacks. DONT_BUILD.
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2015-02-11 05:22:23 +00:00 |
sdlmusic.c
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A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD.
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2015-02-11 05:22:48 +00:00 |
sector.c
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More Android changes. DONT_BUILD.
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2015-02-11 05:22:19 +00:00 |
sector.h
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Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
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2015-01-25 12:17:59 +00:00 |
sector_inline.c
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Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
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2014-11-22 12:32:56 +00:00 |
sector_inline.h
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Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
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2014-11-26 04:39:23 +00:00 |
soundefs.h
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sounds.c
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Minor sound cleanup... clean up crappy old code, remove obsolete "FXDevice" and "MusicDevice" variables, etc.
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2015-02-11 05:22:00 +00:00 |
sounds.h
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Minor sound cleanup... clean up crappy old code, remove obsolete "FXDevice" and "MusicDevice" variables, etc.
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2015-02-11 05:22:00 +00:00 |
sounds_common.h
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sounds_mapster32.c
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Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
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2015-01-25 12:17:59 +00:00 |
sounds_mapster32.h
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Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
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2015-01-25 12:17:59 +00:00 |
soundsdyn.c
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Clean up the sound remapping stuff... remove the bits relating to sounds we haven't actually used anywhere in the source directly. DONT_BUILD.
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2014-11-22 12:33:15 +00:00 |
soundsdyn.h
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Clean up the sound remapping stuff... remove the bits relating to sounds we haven't actually used anywhere in the source directly. DONT_BUILD.
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2014-11-22 12:33:15 +00:00 |
standard.h
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startgtk.game.c
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Fix POLYMER=0 GTK C++ build. DONT_BUILD.
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2014-11-29 02:29:42 +00:00 |
startosx.game.m
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Fix the Wii build and clean up remaining warnings. DONT_BUILD.
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2014-10-19 00:44:23 +00:00 |
startwin.game.c
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startwin.game.h
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valgrind_errors.log
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winbits.c
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